Mit der Next Wave haben Corvus Belli Ende letzen Jahres eine neue Sektorarmee bei ihrem Skirmisher Infinity hinzugefügt, welche stückweise weiter ausgebaut wird. Aber auch für die Nomads und Aleph gibt es Neuheiten. Außerdem gibt es bei Ariadna ein lag ersehntes Wiedersehen im Schottenrock.
Kein Tabletop-Spieltisch kommt ohne passendes Gelände aus. Das Star-Wars-Universum hat einen eigenen Stil, was Gebäude und Landschaften angeht und somit will auch stimmungsvolles Gelände für Star Wars: Legion gut gewählt sein. Atomic Mass Games bieten darum jetzt ein Starter Set mit großen und kleinen Geländeelementen.
Continuing along in this series devoted to the best looking boards found in the wargaming world where I will highlight the art and layout of a different board in a wargame that we have played to show you the various talents of the artists and graphic designers involved. In my humble opinion, a well designed and attractive board can make all the difference in the world to me enjoying a wargame. Don’t get me wrong, the game has to be good, but if it’s also good looking it always is a better experience. A board can draw me in. Can make me feel that I’m there. Can set the stage for the thematic immersion that we all crave. And I have found many of these type of boards and I want to make sure that I share them with you.
In this entry in the series, we will be taking a look at the fantastic looking board for Phantom Fury: Iraq, November 9, 2004 The Second Battle for Fallujah 2nd Edition from Nuts! Publishing. Now you might be looking at the board and thinking that is is just a jumbled mess of various colored squares and blocks but there is some hidden and obscured beauty in these squares but also a lot of great photo realistic depictions of city blocks, streets and dark alleys that were present in the city of Fallujah during this pivotal battle of the Iraq War in 2004. Nicolas Roblin is an emerging artist who has five or six game boards to his credit to date and we have played and really enjoyed then including This War Without an Enemy (2020) from Nuts! Publishing, 300: Earth and Water from Nuts! Publishing (2018), Saladin (2022) from Shakos and Border States (2022) from Shakos. But he also is starting to branch out more and has done the board for the very interesting solitaire wargame called Phantom Fury: Iraq, November 9, 2004 The Second Battle for Fallujah 2nd Edition. I would say that he has a very easy style that is focused on showing key locations in a light that emphasizes their importance to the historical story that the game designer is attempting to tell. What I mean by that will be evident as we take a look at the board for Phantom Fury, but one thing I would point out is the focus on the boundaries of the various districts inside the city. He gives these areas a very interesting treatment as well as a focus on the aesthetic elements of the setting. When you look at the board, you get the feeling that you are inside the city itself with a look at small buildings, walls, streets and even key locations such as the mosque.
Phantom Fury 2nd Edition is a solitaire wargame that simulates at a tactical level the operations carried out by United States Marines (USMC) to secure the town of Fallujah, Iraq in November 2004 and to attempt to suppress all armed resistance by the insurgents. The game focuses specifically on the fighting carried out by the 3rd Battalion, 1st Marines on the morning of the 9th of November 2004, in the district of Jolan in the north-west portion of the town. The player will control the USMC forces and the game system manages the actions of the insurgents. The Marines will have to move block by block and house by house clearing out resistance all while trying to minimize casualties and trying not to allow insurgents to infiltrate their lines and reappear in the rear to wreak havoc. This is very much easier said than done though as the first priority is to identify suspected insurgents as the Marines enter new areas that are enemy controlled.
The board for the game measures 22″ x 34″ and represents a part of the Jolan District of the city of Fallujah, divided into 61 Zones of about 50 x 50 meters and into Street Sections of equivalent size. The Zones are marked on the map by dotted lines or continuous lines and are identified by a number in a black or white circle in the Control Box. A target symbol in a Zone indicates that there is a Line of Fire between that Zone and the Zones whose numbers are printed below the symbol. The Target Zones are considered to be Neighboring a particular Zone for the purpose of Fire Combat only.
