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“It is clear that Take Time won’t be a one-hit wonder”: Asmodee hit passes 325,000 copies after record-breaking launch

24. September 2026 um 16:29

Huge demand for Asmodee‘s co-operative puzzle game Take Time has seen the publishing giant print more than 325,000 copies less than a year after release – outstripping even the company’s high expectations which surrounded its record-breaking launch.

Asmodee printed a massive 145,000 copies of Alexi Piovesan and Julien Prothière’s design for its worldwide launch last October, citing heavy enthusiasm from its distribution teams, board game media and pre-release playtesters.

Game line manager Auguste Lecoeur told BoardGameWire, “As soon as the game’s prototype was shown to us and signed, it became an internal priority, with resources and manpower being redirected from other projects to Take Time.

“Huge credit goes to everyone involved in the project for getting it done so quickly while maintaining such a high level of quality, especially considering that the game went through only around six months of visual development.

“When the game was first presented to Asmodee’s distribution units and partners, the enthusiasm was immediate as well, with Take Time being flagged as a key new release for Libellud.

“The same enthusiasm was shared by media outlets and players that were able to test the game prior to its release, so we had multiple positive signals ahead of launch.

“In that sense, we were definitely expecting a strong first print run, but you can never realistically expect to reach 145,000 copies. It was a very pleasant surprise and clearly exceeded our expectations, even though we were prepared for strong numbers.”

Every major reprint of the game since has topped 60,000 copies, Lecoeur said, with Asmodee currently planning another two to three global print runs of the same size each every year to keep up with demand.

Lecoeur said, “At this point, it is clear that Take Time won’t be a ‘one-hit wonder’, a game that enjoys a high initial print run but then quickly fades. Instead, the game is maintaining a strong sales pace and continues to perform well across markets.”

He added, “The game gained strong visibility and positive feedback at conventions such as Cannes’ FIJ and Spiel Essen, while also achieving higher-than-usual numbers online, thanks in part to its visual appeal and the buzz surrounding it.

“More broadly, the game was quickly validated by the core and specialist market, as well as by opinion leaders, critics and content creators within the board game community. It received strong critical acclaim – it is now ranked [in] the top 95 family games on BGG – and was nominated for multiple awards, which played a huge part in its success.

“Sure, we would have loved to win the As d’Or and Spiel des Jahres (who wouldn’t?), but I guess we’re being picky here!”

Success Story

Part of the game’s powerful performance has been down to it penetrating well beyond the specialist board games market, with Asmodee saying its distribution is now relatively evenly split between hobby stores, mass-market retailers and e-commerce.

Lecoeur said, “I’m convinced that this wouldn’t have been possible if the game hadn’t first been embraced by the core gaming community. Their strong support and enthusiasm for the game helped open the door to other distribution channels much more quickly.”

He added that part of Take Time’s wider appeal was down to the game’s compact size and “accessible price point”, as well as its “high level of replayability and substantial gameplay content”.

Those first two elements have become increasingly important amid ongoing financial strain for people in some of Asmodee’s core markets, such as France, Germany, the UK and US, with rising food and energy prices and ongoing economic uncertainty putting pressure on their purchases.

Take Time || Photo Credit: Asmodee

Other successful initiatives which helped boost Take Time’s appeal included what Lecoeur described as an “unusual” cardboard demo kit, with detachable cards and clocks, which could be ordered by distribution units to give players a taste of the game’s core mechanisms.

He said the kit “generated strong enthusiasm at launch”, but added that the format was not something which could be replicated for every one of its releases.

Award nominations also helped drive sales, especially in Germany and France, which Lecoeur said had been two of the strongest markets for the game from day one.

He said Take Time’s Spiel des Jahres recommendation was followed by a higher-than-usual reprint demand from Germany of 30,000 copies – and added that the impact of other ‘smaller’ awards “should not be overlooked”.

Take Time triumphed in this year’s Swiss Gamers Award and also took the Austrian game of the year prize, in addition to its ‘recommended’ nod in the Spiel des Jahres and nomination in France’s As d’Or.

Lecoeur also believes Take Time benefitted from the success of Libellud’s previous release Harmonies, which also picked up a Spiel des Jahres recommendation and the Swiss Gamers Award, as well as a Golden Geek – and was highlighted by Asmodee CEO Thomas Koegler as having had a strong launch.

