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Buckeye Game Fest 2026 Daily Debrief Series – Day 4

Von: Grant
14. März 2026 um 03:57

Day 4 dawned early and we are really tired. I actually felt like I had slept, although I didn’t fall asleep last night until about 1:30am, but just didn’t feel refreshed and had very little energy. I am a Wargamer and I simply sucked it up and got downstairs where we had breakfast with friends including Russ, Cullen and Hermann Luttmann. We imbibed in the buffet eating more pieces of bacon than someone should in a fortnight and made it to the War Room a bit before 9:00 where we started setting up for our annual 6-player game of Here I Stand from GMT Games.

Playing with us was Russ (France), Cullen (Ottomans), Bill Simoni (Papacy), James (England) with me (Protestants) and Alexander (Hapsburgs).

Not sure what Russ was doing with his hand and Alexander never smiles!

We simply love Here I Stand and have played the game at least 15 times and it just gets better every single time. If you don’t know, Here I Stand: Wars of the Reformation, 1517–1555 is a grand-scale Card Driven Game that simulates the political and religious struggles in Europe during the period covering 1517-1555 referred to as the Reformation. It is designed primarily for six players, each controlling a major power with unique, asymmetric goals and mechanics and is best with max players.

The game takes place over up to 9 turns, but for us a majority of our plays have lasted 4-5 turns with our longest play being today as we finished the game in 6 turns. Each of the turns represent approximately 4 years of historical time. The game utilizes a Card-Driven Game system where players spend cards for their Command Points to perform actions like moving armies or building fleets or for the unique historical event described on the text of the card.

The game is very asymmetrical in its gameplay as each of the factions plays a different game based on its historical role and will win via amassed VP’s that are earned in vastly different ways such through piracy (Ottomans), building of chateaus (France), New World Exploration (England, Hapsburgs, France) and through battles. The Papacy and Protestants will wage a religious war over the souls of European Christians to either sway spaces to Catholicism or Protestantism. But one of my favorite parts is the Diplomacy and making of secret deals between the players to help out their goals.

With that being said our game started off with the nailing of the 95 Theses to the door of the church at Wittenberg and as the Protestants I have never seen a worse opening as I was only able to switch 3 spaces in Wittenberg, Brandenburg and Leipzig. Not a good start at all for the Protestants but I was undaunted, although I said many curses under my breath and to the gamers at the table, and quickly got my self under control and was determined to recover.

A look at one of the poorest starts of all time for the Protestants.

I worked hard over the next few turns to spread the faith and was quickly able to get most of Germany under control and take over 4 of the Electorates which gave me units that would help me continue to spread toward France and England.

It was amazing to see Bill Simoni and the Papacy and I go at it as we held many theological debates, ultimately each of us disgracing a debater and gaining VP, and for me to have the full Bible translated into German during Turn 2 quickly followed by the translation into English by Turn 3. I had made a deal with England for him to play a card that favored me in exchange for a concerted effort to get the Protestant faith rooted in England so he could gain some VP.

Meanwhile the Ottomans got out the Barbary Pirates card early and had built a sizable fleet of corsairs causing France and England to loan the Hapsburgs several boats to combat this green menace in the Mediterranean.

Also several colonies were formed in the New World and ultimately Alexander’s Hapsburgs were able to circumnavigate the globe and score several important VP.

During this time, the Protestants and Papacy were fighting tooth and nail but my dice rolling, and innate ability to win ties, allowed me to build a sizable lead in the religious war. I was in very good shape when the Schmalkaldic League card was played turning the Protestants into a military power and then changing the other players focus to then declare war one and begging to attack my fortified Electorates to take away VP I had earned by having both religious and political control in 5 of the 6.

As we came into turn 5, I was at 24 VP and ultimately came up shy of a victory by 1 point at the time. I had been able to take over the entirety of England and change every space and also get about 5-6 spaces in France. but now the Papal Bull came to play and Bill fought me back and forth with him taking over 3-4 spaces followed by me reclaiming 3-4 spaces. It was beautiful game of back and forth and I used every tool at my disposal to fight him including The Wartburg card to stop the untimely excommunication of Luther before he could attempt to embarrass one of my lesser debaters.

Then England gained ground as a healthy Edward was born and he gained 5 VP and then took over a key from France to get close to my score going into Tuen 6.

At that point it was dog pile the winner as everyone declared war on the Protestants and came after my Electorates but I was able to stave them off and ultimately never lost down to lower than 4 controlled which retained 8 VP for me and allowed me to finish the Bible translation in French and take a sizable lead in VP.

The game came down to the last card play as England and my Protestants tied at 25 VP and I won on tiebreakers as I had the most VP in the turn prior. What a fantastic game that took us over 9 hours to play!

We were all wasted and went to dinner at a nearby bar called The Flat Iron Grill and had a very enjoyable meal. We decided to not play the WWII RPG War Stories and might till tomorrow night as we were all a bit brain dead.

We played about 5 scenarios of the beautiful and very fun trick taking game called The Lord of the Rings Trick Taking Game: The Two Towers from Office Dog. This is a standalone continuation to The Lord of the RingsThe Fellowship of the Ring Trick-Taking Game, with several play modes including solo, 2-player, and 4-player and we did the 4-player version. It is a cooperative card game that follows the narrative of J.R.R. Tolkien’s second book through 18 unique, story-driven chapters.

