A review copy of Yokai Pagoda was kindly provided by Zatu Trade. Thoughts & opinions are my own. With so many card games to choose from, a new one has to do something pretty special to stand out from the crowd. While Yokai Pagoda might not blow your socks off with its originality or mechanisms, it’s a really good, highly competitive game which gets tighter and more enjoyable with every play.
Deckbuilder gehen bei mir eigentlich immer. Wenn dann noch ein unverbrauchtes Thema wie das entbehrungsreiche Leben eines Künstlers dazukommt, garniert mit einem richtig schicken Cover und einem eigenwilligen Grafikstil – zack, habt ihr meine ungeteilte Aufmerksamkeit. Mit Bohemians (hierzulande bei Pegasus, im Original von Portal Games) schien also eigentlich alles angerichtet für ein echtes Highlight. Ob es das auch wirklich ist, erfahrt ihr in unserer Review.
AI is a hot topic nowadays, with discussions ranging from its capabilities to spur innovation to the danger of it escaping its sandbox and inciting the machine apocalypse. Thus, AEG’s 2026 release of Into the Machine, designed by Kasper Lapp, could not be more timely. Into the Machine humorously answers the question of what happens […]
Popcorn Designer: Victor Saumont Publisher: iello Players: 2-4 Age: 10+ Time: 60 minutes Amazon affiliate link: https://link.amazon/B0bIHul4z Played with review copy provided by publisher In Popcorn, each player manages their own movie theater and tries to show the … Continue reading →
Mitten im Herzen der Prager Altstadt steht seit über 600 Jahren ein technisches Wunderwerk: Die astronomische Uhr Orloj. Ein mechanisches Meisterwerk aus Zahnrädern, Figuren und Symbolen, das seit 1410 die Zeit anzeigt, die Sonne und den Mond verfolgt, den Mond wandern lässt und zu jeder vollen Stunde die zwölf Apostel tanzen lässt. Wer einmal davor […]
With many board game designs, the mechanics come first, and the theme—for example, space or nature—is often “pasted on” afterwards. Not so with Kano, the recent release from Matogot. Here, it seems the beautiful art by traditional Japanese artist Jun Sato and its incorporation into Emakimonos came first and was followed by the tile-laying abstract […]
Container Designers: Kevin Nesbitt, Franz-Benno Belonge, Thomas Ewert Publisher: Allplay Players: 3-5 Age: 14+ Time: 45-90 minutes Amazon affiliate link: https://amzn.to/4gaQQNd Played with review copy provided by publisher Every decision you make in Container shapes the market. During … Continue reading →
Star Wars: Battle of Hoth is a fast-paced, tactical miniature board game designed by Richard Borg and Adrien Martinot that is a part of the Commands & Colors Series. The game uses cards that will activate units in a certain area of the board, which is divided into 3 areas, to move, attack or perform a special action or ability. The object of the game is usually to be the first to claim a set number of victory medals (usually 4 to 5, depending on the selected battle scenario’s victory conditions). In Battle of Hoth a victory medal is gained for each enemy unit entirely eliminated from the battlefield. Each medal won this way is designated by placing the last miniature of the eliminated unit on any of the available medal stands located on the bottom left of each side of the board. In some scenarios, additional medals may be gained from the board itself, for capturing or holding certain terrain hexes or battlefield objectives. Some scenarios may outline special victory conditions, described in the scenario special rules section.
Shooting Star Tomáš Holek kann nicht nur große Brettspiele machen, die einem das Hirn verzwirbeln. Nach Seti, Galileo Galilei und Tea Garden bringt er mit Nacht im Zoo nun ein Plättchenlege-Spiel mit knuffigen Tier-Meeplen beim tchechischen Verlag Albi raus. Eine süße Optik mit leicht creepy Cover-Illustration, haben sofort unser Interesse geweckt. Wie gut das bei uns funktioniert hat, die Tiere nach ihrer Partynacht wieder zurück in den Zoo zu bringen, erfahrt ihr in unserer Review.