Lecoeur said, “The fact that Libellud’s previous release, Harmonies, had been a hit certainly helped. It raised expectations around the studio’s next title and put the spotlight on its launch.

“It’s clear that each publisher develops its own reputation and ‘brand’ image based on its releases (among other things) and that this plays a significant role in the confidence they receive from retailers and, to some extent, from players.

“The success or failure of each release will inevitably have an impact on the games that follow, particularly when it comes to forecasts and initial orders.”

Time After Time

Asmodee is now beginning to turn Take Time into a wider product line, with debut expansion Mirage set for release next month, and the company having “many more ideas we’re currently working on for the range”.

Lecoeur said, “As soon as we received the first feedback on the game and it became clear that the launch was going to be massive, the first discussions about an expansion began in April 2025 with Alexi Piovesan and Julien Prothière, the game’s designers, to explore the possibilities for additional content.

Take Time: Mirage

“They worked on it and presented an iteration that led to a contract being signed in November 2025, as the first market feedback started coming in and multiple markets were selling out.

“However, this timeline was only possible because the designers were fully confident that the game offered enough design space to support an expansion, and because they presented an idea that genuinely excited the team, both mechanically and thematically.

“We’re not releasing expansions simply for the sake of releasing them or to get a marketing boost. If an expansion is published, it’s because we believe it genuinely adds something to the game and offers players a meaningful new experience.”

He added, “Mirage’s format also played an important role. It is a compact expansion, with a €7.99 MSRP, that introduces a new chapter while also adding a new gameplay twist that can be used to replay the entire base game in a different way.

“It isn’t a large expansion that takes up a significant amount of shelf space in stores or represents a massive financial commitment; instead, it is designed to complement the base game and extend the experience without overshadowing it. Its difficulty is also carefully tuned so that players can enjoy the expansion even if they haven’t finished the base game.

“Regarding expansions and product lines, there is a balance to strike between fully trusting your game and not overcommitting. You want to anticipate demand for expansions and reprints in order to avoid out-of-stock situations or a lack of releases and support that could hurt a game’s prospects in the medium to long-term.

“At the same time, a game needs to demonstrate commercial stability before being turned into a full-fledged product line and treated as such.

“It’s no secret that overproducing a game is one of the easiest ways for a publisher to get into financial trouble, and we’re doing our best to avoid that. We want to support successful games and build on their potential while remaining disciplined about production and inventory.”

A Board Game Arena version of the base game is also due for release in Q4 of this year.

The post “It is clear that Take Time won’t be a one-hit wonder”: Asmodee hit passes 325,000 copies after record-breaking launch first appeared on .

Railway Boom, Duel for Cardia, and Fate of the Fellowship Win 2026 IGA Awards!

23. September 2026 um 04:10
The results of the 2026 International Gamers Awards (IGA) have just been announced.  In the Multiplayer category, the winner is Railway Boom, designed by Hisashi Hayashi.  In the Best 2-Player Experience category, Duel for Cardia was the winner; the designers … Continue reading →

Three-year-old DSV Games continues rapid rise with trio of Dutch game of the year award nominations

06. September 2026 um 17:10

Three-year-old Dutch board game publisher DSV Games has continued its rapid rise by securing three nominations in this year’s Dutch game of the year awards, a year after picking up its first win in the contest.

DSV has landed a nomination in each of the three Nederlandse Spellenprijs categories with Reiner Knizia design Rebirth, Tomáš Holek’s Pondscape and Ants from Renato Ciervo and Andrea Robbiani – equalling veteran Dutch publisher White Goblin Games and industry giant Asmodee as the most-nominated company this year.

The entirety of this year’s nominations are split between those three publishers, with White Goblin selected for Grégory Grard and Mathieu Roussel’s design Castle Combo in the Family category, and Keith Piggott-created River of Gold and Hisashi Hayashi’s Yokohama among the Expert games.

The remaining nominations are from Asmodee studios: Alexi Piovesan and Julien Prothière’s Take Time from Libellud in Family, and Space Cowboys’ Dewan (Johannes Goupy, Yoann Levet) and Office Dog’s two The Lord of the Rings: Trick-Taking Game releases (Bryan Bornmueller), which were judged as a single title, completing the Connoisseurs’ game shortlist.

The result sees DSV and Asmodee join White Goblin and fellow Dutch board game publishing veteran 999 Games as the only publishers to score at least three nominations in a single year since the Nederlandse Spellenprijs moved to its current three-category format in 2020.

