I love a different style and focus of wargame. A game that takes a look at an important but somewhat obscure or rarely addressed historical topic, such as espionage or intelligence, and creates a gaming experience tailored around the events to highlight and evoke the difficulties and tension that would have been present. In January 2026, GMT Games announced such a game in Checkpoint Charlie, which is a solo or cooperative game focused on SIS espionage missions in Berlin in the 1960’s designed by Russell Brown. We have posted an interview with Russel and it was very well received and he has now agreed to create a series of History Behind the Cards to highlight the events of the 1960’s Cold War struggle in West Germany but also to share aspects about the game play and how it models the history.
*Note: The cards highlighted in this series and their event text, as well as any pictures used showing any of the various components, are still in the design and development process and as such event effects and text might still change prior to final development and publication.Also the art and layout of the cards are only for playtest purposes at this point and the game will enter the art department as it nears publication.
History Behind the Cards – Checkpoint Charlie from GMT Games – Card #9 Daily Military Train
This is one of the cards I added to Checkpoint Charlie based on conversations with my local coffee shop spy, John (see Card #7). I had assumed most significant traffic from West Germany to Berlin used the autobahn corridor from Checkpoint Alpha at Helmstedt, across East Germany, to Checkpoint Bravo in Berlin. However, the military trains, of which there were three – American, French and British – ran every day, back and forth along roughly the same corridor as the automobile traffic. The US Military Duty Train, which my friend John rode, let out at the station in Charlottenburg and is the basis for this Event Card. It was primarily used by US military personnel, but other people associated with the military could get permission to ride.
Cars full of East German police, or vopos, kept vigilant watch over the autobahn access route, but it was more difficult to keep track of the train and whether western passengers were jumping off illegally somewhere in East Germany, or East German citizens were boarding the train as it slowed for one of its scheduled stops along the way, getting free passage into West Berlin. To solve this problem, all doors on the train were chained and padlocked for the duration of the four-hour journey across East Germany. In Checkpoint Charlie, the Daily Military Train Event assumes that the KGB has been tipped off to the arrival of some interesting person or item on the next train and move to intercept. Charlottenburg Safehouse is placed under surveillance and the Nugget Marker, already detected, is placed there. This can be a useful diversion for your assets, or it can draw KGB agents right into the center of your mission.
The Berlin Military Train operated by the Royal Corps of Transport.
In the next article in this series, we will take a look at Moscow Rules.
In my opinion, this game looks extremely interesting and I am very much excited to learn more about it. I am appreciative to Russell and his efforts to bring us these cards and to write these entries to share with our readers. I am also very glad that this topic is being covered in a game and look forward to playing this one day soon.
Neulich hat mich jemand gefragt, ob ich lieber zur Berlin Con oder … „Berlin Con!“ war meine Antwort. Seitdem ich im Brettspiel 2.0 Zeitalter angekommen bin und dies mit diesem Blog zusätzlich für mich (und dich, und dich, uuuuund dich, und dich da hinten auch!) zu einem grandiosen Hobby entfaltet habe, bin ich Gast der Berlin Con. Mittlerweile habe ich den zweiten Locationswechsel mitgemacht, Hunter & Cron sind getrennte Wege gegangen und doch wieder zusammen, habe viele Freunde darüber gewonnen, war auf der Boardgame Cruise unterwegs und streife nicht mehr alleine durch die Messehallen. Und das ist genau für mich die Berlin Con. Ich hole tief (Berliner) Luft, die letzte Berlin Con ist bereits einige Monate her und für die nächste kann man gerade Karten kaufen. Luft holen? Nicht für mich, sondern für die Lesenden (wenn die WordPress-eigene Statistik stimmt doch immerhin weit über tausende Besuchende mit einem Multiplikator an Views) die vielleicht immer noch die SPIEL als die geilste Errungenschaft der Brettspiel-Fanszene erachten.
Was ist …
Während die SPIEL Europas – vielleicht auch noch weltweit – die größte Brettspiel-Messe ist, gleicht die Berlin Con eher einem großen Rockkonzert, Klassentreffen, Spiele-Wochenende … oder eben alles zusammen. Auf der Homepage steht mittlerweile treffend „Das große Brettspiel-Sommerfestival für Gamer, Geeks und die ganze Familie“.
Die Convention geht von Freitag bis Sonntag (Haupttage Samstag und Sonntag) und findet seit einigen Jahren in dem Kongress-Hotel Estrel Berlin in der Sonnenallee 225 statt. In dem Hotel kann man auch über die Berlin Con Homepage ein vergünstigtes Zimmer ergattern. Das Hotel hat einige große Hallen und bietet damit viel Platz für … ja, für was eigentlich?
Was gibt es …
Puh … ich will jetzt keine ganz langweilige Aufzählung machen, aber ein paar Fakten sollen doch schon herhalten.
Brettspiele: Klar es gibt diverse Stände von Brettspielverlagen, Pen-und-Paper-Verlagen, Brettspiel- und Geek-Zubehör (zum Beispiel auch Brettspieltische). Diese verteilen sich thematisch gut sortiert in den mittleren Hallen. Größtenteils sind dies deutschsprachige Verlage und Lokalisierer, aber es kommen immer mehr internationale Verlage dazu.
