Normale Ansicht

History Behind the Cards – A Look at Checkpoint Charlie from GMT Games – Card #6: General Clay Steps In

Von: Grant
03. September 2026 um 14:00

I love a different style and focus of wargame. A game that takes a look at an important but somewhat obscure or rarely addressed historical topic, such as espionage or intelligence, and creates a gaming experience tailored around the events to highlight and evoke the difficulties and tension that would have been present. In January 2026, GMT Games announced such a game in Checkpoint Charlie, which is a solo or cooperative game focused on SIS espionage missions in Berlin in the 1960’s designed by Russell Brown. We have posted an interview with Russel and it was very well received and he has now agreed to create a series of History Behind the Cards to highlight the events of the 1960’s Cold War struggle in West Germany but also to share aspects about the game play and how it models the history.

*Note: The cards highlighted in this series and their event text, as well as any pictures used showing any of the various components, are still in the design and development process and as such event effects and text might still change prior to final development and publication. Also the art and layout of the cards are only for playtest purposes at this point and the game will enter the art department as it nears publication.

History Behind the Cards – Checkpoint Charlie from GMT Games – Card #6: General Clay Steps In

US General Lucious D. Clay was appointed as military governor of the United States zone of Berlin from 1945 until 1949. He was best known, especially to the people of Berlin, as the person responsible for the Berlin Airlift, which fed and supplied the people of Berlin from the air when the Soviets cut off all access to the city for eleven months, from June 1948 to May 1949. Without the airlift, the west would have been left with two terrible options – allow West Berlin to be starved into submission and annexation, or invade East Germany to open a supply corridor, almost certainly starting an all-out war with the Soviets.

In the early 1960’s, US President Kennedy turned to the now retired General Clay and called on him to deal with serious issues that arose in Berlin, like the faceoff between tanks at Checkpoint Charlie (card #4). Clay understood Berlin and had the respect of its people, so Kennedy brought him along on his famous visit to the city, during which the president gave his “Ich bin ein Berliner” speech (card #7).

The General Clay Steps In card in Checkpoint Charlie represents the retired general being sent by Kennedy to resolve issues in West Berlin. Playing the card removes an event marker from the city and is the only way many of the event markers can be removed during a mission. It is especially useful for removing the Faceoff marker or a troublesome Stasi Stakeout.

In the next article in this series, we will take a look at Ich bin ein Berliner Speech by President John F. Kennedy.

In my opinion, this game looks extremely interesting and I am very much excited to learn more about it. I am appreciative to Russell and his efforts to bring us these cards and to write these entries to share with our readers. I am also very glad that this topic is being covered in a game and look forward to playing this one day soon.

We published an interview with the designer Russell Brown on the blog and you can read that at the following link: https://theplayersaid.com/2026/02/23/interview-with-russell-brown-designer-of-checkpoint-charlie-from-gmt-games/

You can catch up on the posts in this series to date by following the below links:

Card #1: Cousins Operation

Card #2: Cuban Missile Crisis

Card #3: Demonstrations

Card #4: Faceoff with the Soviets

Card #5: Berlin Film Festival

If you are interested in Checkpoint Charlie, you can pre-order a copy for $48.00 from the GMT Games website at the following link: https://www.gmtgames.com/p-1211-checkpoint-charlie.aspx

-Grant

Aphorismus des Monats – 2026-09

Von: Tobias
01. September 2026 um 00:09
orismus des Monats - Beitragsbild

orismus des Monats - BeitragsbildAktuell gibt es wieder eine Menge Sommerinterviews und Wahlkampf-Duelle. Diese werden dann oftmals begleitet von Faktenchecks – allerdings erst am Tag danach. Das halte ich für einen großen Fehler! Meiner Meinung nach müssten diese ein direkter Anteil des Interviews sein. Man sollte viel mehr Antworten in Frage stellen. Harald Kriegler

Der Beitrag Aphorismus des Monats – 2026-09 erschien zuerst auf fjelfras.de.

