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Published — 07. Mai 2026 https://boardgamewire.com/

Asmodee continues social game expansion push, buys rights to Time’s Up! from R&R Games

Asmodee has agreed to buy the rights to party game Time’s Up! from R&R Games, continuing an expansion push predicated on social games being the fastest growing category of the board games market.

Time’s Up!, first published by R&R in 1999, is based on classic party game Celebrities, in which players write down names on pieces of paper, which teams then take turns guessing based on a single player’s descriptions.

The game increases in difficulty over two subsequent rounds, with players having to describe the same names using just a single word alongside actions and gestures, while in round three the describer cannot speak at all.

Time’s Up! Family, published by Asmodee studio Repos Production

Celebrities has been reworked into multiple different boxed releases from various companies over the years, with Peter Sarrett’s design Time’s Up! and Monikers from CMYK among the best known versions.

Asmodee has been a publisher of Time’s Up! since its 2020 acquisition of Repos Production, which had been putting out various versions of the game in Europe since 2004 through a licensing agreement with R&R.

Last year the board game giant shifted Time’s Up! to its Zygomatic studio alongside fellow small-box social games such as its bestselling Dobble range, Werewolves of Miller’s Hollow, the Timeline series and Jungle Speed.

Asmodee said the rights purchase cemented Time’s Up!’s presence as once of Zygomatic’s flagship titles, adding that the Zygomatic team would focus on focus on “expanding the IP and further strengthening its global reach particularly in English-speaking territories, where there is a significant growth potential for the brand”.

It added that it would undertake a “rationalisation and modernisation” of the Time’s Up! range in 2027, which will see it “streamline the product line, refresh the brand positioning, and ensure stronger competitiveness and accessibility across markets”.

Asmodee said Time’s Up! Express, which was launched in January, marked the first step in its refreshed strategy for the game – with its faster gameplay and broader accessibility reaching new audiences “while remaining faithful to the core experience that made the game successful”.

The company’s acquisition of Time’s Up! comes just over a month after it agreed to pay up to €250m for French social and party game publisher ATM Gaming, the publisher of titles including Speed Bac/QuickstopMouton Mouton and Pili Pili.

Asmodee said at the time that it expects a compound annual growth rate (CAGR) for social games of between 4% and 8% between 2025 and 2030, compared to about 4% for the wider board games market, citing mass market sales research for the US and ‘main European countries’ conducted by Arthur D Little.

Company CEO Thomas Koegler said in the company’s Q2 report last November that Asmodee had seen “good momentum” in its lower price-point products in the US mass market, singling out Exploding Kittens as a particularly strong performer in what he called a “challenging market”.

Last October the company launched a new party games studio, Moodbox Games, as part of a push into the US mass market.

Asmodee announced in November 2024 that it was preparing to “reignite” its strategy of buying up smaller board game publishers and distributors, saying at the time that it had a pipeline of more than 20 acquisition opportunities.

The ATM deal followed five other acquisitions from the past 12 months – including the buyout of Japon Brand from CMON, anchoring the board game giant’s push into a “currently untapped market” for the company.

Its other recent deals include picking up ZombicideCthulhu: Death May Die and Sheriff of Nottingham from CMON, which is attempting to recover from heavy losses over the past couple of years.

Speaking about the Time’s Up! deal to Board Game Beat, R&R Games president Frank DiLorenzo reportedly said multiple companies had reached out over the years to inquire about buying the title or the entire business, but added that “most offers either didn’t align with our valuation or came from partners we felt would not fully honor and support what we’ve built”.

He said of the Asmodee buyout, “We’ve had a longstanding relationship with Asmodee, particularly following their acquisition of our European partner, Repos.

“They have a deep understanding of the game and a clear vision for maintaining its longevity and appeal. Their offer was both attractive and well balanced. We believe this agreement creates meaningful benefits for both companies and for the players who love the game.”

He added that R&R would transition out of publishing the game over the next few months, winding down its remaining stock through direct sales on its website.

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Published — 06. Mai 2026 https://boardgamewire.com/

Long-running publisher, retailer networking event Alliance Open House rebrands to Universal Summit US

Alliance Open House, the tabletop publisher and retailer networking event launched more than 25 years ago by Alliance Game Distributors, has rebranded to Universal Summit US in the wake of Alliance’s takeover by Canada’s Universal Distribution.