Ausleihe: Die größte Halle ist vollgestellt mit leeren Tischen und Stühlen. Also leer ist relativ. Zumindest, wenn sich die Tore öffnen, sind diese noch leer. Anschließend wird fast der ganze Tag (und die Gamenight) an Ort und Stelle gespielt. Das klappt nur deswegen zu hervorragend, weil der Blick aufs Brett e.V. eine kostenlose Spielausleihe inklusive Beratung anbietet. Wer sich jetzt denkt, dass da nur die lahmen Regalhüter stehen, täuscht sich. Der Verein hat viele der aktuellen Top-Titel und ein gutes Arsenal an Evergreens im Regal stehen.
Flohmarkt: Für viele ist das Highlight schlecht hin der Flohmarkt. Hier könnt ihr nicht spontan ein paar Spiele abgeben, sondern müsst euch im Vorfeld dafür anmelden mit klaren Preisvorstellungen für eure Spiele (und einem last order Preis für den Sonntag). Ich kann es nur jedem ans Herz legen, dass ihr euch hier wirklich realistische Preise überlegt. Hier wird nicht gehandelt und die Konkurrenz will eventuell das gleiche Spiel loswerden. Da hilft es wenig noch ein gedrucktes Inlay hinein zu quetschen. Für die Besuchenden eröffnet sich eine krasse Bandbreite an
Prototypen-Galerie: Mein persönliches Highlight ist immer die Prototypen-Galerie. So habe ich damals Turbo (Xollox-Games, The Fog) kennengelernt, der auch jede unterer Haus-Conventions in Hildesheim (Hildesheim spielt!) mit bestritten hat. Hier stellen Menschen ihre Ideen für ihre Spiele vor. Da gibt es dann wirklich noch die frisch Selbstgemalten Spielelemente und schon die Spiele in bester Prototyp-Qualität. Auf jeden Fall kann man viele spannende Geschichten hören: wie seit ihr auf die Idee gekommen oder woher kennt ihr euch – diese beiden Fragen bieten Stoff für viele Überraschungen.
Bühne: Auch Abseits vom Trubel finden auf der Bühne gegenüber vom Flohmarkt-Eingang viele interessante Podiums-Events statt. Sei es Diskussionen wie die Auswirkung von KI in der Brettspiel-Szene oder auch Kneipen-Quiz-Runden. Auf jeden Fall finden auf der Bühne noch die..
..Preis-Verleihung statt: Die Goldene Tatze und der Prototyp-Preis werden seit 2025 am Samstag-Abend vergeben. Im ersten Jahr hat der Prototyp-Preis The Fallpoint den Preis gewonnen. Hatte am selben Tag ein langes Gespräch mit den beiden und freue mich riesig für sie. Dieses Jahr startet wahrscheinlich ihre Crowdfunding-Kampagne. Dieses Jahr hat Overlord den Prototyp-Preis gewonnen. Habe ich leider gar nicht gespielt, aber ich bin auch nicht so der Stichspieler … es sei denn es ist Skat oder Doppelkopf.
Was solltet ihr machen …
Sprecht sie an! Ihr seht, dass sich vor euch jemand ein Spiel aus der Ausleihe geholt hat, dass ihr auch gerne mal spielen wollt? Fragt, ob noch ein Platz frei ist. Ich weiß, das ist nicht für alle Menschen gleich leicht/schwer. Aber es lohnt sich. Es ist eine große Familie und alle wollen nur Brettspiele spielen. Nutzt die Chance! Genau darüber habe ich viele interessante Menschen, Geschichten und sogar Freunde kennengelernt. Und falls ihr zum Wiederholungstäter für die Con werdet, kennt ihr plötzlich mehr Leute!
Sprecht auch die anderen an! Also die in der Prototypen-Galerie. Da werdet ihr die Verkaufsprofis finden, die von sich und ihrem Spiel überzeugt sind. Die Locken euch eh an ihren Tisch. Aber es gibt da auch die ruhigen Vertreter. Die zum ersten Mal da sind. Euch interessiert der Titel, das selbst gemalte Artwork sieht interessant aus oder warum steht da ein Trinkhorn auf dem Tisch? Sprecht sie an. Sie werden sich freuen. Und mit etwas Glück lernt ihr die nächste Goldene Tatze oder habt die Investition eures nächsten Crowdfunding-Titel vor euch.
… und was nicht
Ihr solltet auf keinen Fall nur einen Tag buchen. Klar ist sie nicht so groß wie die SPIEL, aber es gibt eben immer mehr zu entdecken. Viele insbesondere der deutschen Verlage achten mittlerweile darauf zur Berlin Con neue Spiele vorzustellen. So habe ich damals von Funtails das geliebte Feed the Kraken erleben dürfen oder auch von Frosted Games Earthborne Rangers. Auf den Tischen von Kapplex wurde damals das noch in der Übersetzung befindliche Too Many Bones präsentiert und Peter Eggert persönlich hat mir das Meerpuzzle Lumicora von Rita Modl erklärt. Das Autorenpärchen rund um Algae Inc oder Fossilium (Julia Thiemann & Christoph Waage) haben mir die Spiele erklärt und signiert. Der Aufzählung könnte ich noch dutzend weiterer Geschichten hinzufügen. Also nicht nur einen Tag buchen! Ihr schafft sonst einfach zu wenig.
