Normale Ansicht

Operation Mazebreaker Bundle – Infinity 2-Spieler*innen Starterset (Rezension)

09. Juni 2026 um 13:40

In der menschlichen Sphäre des Infinity-Universums ist die künstliche Intelligenz ALEPH der Kit, der alles zusammenhält. Doch nicht alle sind glücklich mit diesem System und so hat sich mit den Nomads eine Fraktion gebildet, die ihre eigene künstliche Intelligenz verwendet. Dies birgt natürlich Konfliktpotenzial.

Dieser Beitrag wurde von Dennis Rexin geschrieben

Was für drunter gefällig? Grundierungen für Kontrastfarbe – (Let’s Paint)

05. Juni 2026 um 09:00

Artikelbild-GrundierungenSeit einigen Jahren sind im Figurenbereich Kontrastfarben verfügbar, die das schnelle Bemalen von vielen Figuren merkbar vereinfacht haben. Um gut zu wirken, sind Vorüberlegungen über die Grundierung notwendig - gibt es die eine, beste Grundierung? Wir haben für euch unterschiedliche Möglichkeiten getestet.

Dieser Beitrag wurde von Dominic Niederhoff geschrieben

The Beautiful Boards of Wargaming! – Almost a Miracle!: The Revolutionary War in the North in Against the Odds Magazine #51 from LPS, Inc.

Von: Grant
20. Mai 2026 um 14:00

Continuing along in this series devoted to the best looking boards found in the wargaming world where I will highlight the art and layout of a different board in a wargame that we have played to show you the various talents of the artists and graphic designers involved. In my humble opinion, a well designed and attractive board can make all the difference in the world to me enjoying a wargame. Don’t get me wrong, the game has to be good, but if it’s also good looking it always is a better experience. A board can draw me in. Can make me feel that I’m there. Can set the stage for the thematic immersion that we all crave. And I have found many of these type of boards and I want to make sure that I share them with you.

In this entry in the series, we will be taking a look at the fantastic looking board for Almost a Miracle!: The Revolutionary War in the North found in Against the Odds Magazine #51 from LPS, Inc. The board is illustrated by the very talented Mark Mahaffey whose board from Stilicho: Last of the Romans we have already covered in this series. Now typically, Magazine Wargames are nothing special. Both in their game play but also in their component quality and in the area of art and graphic design. But LPS takes great pride in the games found in their flagship magazine Against the Odds. And Almost a Miracle is such a beautiful example of great graphic design and art but also the board is absolutely a piece of art worthy of being framed and hung on a wall.

The board is illustrated by Mark Mahaffey who is a very accomplished full time artist who has done art for nearly 200 games including Celles: The Ardennes, December 23-27, 1944 (2012) from Revolution Games, The Dark Valley (2013) from GMT Games and Stilicho: Last of the Romans (2020) from Hollandspiele to name just a few. I think that Mark has a real talent for making a board coherent, easy to reference upon first glance and pleasing to look at during play, but I would not say that a lot of his boards are over the top beautiful but that is definitely the case with his effort for Almost a Miracle!.

The board represents mostly the Northern Theater of the American Revolutionary War but also includes Virginia and Maryland in addition to Pennsylvania, New Jersey, Delaware, New York and an area identified as New England which encompasses Massachusetts, New Hampshire and Connecticut. Canada is also represented at the top of the board. The map comes in 2 separate parts that join together in New England and that measures 22″ x 51″ total when combined. The interesting thing about these 2 maps is that one is significantly smaller than the other one. I would say about 75% of the playable board is found on the larger of the 2 sections with the northern tier only covering 25%.

My only real issue with the 2 parts of the board is that they join together fine but the way the map was folded created a really defined white seam in the board that really stands out. You can see it located to the right of the words New England and it runs from Penobscot to the top of the board ending in Canada around the top of Acadia. Not a huge issue but more of a distraction from the beauty that the board offers.