There's something weirdly satisfying about watching a plan fall apart. You carefully chose a card, after considering what has already been played. You convinced yourself that everything will be fine, until everyone reveals their cards and the numbers fall into place. Suddenly you're collecting a whole bunch of negative points. It's simple, but a lot of fun. All you have to remember is that 6 Nimmt! by Wolfgang Kramer from Amigo, with art by Franz Vohwinkel.
Temple Twist Designer: Bernhard Weber Publisher: Kosmos Players: 1-4 Age: 8+ Time: 30 minutes Amazon affiliate link: https://amzn.to/4ynidfk Played with review copy provided by publisher A cryptic notebook leads your archaeological expedition deep in the jungle to an … Continue reading →
There are some wild hotels in the world. Igloo hotels, castles, caves, and treehouses are just the start. Compared to the hotel room that used to be a crane (still works, you can move the crane to change your view) or a renovated giant wine barrel, a treehouse starts to feel downright boring. How about […]
A few years ago, Worthington Publishing published their first game in the Island Fight Series called Tarawa 1943. That game was awesome and was truly difficult to win, as it should be. Now, they have published the 2nd volume in the series called Iwo Jima 1945 that covers the only island assault during the Pacific war that the attacking US forces would suffer worse casualties than the Japanese defenders. On February 19, 1945 the USMC would land 30,000 marines on the island against a Japanese defensive force that numbered roughly 21,000 Japanese soldiers. Facing a Japanese commander who had learned valuable lessons from the losses on other Japanese islands, the USMC would eventually land over 70,000 marines and suffer over 25,000 casualties during the 36 day campaign.
In this solitaire game, the player takes on the role of the USMC commander leading the invasion of Iwo Jima. The game system, driven by cards, will simulate the strategies of the Japanese defenders, often referred to as the Japanese AI, adding a layer of historical authenticity to your gaming experience. If you have played Tarawa 1943, you will be familiar with the system.
Chang’an Designers: Nestore Mangone, Carlo Camarotto Publisher: Arcane Wonders Players: 1-4 Age: 14+ Time: 45 minutes Amazon affiliate link: https://amzn.to/4voZVs7 Played with review copy provided by publisher During the Tang dynasty, Chang’an was one of the largest cities … Continue reading →
Queen Alice Designer: Hector Carrion, David Heras Artist: Amelia Sales Publisher: Combo Games Player Count: 1-4 “It’s a great huge game of chess that’s being played – all over the world – if this is the world at all, … Continue reading →
If you threw the bluffing game Sheriff of Nottingham into a pot with Sushi Go! and stirred them around, you’d get Honeypot—a set collection game with a bit of push-your-luck bluffing. Honeypot was not a game I would have picked up on its own, but because my family is already familiar with those mechanics and […]
I despise the word “impossible” in the two-player board game design space. It’s “impossible” to make an 18xx game at two players. It’s “impossible” to make an area control game with two players. It’s “impossible” to make a hidden roles game with two players. When a designer or design team aims to tackle the “impossible,” […]
Cartographers Heroes Designer: John Brieger and Jordy Adan Publisher: Thunderworks Games Players: 1-100 Age: 10+ Time: 30-45 minutes Amazon affiliate link: https://link.amazon/B07jaOVRP Played with review copy provided by publisher The expedition to the Western Lands is the kind … Continue reading →
A review copy of Decko was kindly provided by Gem Games. Thoughts & opinions are my own. If you’ve met anyone who’s played Decko and any amount of video games lately, it’s likely you’ve heard it described one way: “It’s like Balatro the board game”. While that’s not strictly true, Decko does manage to capture some of the feel of the absurd poker game, but with its own feel and approach. You’…
When it comes to movie sequels, people can be divided on whether they make a franchise better or dilute it. There are countless movies that had a great entry into the world of cinema, only to release a subpar effort as a sequel, thereby diluting the brand. Yet it’s hard to ignore the fact that […]