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BRETTSPIELBOX Brettspiel News 15/2026:

In den BRETTSPIELBOX News 15/2026 findet ihr die folgenden Nachrichten: Hier sind die Brettspiel News. Guten Start in die Woche. Folgende Neuheiten sind auf dem Weg bzw. angekündigt: Bei Tasty Wasty von HABA dreht sich alles um lustige Essensabenteuer. Die Spieler versuchen, die besten Snacks zu sammeln und dabei die richtigen Entscheidungen zu treffen. Mit einfachen Regeln […]

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NEWS: Goblin Hobbies erweitert Stampin’ Plates – Expansion 1 bringt neue Designs

Mit Expansion 1 legt Goblin Hobbies bei seinen Stampin’ Plates nach. Auf der Adepticon stellte der Hersteller sechs neue Platten vor, die das System erweitern. Von antiker Heraldik bis hin zu chaotischen Symbolen deckt das Bundle erneut eine breite stilistische Palette ab.

Dieser Beitrag wurde von Geoffrey Förste geschrieben

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NEWS: Neuheiten und Auferstehungen für Infinity im Mai

Mit der Next Wave haben Corvus Belli Ende letzen Jahres eine neue Sektorarmee bei ihrem Skirmisher Infinity hinzugefügt, welche stückweise weiter ausgebaut wird. Aber auch für die Nomads und Aleph gibt es Neuheiten. Außerdem gibt es bei Ariadna ein lag ersehntes Wiedersehen im Schottenrock.

Dieser Beitrag wurde von Dennis Rexin geschrieben

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Spiel des Jahres Brettspiel-Angebote, bei denen ihr richtig sparen könnt!

Spiel des Jahres Brettspiel-Angebote, bei denen ihr richtig sparen könnt!Bald werden die Spiel des Jahres Nominierten bekanntgegeben und ich bin schon sehr gespannt darauf. Es wird auch wieder ein Spiel des Jahres Tippspiel geben. Ich habe mir mal angeschaut, welche früheren Spiel des Jahres Gewinner aktuell im Angebot sind und bei denen ihr einiges an Geld sparen könnt. Brettspiel-Schnäppchen machen Im Amazon-Shop* gibt es […]

Der Beitrag Spiel des Jahres Brettspiel-Angebote, bei denen ihr richtig sparen könnt! erschien zuerst auf Abenteuer Brettspiele.

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Brettspiel Crowdfunding News 15/26

Angekündigt: Neu: Updates: ANGEKÜNDIGT In der kommenden Woche im Crowdfunding: Wenige Projekte sind angekündigt. Hier der Überblick über die kommende Woche: 20 Strong Nemesis, Tainted Grail, & Etherfields Awaken Realms und Chip Theory Games bringen für 20 Strong drei neue Projekte heraus: Nemesis, Tainted Grail, & Etherfields. Start auf Gamefound ist der 14. April 2026. […]

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Brettspiel News: Das Ende von Descent: Legends of the Dark

Fantasy Flight Games zieht bei Descent: Legends of the Dark den Schlussstrich. Am 9. April 2026 teilte der Verlag mit, dass die Spielreihe eingestellt wird. Damit ist auch klar: Der ursprünglich geplante dritte Akt wird nicht mehr erscheinen. Als Hauptgrund nennt FFG die wirtschaftlichen Rahmenbedingungen. In der Stellungnahme verweist der Verlag auf gestiegene Produktionskosten, hohe Aufwände bei […]

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Video – Brettspiel News vom 11. April 2026

Hier sind die Brettspiel News. Ich habe ein paar Infos in den verschiedenen Clustern zusammengetragen.  Heute wieder einiges dabei für jeden.  VIDEO Inhalt ■ in eigener Sache■ Veranstaltungen (Ratingen Spieletage 2026, Spiel doch – Dortmund 2026)■ Crowdfunding (Goa, Barrage, Arribada / Seagrass, Oakspire, Fjordar, Clinic Big Box)■ Ticker (Sagrada – Panorama, Echobound Adventures, River Valley […]

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Fantasy Flight calls time on Descent: Legends of the Dark, saying rising costs mean it was selling at a loss

Asmodee arm Fantasy Flight Games is discontinuing the latest iteration of its veteran dungeon crawler Descent, citing rising manufacturing costs, “global economic shifts” and the expense of developing the game’s companion app.

