Lese-Ansicht

Toy Battle triumphs in 2026 As d’Or, Civolution collects expert game prize

France’s highest-profile board game prize, the As d’Or, has unveiled Paolo Mori and Alessandro Zucchini’s Toy Battle as the winner of its main award for 2026.

The family weight, toy-themed wargame fought off competition from Flip 7 and Rebirth to scoop this year’s prize, while Stefan Feld design Civolution won out against Arcs and Ants to win the expert game award.

Zenith, from Grégory Grard and Mathieu Roussel, picked up the intermediate award ahead of First Rat and Take Time, while the children’s category was won by Florian Sirieix design Mooki Island in a contest with Archeo and The Twisted Spooky Night.

This year’s As d’Or saw a significant change to its rules, with organisers requiring entries to name artists on the game boxes for first time.

Paul Mafayon was the artist for Toy Battle, while Civolution was illustrated by Dennis Lohausen, Zenith by Xavier Gueniffey Durin and Mooki Island by Mélanie Bardin, also known as Seppyo.

The award, which traces its history back to 1988, has required entries to show designer names on their game boxes for several years, in addition to requirements for the game to be published in French and available in the French market during the preceding year.

A statement from Philippe Mouret and Julia Marcelin, both heads of studio at Toy Battle publisher Asmodee, said “Tonight’s recognition first belongs to the authors and illustrator whose talent and vision brought Toy Battle to life.

“We also want to thank all the teams involved for their dedication, as well as the Festival’s jury for this distinction. This award is a wonderful acknowledgment of the creativity and vitality of today’s tabletop industry.”

French board game website Ludovox noted in January that a long-held belief around the As d’Or was that two-player games could not be nominated – a premise which crumbled this year with the nomination of three such games.

It added, “It also reflects the current trend: playing games as a couple, and smaller-format games are appealing to the public, and publishers are offering more and more of them.”

Viking-themed card shedding game Odin won last year’s As d’Or, while city-building eurogame Kutná Hora triumphed in the Expert Game category at the 2025 awards, Operation Noisettes won the children’s game prize, and Behind scooped the “Initié” award – which targets regular board game players ready for more challenging mechanisms.

The As d’Or was launched 38 years ago to highlight the best games available at France’s Festival International des Jeux in Cannes. The award was merged with the Jeu de l’Année in 2005.

More than 100,000 people attended this year’s FIJ between February 25 and March 1, down on the record 110,000 admissions across the five-day event last year.

The 2026 As d’Or Awards

As d’Or

Winner: Toy Battle, designed by Alessandro Zucchini and Paolo Mori, published by Repos (Asmodee)
Flip 7, Eric Olsen – Catch Up Games
Rebirth, Reiner Knizia – Lucky Duck Games and Mighty Boards

As d’Or-Jeu de l’Année – Enfant / Children

Winner: Mooki Island, Florian Sirieix – Le Scorpion Masqué
Archeo, Thomas Favrelière, Adrien Pédron – Gigamic
The Twisted Spooky Night, Wolfgang Dirscherl, Wolfgang Lehmann – Drei Magier Spiele

As d’Or-Jeu de l’Année – Initié / Intermediate

Winner: Zenith, Grégory Grard, Mathieu Roussel – PlayPunk
First Rat, Gabriele Ausiello, Virginio Gigli – Pegasus Spiele
Take Time Alexi Piovesan, Julien Prothière – Libellud

As d’Or-Jeu de l’Année – Expert / Expert Game

The supreme discipline for all strategists and frequent players.

Winner: Civolution, Stefan Feld Grail Games, Deep Print Games
Arcs, Cole Wehrle – Leder Games
Ants, Renato Ciervo, Andrea Robbiani – Cranio Creations and Intrafin

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“We released nine games in 2025 and only one was a flop”: French publisher Super Meeple on how avoiding overproduction is proving a recipe for success

Less is more for French board game publisher Super Meeple, which says its strategy of keeping a tight rein on the number of complex titles it releases each year is paying off in an industry rife with overproduction.

Super Meeple, which releases its own designs as well as localising major titles such as Ark Nova and Gaia Project, says it is planning a “downward trend” for the number of games it releases each year in order to help each title stand out in an increasingly competitive market.

The publisher said that of the nine games it released last year, excluding expansions and sequels, only one was a “failure” – civilization builder Beyond the Horizon, the follow-up to Dennis K Chan’s highly regarded 2020 release Beyond the Sun.