The game functions as a “must-follow” trick-taker, where players must play a card of the led suit if they have one; otherwise, the highest card of the led suit wins the trick. Unlike many traditional trick-taking games, players work together to meet individual character goals simultaneously to progress through the story. And they s game is very tough with the new edition adding in several very tough challenges as the addition or orc cards that have no function but if lead because you have no other choice lead to a loss. Just great and thinky fun that is very relaxing and frankly very fun to play.

Examples of 2 characters which each have a unique goal that must be completed during the scenario.

This was a perfect way to end the day and we actually made it back to our room at 9:30pm allowing me time to write this post and get in near before midnight.

Tomorrow is our last day and we have big plans as we will be playing Imperial Elegy from VUCA Simulations (a kind of Here I Stand style CDG on the rise and fall of European empires from the 1850’s through WWII), Bretwalda from PHALANX (an Ameritrash combat game set in medieval England) and then a night cap of the RPG War Stories that we didn’t get to this evening. See you tomorrow night!

-Grant

January 2026 Monthly Debrief Video – The Lord of the Rings

Von: Grant
25. Februar 2026 um 14:00

The January 2026 Monthly Debrief Video, which is the 1st episode in Season 6 of this series, saw us discussing the games of The Lord of Rings. We both love the writings of J.R.R. Tolkien and The Lord of the Rings Series including The Hobbit and other books such as The Silmarillion and Unfinished Tales. As we thought about this topic, we were very surprised by the number of games set in Middle Earth and were quite excited to share them.

Also, as usual, we covered the games we played in January, as well as the games we plan to play in February.

We will remind you here that we are fortunate to be continuing our relationship with Noble Knight Games as the sponsor for our Monthly Debrief Video series. In case you don’t know, Noble Knight Games specializes in hard to find games but also carry all the new releases. But what makes them truly unique is that you can find some of the rarest games, long out of print games, hand made games, imported games from overseas, etc. Thanks to them for their sponsorship and we hope that you will consider them first when looking for the games we cover.

-Grant

Zwei Spieler, ein Ring – das Duell um Mittelerde

Von: Dirk
30. Oktober 2025 um 10:50
Lesezeit: 2 Minuten

In dieser Podcastfolge spreche ich, Dirk Huesmann alias der Würfelmagier, mit Stephan Zerlik über Der Herr der Ringe: Duell um Mittelerde – das Zwei-Personen-Brettspiel von Repos Production und Asmodee, das die bekannte Mechanik von 7 Wonders Duel in die epische Welt von Mittelerde bringt.

Wie gut funktioniert die Verbindung zwischen moderner Spielmechanik und der legendären Geschichte von Der Herr der Ringe? Ist es ein vollwertiges Spielerlebnis – oder „nur“ ein clever verpackter Re-Skin?

7 Wonders Duel trifft auf Tolkien

Das Spiel basiert auf dem vielfach ausgezeichneten 7 Wonders Duel von Antoine Bauza und Bruno Cathala – einem sehr beliebten Zwei-Personen-Spiel. Auch hier wählen die Spieler abwechselnd Karten aus einer Pyramiden-Auslage und bauen ihre Strategie Zug um Zug auf.

Doch in Der Herr der Ringe: Duell um Mittelerde wird die bekannte Struktur mit neuen thematischen Elementen verknüpft:

  • Drei Kapitel ersetzen die Zeitalter.
  • Ortsplättchen bringen Festungen und neue Taktikoptionen.
  • Eine Ringleiste ersetzt die militärische Leiste – hier jagen Frodo & Sam dem Schicksal entgegen, während die Nazgûl sie verfolgen.
  • Statt Wissenschaftssymbolen gibt es Fertigkeiten und Verkettungen, die bestimmen, welche Karten du spielen kannst.

Die drei Siegbedingungen sind thematisch und mechanisch stark verwoben:

  1. Schicksal des Rings – Erreicht Frodo den Vulkan oder wird er vom Nazgûl gefasst?
  2. Unterstützung der Völker – Sechs verschiedene Völkersymbole sichern den Sieg.
  3. Vorherrschaft in Mittelerde – Wer in allen sieben Regionen präsent ist, gewinnt.
Spiele-Offensive.de - Deutschlands größtes Sortiment aus Gesellschaftsspielen

Thema und Atmosphäre

Die Umsetzung des Themas ist deutlich stärker integriert, als man zunächst erwartet. Jede Karte, jedes Symbol und jede Bewegung auf der Ringleiste fühlt sich nach Mittelerde an. Klar ist es am Ende auch viel Mechanik, aber dennoch finde ich die thematisch Integration schon wirklich gelungen. Dazu trägt natürlich neben der Ringleiste auch die Karte bei, auf der wir unsere Vorherrschaft sichern wollen.

Das Spiel schafft den Spagat zwischen strategischem Duell und thematischer Immersion – ideal für alle, die sowohl 7 Wonders Duel als auch Herr der Ringe lieben.

Im Gespräch mit Stephan Zerlik

Im Podcast spreche ich mit Stephan Zerlik (Spiel doch mal, Spielkulturerbe) über das Design, die thematische Umsetzung und darüber, ob Duell um Mittelerde tatsächlich das „bessere“ Duell ist.
Wir diskutieren, wie gut Mechanik und Thema miteinander harmonieren, was für Fans des Originals neu ist – und warum das Spiel auch für Einsteiger einen Blick wert ist.

🎧 Jetzt reinhören:

💍 Zwei Spieler. Ein Ring. Und jede Menge Gesprächsstoff.

❌