This year’s shortlist is a stark change compared with last year’s Nederlandse Spellenprijs, when eight different publishers shared the nine nominations.

999 Games was the only company to secure two nominations last year, and ultimately won both categories it contested, with Hisashi Hayashi design Bomb Busters taking the Family award and Botanicus (Samuele Tabellini Ferrari, Vieri Masseini) triumphing among the Connoisseurs games. DSV won the remaining Expert award with Tomáš Holek’s SETI.

This year 999 Games has no nominees at all – a not unprecedented situation, with the publisher also having missed the shortlist in 2021, but one that marks a sharp turnaround from its five nominations across 2024 and 2025. They included Sky Team winning the Family award two years ago.

DSV Games was launched in 2023 by online shop De Spelletjes Vrienden, with a focus on visually appealing titles which offer exceptional gameplay – making use of “stunning artwork, high-quality components, and well-crafted mechanics”, according to its website.

Its debut release slate in 2024 comprised four games including Rats of Wistar, designed by Simone Luciani and Danilo Sabia, which secured the publisher its first Nederlandse Spellenprijs nomination. The publisher increased its output to nine releases in 2025, and put out another 11 releases between January and the end of June this year – the cut-off point for games eligible for the 2026 award.

DSV picked up its first win in the competition last year with its localisation of SETI, which also won Golden Geeks for heavy game of the year and best thematic board game in 2024, and the Deutscher Spiele Preis last year amid a lengthy run of international awards success.

DSV co-owner Marieke Kuit-van Woesik said after the Nederlandse Spellenprijs victory last year, “We are really proud that as a publisher, which has only been around for two years, we receive this wonderful confirmation that we are on the right track with our small team.”

DSV Games co-owner Marieke Kuit – van Woesik collects the Nederlandse Spellenprijs Expert Game award for SETI in 2025

This year’s nominations take DSV into territory previously reached under the current award system only by two of the most established names in Dutch-language board game publishing.

The Nederlandse Spellenprijs added its intermediate ‘Connoisseurs’ category in 2020, creating the current annual line-up of three nominees apiece across Family, Connoisseurs and Expert games.

999 Games took five of those nine nominations in 2020, with White Goblin taking three. White Goblin followed with four nominations in 2021, while 999 again reached three in 2024. No other publishers bar those had scored three nominations in one year under the current format prior to 2026.

More than 100 board and card games released for the Dutch market during this year’s eligibility period were played by the Nederlandse Spellenprijs jury, which selects its nominees with a focus on quality, playability and originality.

The winners of the Family, Connoisseurs and Expert categories are due to be announced on October 10 at BumbleBeez Spellenwinkel in Bergen op Zoom.

Nederlandse Spellenprijs nominees 2026

Family
Castle Combo – designed by Grégory Grard and Mathieu Roussel (Published by White Goblin Games)
Rebirth – Reiner Knizia (DSV Games)
Take Time – Alexi Piovesan and Julien Prothière (Libellud / Asmodee)

Connoisseurs
Dewan – Johannes Goupy and Yoann Levet (Space Cowboys / Asmodee)
Pondscape – designed by Tomáš Holek (Published by DSV Games)
The Lord of the Rings: Trick-Taking Game (Fellowship of the Ring and The Two Towers) – designed by Bryan Bornmueller (Office Dog / Asmodee)

Experts
Ants – Renato Ciervo and Andrea Robbiani (DSV Games)
River of Gold – Keith Piggott (White Goblin Games)
Yokohama – (White Goblin Games)

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Galactic Cruise eyes Deutscher Spiele Preis to follow Golden Geek, Dice Tower Award wins; Ark Nova designer Wigge could take second title

02. September 2026 um 22:13

Galactic Cruise could extend its run of major award wins after being named a top-three finalist in this year’s Deutscher Spiele Preis, the biggest community-voted board game award in Germany.

The space tourism-themed worker placement title faces competition in the final from Ark Nova creator Mathias Wigge, who could win the award again with just his second major design – the similarly zoo-themed Sanctuary.

Co-op app-driven design Boss Fighters QR, which was a nominee for this year’s Kennerspiel des Jahres, is also in the running for this year’s award, with the winner set to be announced at this year’s Spiel Essen game fair towards the end of October.

Winning the DSP would continue an impressive run of award success for Galactic Cruise, the first major release from US publisher Kinson Key Games – and extend a two-year success story which began with the title raising over $800,000 from more than 8,000 backers via its Kickstarter campaign.