Ihr solltet pünktlich da sein. Klingt trivial? Naja, es ist ein bisschen wie bei einem guten Rockkonzert. Es gibt die, die vorne in der ersten Reihe stehen und die anderen. Der Einlass braucht seine Zeit, wer hier spät kommt, steht an irgendeiner Straßenecke an der Schlange an, die sich gefühlt ein paar Mal um das Estrel herum schlängeln könnte. Wenn ihr darauf keinen Bock habt – ich verstehe das – dann kommt deutlich später, damit es sich etwas entzerrt hat. Kann ich aber eigentlich niemanden empfehlen.
Ihr solltet bereits eine Karte im Vorverkauf gekauft haben. Die Rockkonzert Analogie kann ich weiter streßen. Wenn ihr unbedingt dabei sein wollt, dann kauft euch auch vorher eine Karte. Es gibt zwar auch hier ab und zu Menschen, die ein Schild in die Höhe halten „Karte zu verkaufen“ … aber darauf solltet ihr nicht hoffen. Das sind in der Regel keine Menschen, die sich damit zu gedeckt haben, sondern da ist irgendetwas passiert und da ist ein Einzelstück übrig geblieben. So einsam wie ein einzelner Meeple nach dem Brettspiel-Wochenende.
Kurzer Rückblick auf 2026
Nach der Berlin Con ist vor der Berlin Con, aber um euch noch ein paar weitere Einblicke in die Convention zu schenken, werde ich euch noch ein paar Highlights präsentieren. Manchmal beeindrucken ja schon die Zahlen:
Fast 20.000 Besuchende
Über 2.000 in der Spielausleihe bei über 8.000 ausgeliehenen Spielen
Knapp mehr als 10.000 Spiele im Flohmarkt!
Vergrößerte Prototypen-Galerie mit 42 Tischen
Ganz neu (oder mir ist es vorher nicht so bewusst gewesen) war das Awareness-Konzept. Das Konzept steht für ein sicheres mit- und untereinander. Es gibt aber nicht nur Oasen, die man aufsuchen kann, sondern es gab sogar „Patrouillen“, die Menschen angesprochen haben oder eben zur Ansprache bereit standen. Bei so vielen Menschen ein tolles Konzept, um Sicherheit und Gleichberechtigung hoch zu halten. Wenn ihr mehr dazu lesen wollt, findet ihr auf der Berlin Con Seite einen kleinen Abschnitt dazu.
Tod und Sterben. Ein eigentlich trauriges Thema wird in Updead in ein humoristisches Gewand verpackt, denn der Tod selbst ringt um sein Überleben. Im Berlin einer nahen Zukunft droht KI, den Schlusspunkt menschlichen Lebens abzuschaffen. Gelingt der Spagat zwischen Comedy und Ernsthaftigkeit?
I love a different style and focus of wargame. A game that takes a look at an important but somewhat obscure or rarely addressed historical topic, such as espionage or intelligence, and creates a gaming experience tailored around the events to highlight and evoke the difficulties and tension that would have been present. In January 2026, GMT Games announced such a game in Checkpoint Charlie, which is a solo or cooperative game focused on SIS espionage missions in Berlin in the 1960’s designed by Russell Brown. We have posted an interview with Russel and it was very well received and he has now agreed to create a series of History Behind the Cards to highlight the events of the 1960’s Cold War struggle in West Germany but also to share aspects about the game play and how it models the history.
*Note: The cards highlighted in this series and their event text, as well as any pictures used showing any of the various components, are still in the design and development process and as such event effects and text might still change prior to final development and publication.Also the art and layout of the cards are only for playtest purposes at this point and the game will enter the art department as it nears publication.
History Behind the Cards – Checkpoint Charlie from GMT Games – Card #8: Loudspeaker Wars
The Berlin Wall in the 1960’s was an interesting place. When approaching from the west (actually the south if you were at Checkpoint Charlie), you could walk right up to the wall and peer over. There are stories of East Berliners parking their cars against the wall because a small strip on the western side was actually still in Soviet Territory, and the West Berlin police couldn’t give them a parking ticket. If you were an East Berliner, approaching within fifty meters of the wall would probably get you shot. In either case, if you were close enough to the wall to see over it, you were likely to see propaganda from the other side. Most of this was billboards and banners on the eastern side, but the west had its fair share of slogans supporting democracy and the allies.
The Loudspeaker Wars card commemorates the times when this war of propaganda became audible as well as visual. An ongoing battle between vans equipped with high-powered speakers began when East Germany rolled them up to the wall and began blasting propaganda at deafening volumes. When formal complaints failed, the west responded with their own loudspeakers at the wall, making it almost impossible to carry on a conversation anywhere near them. This became known as the “Noise Offensive,” or the “Loudspeaker Wars.” It continued, on and off, for years.
In Checkpoint Charlie, this card makes intelligence operations at the wall very difficult (removing all Intel Cubes there) and also attracts a crowd of gawkers in the form of a Demonstrations Marker. In addition, if Mayor Brandt is active in the mission, he immediately moves to the wall to take part in the back and forth.
In the next article in this series, we will take a look at Daily Military Train.
In my opinion, this game looks extremely interesting and I am very much excited to learn more about it. I am appreciative to Russell and his efforts to bring us these cards and to write these entries to share with our readers. I am also very glad that this topic is being covered in a game and look forward to playing this one day soon.