As you look at the Zones shown below from the upper left hand corner of the board, you will see that various boxes are printed in each of these Zones. These represent buildings and these buildings are multi-storied so they start at the bottom with the red entry areas, that have a nice little door shaped icon in the bottom right hand corner of the box, and then you see stylistic arrows that point up and down at the bottom of each of the above stories. There are also arrows that go to the right and left which mean they enter an adjacent building. At the top of the Zones you will see a black box, that has a neat little roof peak symbol in the upper right hand corner of the box, that represents the roof of the building. These are areas of entry from one building to the next and if used by the Marines or the Insurgents, will grant them a bonus DRM in combat. I remember when I first set eyes on the board, I was a bit discombobulated and confused but once I get into the rules I quickly realized that this graphical depiction of the stories and the means of ingress/egress was a stroke of genius and worked really well to quickly be able to identify what you are entering.
Certain Zones are considered to be Fortified and this means that they are tougher to break into. Some of the zones, such as Zone 26 (Mosque) identified by a red box around the area is a Fortified Zone by default. No unit may carry out movement called Flooding in a Fortified Zone. The Mosque area is a really interesting graphical representation as the background, as is the case with all of the areas, has the overhead satellite images of the Mosque shown on the board. In the game, this area cannot be entered by Marines but can be searched and entered by Iraqi Intervention Force (IIF) troops. I think that the red box really highlights this entry prohibition and is a key reminder to the player of the need for them to bring on the IIF troops although they might want to get more Marines on the board.
The IIF Troops holding box at the bottom of the board. There are 3 units stored here that can be brought onto the board at a later time. Notice the nice flag to the right and the id of the counter to the left using NATO symbols.
Each Zone on the board consists of several Locations in the form of boxes, which are used mostly to regulate movement. There are 5 types of Locations identified on the board including Open Ground, Courtyard, 1st Story with one of 3 notations including either l, 1′ or 1″), 2nd Story (2 and 2′) and Rooftop. Each Location is marked with one of these letters including OG, C, 1 or 2 and is a really well done part of the board which clearly identifies the type of Location. Locations are used for the placement of Suspect markers and certain Zones may have several Locations of the same type or no Locations at all of a particular type. Upon first glance, you might think that the color of the Suspect Markers, which are all tan with various shaded areas of brown and white, is a wrong choice and doesn’t necessarily work well visually with the sandy, tan colored board. But, because the Suspect Markers cover up the small boxes when placed, they still retain the thick brown outline on the outer edge of the board and these act as a visual highlighting of the unit. To me, this is a fantastic graphical design choice to highlight these important boxes and Zones as all of the action and most of the player’s focus will be on these areas as they move around the board block by block.
As in the case of these games, the on-board player aids and tracks need to be large, clear and have the pertinent information that the player will need to play the game. This is very well done on the board as they have created a circular Turn Track and Victory Point Track that are large and in the upper right hand corner of the board. This positioning really keeps the time deadline at the forefront of the players mind as they have to clear and control all 61 Zones for a victory. I say control but players must also eliminate resistance there as well and prevent the Suspect Markers from popping up in areas where they are adjacent to that have already been cleared and controlled.
One of the other really interesting parts of the game that causes a lot of tough decisions is the use of the military assets located on the bottom left hand side of the board. Here are tracked the player’s available Hornet Strikes, Super Cobra Support and UAV’s. All of these provide various benefits including DRM’s and direct attacks against fortified blocks to try to eliminate Suspect Markers without Marines having to put their life on the line in those areas.
I think that the graphic design for this board is truly excellent. I am not sure that it is beautiful but how it was done and how it works together is a stroke of genius and really took some thought and understanding of the game and its systems to be able to put together. These choices were reinforced with the color accents, use of lines and borders as well as with color choices for the most important Zones. Just a very well done and aesthetically pleasing package put together by Nicolas Roblin.
This game is just so very good and I love the decisions that the player has to make about how they go about clearing the areas with limited resources and under a time limit. Just a very good game design that shows how difficult this task was that was asked of the Marines.
If you are interested, I shot a short RAW video on the game during my first play and you can watch that at the following link:
We also did an unboxing video showing off the components and you can watch at the following:
If you are interested in Phantom Fury: Iraq, November 9, 2004 The Second Battle for Fallujah 2nd Edition, you can order a copy for 50.00 € ($58.37 in US Dollars) from the Nuts! Publishing website at the following link: https://www.nutspublishing.com/eshop/our-games/phantom-fury-v2-en
The next board that we will take a look at in the series is Almost a Miracle!: The Revolutionary War in the North in Against the Odds Magazine #51 from LPS, Inc.