The game, which was designed by TK King, Dennis Northcott and Koltin Thompson, has already been crowned game of the year, best strategy game and best game from a new designer by The Dice Tower, and was named Heavy Game of the Year in BoardGameGeek’s similarly high-profile Golden Geek Awards, in addition to being named a runner-up in the artwork and presentation and thematic game categories.

A win for Sanctuary would double down on Matthias Wigge’s success following the colossal performance of his debut design Ark Nova, which as well as becoming the second-highest ranked game on BoardGameGeek has been a sensation on digital gaming platform BoardGameArena, with more than 13 million games played since its online launch in May 2023..

Boss Fighters QR, meanwhile, gives designers Michael Palm and Lukas Zach another shot at the DSP title three years after their Spiel des Jahres-winning Dorfromantik finished second in the German community award to Planet Unknown.

The pair have already come close to another major German award this year, with Boss Fighters QR one of three games nominated for the Kennerspiel des Jahres alongside Moon Colony Bloodbath and eventual winner Rebirth.

That latter title, which made designer Reiner Knizia the first person to complete a clean sweep of the Spiel des Jahres, Kennerspiel des Jahres and Kinderspiel des Jahres awards, finished sixth in this year’s DSP vote.

The Lord of the Rings: Fate of the Fellowship, another game which has already enjoyed significant awards success this year, finished just outside the top three finalists in this year’s DSP.

Matt Leacock’s game won both Best Cooperative Game and Best Thematic Game at this year’s Golden Geeks as well as Medium Game of the Year.

Take Time, which won the Austrian game of the year and Swiss Gamers Award this year, took fifth place in the DSP, ahead of Rebirth, Cozy Stickerville, River of Gold, Star Trek: Captain’s Chair and Forest Shuffle – Dartmoor.

Asmodee-owned studios secured four places in the Top 10: Z-Man with Fate of the Fellowship, Libellud with Take Time, Unexpected Games with Cozy Stickerville and Lookout with Forest Shuffle – Dartmoore – although none managed to break into the top three.

Last year’s DSP was won by Tomáš Holek’s space exploration eurogame SETI, which also had a triumphant tour of the 2025 board game awards scene.

Other recent DSP winners have included Planet Unknown in 2023, Ark Nova in 2022 and Lost Ruins of Arnak in 2021, following The Crew, Wingspan, Azul and Terraforming Mars among winners from the previous decade.

The 2026 DSP is open to standalone games released in German between May 1, 2025 and April 30 this year, with voting open to people living in Germany, Austria and Switzerland.

Merz Verlag, which has presented the award since 1990, said “many thousands” of people voted during the three-month voting period.

The children’s DSP has also named its top three finalists: Mooki Island from designer Florian Sirieix, Paleolino from Marco Teubner, and Toriki: The Castaway Island by Wojciech Grajkowski.

The post Galactic Cruise eyes Deutscher Spiele Preis to follow Golden Geek, Dice Tower Award wins; Ark Nova designer Wigge could take second title first appeared on .

Abstimmung zum SWAMS des JAHRES gestartet! – Community-Preis geht ins 3. Jahr

Von: Gnislew
31. August 2026 um 19:52
Abstimmung zum SWAMS des JAHRES gestartet! – Community-Preis geht ins 3. Jahr Blogspiele Gnislew

DISCLAIMER: DAS BEITRAGSBILD WURDE MIT KI ERSTELLT UND ZEIGT NICHT DEN WIRKLICHEN AWARD 2024 aus einer Schnapsidee gestartet, geht der Communitypreis SWAMS des JAHRES vom Brettspiel-Kulturpodcast SWAMS – Schlecht würfeln, aber mit Stil! 2026 in die dritte Runde! Der SWAMS des JAHRES zeichnet jährlich das beste Würfelspiel aus und hat sich bereits jetzt als ein wichtiger Communitypreis in der Brettspielbubble […]

The post Abstimmung zum SWAMS des JAHRES gestartet! – Community-Preis geht ins 3. Jahr first appeared on Blogspiele.

