Material Matters – when components become mechanisms (Topic Discussion)
Board games are physical things. We place wooden components, move them around cardboard boards, and arrange cards, often without giving much thought to what decisions were made to include specifically these components in these specific quantities. Yet materials play a much greater role than simply providing something to hold. In Viking See-Saw, different weights make balancing a ship an intriguing challenge. In Kluster and Klask, magnets create interactions that are central to play. The physical properties of components can become part of a game's mechanisms. In this article, I explore the challenges of turning component choices into a finished product.
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