FFG launched Descent: Legends of the Dark five years ago as the successor to its popular 2005 release, Descent: Journeys in the Dark, and a more streamlined second edition from 2012.

All three games featured large amounts of plastic miniatures, cardboard terrain pieces and map tiles, while Legends of the Dark also leaned into an integrated companion app to help manage campaigns and individual scenarios.

A statement from FFG announcing the end of the game said, “Simply put, the game is too expensive to make. Between ever-increasing manufacturing costs, lengthy and pricey app development timelines, and global economic shifts making everything more expensive to produce, it became abundantly clear that continuing to make this game is just not feasible.

“This is far from the outcome we wanted – again, we all love this game and hoped to see it grow for years to come – but even if we were to sell every last copy, we would still ultimately be doing so at a loss.

“In a fiercely-competitive board game industry, that simply isn’t sustainable, and because of circumstances outside of FFG’s control, there are no adjustments we could make that could lower costs enough to continue printing the game.”

That competition for Descent has come in the form of huge crowdfunding successes for titles such as Gloomhaven and Frosthaven – the latter of which sealed one of the biggest Kickstarter campaigns of all time by raising almost $13m in 2020.

Standees from Frosthaven || Photo credit: Cephalofair Games

Other competitors in the space have included CMON’s Massive Darkness series – based on its huge-selling Zombicide system – which has raised more than $10m across a trio of crowdfunds since 2017.

Using crowdfunding for those large-scale, component-heavy games has helped publishers Cephalofair and CMON reduce the risk of developing expensive titles by being able to accurately gauge demand, as well as receiving financial backing for the projects up front.

Even with that data, however, both publishers have run into problems amid the heavy global economic uncertainty over the last couple of years – especially around volatile US tariff policy aimed at countries such as China, where the vast majority of board games are manufactured.

CMON is currently battling enormous losses from the past two years, while Cephalofair has had to navigate significant delivery delays alongside the frequently shifting import taxes situation, which last year saw US tariffs on China whipsaw as high as 145% before being reduced to a still significant 30%.

Asmodee has almost entirely avoided crowdfunding for its own games to date, with its only launched campaign believed to be Lookout Games’ Kickstarter for the Grand Austria Hotel: Let’s Waltz! Expansion & Deluxe Upgrade, which raised about €383,000 during the coronavirus pandemic in 2020.

Its only other prior exposure to crowdfunding is thought to be via the company Exploding Kittens, in which it made a strategic investment short of a buyout in 2021. That business has since raised more than $977,000 in a Kickstarter campaign for Hand to Hand Wombat the following year.

But the board game giant is currently preparing to dip its toes into crowdfunding proper through a Gamefound campaign for Zombicide: Dead Men Tales, having picked up the IP from financially-troubled CMON last summer.

Zombicide: Dead Men Tails by Asmodee || Gamefound image

The campaign follows Asmodee bringing in David Preti, the former COO of CMON, in May last year to head up a newly-launched crowdfunding and miniatures operation.

Both Zombicide and fellow CMON acquisition Cthulhu: Death May Die – a series which has raised almost $10m via crowdfunding – are now part of Fantasy Flight alongside Descent, although Asmodee is yet to reveal if the future of the latter title revolves around crowdfunding campaigns.

Its statement about the end of Descent: Legends of the Dark said, “While we don’t have anything to share at this time, there is always a possibility that we will revisit Descent in the future.

“It would take a different form and would not be Legends of the Dark, but this game universe is near and dear to FFG’s heart.

“The future is always uncertain, and even though we have to close the book on Descent today, we hope that, someday, we’ll be able to dream big with it again.”