But the board is really quite beautiful and really provides a fantastic backdrop for the game itself. As you can see, the color palette chosen focuses on various shades of green and brown and they really give the game a natural and wild feel to it. With these American Revolutionary War games, I always keep in mind that the majority of the area of each colony, outside of a few larger population centers such as New York City, Baltimore and Philadelphia, are farmland and wilderness timber. Not a lot of development and definitely a land rich in natural resources in the form of wild game, furs, fish, lumber and ore. This “natural” color scheme of greens and browns really sets the tone of the period and provides a ready conduit into the theme and setting of the war.

Let’s focus on the southern portion of the board that includes Virginia, Maryland, Delaware, Pennsylvania and New Jersey. First off, I very much love the inclusion of the title box in the bottom left hand corner of the board with the game title and the various contributors including the designer David Jones and Mike Joslyn (who designed Tarleton’s Quarter which covers the Southern Theater) and the graphic design and art teams. These additions are always nice as they feel period to me and almost as if I am looking at a map of the region created at the time.

One thing that I want to point out is the use of lines to mark the various counties in each of the colonies. These lighter dotted lines are not as prominent as the other more important colony boundaries, roads and rivers. You will also notice that each of the colony boundaries are a different color because they touch and are easier to differentiate with the use of colors. Pennsylvania’s boundary is pink as it comes into contact with New York, New Jersey, Maryland and Virginia. Then the boundary of New Jersey is gray and New York is brown as they both touch Pennsylvania. This was a very nice touch and is important to understand the colony boundaries for recruitment and reinforcement purposes. This visually aids in distinguishing the various locations and to assist in grounding you in the geography.

Foraging is also a major part of the game and when troops are out campaigning they rely on baggage trains and supply depots for food and ammunition but also can forage the countryside which is hit or miss. These foraging results are found on a table and are influenced by the terrain type that the troops are located in. So knowing what the terrain in any given area is important and these colors quickly identify the type.

The other very nice feature on the board is the use of lines to mark the shorelines of the various bodies of water including lakes, bays and oceans. In the picture below, we get a look at the shoreline of New Jersey, Delaware, Maryland and Virginia and you can see the deft use of these horizontal dark lines to mark the water as it comes in contact with the shoreline. I also really like the small islands that are sprinkled in the midst of these lines and they add some real depth to the feature. You can also see in this picture the names of each of the counties in each of the colonies. You may also notice the nice use of the silhouettes of soldiers on the boards in some of these counties. These are the starting positions for your forces and I very much like the way they did this.

You may also notice the blue crown icons found on the board near major cities. In this picture you can see the blue crown icon at several places including: Wilmington in Delaware and Annapolis in Maryland. These blue crown icons denote the capitals of each of the colonies and some of the larger ones have multiple capitals. This has to do with victory at the end of the game for the British as if they control the colony capitals and there are no Colonial Regulars or Militia present in the colony they can then place the Colonial Governor and declare “the King’s Peace” in at least 2 colonies to end the campaign game.

As we move to the north of the map, and enter the less populated and definitely more wild areas of the colonies, including northern Massachusetts and the wilderness of Canada, the board changes quite a lot as there are less roads, less markings and frankly more green on the board. It still looks really good and the use of lines for water features is continued particularly in several of the larger lakes in the area.

In the picture above, you can see a good example of the Holding Boxes for troops in the larger metropolitan areas. Here we get a look at the Montreal Holding Box and I very much like the way that they have drawn the outline of the city itself with some of the streets, buildings and homes. This is a very nice touch to the board itself and there are several of these Holding Boxes found on the board including those shown in the picture below such as the Newport Holding Box, New York Holding Box and Staten Island Holding Box. These are very nice additions to the board itself and they look really good and add a layer of depth as well as playability to the game.

The game aids and tracks that are printed directly onto the board are very useful and well done. These use calligraphy like cursive writing that really feels period and adds to the thematic immersion of the player into the American Revolutionary War period. These boxes include the Continental Baggage Train Box and the British Baggage Train Box and shows the game’s focus on Supply. In these boxes, there is an available and an expended section that are used. There also is a Prisoners of War Track that is very period as well as these pitched battles were never fights to the death but represented the fighting style of the period which lead to many different forms of losses including deaths, injuries and prisoners taken.