2026 IGA Nominations Announced

19. August 2026 um 18:40
The International Gamers Awards (IGA) have announced their nominated games for 2026.  The IGA nominates games in three categories:  Best Multiplayer Experience, Best Two-Player Experience, and Best Solo Experience.  Here are the nominated games in each category, along with their … Continue reading →

Crowdfunded euros from smaller publishers dominate Dice Tower Awards as Galactic Cruise claims game of the year

10. August 2026 um 14:46

Crowdfunded eurogames from smaller board game publishers had a banner year at the latest Dice Tower Awards, accounting for half of the wins at the high-profile prize ceremony.

The biggest success of the night was Kinson Key Games’ Galactic Cruise, which was crowned game of the year in addition to picking up gongs for best strategy game and best game from a new designer.

That triple win caps a two-year success story for Kinson Key’s first major release, which began with the title raising over $800,000 from more than 8,000 backers via its Kickstarter campaign.

Its Dice Tower Awards victories come three months after Galactic Cruise was named Heavy Game of the Year in BoardGameGeek’s similarly high-profile Golden Geek Awards, in addition to being named a runner-up in the artwork and presentation and thematic game categories.

Galactic Cruise, designed by TK King, Dennis Northcott and Koltin Thompson

Fellow indie publisher Paverson Games was also a standout winner in this year’s Dice Tower Awards, with its classical music-inspired title Luthier picking up awards for best theme, best production and best game from a small publisher.

Other crowdfunded titles honoured by the awards were mid-weight euro Critter Kitchen for best artwork thanks to the work of Sandara Tang, and 20 Strong: Tanglewoods Red for best solo game – the latter the only one which raised money through Gamefound rather than Kickstarter.

The string of crowdfunded successes is significant given the notable shifts which have taken place on Kickstarter and Gamefound in recent years, with a rise in larger publishers using the sites, and more campaigns focused around big-budget releases, miniatures heavy projects, deluxified components and major licensed IP.

Luthier, designed by Dave Beck and Abe Burson

Winners which did not originate through a crowdfunding campaign were The Lord of the Rings: The Fellowship of the Ring – Trick-Taking Game, which won best co-op game, FlipToons, which won best welcoming game, and CMYK’s reprint of Magical Athlete, which took best reprint.

CMYK scored a second success in this year’s awards with Hot Streak, which won best party game, while Stonemaier Games took the most innovative game prize with Vantage and Tag Team won best 2-player game.

Presented annually during Gen Con, the Dice Tower Awards are among the board game hobby’s highest-profile jury-voted honours, given the winning titles gain exposure with the veteran reviews giant’s more than 360,000 YouTube subscribers.

Winners are selected from the previous year’s games by a panel of more than 60 Dice Tower contributors, reviewers and content creators. The awards celebrates its 20th anniversary next year.

The Dice Tower also inducted 7 Wonders Duel, Codenames and Pandemic Legacy: Season 1 into its Hall of Fame this year.

Dice Tower Awards 2025 winners

Game of the Year
Galactic Cruise – designed by TK King, Dennis Northcott, and Koltin Thompson (Published by Kinson Key Games)

Best Welcoming Game
FlipToons – Jordy Adan and Renato Simões – (Thunderworks Games)

Best Artwork
Critter Kitchen – Alex Cutler, Peter C Hayard (Cardboard Alchemy)

Most Innovative Game
Vantage – Jamey Stegmaier (Stonemaier Games)

Best Cooperative Game
The Lord of the Rings: The Fellowship of the Ring – Trick-Taking Game – Bryan Bornmueller (Office Dog / Asmodee)

Best Reprint
Magical Athlete – Richard Garfield and Takashi Ishida (CMYK)

Best Strategy Game
Galactic Cruise – TK King, Dennis Northcott, Koltin Thompson (Kinson Key Games)

Best Board Game Production
Luthier – Dave Beck and Abe Burson (Paverson Games)

Best Game from a Small Publisher
Luthier – Dave Beck and Abe Burson (Paverson Games)

Best 2-Player Game
Tag Team – Gricha German and Corentin Lebrat (Scorpion Masque)

Best Game from a New Designer
Galactic Cruise – TK King, Dennis Northcott, Koltin Thompson (Kinson Key Games)

Best Party Game
Hot Streak – Jon Perry (CMYK)

Best Theme in a Game
Luthier – Dave Beck and Abe Burson (Paverson Games)

Best Solo Game
20 Strong: Tanglewoods Red – Josh J Carlson (Chip Theory Games)

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GAMA seeks hobby shops setting the standard for design, innovation in 2027 Power Retail Awards

15. Juli 2026 um 13:56

Tabletop gaming trade organisation GAMA has opened nominations for its 2027 Power Retail Awards, inviting gamers and industry professionals from around the world to spotlight stores and cafés they believe represent the industry’s best.