Board game, TCG and comics distribution major Universal agreed a $49.6m buyout of its US peer 12 months ago following a tumultuous bankruptcy auction of Alliance’s former owner Diamond Comics, and officially rebranded the business to Universal Distribution US in January this year.

Universal said it is waiving all registration fees to celebrate the inaugural US Universal Summit, which will continue its predecessor’s slate of game demos, panels and workshops, vendor exhibit hall and networking opportunities.

This year’s event will be held at the Grand Wayne Convention Center in Fort Wayne, Indiana between August 27 and 29, with registration required by May 15.

Universal Distribution CEO Angelo Exarhakos told ICv2 last July that the company intended to invest “a fair bit” in expanding the event and “making it more welcoming to both retailers, and especially the vendors”.

He added, “We generally, at the Universal level, don’t charge vendors to attend these shows. We think this is a very good marketing expense for us and a good investment, to be able to bring our vendors close to our retail partners, so you’re going to see us invest and expand that show.”

Alliance Game Distributors was a perennial heavyweight of US board game distribution since it was created through the merger of Chessex and The Armory in 1998, with both companies already major players in the sector before the deal was signed.

The company had maintained its strong position since being bought by Diamond in 2000, despite the woes of its parent business in recent years.

Universal will also be holding its regular Canadian summit on September 13 and 14 this year, at the Sheraton Laval in Montreal, Quebec. Registration for that event is also due by May 15.

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Published — 05. Mai 2026 https://boardgamewire.com/

French board game publisher Savana makes first acquisition, buys Beat That! publisher Gutter Games

Savana Games, the French publisher of small box games such as Traitors Aboard and Emblems, has made its first acquisition by picking up Beat That! publisher Gutter Games.

UK-based Gutter Games, which was launced in 2017, is best known for dexterity challenge party game Beat That!, and has also published adult-themed party titles including Gutterhead and Trunk of Drunk.

Beat That! by Gutter Games

Gutter was bought by US Amazon aggregator Perch in 2021, which was itself acquired by private equity-backed Amazon FBA businesses operator Razor Group three years later.

Savana founder and president Romain Chemière de Carné told Mojo Nation, “Gutter Games built something genuinely special – irreverent, high-energy games that travel across cultures and languages.

“Our intention is clear: restore the brand to the prominence it deserves, develop extensions and new entries in the Gutter Games universe, and further strengthen a portfolio that is already one of the most dynamic in the global board game industry.

“This is our first M&A operation, and our first acquisition overseas – it demonstrates SAVANA’s capability to execute complex international transactions, and it opens a new chapter in how we grow the business.”

Savana also sells markers and crayons, nail stickers and temporary tattoos in addition to its line of board games.

The company’s game releases this year are set to include a One Piece version of its pirates-themed social deduction game Traitors Aboard, according to a listing on BoardGameGeek.

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Published — 04. Mai 2026 https://boardgamewire.com/

Arcs named game of the year by Italian tabletop magazine ioGioco, Paolo Mori named best designer

Arcs, the hybrid trick-taking wargame from Root and Oath designer Cole Wehrle, has won game of the year in the ioGioco Awards, which were created in 2021 to celebrate Italian-language board games and their designers.

Paolo Mori

Paolo Mori was named game designer of the year after demonstrating his huge range through designs including Toy Battle, Altay: Dawn of Civilization, Battlefields of the Napoleonic Wars and the second edition of Blitzkreig.

Bryan Bornmueller’s The Fellowship of the Ring – Trick-Taking Game triumphed in the light and family games category, the new edition of Richard Borg’s Memoir ’44 won best wargame, while children’s game of the year went to Marc and Catherine André’s design Splendor Kids.

This year’s award for best aesthetic and production quality went to Michele Morosini’s The Breach, published by Ludus Magnus Studio, while best two-player game went to Paolo Mori and Alessandro Zucchini’s design Toy Battle.

Nominees are picked by the editorial staff at Italian tabletop gaming magazine ioGioco from all of the titles published in Italy in the previous year, with the winners decided by public vote via the magazine’s website.