I love a different style and focus of wargame. A game that takes a look at an important but somewhat obscure or rarely addressed historical topic, such as espionage or intelligence, and creates a gaming experience tailored around the events to highlight and evoke the difficulties and tension that would have been present. In January 2026, GMT Games announced such a game in Checkpoint Charlie, which is a solo or cooperative game focused on SIS espionage missions in Berlin in the 1960’s designed by Russell Brown. We have posted an interview with Russel and it was very well received and he has now agreed to create a series of History Behind the Cards to highlight the events of the 1960’s Cold War struggle in West Germany but also to share aspects about the game play and how it models the history.
*Note: The cards highlighted in this series and their event text, as well as any pictures used showing any of the various components, are still in the design and development process and as such event effects and text might still change prior to final development and publication.Also the art and layout of the cards are only for playtest purposes at this point and the game will enter the art department as it nears publication.
History Behind the Cards – Checkpoint Charlie from GMT Games – Card #7: Ich Bin Ein Berliner
In the summer of 1963, the Berlin Wall had been in place for almost two years, the reality of a city split between east and west, between Soviet and Western influence, was impossible to deny. Politicians, military leaders, and the people living day-to-day in Berlin continued to argue about the lack of forceful response from the west, particularly the Americans, when the wall went up. Other than a modest buildup of US forces within and around the city, there had been precious little action to re-assure the people of Berlin that the west hadn’t abandoned them.
In June of that year, President Kennedy hoped to change that perception by personally visiting this western city in the center of Soviet-controlled East Germany. He received the reception and the reaction he was hoping for, driving through the city to crowds of cheering West Berliners, and giving his famous speech on the steps of the Rathhaus Shöneberg to a gathered crowd of over one hundred thousand. In a calculated risk, he referred to the city as West Berlin, officially acknowledging the split created by the wall. He introduced his “Fellow Americans” and at the mention of General Clay (Card #6), the crowd interrupted the speech for some heartfelt cheering for the man that saved their city during the Berlin Airlift. Kennedy’s famous line of solidarity, “Ich bin ein Berliner,” — I am a Berliner — came at the end of the speech and may have been a bit off-script.
So how would Kennedy’s speech affect a mission in Checkpoint Charlie? I’m going to answer that with a story.
I spend a lot of time at a wonderful coffee shop near my home, so much time that my iPhone has labeled the location as my “work.” The baristas there know me, and one day one of them asked me what I was working on. “Right now,” I said, I’m working on a board game about spies in Berlin in the 60’s.”
He laughed. “Have you met John?” He pointed to an older customer at one of the tables. “He was a spy in Berlin in the 60’s.” It was true.
Since then, I’ve had many conversations with John about his time in Berlin. He was Army Intelligence, keeping track of what was going on in the city. He was there when the wall went up. He interviewed the refugees that, for a time, still managed to find a way into West Berlin. And he was there during Kennedy’s speech.
I asked him about the speech and said that in the game it resulted in crowds (a Demonstrations marker) near Tempelhof. He shook his head. “Everywhere. Crowds everywhere. All over the city.”
I’m sorry to report that I’ve restrained the effects of this card and the speech for gameplay reasons, but I haven’t ignored John in every case. The Daily Military Train event (Card #9) exists solely because of his stories, and after removing the Refugees event (Card #13) from the game because I assumed the flow of refugees disappeared after the wall went up, I put it back in because John assured me that they were still coming – he had met and interviewed hundreds of them.
In the next article in this series, we will take a look at the ongoing propaganda efforts from both sides of the Berlin Wall with Loudspeaker Wars.
In my opinion, this game looks extremely interesting and I am very much excited to learn more about it. I am appreciative to Russell and his efforts to bring us these cards and to write these entries to share with our readers. I am also very glad that this topic is being covered in a game and look forward to playing this one day soon.
I love a different style and focus of wargame. A game that takes a look at an important but somewhat obscure or rarely addressed historical topic, such as espionage or intelligence, and creates a gaming experience tailored around the events to highlight and evoke the difficulties and tension that would have been present. In January 2026, GMT Games announced such a game in Checkpoint Charlie, which is a solo or cooperative game focused on SIS espionage missions in Berlin in the 1960’s designed by Russell Brown. We have posted an interview with Russel and it was very well received and he has now agreed to create a series of History Behind the Cards to highlight the events of the 1960’s Cold War struggle in West Germany but also to share aspects about the game play and how it models the history.
*Note: The cards highlighted in this series and their event text, as well as any pictures used showing any of the various components, are still in the design and development process and as such event effects and text might still change prior to final development and publication.Also the art and layout of the cards are only for playtest purposes at this point and the game will enter the art department as it nears publication.
History Behind the Cards – Checkpoint Charlie from GMT Games – Card #6: General Clay Steps In
US General Lucious D. Clay was appointed as military governor of the United States zone of Berlin from 1945 until 1949. He was best known, especially to the people of Berlin, as the person responsible for the Berlin Airlift, which fed and supplied the people of Berlin from the air when the Soviets cut off all access to the city for eleven months, from June 1948 to May 1949. Without the airlift, the west would have been left with two terrible options – allow West Berlin to be starved into submission and annexation, or invade East Germany to open a supply corridor, almost certainly starting an all-out war with the Soviets.
In the early 1960’s, US President Kennedy turned to the now retired General Clay and called on him to deal with serious issues that arose in Berlin, like the faceoff between tanks at Checkpoint Charlie (card #4). Clay understood Berlin and had the respect of its people, so Kennedy brought him along on his famous visit to the city, during which the president gave his “Ich bin ein Berliner” speech (card #7).