The annual awards, which have now been running for 17 years, aim to act as a showcase and celebration of business practices, community-building and operational innovations that other hobby retailers can learn from.

More than 750 retailers were submitted for inclusion in last year’s awards, with nominations coming from Friendly Local Game Store (FLGS) customers before being voted on by a GAMA committee of retailers and emeritus ‘team retail’ members.

The awards cover four categories: Retailer of the Year, Innovation in Games (Retail), Outstanding Contribution to Games Industry (Retail) and Outstanding Store Design, with winners of each receiving a one year GAMA membership, recognition in its online database and in the Spring issue of its Around the Table magazine.

That prize was reduced by GAMA last year, with retailer of the year having also previously receiving $1,000 and the other category winners $500 each.

Any tabletop retail business can be nominated regardless of country or GAMA membership status, although US-based businesses have heavily dominated the awards since they were launched in 2010, picking up 50 out of the 63 wins to date.

That total does not include the 2021 Retailer of the Year award, which was presented to every GAMA retailer member at the time to recognise and celebrate them having survived the impact of the Covid-19 pandemic.

Arizona-based Silver Dragon Games scooped Retailer of the Year in the 2026 awards, adding to the Innovation In Games (Retail) and Outstanding Store Design titles it won at the same awards in 2024.

They were joined this year by Illinois-based Fantasy Books and Games, which won the Innovation in Games (Retail) award, Minnesota’s The Gamers Den, which sealed Outstanding Contribution to the Games Industry (Retail), and Wisconsin-based Oddwillow’s Game Haven, which won Outstanding Store Design.

Team Members from Oddwillow’s Game Haven, the winner of this years’ Outstanding Store Design Power Retail Award || Photo Credit: GAMA

UK retailer Eclectic Games remains the only non-US winner in the past two award cycles, having scooped Outstanding Contribution to the Games Industry in 2025, while Mexico City-based La Piramide is the only store from outside of the US, Canada or the UK to win an award, which it claimed during the inaugural contest in 2010.

Nominations are open to stores that have been operating for at least one full year, while previous winners cannot win the same category twice.

Anyone interested in nominating an outstanding hobby retailer can do so here.

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Hot Streak, Speakeasy, Fate of the Fellowship among this year’s Origins Awards winners

06. Juli 2026 um 12:22

Editor’s note: GAMA is one of the sponsors of the BoardGameWire newsletter

The Origins Awards, one of tabletop gaming’s longest-running prizes voted on by industry professionals, has crowned its latest group of winners after whittling them down from 120 nominees.

Jon Perry’s Hot Streak continues to live up to its name as far as award wins go, adding party game of the year to a pair of Golden Geek Award wins, casual game of the year in the American Tabletop Awards, and a ‘recommended’ accolade in the Spiel des Jahres.

Matt Leacock’s The Lord of the Rings: Fate of the Fellowship, built on the DNA of his global hit Pandemic, doubled down on its own Golden Geek Award wins by being named cooperative/solo Game of the Year, while Vital Lacerda’s design Speakeasy took the Heavy Strategy Game of the Year award.

Railroad Tiles, designed by Hjalmar Hach and Lorenzo Silva, took Gateway Game of the Year, while Will Thompson’s Winter Rabbit was named Light Strategy Game of the Year at the award ceremony, which took place at Origins Game Fair last month.

Railroad Tiles, designed by Hjalmar Hach and Lorenzo Silva

The awards also recognised Matt Brown and Zara Reid’s conservation-themed board game Kavango with a Sustainability Award, which aim to celebrate games with thoughtful production and publishers which “have taken strides towards sustainable manufacturing to reduce the impact on the natural environment”.

Outside the board game categories, James Parks and Ben Costa’s Land of Eem won Roleplaying Game of the Year, while in the trading card and collectible game categories Riftbound: Proving Grounds won Fixed Constructible Game of the Year, while the Gudnak: Expansion Bundle took the Randomized Constructible Game award.

Games Workshop dominated the miniatures awards, winning both Miniatures Game of the Year with Blood Bowl: Third Season Edition and Miniature of the Year with Warhammer: Age of Sigmar model Festus The Leech Lord.

