Kinsokuchi (2-player review)
By Kaysee and Max

Disclosure: survived all scenarios
In many areas in Germany, the day of the souls is celebrated on November 2nd. This is the day to think of our ancestors who passed away. It feels more natural, however, to do that on November 1st (holiday regulations and all that), and that we did this year. But on the same day we also played a game called Kinsokuchi where we get to be characters visiting a place where death is just waiting for us to choose the wrong move (no, we did not choose this game to know what it feels like to be our ancestors).
Kinsokuchi (which translates to forbidden or cursed place) is a cooperative deduction game, in which players find themselves in the eponymous forbidden place and must find their way home. To escape they have to make the correct offerings at the correct places in the correct order. Any wrong move means death. Fortunately, the dying can leave a message to those who follow them. By deciphering these cryptic messages, the group can hopefully deduce the correct order and escape death together.
The setup is pretty simple and quite interesting. The game has nine tiles, one of which is at the center and the rest are location tiles surrounding the center tile. There are eight locations and eight offerings, one for each location. And all the tiles have eight sides. We’re not sure why many things come in eights in the game, but we know that eight is an auspicious number in Japan (where the game originated). It could mean interconnectedness of all things or good luck. Both interprations make sense as, even though the game doesn’t have any luck based mechanic, the luck is more about the players having a clear mind at the time they are trying to figure out what the others were trying to communicate.

There is an element of interconnectedness, as all tiles are connected to each other, in that each player should be able to figure out the order that they should flip an offering. The offering cards are all face down at the beginning of the game. When an offering card is flipped it may require one or more other offerings to have been revealed or to not have been revealed beforehand or a combination of both. If the conditions aren’t met, the player dies, leaving a corpse marker in the location of the offering. The player then has ten seconds to write a dying message, ideally a clue, using their non-dominant hand.

The next player, who had their eyes closed during the flipping of the offerings, has to figure out what the message was. In our case, since it’s just the two of us, there was no one we could discuss the message with, as it is not allowed to discuss it with the person who wrote the message. That wouldn’t make sense thematically given that the other person is dead. But death isn’t the end. Players get to live again in the cycle until one of them escapes, which is a game loss, they decide to flip the offerings together but get the order wrong, or they’ve run out of corpses.
It may seem to be an infinite cycle of deaths in the forbidden place, but it’s not. There’s only 16 corpse tokens, which means each of us can only die up to eight times. Of course, it’s an eight.
The curse of the place doesn’t end once everyone has successfully escaped the place. We had to make sure that we escaped within 45 minutes. Otherwise, we might carry the curse…outside the gaming session. We did survive in less than 45 mins, and died and lost in some gaming sessions even before the 45 mins runs out. We’re safe, we think. Yes, we are.

Our final thoughts
We struggled in the first scenario, and it wasn’t much fun in the beginning as we were trying to figure out how we can communicate effectively using our left hand (both of us are right-handed). But after a few tries, we figured out what works. Sometimes we tried to draw figures as some of the offerings are easier and faster to communicate by drawing them, but we also used shortened words. The subsequent scenarios eventually became more fun.
The last four scenarios were very tricky and they were significantly different from the first four scenarios as they have more complex conditions and offerings. We had to come up of new ways to communicate in these scenarios.
One drawback is that the suspense isn’t there anymore if you replay a scenario. It is not the type of game that has a good replay value, but it’s ok. The times that we had guessing each other’s dying messages and being able to escape together are very memorable to us.
It also made us realize the interconnectedness in things. We believe that the dead are still connected to us by us keeping their memories alive in our minds and still learning from what is already past. We just hope that our ancestors won’t start calling out our names in the dark. We very much appreciate the communication limit.
What we both like:
- spooky atmosphere
- trickiness of the later scenarios
- bonding moments
- deciphering each other’s messages
What we both don’t like:
- getting into the game at the beginning was tough
What Max doesn’t like:
- not being able to discuss with anyone in 2-player mode
Kaysee’s rating: 4/5
Max’s rating: 4/5
Combined rating: 4/5
Title: Kinsokuchi
Edition: English and German edition
Game Design: SHI-TEN-NOU
Illustration: Yoshihiro Arisawa
Publisher: SUGOROKUYA
Photos by Kaysee
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