Task Team – Spielkritik

Von: Paddy
31. August 2026 um 07:38
Task Team

Die Schachtel ist gut gefüllt mit Spielmaterial und vor allem mit 150 Ideen für kleine, originelle Gruppenspiele. Task Team liefert auf kleinen Karten zahlreiche Herausforderungen für die nächste Party, den Geburtstag oder das Klassenlager. In der Schachtel findet man vor

Der Beitrag Task Team – Spielkritik erschien zuerst auf brettspielblog.ch.

Review: Conquest of Mythodea 2026 – Abenteuer unter dem Schlachtenmond

24. August 2026 um 11:14

Wieder ein Jahr Conquest of Mythodea, und das zweite Mal ging es auf den südlichen Kontinent Sarkan. Doch kann der zweite Großcon auf dem neuen Kontinent an den positiven Eindruck vom letzten Jahr anschließen? Wir haben das Rüstzeug gegürtet und sind den Marschbefehlen der Schlacht des letzten Glockenschlags gefolgt.

Dieser Beitrag wurde von Markus Kastell geschrieben

Städtebau-Quartett mit Grundstein von Metropolis, Shake That City, Skyrise und Tower Up

23. August 2026 um 15:37

Ich stelle vier Städtebau-Spiele in jeweils vier Sätzen vor. In diesem Quartett geht es um Tower Up, Grundstein von Metropolis, Shake That City und Skyrise. Die Titelbild-Collage zeigt Cover-Ausschnitte dieser Spiele in der genannten Reihenfolge von links oben nach rechts unten.

Grundstein von Metropolis

Wir erwerben Grundstücke, um darauf Gebäude zu bauen. Flächen, die zusammenhängen, eignen sich für große und ertragreiche Bauwerke; auf kleinen Parzellen errichte ich beispielsweise Häuser, die von passender Nachbarschaft profitieren. Stark ist, wie Grundstein von Metropolis Stadtentwicklung simuliert: Kleinere Gebäude werden wieder abgerissen, um dank neuer Flächenzukäufe größer zu denken. Mitunter habe ich jedoch den Eindruck, dass es klüger ist, vor allem auf Geld einbringende Architekturen zu setzen – statt auf Wohnraum.

Grundstein von Metropolis

Grundstein von Metropolis | Kennerspiel | Kobold Spieleverlag | Emerson Matsuuchi | 2 bis 4 Personen | ab 8 Jahren | 40 bis 60 Minuten | Meine Einschätzung: ★★★ (gut)

Shake That City

Einen solchen Shaker habe ich vorher noch nie gesehen: Wie eine Sämaschine spuckt ein aus Pappe zusammengebautes und mechanisch einwandfrei funktionierendes Gerät Holzwürfel in einem 3×3-Raster aus. Die Farben der Steine stehen für unterschiedliche Bebauungen, wie etwa Wohnhäuser, Fabriken und Parks. Jede Runde wähle ich eine Farbe aus und ordne dann entsprechende Stadtplättchen genau so auf meinem Stadtplan an, wie die Würfel in der Shaker-Matrix liegen. Daraus entwickelt sich ein klar designtes Legespiel, das die Lage der Plättchen an sich sowie die der Plättchen zueinander belohnt – schön!

Shake That City

Shake That City | Spiel für alle | Board Game Circus, AEG | Mads Fløe und Kåre Torndahl Kjær | 1 bis 4 Personen | ab 10 Jahren | 20 bis 40 Minuten | Spielanleitung | Meine Einschätzung: ★★★ (gut)

Skyrise

In einer Stadt in den Wolken werden unsere einzusetzenden Gebäude zu Geboten in Auktionen um Bauplätze. Die Besonderheit dabei ist, dass meine Erhöhung nicht für das Gebiet mit dem aktuell höchsten Gebot gilt, sondern für eine benachbarte Fläche. Wer den Zuschlag erhält, lässt das Haus dort stehen, sammelt Punktemultiplikatoren ein und stärkt seine Chancen auf Mehrheiten in Stadtteilen. Das Prinzip dieser Auktionen wirkt neu, doch zugleich leidet der Spielfluss darunter, immer wieder mögliche Bietketten auszählen zu wollen.