It added that its biggest success of 2025 was “undoubtedly” fantasy animal reserve game Wondrous Creatures, while the rest of its releases were “in line with our overall expectations”.

Wondrous Creatures || Photo Credit: Bad Comet

The company said in an annual review post on Facebook, “Everything mentioned here is obviously based on our experience, and perhaps others have a different perspective, but the observation is pretty much the same everywhere, namely that overproduction automatically leads to a decrease in the percentage of successful games.

“We are mostly responsible for overproduction: from authors who want to be signed to buyers who want something new, not to mention publishers who need to produce and shops/distributors who need to meet buyer demand.

“Some can afford to be less involved in this overproduction, with a few games in their catalogue that are huge successes. Of course, they are more relaxed and can afford to slow down their releases.

“However, this foundation is generally, if not always, supported by family games; games with ‘infinite’ sales potential. Unfortunately, this is not the case for us, except perhaps for Kronologic and Expeditions.

“But the pool of buyers for big games is very limited, and even if it were to grow each year (which we hope it will!), it would still be insufficient to keep a company running. Nevertheless, we are aware of this overproduction and try to limit the number of releases as much as possible.

“Excluding expansions, we released seven games in 2024 and nine in 2025. We plan to release nine in 2026, as we do not want to exceed ten per year, two in edition and seven or eight in localisation.

“The trend will be downward as much as possible, working as hard as we can on each game and crossing our fingers that they will be successful.”

Super Meeple added that while it was fortunate to have games that always sell well, such as its lighter range of Kronologic murder mystery titles and zoo-building heavyweight Ark Nova, it was seeing a slight slowdown in what it called ‘long sellers’, big sellers such as Gaia Project, Trickerion and Obsession which it described as “pillars” of its catalogue.

Kronologic: Paris 1920, from Super Meeple and Origames

It said, “We still intend to keep them available in our catalogue, as new players of slightly heavier games like these need to know about them!”

Early last year Super Meeple said it planned to step up its own direct sales after struggling to get individual retailers to stock more than a handful of copies of each of its heavier games through 2024.

The new system for some of Super Meeple’s expert titles involves running more pre-orders on its own site for those games, which it says could increase its margin to up to €20 per game.

It also hoped to “strengthen engagement” with retailers by allowing them to pre-order during a commitment period defined by the distributor, with any remaining games sold through its own online store or other online marketplaces and unavailable for restocking by shops.

Super Meeple said that Galactic Cruise, the first and only game to go through that system last year, sold out of all 3,000 copies – 300 through web pre-orders, 600 to partners outside France and the remaining 2,100 to stores.

It said, “This is obviously excellent news and proves that the vast majority of shops have understood our philosophy and made a greater commitment, so… thank you!

“This scenario will undoubtedly not be repeated for every game, but this initial success shows that the solution can work.”

The publisher said it planned to repeat the process this year for its localisation of World Order, the follow up to multi-award-winning economic class warfare simulator Hegemony: Lead Your Class to Victory.

Super Meeple’s other releases this year are set to include Tikal Legend, Mythologies, Revenant, Life of Amazonia and Ayar, and the third instalment of Kronologic, Babylon 2500.

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France’s biggest board game award changes rules for 2026, requires entries to name artists on box for first time

France’s highest-profile board game prize, the As d’Or, has updated its rules for 2026 to ensure that artist names must appear on a game box in order for designs to be eligible for the award.

The award, which traces its history back to 1988, has required entries to show designer names on their game boxes for several years, in addition to requirements for the game to be published in French and available in the French market during the preceding year.

Board game designers and artists are frequently namechecked on box covers in the current hobby – a far cry from the time of the “coaster proclamation” in 1988, when 13 designers – including El Grande and Tikal creator Wolfgang Kramer – signed a beer mat at the Nuremberg toy fair vowing that none of them would give their games to a company without their names being written on the box.

Exceptions to that have long existed at the mass-market end of the hobby – but further cases have begun to appear in recent years, some due to the use of AI generated images in titles, and others due to stylistic choices by publishers.

Last September Alex Hague, the chief executive of Monikers and Daybreak publisher CMYK, defended the company’s decision not to credit artist Angela Kirkwood on the box for its new edition of Magical Athlete, saying that her credit was “clearly visible in the rulebook, on our site, and in the YouTube video for anyone interested”.

Fruit Fight by Reiner Knizia, published by CMYK

Several months earlier the company had made the decision not to include the name of Quacks of Quedlinburg designer Wolfgang Warsch or artist Ryogo Toyoda on the cover of its new version of the game, while its Magenta line of reimagined card games only features the name of one designer, Reiner Knizia, in tiny writing on the front of its box.