The General Clay Steps In card in Checkpoint Charlie represents the retired general being sent by Kennedy to resolve issues in West Berlin. Playing the card removes an event marker from the city and is the only way many of the event markers can be removed during a mission. It is especially useful for removing the Faceoff marker or a troublesome Stasi Stakeout.
In the next article in this series, we will take a look at Ich bin ein Berliner Speech by President John F. Kennedy.
In my opinion, this game looks extremely interesting and I am very much excited to learn more about it. I am appreciative to Russell and his efforts to bring us these cards and to write these entries to share with our readers. I am also very glad that this topic is being covered in a game and look forward to playing this one day soon.
I love a different style and focus of wargame. A game that takes a look at an important but somewhat obscure or rarely addressed historical topic, such as espionage or intelligence, and creates a gaming experience tailored around the events to highlight and evoke the difficulties and tension that would have been present. In January 2026, GMT Games announced such a game in Checkpoint Charlie, which is a solo or cooperative game focused on SIS espionage missions in Berlin in the 1960’s designed by Russell Brown. We have posted an interview with Russel and it was very well received and he has now agreed to create a series of History Behind the Cards to highlight the events of the 1960’s Cold War struggle in West Germany but also to share aspects about the game play and how it models the history.
*Note: The cards highlighted in this series and their event text, as well as any pictures used showing any of the various components, are still in the design and development process and as such event effects and text might still change prior to final development and publication.Also the art and layout of the cards are only for playtest purposes at this point and the game will enter the art department as it nears publication.
History Behind the Cards – Checkpoint Charlie from GMT Games – Card #5: Berlin Film Festival
Every summer since 1951, Berlin had hosted the international Berlin Film Festival (the Berlinale) and awarded the Golden Bear to the best film in each of five categories. Venues in both East and West Berlin were used for screening of films. As summer approached in 1962, Berlin found itself cut in two by the Berlin Wall amid growing tensions between East and West. It seemed there were any number of events that could trigger a war over the city. And yet, the Film Festival was held, entirely in West Berlin this time. The festival drew thousands of visitors to the city, including Hollywood stars like Jimmy Stewart and Tony Curtis. Screenings took place in venues throughout the city and, we can assume, brought a much-needed sense of normalcy and continuity to the residents of West Berlin and perhaps a sense of what was lost to those in the east.
The festival took place every year throughout the Cold War, and after reunification it once again began film screenings in the former East Berlin. The festival continues and this year the Golden Bear award for best film went to “Yellow Letters.”
The Berlin Film Festival card in Checkpoint Charlie assumes the Berlin Hilton is full up with visitors and cannot function as a Honey Trap. The card also assumes that the extra traffic in the city, including thousands of additional pedestrians trying to get a glimpse of celebrities, negates any Ongoing Card Effects that allow additional movement during the Movement step.
In the next article in this series, we will take a look General Clay Steps In as he is appointed by President Kennedy to resolve issues in West Berlin.
In my opinion, this game looks extremely interesting and I am very much excited to learn more about it. I am appreciative to Russell and his efforts to bring us these cards and to write these entries to share with our readers. I am also very glad that this topic is being covered in a game and look forward to playing this one day soon.
I love a different style and focus of wargame. A game that takes a look at an important but somewhat obscure or rarely addressed historical topic, such as espionage or intelligence, and creates a gaming experience tailored around the events to highlight and evoke the difficulties and tension that would have been present. In January 2026, GMT Games announced such a game in Checkpoint Charlie, which is a solo or cooperative game focused on SIS espionage missions in Berlin in the 1960’s designed by Russell Brown. We have posted an interview with Russel and it was very well received and he has now agreed to create a series of History Behind the Cards to highlight the events of the 1960’s Cold War struggle in West Germany but also to share aspects about the game play and how it models the history.
*Note: The cards highlighted in this series and their event text, as well as any pictures used showing any of the various components, are still in the design and development process and as such event effects and text might still change prior to final development and publication.Also the art and layout of the cards are only for playtest purposes at this point and the game will enter the art department as it nears publication.
History Behind the Cards – Checkpoint Charlie from GMT Games – Card #4: Faceoff with the Soviets
On August 13th, 1961, in a dramatic move to stop the flow of millions of East Germans defecting to the West, East German police placed miles of barbed wire overnight, cutting off access between East and West Berlin and catching the western powers by surprise. It wasn’t clear what the response of the west would be, and whether it would ultimately lead to the war with the Soviets that many people felt was inevitable.
For days there seemed to be no reaction. West Berlin and Mayor Willie Brandt looked to U.S. President Kennedy to respond quickly and forcefully to the wall, but U.S. troops in Berlin made no move to intervene. Instead, on August 16th, Kennedy sent Vice President, Lyndon Johnson, and General Lucious Clay (more about him on card #6) to deal with the situation. At the same time, he ordered the U.S. 18th Infantry regiment in West Germany to cross East Germany on the autobahn to Berlin, along the access corridor established by the Potsdam Conference. The troops came equipped for battle and paraded through the streets of West Berlin with Johnson and General Clay. This showed U.S. support for Berlin, but did nothing to remove the wall, which quickly turned from barbed wire to concrete.