Festus The Leech Lord

Goblin Hobbies’ Stampin’ Plates claimed the Paint/Hobby Accessory award, while Luis Silva’s TCG design Shard Bugs claimed Fan Favorite Game of the Year, voted on by Origins attendees.

The awards, which are organised by non-profit trade organisation GAMA, came under fire earlier this year for failing to mention any of the games’ designers for the third year in a row.

GAMA made an effort to rectify that error with its announcement of the award winners, including not only the names of the designers but also the artists who worked on each title.

The Origins awards, which were first presented in 1975, have been in heavy flux over the past few years, going from 10 categories in 2019 to 24 in 2024 – with the make-up of those categories significantly shaken up from year to year.

GAMA briefly introduced categories in 2024 which represented its membership having expanded beyond just retailers, publishers and wholesalers – including recognition for artists, writers and media.

But those segments were quickly dropped again in 2025, with categories cut including Best Media Production, Best Game Related Writing and Best 2D Artwork – although the miniatures segment was expanded from two categories to three, covering games, the miniatures themselves, and paint and accessories.

Separate from the main slate of awards, the trade organisation also revealed its hall of fame entrants this year, awarded – like the Origins Awards – by its division the Academy of Adventure Gaming Arts and Design.

AAGAD describes itself as “a peer based network of gaming industry professionals whose mission is to promote innovation and excellence in design and production of games and game related materials”.

Individuals inducted into the hall of fame this year include Richard Borg, famous for his design of the Command and Colors system used by games including Memoir ’44, and Antoine Bauza, the creator of designs including 7 Wonders, Hanabi and Tokaido.

Magic: The Gathering, Pathfinder RPG and Dungeons & Dragons artist Wayne Reynolds was also inducted into the hall of fame.

Origins Awards 2026 – Full Results

Gateway Game of the Year
Railroad Tiles
Publisher: Horrible Guild
Designers: Hjalmar Hach and Lorenzo Silva
Artists: Francesco De Benedittis and Barla Tranquilli

Party Game of the Year
Hot Streak
Publisher: CMYK
Designer: Jon Perry
Artist: Cécile Gariépy

Light Strategy Game of the Year
Winter Rabbit
Publisher: Absurdist Productions
Designer: Will Thompson
Artists: Kindra Swafford and Jonni Ketcher

Heavy Strategy Game of the Year
Speakeasy
Publisher: Eagle-Gryphon Games
Designer: Vital Lacerda
Artist: Ian O’Toole

Cooperative/Solo Game of the Year
The Lord of the Rings: Fate of the Fellowship
Publisher: Z-Man Games
Designer: Matt Leacock
Artists: Jared Blando and Cory Godbey

Roleplaying Game of the Year
Land of Eem
Publisher: Exalted Funeral
Designed & Written by: James Parks and Ben Costa
Artists: Justin Gerard, Sean Kiernan, Anneliese Mak, Sam Mamei, Rosario Mendez and Rob Gatto

Roleplaying Game Supplement of the Year
Call of Cthulhu: The Sutra of Pale Leaves – Twin Suns Rising
Publisher: Chaosium
Designers/Authors: Yukihiro Terada, Jason Sheets, Damon Lang, and Andrew Logan Montgomery

Miniatures Game of the Year
Blood Bowl Third Season Edition
Publisher: Games Workshop

Miniature of the Year
Warhammer: Age of Sigmar – Festus, The Leech Lord
Publisher: Games Workshop

Paint/Hobby Accessory of the Year
Goblin Hobbies Stampin’ Plates
Producer: Goblin Hobbies
Designed by: Brent Amberger and Casey Alden

Fixed Constructible Game of the Year
Riftbound: Proving Grounds
Publisher: UVS Games & Riot Games
Designers: David Smith and Jon Moormann

Randomized Constructible Game of the Year
Gudnak: Expansion Bundle
Publisher: Chaotic Great Games
Designer: Tim O’Brien and Ian Oliver
Artist: Vittoria Pompolani

Fan Favorite Game of the Year
Shard Bugs
Publisher: Shard Bugs LLC
Designer: Luis Silva
Artists: Ray of Sand, Nelygibi, Julio E. Jácome Paz, María Ayuso, Alma Faustica, Pietro Desirò, Ninamarie, Steve Ozminkowski, Erick Mezart

The post Hot Streak, Speakeasy, Fate of the Fellowship among this year’s Origins Awards winners first appeared on .

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