Here are links to the previous entries in the series:
Mächtige Energiewellen fegen über die Welten des von Menschen besiedelten Teils der Galaxis hinweg. Menschen und Mutanten machen sich gleichermaßen auf, die Macht dieser Wellen für sich zu nutzen und ihr Schicksal herauszufordern. Ascending Fate von Freebooter Miniatures verspricht spannende Abenteuer in der Zukunft. Und das Ganze wieder ohne Würfel.
Aufnahme: 09.02.2026 Sendedatum: 15.03.2026 Themen 00:00:00 Intro & Begrüßung 00:00:57 Zur Person 00:01:46 Was sind Wargames? 00:07:56 Jans Weg ins Wargaming 00:13:40 Vorteile von Spielen gegenüber anderen Medien 00:24:43 Selbstständigkeit […]
Games Workshop hatte bereits die neuen Einheiten für Grand Cathay angekündigt. Mit The Breaching of the Great Bastion werden wir mit neuen Informationen zum Hintergrund und auch endlich mit den Profilwerten und Fähigkeiten der neuen Einheiten versorgt. Wir haben für euch einen kurzen Blick ins Buch geworfen.
Bereits mehrere der Fraktionen für Infinity von Corvus Belli haben eines der neuen Farbsets erhalten. Somit erfolgt stetig der Wechsel auf den neuen Partner The Army Painter. Nun haben auch die O-12 ein solches Paket erhalten. Spieler*innen der Ordnungshüter in der menschlichen Sphäre dürfen sich also freuen.
Epic Warpath von Mantic Entertainment verspricht große Schlachten in einer dunklen Zukunft im kleinen Maßstab. Dank der Miniaturen im 10-mm-Maßstab können ganze Horden von Infanterie und jede Menge Fahrzeuge aufgestellt werden. Doch will diese Menge an Miniaturen auch bemalt werden. Eignen sie sich für ein Speedpaint-Projekt? Wir haben es ausprobiert.
Seit einigen Jahren mischen Monument Hobbies mit ihrer Farbreihe PRO Acryl auf dem Markt für Malprodukte mit. Ein besonderes Flaschendesign verspricht einfache Dosierung ohne Verstopfen der Spitze, und der Hersteller bewirbt sein Produkt mir hoher Dichte von reinen Farbpigmenten. Aber können sie mit der etablierten Konkurrenz mithalten?
Wenig Zeit, viele Miniaturen: Anhand des War Surgeon aus Warcrow zeigen wir, wie Slap Chop und Speedpaints zu einem schnellen, reproduzierbaren Ergebnis führen. Der Workshop setzt auf Praxisnähe, klare Lesbarkeit auf dem Spieltisch und Techniken, die sich problemlos auf ganze Armeen übertragen lassen.
Es gibt diese Hobby-Momente, in denen eine Frage im Raum steht: Es müsste dafür doch ein Tool geben. Manchmal bleibt es bei der Idee. Der Miniaturenkünstler Hendarion ließ Taten sprechen: Mit Brushrage bündelt er Funktionen, die vielen Hobbyist*innen im Alltag gefehlt haben. Zeit, sich die App anzusehen.
Excelsior, heroes, and welcome to a Meeple Mountain preview for Marvel: Crisis Protocol! The box we have today is one of the last ones in Atomic Mass Game’s old release format with two models per box. Moving forward, they’ve stated all boxes will be designed to have at least three models, meaning less space on the shelves and more value for the customers. That being said, they certainly picked a fine duo to go out with in the form of Spectrum and Blue Marvel! Let’s dive right in.
Anti-Matter of Fact: Blue Marvel Swoops Into MCP!
Blue Marvel is a 5-threat powerhouse that’s comfortable brawling up close and personal or taking shots from far away. Anti-Matter Blast is a heck of a builder, letting him blast people at range 4 with six dice. Oh, and did I forget to mention that he always gets to count skulls/failures in his rolls? That means he punches harder than Black Bolt, who was the go-to 5-threat meta menace for most of 2025. And, to top it off, every time he rolls skulls, he gets to power up. He can handle business just fine from far away, but if he manages to get up in the middle of everything, he has a pretty costly…
Lese Zeit: 6MinutenMinis Malen zur Entspannung Wie schon im August habe ich mir auch in diesem Monat wieder die Miniatur des Monats geholt, um sie für den Malwettbewerb beim Warhammer Shop am Wiener Westbahnhof für den monatlichen Malwettbewerb einzureichen. Mein Ziel: Gewinnen […]