Skyrise

Skyrise | Kennerspiel | Giant Roc, Roxley | Adam Wyse, Gavan Brown, Sébastien Pauchon | 2 bis 4 Personen | ab 14 Jahren | 30 bis 75 Minuten | Meine Einschätzung: ★★ (ordentlich)

Tower Up

Wenn ich den Bau eines neuen Hochhauses beginne, platziere ich nicht nur ein Stockwerk auf dem neuen Bauplatz, sondern muss auch alle angrenzenden Gebäude um eine Etage erhöhen. Das erfordert ein entsprechendes Ressourcenmanagement, um Stockwerke der richtigen Farben parat zu haben, wenn sich lukrative Baugelegenheiten ergeben. Stets habe ich dabei öffentliche Stadtbauziele im Blick sowie das Vorhaben, möglichst hohe Häuser zu erweitern, um auf den Punkteleisten für die einzelnen Farben schnell voranzukommen. Was dem an sich eingängigen Spiel fehlt, ist ein variabler Spielplan, der das Lesen der Bauplatzanordnung immer wieder neu erfordern würde.

Tower Up

Tower Up | Spiel für alle | Pegasus Spiele | Grégoire Largey, Frank Crittin, Sébastien Pauchon | 2 bis 4 Personen | ab 8 Jahren | 30 bis 45 Minuten | Spielanleitung | Meine Einschätzung: ★★ (ordentlich)

After successful debut, Middle East’s first major tabletop games con faces new challenge securing publishers amid US-Iran war

21. August 2026 um 15:39

Fledgling Dubai board game convention tabletop.me is facing a very different challenge as it prepares for its second year: persuading overseas publishers the commercial opportunity of reaching the Gulf’s growing tabletop market is worth pursuing amid safety concerns around the US-Iran war.

The three-day event, which debuted last November as the Middle East’s first dedicated board game convention, attracted about 3,000 attendees and 55 publishers according to founder Mark Azzam. He told BoardGameWire ahead of the convention’s 2025 launch that he ultimately hoped to create something akin to a “Gen Con of Dubai”, drawing visitors from the UAE and across the region.

The show is aiming for at least 5,000 visitors when it returns between November 6 and 8 this year, Azzam said – but he added that the US war with near-neighbour Iran had already caused some publishers not to return for this year’s event, while others plan to wait until September or October before making a firm decision.

Azzam told BoardGameWire, “The main concern has been staff traveling here. Several publishers have told us that, because of the current situation, their companies are simply not allowing employees to travel to the region for the time being.”

tabletop.me founder Mark Azzam

He said that although tabletop.me offers the option to take care of booth builds, staffing, game demonstrator training and product logistics without a publisher representative being present, tighter publisher budgets this year were also factoring into its challenges.

“Many publishers are being more selective this year and focusing on their established convention schedule, such as Gen Con and Essen”, Azzam said, but added: “We believe emerging markets like the Middle East are exactly where brands should invest for long-term growth.”

This year’s show has already signed up companies including Asmodee, Allplay, Dice Throne, Oink Games and Blue Orange Games, alongside TCG brands that participated last year and seven publishers which did not attend the first event, according to Azzam.

But the continuing uncertainty around the US-Iran war makes the task of building an international exhibitor base considerably more complicated than it appeared when tabletop.me first launched.

Dubai and the wider UAE have continued operating as major international business and aviation hubs since the war began in February this year, but the conflict has affected air travel and freight through the region.

Gulf News reported this month that most UAE flights were operating, although airlines continued to warn of cancellations, rerouting and short-notice changes, while the European Union Aviation Safety Agency recently extended an advisory covering UAE airspace until August 31. Reuters reported this week that tensions between Iran and the UAE had again escalated, while shipping uncertainty has persisted around the Strait of Hormuz.