Over the next two months, disputes arose over the rights of French, British and U.S. troops to travel in the Soviet sector of Berlin, which were also established by the Potsdam Agreement. Tensions came to a head when a U.S. diplomat was stopped at Checkpoint Charlie while crossing into East Berlin. On October 27th, after heated exchanges, mostly between the Soviet Commandant and General Clay, Clay attempted to send another diplomatic mission through Checkpoint Charlie, this time accompanied by ten jeeps full of American soldiers, with ten U.S. tanks in reserve back in West Berlin. The crossing succeeded, but the Soviets responded by sending ten of their own tanks right up to the Checkpoint Charlie crossing. The U.S. tanks moved up to face them.
The standoff lasted nearly a full day, with the tanks and soldiers facing each other, ready for battle. Kennedy and Khrushchev managed to negotiate a resolution and the Soviet tanks pulled back slightly first (presumably because they had moved up to the border first), then the U.S. tanks pulled back. This gradual retreat alternated until the faceoff was at an end and traffic through the checkpoint resumed.
The Faceoff with the Soviets card in Checkpoint Charlie places a Faceoff marker in the Checkpoint Charlie location, which prevents any assets and KGB agents from entering this location during the Movement step of the turn (though some played card effects still allow this). This marker can only be removed by the General Clay Steps In event (card #6).
In the next article in this series, we will take a look at Berlin Film Festival and how its effect caused some issues with various locations operating as Honey Traps about the city.
In my opinion, this game looks extremely interesting and I am very much excited to learn more about it. I am appreciative to Russell and his efforts to bring us these cards and to write these entries to share with our readers. I am also very glad that this topic is being covered in a game and look forward to playing this one day soon.
I love a different style and focus of wargame. A game that takes a look at an important but somewhat obscure or rarely addressed historical topic, such as espionage or intelligence, and creates a gaming experience tailored around the events to highlight and evoke the difficulties and tension that would have been present. In January 2026, GMT Games announced such a game in Checkpoint Charlie, which is a solo or cooperative game focused on SIS espionage missions in Berlin in the 1960’s designed by Russell Brown. We have posted an interview with Russel and it was very well received and he has now agreed to create a series of History Behind the Cards to highlight the events of the 1960’s Cold War struggle in West Germany but also to share aspects about the game play and how it models the history.
*Note: The cards highlighted in this series and their event text, as well as any pictures used showing any of the various components, are still in the design and development process and as such event effects and text might still change prior to final development and publication.Also the art and layout of the cards are only for playtest purposes at this point and the game will enter the art department as it nears publication.
History Behind the Cards – Checkpoint Charlie from GMT Games – Card #3: Demonstrations
West Berlin, and West Germany as a whole, spawned a number of large, very active student demonstration organizations in the late 1960’s. These were generally in response to a perceived return to very traditional German authoritarian government, and specifically as a reaction to former members of the Nazi party, like Chancellor Kiesinger, serving in the Bonn government.
However, during the slightly earlier time period of Checkpoint Charlie (early 1962 to late 1963), demonstrations were not as organized. They were spontaneous and in response to specific events, like the Speigel Affair (Card #16) and President Kennedy’s Visit (Card #7). As with those later, more organized movements, they consisted primarily of young Germans, and the universities acted as catalysts and staging areas. Even during the period of this game, marches and demonstrations were common enough to warrant an event card.
As a side note, Chancellor Keisinger, who’s Nazi affiliation spawned some of those later protests, was replaced as Chancellor of West Germany in 1969 by Willie Brandt, who was mayor of West Berlin during the period of Checkpoint Charlie. Mayor Brandt has his own token in the game and plays a role in a few of the missions.
The Demonstrations Event Card places a special Demonstrations marker in one of the West Berlin locations on the map. Demonstrations could last for hours, or even days, so this marker generally remains on the City Map for the rest of the mission. East Berlin locations are not eligible because the Stasi secret police, along with the confinement imposed by the Berlin Wall, had effectively suppressed any open opposition in the East. In game terms, the Demonstrations marker provides some cover for assets, increasing their chances of passing both detection and compromise saves.
In the next article in this series, we will take a look at Faceoff with the Soviets when East German police placed barbed wire barriers to stop East Germans from defecting.
In my opinion, this game looks extremely interesting and I am very much excited to learn more about it. I am appreciative to Russell and his efforts to bring us these cards and to write these entries to share with our readers. I am also very glad that this topic is being covered in a game and look forward to playing this one day soon.
Some caveats ahead: The chancellors will be rated by the knowledge of their time. If they or their contemporaries could not have known about the effects of something, I will not use my hindsight to mark it as a mistake of theirs. The assessment is focused on their conduct as chancellor, but includes their life after holding the office (in which they will still be regarded in the public eye as (ex-)chancellors).
Now, to the system itself: There are three policy field categories (foreign, domestic, and economic policy) and three more general ones (vision, pragmatism, integrity). A chancellor can earn from one to five stars in each category (for a total sum of up to 30). In detail, the chancellor is assessed as follows:
Foreign policy: Did the chancellor increase German influence in the world and the security of Germans at home? Did the chancellor wield German power responsibly and with positive results for the regions affected (the latter counting for a greater deal in times of German power being great)?
Domestic policy: Did the chancellor increase the liberty of Germans to express themselves and to participate in the political process? Did the chancellor promote domestic security and shape the framework for fair justice dealing with offenses?
Economic policy: Did the chancellor facilitate the prosperity and economic security of Germans (including in the mid- and long-term)? Was the chancellor’s economic policy based on mutual benefit of those involved or did it unduly burden one side?