Finally, there are Captured Boxes for Continental and British Leaders that aid the players in playing the game. These administrative aids are very well done from a graphics standpoint but I love that this game included them on the very large board as it eases play and cuts down on the need to continually refer back to the rules.

Almost a Miracle! was a game chosen for our Shelf of Shame Dust-Off Event in 2024 and we very much enjoyed the game and the history. The game is focused on the American Revolutionary War in the North and is named Almost a Miracle! because when asked about it years after the war ended, George Washington said that the American victory was “little short of a standing miracle.” Almost a Miracle! uses the Tarleton’s Quarter! System as a game engine starting point to bring the Northern “half” of the American Revolution into play.

I think that the best part of this game though is the board. It is just gorgeous and is an odd shape to take into account the entire northern colonies. I think that one of the strengths of this game is that it truly shows the difficulty of maneuvering armies around the colonies and the terrain as well as having to search for forage to feed those armies.

If you are interested, here is a link to our video review:

The next board that we will take a look at in the series is Great Campaigns of the American Civil War: Thunder On the Mississippi: Grant’s Vicksburg Campaign, April-July, 1863 from Multi-Man Publishing.

Here are links to the previous entries in the series:

Kekionga!: A Dark and Bloody Battleground, 1790 from High Flying Dice Games

Campaigns of 1777 in Strategy & Tactics Magazine #316 from Decision Games

Battle Hymn Volume 1: Gettysburg and Pea Ridge from Compass Games

From Salerno to Rome: World War II – The Italian Campaign, 1943-1944 from Dissimula Edizioni

This War Without an Enemy: The English Civil War 1642-1646 from Nuts! Publishing

Holland ‘44: Operation Market-Garden, September 1944 from GMT Games

Maori Wars: The New Zealand Land Wars, 1845-1872 from Legion Wargames

Imperial Struggle: The Global Rivalry – Britain & France 1697-1789 from GMT Games

Stilicho: Last of the Romans from Hollandspiele

Nevsky: Teutons and Rus in Collision, 1240-1242 from GMT Games

A Most Fearful Sacrifice: The Three Days of Gettysburg from Flying Pig Games

Donnerschlag: Escape from Stalingrad from VUCA Simulations

Keep Up the Fire!: The Boxer Rebellion Deluxe Edition from Worthington Publishing

Liberty or Death: The American Insurrection from GMT Games

Lanzerath Ridge: Battle of the Bulge from Dan Verssen Games

Salerno ’43: The Allied Invasion of Italy, September 1943 from GMT Games

Bayonets & Tomahawks: The French and Indian War from GMT Games

Undaunted: Normandy from Osprey Games

Traces of War from VUCA Simulations

SCS Ardennes II from Multi-Man Publishing

Almoravid: Reconquista and Riposte in Spain, 1085-1086 from GMT Games

Walking a Bloody Path: The Battle of Fallen Timbers, August 20, 1794 from High Flying Dice Games

All Bridges Burning: Red Revolt and White Guard in Finland, 1917-1918 from GMT Games

Storm Over Jerusalem: The Roman Siege from Multi-Man Publishing

Barbarians at the Gates, The Decline and Fall of the Western Roman Empire 337 – 476 from Compass Games

Iron, Blood, Snow & Mud from PHALANX

North Africa ’41: The Western Desert, March to December, 1941 from GMT Games

Battles of the American Revolution Volume II: Brandywine from GMT Games

Ardennes ’44: The Battle of the Bulge from GMT Games

Gandhi: The Decolonization of British India, 1917-1947 from GMT Games

Battles of Napoleon: Volume I – Eylau 1807 from Sound of Drums

Tattered Flags No. 01 – Into the Whirlpool from Blue Panther

Alliance: Multiplayer Napoleonic Wargame from Columbia Games

Phantom Fury: Iraq, November 9, 2004 The Second Battle for Fallujah 2nd Edition from Nuts! Publishing