Azzam said those developments had clearly affected publisher decision-making, despite day-to-day life and business activity in Dubai having largely normalised following the most intense period earlier this year.

He said, “From our perspective on the ground, the situation has been much calmer than many people outside the region may have perceived. The first few weeks were a little shocking, as you had never experienced anything like this here before, but the UAE authorities responded extremely well.

“Since the ceasefire on April 8, things have largely returned to normal. The airspace is fully open again, flights have normalised, and Emirates and Etihad Airways are operating as usual. From what we see day to day, life in Dubai feels very safe and business has picked up again over the past couple of months. I have remained in the UAE throughout the entire period and have always felt safe here.

“There has definitely been a difference between the international perception, mostly due to the media, and the reality on the ground in the region. While the news coverage naturally focused on the wider conflict, daily life in Dubai has continued largely as normal, and confidence is steadily returning.”

Azzam, who also runs a trio of Back to Games board game stores across Abu Dhabi and Dubai, said that rather than the conflict denting his retail business, demand had actually risen at points during the last few months.

Gamers at tabletop.me in 2025

He told BoardGameWire, “Interestingly, it has almost been the opposite of what we expected! It reminded me a little of the early days of Covid, where more people started spending time at home and looking for ways to connect with friends and family.

“We saw a noticeable increase in demand for tabletop games, particularly TCGs and board games. With many large events cancelled or postponed over the past few months, people seemed to turn toward tabletop gaming instead.

“Rather than seeing a decline, our retail business actually grew during that initial period when the conflict started. It was a pleasant surprise, and now that things have settled down, business has largely returned to normal.”

When asked what he would say to publishers whose management has ruled out attending because of regional tensions, Azzam said, “I would tell them that, if anything, the conflict increased demand for tabletop gaming rather than reducing it. We saw that directly through our retail business, where sales, particularly in TCGs and board games, actually increased as more people turned to the hobby.

“Distribution was affected for the first month or so while freight and logistics adjusted, but that has now completely recovered. Products are arriving on schedule again, and the market continues to grow, with new game stores and cafés opening across the region every month.

“From what we are seeing, thankfully, the long-term opportunity in the Middle East remains just as strong as it was before.”

Azzam has spent more than a decade building businesses around that opportunity.

Spotting a gap in the market, the former airline captain funnelled his savings into launching a small kiosk in The Dubai Mall in 2015, before launching his first Back to Games store in Abu Dhabi six months later.

He subsequently built Back to Games into a three-store operation and became co-owner of publisher and distributor Boardgame Space in 2017. BoardGameWire reported last year that Boardgame Space had localised more than 55 games.

Speaking about the Gulf market for board games in general, Azzam told BoardGameWire, “I think one of the biggest misconceptions is that an internationally successful game will automatically sell well here just because it succeeded elsewhere. In reality, brand awareness and marketing are incredibly important in the Gulf.

“People are much more likely to buy a game they have already seen in social media or online, heard about through creators, or know is trending internationally.

“Presentation also matters. The box needs to clearly communicate the game and look visually appealing, as that first impression is often what generates interest.

“Also, publishers should be aware of some cultural considerations, which is exactly where local partners like us can manage easily. We understand the market and can help publishers present their products in the best possible way for the region.”

Azzam added that the show was spending more heavily on marketing this year, using budget freed up from the “significant” first-year setup costs that came with launching the event.

The show is also introducing a rewards programme designed to encourage attendees to try out unfamiliar publishers and games.

This year’s tabletop.me will take place in Dubai from November 6 to 8.

The post After successful debut, Middle East’s first major tabletop games con faces new challenge securing publishers amid US-Iran war first appeared on .

Concordia

Von: ferengi
21. August 2026 um 15:09

Wenig Anleitung, komplexes Spiel

Zur Blütezeit Roms machen sich die Spieler ausgehend von der Hauptstadt zu Land und Wasser auf den Weg, um Handelsstützpunkte in benachbarten Städten der benachbarten Regionen zu errichten, Handel zu treiben sowie Geld und letztendlich Siegpunkte zu sammeln.