Vision: Did the chancellor have an idea of what Germany and Europe (the latter counting for more in times of German influence being great) should look like beyond the immediate future? Did the chancellor’s policies steer Germany (and, if applicable, Europe) in this direction?
Pragmatism: Did the chancellor succeed in seeing their policy through from inception to completion? How well did the chancellor manage the support from parliament, society, the administration, the media (the latter counting for more in more recent years)?
Integrity: Did the chancellor understand the office as a means to benefit themselves, special interest groups, the entire country, or another community? Did the chancellor respect the boundaries of the office?
Note: If you have read my UK prime minister or US president ratings, you will remember that I rated them on the global impacts of their vision as well. As the rating system is only really applicable to democratic leaders and no democratic German leader ever had the chance to conduct a truly global policy, I only assess their vision on national and European grounds.
Brandt’s Life
Willy Brandt was born on December 18, 1913, as Herbert Frahm. He adopted the name under which he would become famous in his Norwegian exile, after he had fled Germany to escape the Nazi persecution of socialists. Brandt returned to Germany after World War II – and also to German politics. He was elected a member of German parliament in 1949 and mayor of Berlin in 1957.
As mayor, Brandt was on the frontline of the Cold War. He weathered the Berlin Crisis of 1958 and the building of the Berlin Wall in 1961, each time acting as a symbolic bulwark of liberty against Soviet encroachment. His party, the Social Democratic SPD, nominated him for the chancellorship in the elections of 1961 and 1965. While Brandt lost each time to the Christian Democratic incumbent (first Konrad Adenauer, then Ludwig Erhard), the SPD’s share of the vote increased each time he ran.
When the coalition between the Christian Democrats and the pro-business Liberals fell apart in 1966, Brandt’s Social Democrats finally entered the federal government as part of a “grand coalition” with the Christian Democrats. Brandt became vice chancellor and foreign minister. Three years later, after another strong Social Democratic showing at the election, Brandt formed a coalition with the Liberals and was elected chancellor – the first Social Democrat since the late days of the Weimar Republic.
The new alliance with the Liberals was based on two pillars: First, both parties sought domestic reform after two decades of socially conservative Christian Democratic chancellors which had been increasingly out of touch with their modernizing, sometimes rebellious, society. Brandt was particularly sensitive to these social currents and incorporated them into his administration’s agenda, labelled “Mehr Demokratie wagen” (Take a Chance on More Democracy).
Second, Brandt had a less misty-eyed look at the division of Germany and Germany’s post-war situation than many of his contemporaries. He accepted the division as an undeniable fact and the German territories incorporated into the Soviet Union and Poland after World War II as irretrievably lost. On this basis, he sought a new understanding with the Soviet Union and East Germany as well as Poland, Nazi Germany’s first victim in World War II. This new approach – (Neue) Ostpolitik ((New) Eastern Policy), as it was called – was to bring tangible benefits to the inhabitants of both German states and effect a long-term change, which would keep the door for German reunification open and help to re-admit Germany into the international community. Brandt accompanied the treaties he made with symbolic gestures – most spectacularly, his kneeling at the Memorial of the Warsaw Ghetto Uprising, widely understood to be a recognition of Germany’s guilt, symbolically taken on by a man who had not been personally guilty.
Brandt’s new foreign policy was controversial. The Christian Democratic opposition charged him with selling out the fatherland for his recognition of Germany’s post-war territorial losses. They motioned for a vote of no confidence, but failed to rally a parliamentary majority around their preferred candidate for chancellor, Rainer Barzel. Brandt called for snap elections which he turned into a plebiscite on him and his foreign policy. The electorate responded enthusiastically. Both Social Democrats and Liberals fared better than in 1969, and Brandt was returned as chancellor with an enlarged majority.
The 1972 was the high-water mark of Brandt’s chancellorship. Disagreement in the coalition about economic and fiscal policy after the end of the Bretton Woods system, during which Brandt seemed to be aloof even though two ministers of finance resigned (eventually, the ambitious Helmut Schmidt took the post), was exacerbated by the 1973 oil crisis. The increased energy costs further fueled inflation (which had been high before already), and the resulting demands for wage hikes threatened to send the country into a wage-price spiral (and, in the case of West Germany’s millions of public employees, directly affect public spending).
The coup de grace for Brandt’s chancellorship came from another direction, though. When Brandt’s aide Günter Guillaume was exposed as an East German spy, Brandt resigned on May 6, 1974. His cabinet ministers and the SPD parliamentary group did not lift a finger to stop him. Helmut Schmidt was elected chancellor, continuing the coalition with the Liberals.
Brandt remained chairman of the Social Democratic Party, in which he was still tremendously popular, until 1987. He was elected Chairman of the Socialist International in 1976 and revived this forum of the democratic socialist parties of the world.
Brandt’s foreign policy as chancellor would see itself crowned with success when the Berlin Wall came down in 1989 and Germany was reunited the year after. The intra-German détente had been instrumental in the East German leadership’s decision to quietly step down instead of cracking down on the protests as the Chinese Communists had done. Brandt was content to see it. He died on October 8, 1992, in the united Germany he had helped bring about, in the democratic Germany he had shaped.