FFG’s other major titles currently include collectible card game Star Wars Unlimited, ‘living card games’ Marvel Champions and Arkham Horror: The Card Game, heavyweight space opera board game Twilight Imperium and veteran bluffing and negotiation game Cosmic Encounter.

The company said that although Act III of Descent: Legends of the Dark is no longer in development, the company would continue to support the game’s companion app for the first two acts of the game, albeit without any new content being added.

In February Artefacts Studio unveiled Terrinoth: Heroes of Descent, a video game set in the Descent universe which FFG said “captures the classic dungeon-crawl feeling of the Descent board games in a whole new medium”.

The post Fantasy Flight calls time on Descent: Legends of the Dark, saying rising costs mean it was selling at a loss first appeared on .

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Asmodee co-founder Philippe Mouret, veteran Catan Studio head Pete Fenlon step back; Julia Marcelin to head up five studios

Asmodee co-founder Philippe Mouret and Catan Studio head Pete Fenlon have both stepped back from their high-level roles at the board game giant, with Julia Marcelin and Mike Bisogno stepping up to oversee some of its biggest-selling titles as part of the leadership transition.

Mouret, who co-founded Asmodee more than 30 years ago, was also behind the creation of Splendor publisher Space Cowboys in 2014, and has overseen multiple publishing studios at the business over the years.

Julia Marcelin, who has been with Asmodee for almost seven years, becomes head of five studios as part of the shake-up, taking on responsibility for Days of Wonder, Space Cowboys, Repos Production, Libellud and Next Move.

Those studios are the home of some of Asmodee’s best-selling titles, including Ticket to Ride, Memoir 44, Splendor, 7 Wonders and Dixit.

Marcelin has spent the last year working with Mouret as deputy head of studio in preparation for the transition, Asmodee said, following previous responsibilities in operational strategy and international transformation at the business.

A statement from Asmodee said Mouret had “played a defining role in shaping the company’s creative direction”, as well as “contributed to the development and creation of some of the industry’s most celebrated titles”.

The company said Mouret would “remain closely involved” with its publishing team, working alongside chief product officer Jean-Sébastien De Barros and senior vice president for tabletop Benoit Clerc.

Asmodee also revealed that Pete Fenlon has stepped down as head of Catan Studio after ten years, with his LinkedIn page now updated to place him as “storyteller” and “mentor at large” at the company.

Former Catan Studio head Pete Fenlon

Mike Bisogno, who joined Asmodee three months ago after more than 17 years at Spin Master, takes on the role. He was most recently senior director of design and inventor relations at Spin Master, and also previously worked as a licensing lead at the company.

Catan is one of Asmodee’s most powerful titles, having successfully broken out from the hobby board gaming space and into wider pop culture since its 1995 release.

The game has sold more than 45 million copies and been translated into over 40 languages to date. Asmodee announced a 6th edition of the game last year to coincide with the title’s 30th anniversary.

A statement from Asmodee said, “Mike combines creative leadership with a strong track record of building successful partnerships. His arrival reflects Asmodee’s commitment to sustaining Catan’s legacy while exploring new opportunities for growth.”

It added, “Pete has left an enduring mark on the industry, with a career spanning several decades, including 20 years as CEO and chairman of Mayfair Games, and being a force behind the growth and global success of Catan.

New Catan Studio head Mike Bisognio

“Since joining Asmodee in 2016 to lead Catan Studio, he led the brand through significant expansion and innovation.”

Jean-Sébastien De Barros, chief product officer and executive vice president for publishing at Asmodee, said, “Asmodee has always been built on the strength of its people. I see both Philippe and Pete as mentors for our new generation of Asmodee publishing team members.

“They have each played a pivotal role in shaping not only our portfolio but also the culture of Asmodee, one which resonates with so many players today.

“I’m glad to have shared part of my journey with them and we are confident in the next generation of leaders we’re bringing to these positions as they bring the right energy to continue building on this legacy.”