-Grant

Konflikt 47 – Risse im Universum und was wäre, wenn? (Systemvorstellung)

20. Mai 2026 um 09:00

K47 - BannerDer Zweite Weltkrieg wurde für Tabletop-Systeme vielfach als Thema genutzt. Wem das Nachstellen historischer Ereignisse aber nicht reicht, kann auch auf alternative Zeitlinien zurückgreifen. Konflikt 47 behandelt eine Welt, in der der Zweite Weltkrieg eine andere Wendung genommen hat, und fügt viele neue Technologien und Eigenarten hinzu.

Dieser Beitrag wurde von Dennis Rexin geschrieben

Shroudfall – Chosen of the Spirit Tree Skirmish Set – Phantastische Keilerei mit Pandas (Rezension)

19. Mai 2026 um 09:00

Artikelbild ShroudfallGamebreakers entführt uns mit dem Skirmisher Shroudfall in eine neue Welt. Der Shroud wurde durchbrochen und böse Kräfte bedrohen den Frieden. Gleich vier verschiedene Fraktionen kämpfen um die Vorherrschaft. Wir haben uns die Chosen of the Spirit Tree mal etwas genauer angeguckt.

Dieser Beitrag wurde von Nina Horbelt geschrieben

Fantasy Hamlet Bundle – Phantastische Gebäude ohne Bemalen (Rezension)

04. Mai 2026 um 09:00

Seit einiger Zeit hat das Micro Art Studio mit vorbedrucktem Gelände aus MDF auf sich aufmerksam gemacht. Bisher lag der Fokus hier allerdings eher auf Science-Fiction und historische Szenarien. Nun stoßen sie aber mit ihrem Konzept auch auf den phantastischen Bereich vor. Wir konnten die ersten Bausätze begutachten.

Dieser Beitrag wurde von Dennis Rexin geschrieben

MESBG: The Treachery of Gollum – Im Netz des Verrats (Rezension)

28. April 2026 um 09:00

Es gibt Neuigkeiten aus Mittelerde für das Middle-Earth Strategy Battle Game. Nachdem man zuletzt den War of the Rohirrim komplett durch Szenarien begleiten konnte, legt Games Workshop jetzt den Fokus auf Gollums Verrat. Lohnt sich ein Blick in The Treachery of Gollum? Es wird kalt, düster und unheimlich…

Dieser Beitrag wurde von Nina Horbelt geschrieben

NEWS: Neuheiten und Auferstehungen für Infinity im Mai

12. April 2026 um 11:28

Mit der Next Wave haben Corvus Belli Ende letzen Jahres eine neue Sektorarmee bei ihrem Skirmisher Infinity hinzugefügt, welche stückweise weiter ausgebaut wird. Aber auch für die Nomads und Aleph gibt es Neuheiten. Außerdem gibt es bei Ariadna ein lag ersehntes Wiedersehen im Schottenrock.

Dieser Beitrag wurde von Dennis Rexin geschrieben

Star Wars: Legion – Galactic Battlefield Terrain Starter Set (Rezension)

07. April 2026 um 09:00

Artikelbild Galactic BattlefieldKein Tabletop-Spieltisch kommt ohne passendes Gelände aus. Das Star-Wars-Universum hat einen eigenen Stil, was Gebäude und Landschaften angeht und somit will auch stimmungsvolles Gelände für Star Wars: Legion gut gewählt sein. Atomic Mass Games bieten darum jetzt ein Starter Set mit großen und kleinen Geländeelementen.

Dieser Beitrag wurde von Dennis Rexin geschrieben

The Beautiful Boards of Wargaming! – Phantom Fury: Iraq, November 9, 2004 The Second Battle for Fallujah 2nd Edition from Nuts! Publishing

Von: Grant
03. April 2026 um 14:00

Continuing along in this series devoted to the best looking boards found in the wargaming world where I will highlight the art and layout of a different board in a wargame that we have played to show you the various talents of the artists and graphic designers involved. In my humble opinion, a well designed and attractive board can make all the difference in the world to me enjoying a wargame. Don’t get me wrong, the game has to be good, but if it’s also good looking it always is a better experience. A board can draw me in. Can make me feel that I’m there. Can set the stage for the thematic immersion that we all crave. And I have found many of these type of boards and I want to make sure that I share them with you.