Das Regelwerk ist hierbei schlank auf einem zweiseitigem Blatt beschrieben. Aber die auf BGG beschriebene Komplexität ergibt sich durch die Abhängigkeiten der Aktionen.
Und für unsere Aktionen haben wir anfangs 7 Personenkarten. Dazu kommen ein paar Ressourcen, Geld und weitere Kolonisten, die wir später einsetzen können.

Unserer Ressourcenspeicher ist begrenzt. Wenn wir weitere Kolonisten (links meine blauen Figuren) ins Spiel bringen, schaffen wir zeitgleich mehr Platz.

Sind wir an der Reihe, spielen wir eine unserer Personenkarten, führen die Aktion durch und legen die Karte auf unseren Ablagestapel. Und die Aktionen haben es in sich. So kann man zum Deckbuilding weitere Personenkarten kaufen, Kolonisten ziehen und in Städten weitere Stützpunkte errichten oder Ressourcen / Geld einsammeln. Eine unserer Karten ermöglicht es auch, die abgelegten Karten wieder auf die Hand zu nehmen. Denn die anfangs wichtigste Karte „Architekt“, die das Bewegen mit anschließendem Häuserbau in einer neuen Stadt ermöglicht, liegt, nachdem sie gespielt wurde, auf dem Ablagestapel. Interessant ist hier abzuwägen, wann man einen Zug „verschwendet“, um seine abgelegten Karten wieder aufzunehmen.

Der Spielplan zu Beginn des Spiels mit den Städten und entsprechenden Ressourcen und oben rechts die zu erwerbenden weiteren Personenkarten
Mit dem Tribun kann ich meine Personenkarten vom Ablagestapel wieder aufnehmen. Dieses lohnt sich mehr, wenn dort viele liegen, da ich je Karte ab der 4. Karten Geld bekomme. Eine schöne Idee der Belohnung für optimiertes Spielen.
Wenn ich in Spanien produziere bekomme ich als blauer Spieler von allen drei Städten Ressourcen. Wenn ein Gegner im Gebiet ist, erhält dieser auch Einkommen.

Fazit:

Concordia hatte ich noch gar nicht auf dem Schirm. Das Spiel aus 2013 ist derzeit auf Platz 29 im BBG-Ranking. Awaken Realms sammelt gerade Geld für eine Neuauflage mit vielen Zusatzkomponenten, hier kann man bei All-In viel Geld investieren. Da bin ich am überlegen, denn dies ist wirklich ein gut durchdachtes Eurogame. Zurecht wurde es 2014 zum Kennerspiel des Jahres nominiert.

Gerade die Interaktionen zwischen den Spielern hat mir gut gefallen. Natürlich spielt jeder für sich, aber mit einer Personenkarte kann man die aktuelle Aktion des Mitspielers nutzen und somit dann noch einmal z.B. den Architekten nutzen. Und so guckt man, was die anderen so machen und welche Karten sie noch auf der Hand haben. Wo breite ich mich aus, wo setze ich mich zusätzlich beim Mitspieler in eine Stadt (und zahle erhöhte Kosten), kaufe ich teuer eine Personenkarte, damit sie der Gegner nicht bekommt und seine Engine für Produktion oder Siegpunkte aufbaut? Es gibt hier viele Punkte, die sich im ersten Spiel nicht so erschließen und dann aber bei der Strategie in weiteren Spielen entwickeln.