Asmodee has recently accelerated the reignited acquisitions strategy it announced at the end of 2024, with last month’s agreement to pay up to €250m for French social and party game publisher ATM Gaming its most striking deal to date.

The board game giant said buying ATM, the publisher of titles including Speed Bac/QuickstopMouton Mouton and Pili Pili, was predicated on social games being “the fastest growing category of the board games market”.

The ATM deal followed five other acquisitions from the past 12 months – including the buyout of Japon Brand from CMON, anchoring the board game giant’s push into a “currently untapped market” for the company.

Its other recent deals include picking up ZombicideCthulhu: Death May Die and Sheriff of Nottingham from CMON, which is attempting to recover from heavy losses over the past couple of years.

Asmodee posted record sales of €524m during the last quarter of 2025 despite a slump in its US performance, with trading card game earnings in Europe acting as a driving force for the business.

The post Asmodee co-founder Philippe Mouret, veteran Catan Studio head Pete Fenlon step back; Julia Marcelin to head up five studios first appeared on .

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4 spannende Brettspiel-Neuheiten von Elznir Games 2026

4 spannende Brettspiel-Neuheiten von Elznir Games 2026Elznir Games hat auch für das Jahr 2026 wieder einige spannende Neuheiten auf dem Plan. Im Folgenden schaue ich mir 4 spannende Brettspiel-Neuheiten von Elznir Games im Jahr 2026 an und ihr erfahrt, um was es dabei geht und warum ich mich darauf freue. 4 spannende Brettspiel-Neuheiten von Elznir Games 2026 Elznir Games ist noch […]

Der Beitrag 4 spannende Brettspiel-Neuheiten von Elznir Games 2026 erschien zuerst auf Abenteuer Brettspiele.

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Wise Wizard Games: Projektstopp bei laufenden Crowdfunding-Kampagnen

Wise Wizard Games: Projektstopp bei laufenden Crowdfunding-Kampagnen

Der Spieleverlag Wise Wizard Games, bekannt für das Deckbuilding-Spiel Star Realms, hat in einem aktuellen Update erhebliche finanzielle Schwierigkeiten eingeräumt. Das Unternehmen will bis zur vollständigen Auslieferung aller bestehenden Kampagnen keine neuen physischen Crowdfunding-Projekte mehr starten.

Kostensenkung und schrittweise Auslieferung

In einer Nachricht an die Backer erklärte CEO Robert Dougherty, dass das Unternehmen an Maßnahmen zur Kostensenkung und Umsatzsteigerung arbeite. Um Mittel zu generieren, setzt Wise Wizard Games auf den Verkauf bereits existierender Spiele sowie digitaler Produkte. Diese Einnahmen sollen helfen, die ausstehenden Kampagnen zu finanzieren und abzuschließen.

Konkret betroffen ist unter anderem die Kickstarter-Kampagne zur „Star Realms Deluxe Colonial Collection", die im Dezember 2023 mit rund 307.000 US-Dollar von etwa 2.570 Unterstützern finanziert wurde. Die Auslieferung an die „Deluxe Colonial"-Backer soll nun in kleinen Chargen wieder aufgenommen werden, beginnend in den USA. Dieser Prozess werde jedoch Zeit in Anspruch nehmen, da der laufende Betrieb und andere Projekte parallel verwaltet werden müssen. Auch die Kampagne zu „Robot Quest Arena" ist von den Verzögerungen betroffen.

Reaktionen und Hintergründe

Dass es bei Wise Wizard Games finanzielle Schwierigkeiten gibt, ist seit Längerem bekannt. In der Community, insbesondere auf Reddit, sorgte das jüngste Update dennoch für Besorgnis. Einzelne Nutzer äußerten die Vermutung, dass die Probleme bereits vor den aktuellen US-Zöllen bestanden haben könnten, diese die Lage aber zusätzlich verschärft hätten.