In this entry in the series, we will be taking a look at the fantastic looking board for Phantom Fury: Iraq, November 9, 2004 The Second Battle for Fallujah 2nd Edition from Nuts! Publishing. Now you might be looking at the board and thinking that is is just a jumbled mess of various colored squares and blocks but there is some hidden and obscured beauty in these squares but also a lot of great photo realistic depictions of city blocks, streets and dark alleys that were present in the city of Fallujah during this pivotal battle of the Iraq War in 2004. Nicolas Roblin is an emerging artist who has five or six game boards to his credit to date and we have played and really enjoyed then including This War Without an Enemy (2020) from Nuts! Publishing, 300: Earth and Water from Nuts! Publishing (2018)Saladin (2022) from Shakos and Border States (2022) from Shakos. But he also is starting to branch out more and has done the board for the very interesting solitaire wargame called Phantom Fury: Iraq, November 9, 2004 The Second Battle for Fallujah 2nd Edition. I would say that he has a very easy style that is focused on showing key locations in a light that emphasizes their importance to the historical story that the game designer is attempting to tell. What I mean by that will be evident as we take a look at the board for Phantom Fury, but one thing I would point out is the focus on the boundaries of the various districts inside the city. He gives these areas a very interesting treatment as well as a focus on the aesthetic elements of the setting. When you look at the board, you get the feeling that you are inside the city itself with a look at small buildings, walls, streets and even key locations such as the mosque.

Phantom Fury 2nd Edition is a solitaire wargame that simulates at a tactical level the operations carried out by United States Marines (USMC) to secure the town of Fallujah, Iraq in November 2004 and to attempt to suppress all armed resistance by the insurgents. The game focuses specifically on the fighting carried out by the 3rd Battalion, 1st Marines on the morning of the 9th of November 2004, in the district of Jolan in the north-west portion of the town. The player will control the USMC forces and the game system manages the actions of the insurgents. The Marines will have to move block by block and house by house clearing out resistance all while trying to minimize casualties and trying not to allow insurgents to infiltrate their lines and reappear in the rear to wreak havoc. This is very much easier said than done though as the first priority is to identify suspected insurgents as the Marines enter new areas that are enemy controlled.

The board for the game measures 22″ x 34″ and represents a part of the Jolan District of the city of Fallujah, divided into 61 Zones of about 50 x 50 meters and into Street Sections of equivalent size. The Zones are marked on the map by dotted lines or continuous lines and are identified by a number in a black or white circle in the Control Box. A target symbol in a Zone indicates that there is a Line of Fire between that Zone and the Zones whose numbers are printed below the symbol. The Target Zones are considered to be Neighboring a particular Zone for the purpose of Fire Combat only.

As you look at the Zones shown below from the upper left hand corner of the board, you will see that various boxes are printed in each of these Zones. These represent buildings and these buildings are multi-storied so they start at the bottom with the red entry areas, that have a nice little door shaped icon in the bottom right hand corner of the box, and then you see stylistic arrows that point up and down at the bottom of each of the above stories. There are also arrows that go to the right and left which mean they enter an adjacent building. At the top of the Zones you will see a black box, that has a neat little roof peak symbol in the upper right hand corner of the box, that represents the roof of the building. These are areas of entry from one building to the next and if used by the Marines or the Insurgents, will grant them a bonus DRM in combat. I remember when I first set eyes on the board, I was a bit discombobulated and confused but once I get into the rules I quickly realized that this graphical depiction of the stories and the means of ingress/egress was a stroke of genius and worked really well to quickly be able to identify what you are entering.