Einen Kritikpunkt gibt es aber auch. Die Endwertung für die Siegpunkte ist ein kleines Rechenwerk. Denn die gesammelten Personenkarten werden mit den Ressourcen/Stadtplan multipliziert. Also z.B. wird die Anzahl Jupiterkarten (blau) mit der Zahl an Städten mit einem Tempel multipliziert. Oder für jede Provinz mit einem Haus bekommt man je Saturnuskarte (gelb) einen Punkt. Und so sind dies dann je Wertung für die Kartenarten dann mal 4*7 Punkte. Und das ist ja alles ok, aber im Spiel selber kann man nicht abschätzen, wer grade vorne liegt. Aber die Mechanismen sind so gut aufeinander abgestimmt, dass der Ausgang bisher immer sehr knapp war und ich bei einer nächsten Runde gern wieder dabei bin.

Stubenscore: 8,7 / 10


CONCORDIA
BoardGameGeek

Spieledatenbank Luding

Brettspiel (getestet)

History Behind the Cards – A Look at Checkpoint Charlie from GMT Games – Card #5: Berlin Film Festival

Von: Grant
20. August 2026 um 14:00

I love a different style and focus of wargame. A game that takes a look at an important but somewhat obscure or rarely addressed historical topic, such as espionage or intelligence, and creates a gaming experience tailored around the events to highlight and evoke the difficulties and tension that would have been present. In January 2026, GMT Games announced such a game in Checkpoint Charlie, which is a solo or cooperative game focused on SIS espionage missions in Berlin in the 1960’s designed by Russell Brown. We have posted an interview with Russel and it was very well received and he has now agreed to create a series of History Behind the Cards to highlight the events of the 1960’s Cold War struggle in West Germany but also to share aspects about the game play and how it models the history.

*Note: The cards highlighted in this series and their event text, as well as any pictures used showing any of the various components, are still in the design and development process and as such event effects and text might still change prior to final development and publication. Also the art and layout of the cards are only for playtest purposes at this point and the game will enter the art department as it nears publication.

History Behind the Cards – Checkpoint Charlie from GMT Games – Card #5: Berlin Film Festival

Every summer since 1951, Berlin had hosted the international Berlin Film Festival (the Berlinale) and awarded the Golden Bear to the best film in each of five categories. Venues in both East and West Berlin were used for screening of films. As summer approached in 1962, Berlin found itself cut in two by the Berlin Wall amid growing tensions between East and West. It seemed there were any number of events that could trigger a war over the city. And yet, the Film Festival was held, entirely in West Berlin this time. The festival drew thousands of visitors to the city, including Hollywood stars like Jimmy Stewart and Tony Curtis. Screenings took place in venues throughout the city and, we can assume, brought a much-needed sense of normalcy and continuity to the residents of West Berlin and perhaps a sense of what was lost to those in the east.

The festival took place every year throughout the Cold War, and after reunification it once again began film screenings in the former East Berlin. The festival continues and this year the Golden Bear award for best film went to “Yellow Letters.”

The Berlin Film Festival card in Checkpoint Charlie assumes the Berlin Hilton is full up with visitors and cannot function as a Honey Trap. The card also assumes that the extra traffic in the city, including thousands of additional pedestrians trying to get a glimpse of celebrities, negates any Ongoing Card Effects that allow additional movement during the Movement step.

In the next article in this series, we will take a look General Clay Steps In as he is appointed by President Kennedy to resolve issues in West Berlin.

In my opinion, this game looks extremely interesting and I am very much excited to learn more about it. I am appreciative to Russell and his efforts to bring us these cards and to write these entries to share with our readers. I am also very glad that this topic is being covered in a game and look forward to playing this one day soon.

We published an interview with the designer Russell Brown on the blog and you can read that at the following link: https://theplayersaid.com/2026/02/23/interview-with-russell-brown-designer-of-checkpoint-charlie-from-gmt-games/

You can catch up on the posts in this series to date by following the below links:

Card #1: Cousins Operation

Card #2: Cuban Missile Crisis

Card #3: Demonstrations

Card #4: Faceoff with the Soviets

If you are interested in Checkpoint Charlie, you can pre-order a copy for $48.00 from the GMT Games website at the following link: https://www.gmtgames.com/p-1211-checkpoint-charlie.aspx

