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Hachette becomes exclusive UK, Ireland distributor for Captain Flip publisher PlayPunk, taking over from Asmodee UK

15. Januar 2026 um 13:11

Hachette has signed an exclusive UK and Ireland distribution deal with Captain Flip publisher PlayPunk, the board game studio launched three years ago by 7 Wonders and Hanabi designer Antoine Bauza and Repos Productions co-founder Thomas Provoost.

The French publishing giant will take over UK and Ireland distribution from Asmodee UK for PlayPunk’s existing titles, the Spiel des Jahres-nominated Captain Flip and Kennerspiel recommended title Zenith, and upcoming expansions Captain Flip: Isla Bomba and Zenith: Secret Agents.

The deal comes a month after Codenames and SETI publisher Czech Games Edition signed its first-ever distribution agreement with Hachette – for the UK distribution of its new title Wispwood – following a decade of Asmodee being the sole distribution partner for its titles in the country.

A statement from PlayPunk said, “We are more than delighted to be working with the Hachette UK team. They are true enthusiasts who have shown nothing but genuine passion for our two games.

“We are confident that Captain Flip, Zenith, and our future titles are in good hands!”

Hachette Boardgames UK CEO Flavien Loisier added, “We are humbled to work with PlayPunk. They have immense industry experience and knowledge, and have set out to produce high-quality, long-lasting games developed with passion and attention to every single detail.

“We can see that passion in the two brilliant titles they have already published. It is their goal to create ageless, evergreen games that make them and their titles a perfect fit for our portfolio. We are beyond excited about this partnership!”

Hachette began a heavy push into board games in 2019 by picking up French tabletop publisher and distributor Gigamic, French distributor Blackrock Games, and by founding in-house publishers Studio H and Funnyfox.

It has since gone on to buy publishers including Le Scorpion Masqué, Sorry We Are French, Catch Up Games, La Boîte de jeu and Hiboutatillus, Canadian board game distributor Randolph, and now runs Hachette branded board game operations in the US, UK and the Benelux region.

Hachette Boardgames UK, which was launched in 2021, currently localises and distributes more than 200 games in the UK and Ireland.

Other distribution deals signed by Hachette Boardgames in the last couple of years have included taking over US distribution rights for Super Meeple from Asmodee USA, scoring a deal to distribute MicroMacro publisher Edition Spielwiese‘s games in the US and UK, and picking up the UK rights for distributing Trefl games.

Bauza and Provoost officially unveiled PlayPunk in the summer of 2023, almost a year after it began quietly hunting for prototype designs to craft into finished games.

Bauza made a name for himself with Ghost Stories in 2008, before going on to design the widely lauded 7 Wonders in 2011 and Spiel des Jahres winner Hanabi in 2013. His other games include 7 Wonders Duel, Draftosaurus, Conan and Terror in Meeple City.

Provoost previously co-founded 7 Wonders and Ghost Stories publisher Repos Productions in 2004, before selling the business to board game giant Asmodee six years ago.

Bauza explained the pair’s decision to strike out and launch their own publisher in this extensive interview with BoardGameWire in 2023.

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The Lord of the Rings: Fate of the Fellowship v1

16. September 2025 um 06:42

… and I like less than half of you half as well as you deserve.

Keep it secret! Keep it safe! The Lord of the Rings: Fate of the Fellowship rules & reference!

The Pandemic system has spawned quite a few games now, and while I’m not a big fan of co-operative games, I hoped that The Lord of the Rings: Fate of the Fellowship would be different enough to offer a new and, for me, better, experience. And all the elements are here to make a more compelling game – it just seems that co-ops still aren’t for me.