Certain Zones are considered to be Fortified and this means that they are tougher to break into. Some of the zones, such as Zone 26 (Mosque) identified by a red box around the area is a Fortified Zone by default. No unit may carry out movement called Flooding in a Fortified Zone. The Mosque area is a really interesting graphical representation as the background, as is the case with all of the areas, has the overhead satellite images of the Mosque shown on the board. In the game, this area cannot be entered by Marines but can be searched and entered by Iraqi Intervention Force (IIF) troops. I think that the red box really highlights this entry prohibition and is a key reminder to the player of the need for them to bring on the IIF troops although they might want to get more Marines on the board.

The IIF Troops holding box at the bottom of the board. There are 3 units stored here that can be brought onto the board at a later time. Notice the nice flag to the right and the id of the counter to the left using NATO symbols.

Each Zone on the board consists of several Locations in the form of boxes, which are used mostly to regulate movement. There are 5 types of Locations identified on the board including Open Ground, Courtyard, 1st Story with one of 3 notations including either l, 1′ or 1″), 2nd Story (2 and 2′) and Rooftop. Each Location is marked with one of these letters including OG, C, 1 or 2 and is a really well done part of the board which clearly identifies the type of Location. Locations are used for the placement of Suspect markers and certain Zones may have several Locations of the same type or no Locations at all of a particular type. Upon first glance, you might think that the color of the Suspect Markers, which are all tan with various shaded areas of brown and white, is a wrong choice and doesn’t necessarily work well visually with the sandy, tan colored board. But, because the Suspect Markers cover up the small boxes when placed, they still retain the thick brown outline on the outer edge of the board and these act as a visual highlighting of the unit. To me, this is a fantastic graphical design choice to highlight these important boxes and Zones as all of the action and most of the player’s focus will be on these areas as they move around the board block by block.

As in the case of these games, the on-board player aids and tracks need to be large, clear and have the pertinent information that the player will need to play the game. This is very well done on the board as they have created a circular Turn Track and Victory Point Track that are large and in the upper right hand corner of the board. This positioning really keeps the time deadline at the forefront of the players mind as they have to clear and control all 61 Zones for a victory. I say control but players must also eliminate resistance there as well and prevent the Suspect Markers from popping up in areas where they are adjacent to that have already been cleared and controlled.

One of the other really interesting parts of the game that causes a lot of tough decisions is the use of the military assets located on the bottom left hand side of the board. Here are tracked the player’s available Hornet Strikes, Super Cobra Support and UAV’s. All of these provide various benefits including DRM’s and direct attacks against fortified blocks to try to eliminate Suspect Markers without Marines having to put their life on the line in those areas.

I think that the graphic design for this board is truly excellent. I am not sure that it is beautiful but how it was done and how it works together is a stroke of genius and really took some thought and understanding of the game and its systems to be able to put together. These choices were reinforced with the color accents, use of lines and borders as well as with color choices for the most important Zones. Just a very well done and aesthetically pleasing package put together by Nicolas Roblin.

This game is just so very good and I love the decisions that the player has to make about how they go about clearing the areas with limited resources and under a time limit. Just a very good game design that shows how difficult this task was that was asked of the Marines.

If you are interested, I shot a short RAW video on the game during my first play and you can watch that at the following link:

We also did an unboxing video showing off the components and you can watch at the following:

If you are interested in Phantom Fury: Iraq, November 9, 2004 The Second Battle for Fallujah 2nd Edition, you can order a copy for 50.00 € ($58.37 in US Dollars) from the Nuts! Publishing website at the following link: https://www.nutspublishing.com/eshop/our-games/phantom-fury-v2-en

The next board that we will take a look at in the series is Almost a Miracle!: The Revolutionary War in the North in Against the Odds Magazine #51 from LPS, Inc.