-Grant

Neu auf Board Game Arena: CATATAↃ, Terraforming Mars: Das Würfelspiel und Nucleum (KW 34, 2026)

17. August 2026 um 11:45
Neu auf Board Game Arena: CATATAↃ, Terraforming Mars: Das Würfelspiel und Nucleum (KW 34, 2026)

In der vergangenen Woche sind auf Board Game Arena drei neue Titel gestartet. Die Bandbreite reicht vom schnellen Katzen-Kartenspiel über eine Würfelvariante eines modernen Klassikers bis zum schweren Aufbauspiel. Wir stellen dir die Neuzugänge der Kalenderwoche 34 mit den wichtigsten Eckdaten vor.

CATATAↃ: schnelles Duell der Katzenclans

Mit CATATAↃ ist ein schnelles Team-Kartenspiel neu dabei. Für diesen Titel wird ein Premium-Abo benötigt. Zwei Katzenclans kämpfen darum, möglichst viele Wollknäuel ins eigene Versteck zu bringen. Eine Partie dauert nur rund 15 bis 30 Minuten.

Das Spiel von Guillaume Alarie und Jonathan Gagnon (Unigoat Edition, 2025) ist für 2 bis 6 Personen ausgelegt und ab 8 Jahren freigegeben. Als Mechaniken nennt BoardGameGeek Handmanagement, Matching und Tug of War. Die BGG-Wertung liegt bei 4,95 bei erst 101 Stimmen, das Spiel ist dort also noch kaum bewertet.

Terraforming Mars: Das Würfelspiel

Terraforming Mars: The Dice Game bringt den Aufbau des Roten Planeten in kompakter Würfelform auf die Plattform. Für diesen Titel wird ein Premium-Abo benötigt. Du entwickelst mit Spezialwürfeln deine Konzerne, spielst Karten und erhöhst Sauerstoff, Temperatur und Wasser. Auf Deutsch ist der Titel als „Terraforming Mars: Das Würfelspiel" beim Schwerkraft-Verlag erschienen.

Das Spiel stammt von Jacob Fryxelius (FryxGames, 2023) und ist für 1 bis 4 Personen ab 14 Jahren gedacht, ein Solomodus ist enthalten. Eine Partie dauert etwa 45 Minuten. Zu den Mechaniken zählen Würfeln, Bag Building und das Legen von Plättchen. Bei BoardGameGeek kommt der Titel auf eine Wertung von 7,30 bei rund 4.750 Stimmen.

Nucleum: schweres Aufbauspiel im Sachsen des 19. Jahrhunderts

Nucleum ist der schwerste Neuzugang der Woche. Für diesen Titel wird ein Premium-Abo benötigt. Du übernimmst die Rolle von Industriellen im Sachsen des 19. Jahrhunderts und baust Netzwerke aus Schienen und Stromleitungen auf. Gebäude werden errichtet, mit Energie versorgt und über Verträge zu Punkten gemacht.

Das Spiel von Simone Luciani und Dávid Turczi (Board&Dice, 2023) ist auf Board Game Arena für 2 bis 4 Personen spielbar und ab 14 Jahren freigegeben. Eine Partie dauert rund 60 bis 150 Minuten. Auf Deutsch ist der Titel bei Giant Roc erschienen. Mit einer BGG-Wertung von 8,11 bei über 8.700 Stimmen ist Nucleum der am höchsten bewertete Titel dieser Übersicht.

TCGs drive PAX Aus tabletop expansion as organisers grow segment’s exhibition space by 7%

10. August 2026 um 22:24

Australia’s biggest gaming convention is growing its tabletop exhibition space yet again amid the ongoing global boom in TCGs.

Pax Aus has featured tabletop games since the Melbourne-based con was launched in 2013, with the segment having grown over the years to take up a significant share of the show’s floor space.

The convention’s event director Lauren Luciani told BoardGameWire Pax Aus is expanding its dedicated tabletop hall by 7% for this year’s show, which takes place from October 9 to 11 – adding that even with that extended footprint, a waiting list had emerged for tabletop exhibitors.