This year’s As d’Or sees Flip 7, Rebirth and Toy Battle fighting it out for the main prize, with Arcs, Civolution and Ants competing for the expert game award.

First Rat, Take Time and Zenith have been nominated for the intermediate award, while the children’s category winner will be one of Mooki Island, Archeo or The Twisted Spooky Night.

Viking-themed card shedding game Odin won last year’s As d’Or, while city-building eurogame Kutná Hora triumphed in the Expert Game category at the 2025 awards, Operation Noisettes won the children’s game prize, and Behind scooped the “Initié” award – which targets regular board game players ready for more challenging mechanisms.

The 2024 winner was also a small-box card game, Trio, potentially giving Flip 7 a boost in this year’s contest.

French board game website Ludovox noted that a long-held belief around the As d’Or was that two-player games could not be nominated – a premise which crumbled this year with the nomination of three such games.

It added, “It also reflects the current trend: playing games as a couple, and smaller-format games are appealing to the public, and publishers are offering more and more of them.”

The As d’Or traces its history back to 1988, when it was launched to highlight the best games available at France’s Festival International des Jeux in Cannes. The award was merged with the Jeu de l’Année in 2005.

This year’s winners are due to be announced on February 26 during the annual Festival International des Jeux in Cannes.

Last year’s FIJ had a record 110,000 admissions across the five-day event, with 60,000 sq m of exhibition space – up a third compared to 2024.

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Auf den Wegen von Marie Curie

„Auf den Wegen von Marie Curie” ist der zweite Titel, mit dem der Verlag Sorry We Are French berühmte Wissenschaftler in den Fokus setzt. „Auf den Wegen von Charles Darwin” war im Jahr 2024 direkt zum “Spiel des Jahres” nominiert worden. Es zeichnet auf eine konsequent reduzierte Weise die Reise des britischen Evolutionsforschers nach. Im neuen Spiel dreht sich nun alles um die aus Polen stammende Marie Curie (1867-1934).

Auf den Wegen von Marie Curie

Wie schon das Darwin-Spiel, punktet auch „Auf den Wegen von Marie Curie” mit einem Zusatzheft, in dem die wichtigsten Stationen der Wissenschaftlerin nachgezeichnet werden. Marie Curie forschte zur Radioaktivität, entdeckte neue Elemente und erhielt die Nobelpreise für Physik (1903) und Chemie (1911).

Im Spiel folgen wir ihr in das Labor und stellen selbst Experimente mit Pechblende, Uran und Radium an. Die Ungewissheit über den Ausgang von Versuchen wird hier simuliert, indem wir Holzsteinchen, die Elemente, in einen Würfelturm werfen. Manche Steine bleiben hängen und kommen möglicherweise erst bei einem Zug eines anderen Spielers wieder zum Vorschein. Ein passender, wenn auch mitunter ungerechter Mechanismus.

Ein ständiges Umwandeln bei „Auf den Wegen von Marie Curie“

Der Zufall greift also ein bei der Auswahl an Elementen, die uns für verschiedene Aktion zur Verfügung stehen. Aufgabe ist es nun, mit den Ergebnissen möglichst effektiv umzugehen, um letztlich Siegpunkte zu ergattern. Wir absolvieren Experimente, erwerben sogenannte Aktivitätskarten, stellen Thesen auf. Das geht einher mit einem ständigen und eintönigem Umwandeln der Elemente: drei Pechblende gleich ein Uran, zwei Uran gleich zwei Radium, zwei Radium gleich ein Siegpunkt und ein Schritt auf der Zeitleiste.

Auf den Wegen von Marie Curie

Zeitleiste? Ja, wir haken die wichtigsten Stationen Marie Curies ab – mit einmaligen Aktionsmöglichkeiten zu bestimmten Zeitpunkten. Darauf sollte man vorbereitet sein. Zudem bestimmt die Zahl geglückter Versuche die Aktionsmöglichkeiten. Doch der Spannungsbogen nimmt dadurch nicht zu. Im Gegensatz zu Marie Curies wirklichem Leben fehlen in diesem Spiel leider die Höhepunkte.

Auf den Wegen von Marie Curie | Sorry We Are French | Florian Fay | 2 bis 4 Spieler | ab 10 Jahren | 20 bis 40 Minuten | Spielanleitung | Meine Bewertung: ★☆☆☆☆ (mäßig)

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