Here are links to the previous entries in the series:

Kekionga!: A Dark and Bloody Battleground, 1790 from High Flying Dice Games

Campaigns of 1777 in Strategy & Tactics Magazine #316 from Decision Games

Battle Hymn Volume 1: Gettysburg and Pea Ridge from Compass Games

From Salerno to Rome: World War II – The Italian Campaign, 1943-1944 from Dissimula Edizioni

This War Without an Enemy: The English Civil War 1642-1646 from Nuts! Publishing

Holland ‘44: Operation Market-Garden, September 1944 from GMT Games

Maori Wars: The New Zealand Land Wars, 1845-1872 from Legion Wargames

Imperial Struggle: The Global Rivalry – Britain & France 1697-1789 from GMT Games

Stilicho: Last of the Romans from Hollandspiele

Nevsky: Teutons and Rus in Collision, 1240-1242 from GMT Games

A Most Fearful Sacrifice: The Three Days of Gettysburg from Flying Pig Games

Donnerschlag: Escape from Stalingrad from VUCA Simulations

Keep Up the Fire!: The Boxer Rebellion Deluxe Edition from Worthington Publishing

Liberty or Death: The American Insurrection from GMT Games

Lanzerath Ridge: Battle of the Bulge from Dan Verssen Games

Salerno ’43: The Allied Invasion of Italy, September 1943 from GMT Games

Bayonets & Tomahawks: The French and Indian War from GMT Games

Undaunted: Normandy from Osprey Games

Traces of War from VUCA Simulations

SCS Ardennes II from Multi-Man Publishing

Almoravid: Reconquista and Riposte in Spain, 1085-1086 from GMT Games

Walking a Bloody Path: The Battle of Fallen Timbers, August 20, 1794 from High Flying Dice Games

All Bridges Burning: Red Revolt and White Guard in Finland, 1917-1918 from GMT Games

Storm Over Jerusalem: The Roman Siege from Multi-Man Publishing

Barbarians at the Gates, The Decline and Fall of the Western Roman Empire 337 – 476 from Compass Games

Iron, Blood, Snow & Mud from PHALANX

North Africa ’41: The Western Desert, March to December, 1941 from GMT Games

Battles of the American Revolution Volume II: Brandywine from GMT Games

Ardennes ’44: The Battle of the Bulge from GMT Games

Gandhi: The Decolonization of British India, 1917-1947 from GMT Games

Battles of Napoleon: Volume I – Eylau 1807 from Sound of Drums

Tattered Flags No. 01 – Into the Whirlpool from Blue Panther

Alliance: Multiplayer Napoleonic Wargame from Columbia Games

-Grant

Ascending Fate Starterbox – Für eine Hand voll Credits (Rezension)

28. März 2026 um 12:15

Mächtige Energiewellen fegen über die Welten des von Menschen besiedelten Teils der Galaxis hinweg. Menschen und Mutanten machen sich gleichermaßen auf, die Macht dieser Wellen für sich zu nutzen und ihr Schicksal herauszufordern. Ascending Fate von Freebooter Miniatures verspricht spannende Abenteuer in der Zukunft. Und das Ganze wieder ohne Würfel.

Dieser Beitrag wurde von Dennis Rexin geschrieben

Grand Cathay Arcane Journal – The Breaching of the Great Bastion (Kurzcheck)

13. März 2026 um 09:00

Games Workshop hatte bereits die neuen Einheiten für Grand Cathay angekündigt. Mit The Breaching of the Great Bastion werden wir mit neuen Informationen zum Hintergrund und auch endlich mit den Profilwerten und Fähigkeiten der neuen Einheiten versorgt. Wir haben für euch einen kurzen Blick ins Buch geworfen.

Dieser Beitrag wurde von Nina Horbelt geschrieben

Infinity Paint Set für O-12 – Von Blau und Gold (Rezension)

11. März 2026 um 09:00

IP - BannerBereits mehrere der Fraktionen für Infinity von Corvus Belli haben eines der neuen Farbsets erhalten. Somit erfolgt stetig der Wechsel auf den neuen Partner The Army Painter. Nun haben auch die O-12 ein solches Paket erhalten. Spieler*innen der Ordnungshüter in der menschlichen Sphäre dürfen sich also freuen.

Dieser Beitrag wurde von Dennis Rexin geschrieben

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