Dougherty betonte in seiner Nachricht, dass die Belieferung aller Unterstützer das oberste Ziel bleibe. Ob und wann sämtliche Backer ihre Belohnungen erhalten, bleibt abzuwarten.

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15 günstige Spiel des Jahres Brettspiel-Angebote im April, bei denen ihr Geld spart!

Auch im Frühjahr wird bei uns viel gespielt und dabei kommen immer wieder neue Spiele auf den Tisch. Ich habe mir mal angeschaut, welche Brettspiele aktuell im Angebot sind, die sich lohnen und bei denen ihr einiges an Geld sparen könnt 15 günstige Brettspiel-Angebote im , bei denen ihr richtig sparen könnt Im Amazon-Shop*, in […]

Der Beitrag 15 günstige Spiel des Jahres Brettspiel-Angebote im April, bei denen ihr Geld spart! erschien zuerst auf Abenteuer Brettspiele.

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Board Game Arena: Neue Spiele in KW 14 (2026)

Board Game Arena: Neue Spiele in KW 14 (2026)

Board Game Arena hat in der vergangenen Woche zwei neue Titel ins Programm aufgenommen. Mit Scythe kommt ein moderner Klassiker des Strategiegenres auf die Plattform. Charuma bringt dagegen ein kompaktes Stichspiel mit ungewöhnlichem Bietmechanismus an den digitalen Tisch.

Scythe – Strategie im alternativen Europa der 1920er

Scythe von Designer Jamey Stegmaier erscheint bei Stonemaier Games und gehört seit seiner Erstveröffentlichung 2016 zu den bekanntesten Strategiespielen weltweit. Auf BoardGameGeek belegt der Titel Platz 26 im Gesamtranking und erreicht eine Bewertung von 8,10 aus 10 Punkten bei über 92.000 abgegebenen Stimmen. Das Komplexitätsgewicht liegt bei 3,45 von 5.

Das Spiel versetzt 1–5 Personen in ein alternatives Europa der 1920er-Jahre, in dem gefallene Reiche um Ressourcen und Territorien konkurrieren. Im Kern verbindet Scythe Engine-Building, Ressourcenmanagement und Gebietskontrolle. Jede Fraktion startet mit eigenen Fähigkeiten und einer individuellen Position auf der Karte. Trotz der militärischen Optik liegt der Schwerpunkt auf wirtschaftlicher Effizienz und dem geschickten Ausbau des eigenen Tableaus.

Eine Partie dauert laut BoardGameGeek rund 115 Minuten, auf Board Game Arena liegt der Durchschnitt bei etwa 58 Minuten. Für die Illustrationen zeichnet Jakub Różalski verantwortlich, dessen Dieselpunk-Ästhetik maßgeblich zur Bekanntheit des Spiels beigetragen hat. Im deutschsprachigen Raum ist das physische Spiel über Feuerland Spiele erhältlich. Für diesen Titel wird ein Premium-Abo benötigt.

Charuma – Stichspiel mit Bietphase

Charuma stammt von Designer Takashi Saito und erscheint beim Verlag Darucat. Das Kartenspiel für 2–5 Personen kombiniert klassisches Stichspiel mit einer vorgeschalteten Auktionsphase. Vor jeder Runde bieten die Spielenden mit ihren eigenen Siegpunkten auf offen ausliegende Karten und bestimmen so selbst, mit welcher Hand sie in die Stichphase gehen.

Das Deck besteht aus nur zwei Farben mit Werten von 1 bis 10, jeweils doppelt vorhanden. Besondere Regeln sorgen für taktische Tiefe: Wird eine identische Karte gespielt, schlägt die zuletzt gespielte die erste. Treffen Ass und 10 derselben Farbe aufeinander, gewinnt das Ass. Paare können erzwungen werden, was weitere Entscheidungen verlangt.

Eine Partie dauert laut BoardGameGeek zwischen 20 und 45 Minuten. Auf der Plattform wurde Charuma bislang 47 Mal bewertet und kommt auf einen Durchschnitt von 6,00 Punkten. Die Illustrationen stammen von Simon Caruso. Das Spiel lässt sich ohne Premium-Abo spielen.

