Archaeology: The New Expedition v1
You’ve taken your chances, made your mistakes… and now, a final triumph!
Put it in a museum with your Archaeology: The New Expedition rules summary!
The once popular theme of Indiana Jones-like archaeologists plundering the world for ‘treasure’ certainly hasn’t aged well, and you can count me as one of the people who believes that in almost all cases, countries are entitled to display items belonging to their own history and heritage rather than have them stolen by colonialist powers and never returned. But I’ll get off my little soapbox now and say that Archaeology: The New Expedition, despite the slightly long-in-the-tooth theme, is a great little set-collection push-your-luck game that I’ve enjoyed as a light diversion for many years now (the original Archaeology: The Card Game from 2007, that is) and it’s great it got a revamp.
The latest version introduces a little bit more variety to the gameplay, with various monument sites you can set up that shake up the actual plundering part of the thematic framework, represented on small, solid tiles. The artwork is vastly improved and in fact the game is better all round, so it’s a no-brainer if you want a fun little card game to take with you on your travels. Most recently my partner and I played a lot of it on a trip to India, though I was frustrated by the fact she constantly seemed to win, despite the fact it’s a very luck-driven game!
By the way, because this is a very small sheet designed to fit in the box, I’ve put the Setup instructions on the flip side, in order to keep most of the game play information on the front. If you’re wondering …