Luciani said about 70% of exhibitors from last year’s show were returning for 2026 – although she would not reveal overall exhibitor numbers, or even an overall attendance for last year’s event, describing both figures as “confidential”.

Pax Aus’ announcement of this year’s show was once again dominated by major TCG publishers, underscoring the huge and growing popularity of a swell of different collectible card games over the past few years.

Magic: The Gathering‘s new Reality Fracture set, Disney Lorcana, Riftbound: League of Legends TCG, Star Wars: Unlimited, One Piece Card Game, Dragon Ball Super Card Game, Flesh and Blood and the Cyberpunk TCG were all namechecked in a recent announcement from Pax Aus showcasing this year’s event.

On the board game side highlighted games were thinner on the ground, however, with Asmodee studio titles including The Lord of the Rings: The Two Towers Trick-Taking Game, Citadels Duel, Schadenfreude and party games from its Exploding Kittens studio the only non-TCGs namechecked in the announcement.

Asmodee ran a large booth at last year’s show, while other stands included board game distributors Let’s Play Games and Asmodee-owned VR Distribution (which rebranded to Asmodee in Australia last September), as well as a first-ever appearance from Warhammer publisher Games Workshop.

Other board game publishers with dedicated booths were few and far between in 2025, however, with much of the remaining tabletop section made up of retailers and a handful of stands for media outlets.

Update August 12, 2026: Pax Aus contacted BoardGameWire to add that TTRPG veteran Chaosium has just announced it will be attending, hosting free game sessions and showing off its co-op board game Horror on the Orient Express.

The event does include a large area for indie game developers on both the video and tabletop sides, however, called Pax Rising – expected to host more than 80 independent creators this year.

The Pax Rising section of Pax Aus 2025

That segment also includes an Indie Showcase competition to highlight games from Australia’s independent design scene.

Last year’s winners in the tabletop category were Conquest For The Capital by MountainSoul Gaming, Coffee Up! by ToToTam, Cartograph – Atlas Edition by The Ravensridge Emporium, Panda Party by Cheerfolk, Spacewreck Salvage by Aethermon Studios and Potion Society by The Murmuring Mystic.

When asked by BoardGameWire whether Pax Aus now sees TCGs as the primary growth area for the convention, Luciani said, “The trading card game category continues to experience significant growth globally, and PAX Aus is committed to reflecting the interests and passions of our community in the content and experiences we deliver.

“While TCG will have a strong presence at this year’s event, there are still a number of tabletop announcements to come, and attendees can expect a diverse range of tabletop gaming experiences on offer.”

This year’s event will include a segment where fans can meet Australian game designers Jay Bendixen, Ryan Boucher, Natalie Delaney-John and Cam Jasson during special sessions for Gretchen’s Garden and That Dicey Word Game.

Pax Aus also appears to be attempting to broaden its appeal to the collectibles market. eBay Australia returns as presenting sponsor of the Tabletop Hall for a second consecutive year, expanding its presence with the debut of eBay Live, live-streamed collector content and a dedicated Collectors Club programme.

Australia remains a long, expensive trip for European and North American attendees, of course. But for international publishers weighing whether the expense of exhibiting in Australia can be justified, Luciani argued that the value extends beyond direct sales.

“PAX Aus provides tabletop exhibitors with access to one of the largest and most engaged gaming communities in Australia,” she said. “Beyond direct sales opportunities, exhibitors benefit from brand exposure, community building, hands-on product experiences and the ability to engage with both existing fans and new players.

“As tabletop gaming continues to grow, PAX Aus remains a unique platform for publishers, retailers and creators to showcase their products alongside the broader gaming culture that brings tens of thousands of fans together each year.”

PAX Aus now forms part of Melbourne International Games Week, Australia’s largest annual games festival.

This year’s event takes place at the Melbourne Convention and Exhibition Centre from October 9 to 11.

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