The Lord of the Rings: Fate of the Fellowship boils the books down to a series of objectives you must complete before the final push to drop the Ring into the Crack of Doom. These can be mixed and matched to create scenarios that concentrate on various parts of the tale – for example, the taking of Isengard and the battles in Rohan – or you can just choose a random set of them. Each player controls two characters and must complete 4 actions with one, and 1 action with the other, on each of their turns. Your hand of region cards has icons on them that allow you to pay for some of those actions or get dice re-rolls. At the end of each player’s turn, a number of shadow cards are drawn according to the threat level, and these cards dictate the movement of troops along battle lines on the board as they head inexorably towards the strongholds of the good guys, or move the Eye of Sauron and the Nazgûl around the map. Occasionally, Skies Darken cards will pop up that, among other things, instruct you to shuffle the shadow card discards and put them back on top of the deck, in true Pandemic fashion.

I appreciate that this game is an interesting and very thematic evolution of the Pandemic system, but unfortunately I find the constant maintenance required by that system – moving the troops around the map in little conga lines, shuffling the cards back on top of the deck – pulls me out of the game’s theme. I sometimes found myself in situations where I had nothing I could do with my characters (probably my poor playing, but still…) Crucially, I simply can’t seem to get excited about winning or losing against a game system rather than real-life opponents. And finally, while the included dice tower is a solid, attractive bit of gimmickry, I found the game’s graphic design lacking a unified direction and a little bit amateurish. So in the end, while I can definitely see why this game has been reviewed so well and why so many people will love it, after a couple of plays, I realised it just wasn’t for me and I decided to sell it on to someone who would enjoy it more.

For more detail, check out my video review! And of course, you can find this summary in my amazing rules app, Tabletop Codex.

BGB Podcast #342 – Oops! All Foreplay

04. September 2025 um 10:28

 

 

There’s any number of subtle innuendoes we could’ve gone with, but this is what we’re doing I guess. If you haven’t got there yet, we’re talking about games that aren’t just slow rides, but instead leave you gasping for more right as they climax. Before we finish, we talk about No Loose Ends, Eselsbrücke, and The Lord of the Rings: Fate of the Fellowship.

If you don’t want to miss an episode, please subscribe on Apple Podcasts/Google Podcasts/Stitcher/Spotify, or add our RSS feed to your favourite app. Reviews and subscriptions really help us and would be greatly appreciated! To download the episode directly, click here.

If you’d like to discuss anything in the episode, please do so in the comments below, visit our BoardGameGeek guild, join our Discord, or Facebook Group! Any feedback is also always helpful. If you’d like to show your support for the show, we also have a Patreon with some fun rewards, and a merch store!

Timecodes:

01:24 – No Loose Ends
09:08 – Eselsbrücke
19:33 – The Lord of the Rings: Fate of the Fellowship
33:52 – Comings and Goings
37:44 – Games that finish strong
40:17 – Agricola
40:44 – Splendor
41:14 – The Voyages of Marco Polo
44:03 – Terraforming Mars
45:28 – Blood on the Clocktower
46:57 – Innovation
47:49 – Rumble Nation
49:50 – Moon Colony Bloodbath
52:12 – Dominion

Thank you to Heart Society for generously letting us use What’s On Your Mind, Kid? from their album Wake the Queens.

The post BGB Podcast #342 – Oops! All Foreplay appeared first on Board Game Barrage.

Unboxing The Lord of the Rings: Fate of the Fellowship!

27. August 2025 um 00:55

All we have to decide is what to do with the time that is given to us

Peter unboxes The Lord of the Rings: Fate of the Fellowship by Z-Man Realms!

Pandemic is a game that doesn’t really excite me much anymore, and I’ve played the spin-off Clone Wars and been underwhelmed. But this new evolution of the system by Matt Leacock has received great reviews and I’m very much looking forward to trying it out. In the meantime, here’s an unboxing, partial graphic design critique, and at the end, a tip to make the spectacular dice tower look even better!

Making high quality tabletop gaming content at the EOG takes time and money. Please consider becoming a Patreon supporter or making a donation so I can continue this work! Thankyou!

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