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V6.12 Game overview screen: Score margins & more

On the Game overview screen an extra statistics section has now been added to the Stats Segment: Score margins!

The Score Margins sections shows the win and loss margins for plays of a game. Details about Score Margins can be found here: Score Margins.

Also new on the Game overview:

Tap bar chart data

For all relevant bar charts it is now possible to tap on it to view the related play(s). You can recognise these lines by the > at the end. This option is available with the Power expansion.

Dropdown menu for Stats Segment

Tap the name of the Stats Segment to access the drop-down menu and quickly switch between sections.


More information about all these stats sections can be found here: Game page – Stats segment.

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Fentasy Games looks to help complex game publishers avoid ‘strangulation’ of trad distribution with P500-style platform launch

French board game publisher Fentasy Games has launched a new platform aimed at providing publishers with a more affordable way to get their higher complexity titles into the hands of retailers and gamers.

Company founder and CEO Florian Gigot told BoardGameWire Fentasy had scored several successes since launching towards the end of 2024, including localisations of complex titles El Burro and Stephens – but said its major challenge in that time had been “the structural reality of the traditional distribution model”.

He said, “We realised that for a small publisher, a ‘critical success’ doesn’t always translate to a ‘financial success’ once the middlemen take their cut. The same applies to many of my partners around the world.

“…between squeezed margins, production costs, and trade discounts, even a popular game can become a financial failure. For an independent publisher, this means increasing difficulty in funding subsequent projects – and ultimately, a real risk of going out of business.

“In this context, profitability is no longer a secondary objective, but a condition for survival.”

He added, “This might seem counterintuitive, especially at a time when a game like [Brass: Pittsburgh] is thriving on Gamefound. But that is the exception. So many other expert ‘hidden gems’ deserve a chance to exist.”

Gigot hopes newly launched platform BoardGameCommerce will give publishers of higher complexity games with smaller print runs – of between 500 and 1,000 units – a more sustainable financial option than the traditional board game industry distribution model.

Fentasy Games founder and CEO Florian Gigot

He described BGC as an ‘evolution’ of the P500 scheme successfully employed by wargame and strategy game specialist GMT for more than 20 years, which allows gamers to pre-order still-in-development titles, which then begin final art and development once they reach 500 orders.

Gigot said BGC differs, however, in that Fentasy commits to producing the game the moment it goes onto the platform, saying, “We don’t ask the community to carry the industrial risk – we carry it ourselves because we believe in the project.”

He said that model helps Fentasy and other publishers measure real demand for their titles, as well as giving visibility to game makers that might not be possible amid the plethora of new games battling it out through traditional distribution.

Gigot added that BGC also offers retailers “a professional interface to secure limited stock with high margins of up to 55%”, with no payment required until the game is ready to ship.

He told BoardGameWire, “I absolutely see this growing. In fact, BGC is designed to be an agnostic platform. We are already in talks with other small publishers who face the same ‘strangulation’ within traditional distribution.

“We want to offer them the same resilience we built for ourselves – bringing everyone together on a single, global platform. It makes it much easier for gamers and retailers to find exactly what they are looking for in one place.

“The icing on the cake is that all publishers using the BGC platform have access to a shared licensing ecosystem. For example, if Publisher A adds a game to BGC and is looking for a partner to localise it, Publisher B can check the available licenses for their country and initiate a business discussion immediately.

“BGC takes 0% commission on these deals – the goal is simply to be stronger together.”

Gigot said Fentasy aims to release between three and five titles each year, with about half going through BGC and half, such as its localisation of Animal Rescue Team and upcoming strategy title Microlonies, through traditional distribution.

The BoardGameCommerce platform

The publisher’s first release through BGC is Iron Games’ Mesopotamia-themed territory builder Papyria, with future titles set to arrive on the platform before the end of next year including Martin Wallace space exploration design Casus Belli and Masaki Suga’s chocolate industry strategy title Bean to Bar.