The Rating
Foreign policy:
Brandt’s Ostpolitik was equally daring and successful. He threw out tenets of West Germany foreign policy like the iron rule of no direct talks with the East German government and the claim to the former eastern territories of Germany and instead established a new foreign policy world of German negotiations across Cold War borders. Brandt’s approach tangibly improved the life of Germans on both sides of the Wall through eased transit regulations while laying a foundation for further peaceful exchange – borders were declared inviolable (but not immutable!) – which kept the door for reunification open. At the same time, Brandt improved West Germany’s standing in the world, which helped with the country’s admittance to the United Nations in 1973 and netted Brandt the Nobel Peace Prize in 1971. Finally, Brandt re-started the Franco-German Rapprochement which resulted in the enlargement of the European Community (1973) and paved the way for the founding of the European Union.
Brandt’s far-reaching domestic reform program was ambitious. Some of his more notable projects:
The legal (and voting) age was lowered from 21 to 18, levelling the gap between civic rights and civic duties (the conscription age had already been 18)
Divorce did not require assigning guilt to one spouse anymore
Abortion was decriminalized (while technically still forbidden), a delicate compromise which persists until today
Democracy was extended from the purely political to other spheres of life, most notably by strengthening institutionalized labor representatives in companies (Betriebsräte, work councils)
The reform agenda did not only increase civic liberties, it was also crucial for integrating most of the rebellious youth of 1968 into German society. The few that turned to revolutionary violence were successfully opposed by Brandt with the centralization of the police which was instrumental to the arrest of the first generation of the RAF terrorists. In some respects, Brandt’s measures to defend democracy against radicals went too far, though: His “Radicals Decree” mandated extensive background checks on all (prospective) public servants. While theoretically ideologically neutral, the decree targeted only leftists in practice and was in stark contrast to the many former Nazi officials who had continued their careers with nary a dent after 1945.
Brandt’s economic record is mixed: On the one hand, his strengthening of labor representation in companies contributed to West Germany weathering the crisis of the mid- to late 1970s better than most other industrialized economies, and with fewer rifts in the social fabric. This mixed record is neatly exemplified by the cards representing the 1970s steel crisis on the one hand and the boom of the German car industry on the other – West Germany’s economy in the 1970s can go either way!
Despite this overall success, Brandt’s individual economic decisions were not always sound: He expanded public expenses when classical liberal, budding monetarist, and even Keynesian economics would have called for budget cuts to combat inflation. Germans were haunted by the specter of 1923. He meddled in collective bargaining, calling on the trade unions to forgo wage increases in an age of high inflation and high corporate profit increases (and, unsurprisingly, failed, further damaging his reputation in 1974).
Brandt’s economic policy is best captured in his decision to flexibilize the retirement age: While that improved the well-being of those able to retire earlier (and would help to keep unemployment in check in the economically anemic 1970s and 1980s), it put a cost on the working population and the taxpayers who had to shoulder higher expenses for pensions.
Brandt, however, offered a vision out of the economic woes: In his 1972 inauguration address, he favored improving the “quality of life” over growth or GDP numbers. This post-materialistic outlook was ahead of its time.
Rating: 3 out of 5.
Vision:
Brandt envisioned a broadly democratic, unified Germany. His domestic reform agenda helped to bring the former closer to perfection; his foreign policy laid the groundwork for the latter. Neither would have been realistically imaginable to an observer in the 1960s.
Brandt enjoyed a complex relationship with his sources of power. As West Germany’s first real media chancellor, he enjoyed a veritable hype during his first term, before the press dropped him in the second. He was popular with the electorate and able to form a lasting government coalition (which endured for another eight years after his resignation), but could not hold on to the reins under pressure: He left challenges to his leadership from the SPD parliamentary party and his ministers unchecked, something which his challengers interpreted as weakness. When he needed allies during the Guillaume affair, he had none willing to fight for him.
Rating: 2 out of 5.
Integrity:
Brandt earnestly attempted to improve life for all Germans on both sides of the Wall. His government engaged in fewer give-and-take with the traditional interest groups of West Germany (the farmers’ associations, the churches, the employers, and even the traditional trade union allies of the Social Democrats) than those of his predecessors. Still, the increased public spending of his government enabled many left-leaning liberals to carve out a niche for themselves at state-sponsored projects dear to their heart. Even though Brandt had been harshly attacked by his political opponents for having been in exile and was left in the lurch by his allies, he treated his political partners reliably and collegially, careful not to exceed the boundaries of his office. When they went low, he went high.
Rating: 4 out of 5.
Summary
Brandt’s impact much exceeds his relatively short time in office. His domestic reforms let Germany catch up with the social changes, his new foreign policy was quietly extended even by the Christian Democrats after their return to power. His shortcomings, especially his casual handling of the office, precluded a longer Brandt chancellorship and thus his chance to fully shape an era. He thus places in the top group of ranked leaders, but slightly behind the leaders of the pack.
How would you rate Brandt? Let me know in the comments!
Further Reading
For short overview essays on all German chancellors from Bismarck on, see Sternburg, Wilhelm von: Die deutschen Kanzler. Von Bismarck bis Merkel[The German Chancellors. From Bismarck to Merkel], Aufbau-Verlag, Berlin 2006 (in German).
A concise biography of Willy Brandt is Marshall, Barbara: Willy Brandt. A Political Biography, Macmillan, London 1997.
For the context of Germany’s tumultuous history, see Herbert, Ulrich: A History of Twentieth-Century Germany, Oxford University Press, Oxford 2019.