Other Iron Games releases available through BGC include Discordia and its Magna expansion, Pandoria and Ploc, while Fentasy’s French localisation of Uwe Rosenberg design Kanal – previously Oranienburger Kanal – is also present on the platform.

But Gigot added, “Titles like Animal Rescue Team and Microlonies will still follow the traditional distribution model. We aren’t abandoning big distribution – we are simply choosing the right tool for the right game.

“There is no ‘hostility’ toward the traditional model – it just isn’t built to sustain niche titles effectively.”

Gigot said Fentasy’s biggest successes since its late 2024 launch have included Kikai – Bricolage Heads, which he said moved more than 4,000 copies “in a short window for a game of its complexity”.

He added that 2026 release Microlonies “is following the same successful path. It proved that a hungry audience exists for deep, high-production-value games”.

Fentasy’s success to date has persuaded Gigot – who runs the company as “a small, agile core team of one person” – to expand its scope internationally, with him telling BoardGameWire the business is moving towards a 60% international / 40% France split.

He said, “We are always looking for new partners to localize our games in their countries and to localise their games into French.

“Our goal for 2027 is to achieve a synchronized BGC launch for our expert line across Europe (Germany, Poland, Italy, Spain) and Canada, China, allowing local publishers / retailers to bypass the heavy costs of international imports.”

The post Fentasy Games looks to help complex game publishers avoid ‘strangulation’ of trad distribution with P500-style platform launch first appeared on .

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German Mensa unveils full slate of nominees for this year’s MinD Spielepreis

The German branch of high IQ society Mensa has unveiled its full slate of nominees for this year’s MinD Spielepreis.

Mensa in Deutschland has run the awards contest since 2009, and has operated a ‘shorter games’ category for more than a decade and lighter two-player games prize since 2019.

This year’s ‘shorter games’ category will be fought over by titles including 2025 Spiel des Jahres nominee Krakel Orakel, as well as Grégory Grard and Mathieu Roussel’s design Zenith and Take Time from Alexi Piovesan and Julien Prothière.

Word chaining game Next by Verena Wiechens and Lukas Setzke is also up for the shorter game prize – which focuses on titles that play in well under an hour – as is Maldón’s design El Camarero (published in Germany as Chaosteria), and Wilmot’s Warehouse from David King, Ricky Haggett and Richard Hogg.

In the two-player games category, Bruno Cathala’s design Kamon is up against Niwashi, from Gautier de Cottreau and Baptiste Laurent, Junghee Choi’s Orapa and Tobias Tesar’s Perfect Murder.

Playball, designed by David Florsch, will also compete in that category, as will Strategeti by Ignasi Ferré and Suna Valo, designed by Andreas Odendahl (who goes by ode.).

Mensa Deutschland revealed in January that it was changing up the ‘complex games’ category of the awards to focus entirely on expert-level titles, in order to fill what the organisers saw as a gap in the industry.

Jochen Tierbach, who has been organising the MinD Game Award for 16 years, said at the time, “There are already various awards and prizes for family and connoisseur games.

“But for expert games, the really tough ones, there is no such thing in Germany yet. And we feel that the industry wants it.”

The long list of more than 20 expert-level titles was whittled down to six challengers for the complex games award this year: Galactic CruiseLuthierShackleton BaseSpeakeasyThebai and Thesauros, all of which have been released in Germany since Spiel Essen last October.

Last year’s MinD award for complex games saw Tomáš Holek’s space exploration eurogame SETI add to its array of prizes, while Simone Luciani and Dávid Turczi’s Nucleum triumphed in 2024.

The most recent holder of the MinD shorter game award was 2025 Spiel des Jahres winner Bomb Busters, while 2024 SdJ champion Sky Team was last year’s winner of the best two-player game prize.

The post German Mensa unveils full slate of nominees for this year’s MinD Spielepreis first appeared on .

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