The Breach, from designer Michele Morosini and Ludus Magnus Studios

ioGioco said the tabletop gaming sector continues to prove “particularly vibrant”, with the market in Italy seeing a 27% rise in value last year compared to 2024 according to data from research company Circana.

Trading card games were a huge driver of that figure, the research shows, with sales of tabletop games outside of that category growing 3% year-on-year. More than new 800 titles were released in the country last year, ioGioco added.

Last year’s ioGioco game of the year award was won by fantasy deckbuilding and strategy game Black Rose Wars: Rebirth, which was designed by Andrea Colletti, Diego Fonseca and Marco Montanaro.

ioGioco Awards 2025 – full results

BOARD GAME

Winner: Arcs, designed by Cole Wehrle – published in Italy by MS Edizioni
Ants, Renato Ciervo, Andrea Robbiani
Bomb Busters, Hisashi Hayashi
The Lord of the Rings: Fate of the Fellowship, Matt Leacock
Star Wars – Battle of Hoth, Richard Borg, Adrien Martinot

GAME DESIGNER

Winner: Paolo Mori
Gregory Grard
Hisashi Hayashi
Reiner Knizia
Matt Leacock

LIGHT & FAMILY GAME

Winner: The Lord of the Rings: The Fellowship of the Ring – Trick-Taking Game, Bryan Bornmueller – Asmodee Italia
Bomb Busters, Hisashi Hayashi
Castle Combo, Grégory Grard, Mathieu Roussel
Cities, Steve Finn, Phil Walker-Harding
Flip 7, Eric Olsen

WARGAME

Winner: Memoir’ 44 (New Edition), Richard Borg – Asmodee Italia
Battlefields of the Napoleonic Wars, Paolo Mori, Alessandro Zucchini
Pocket Air War: Definitive Edition, Carlo Amaddeo
An Impossible War: The First Carlist War in the North, 1834-1838, David Gómez Relloso
Wunderwaffen, Walter Obert)

CHILDREN’S GAME

Winner: Splendor Kids, Marc André, Catherine André – Asmodee Italia
Jurassic Valley, Davide Panizza
My Puzzle Adventure: Ochre Land, Antonin Boccara, Romaric Galonnier, Fabrice Lamouille, Mathilde Malburet
Redwoods, Gary Kim, Yohan Goh, Hope S Hwang
Opération Noisettes, Emilie Soleil, Jérôme Soleil

AESTHETIC AND PRODUCTION QUALITY

Winner: The Breach, Michele Morosini – Ludus Magnus Studio
Cyclades: Legendary Edition, Bruno Cathala, Ludovic Maublanc
Galactic Cruise, TK King, Dennis Northcott, Koltin Thompson
Koi, Rosaria Battiato, Massimo Borzì, Martino Chiacchiera
Runar, Diego Fonseca)

AESTHETIC AND PRODUCTION QUALITY – ROLE-PLAYING GAME

Winner: Mörk Borg, Pelle Nilsson, J Yamil – Need Games
Daggerheart
Elder Mythos, Laura Fontanella, Marta Palvarini
Magus et Oraculum – New Edition, Momatoes, Oscar Biffi
Pilgrims of the Murk Dome, Pelle Nilsson, J Yamil

SOLITAIRE GAME

Winner: Gloomhaven: Buttons & Bugs, Joe Klipfel, Nikki Valens – Asmodee Italia
Final Girl Season 2, Evan Derrick, AJ Porfirio
Hispania, Miguel Marqués
Too Many Bones, Josh J Carlson, Adam Carlson
Voidfall, Nigel Buckle, Dávid Turczi

TWO-PLAYER GAME

Winner: Toy Battle, Paolo Mori, Alessandro Zucchini – Asmodee Italia
Duel for Cardia, Faouzi Boughida, Mathieu Rivero
Agent Avenue, Christian Kudahl, Laura Kudahl
Memoir’ 44 – New Edition, Richard Borg
Zenith, Grégory Grard, Mathieu Roussel

BOARD GAME EXPANSION

Winner: The White Castle – Matcha, Sheila Santos, Israel Cendrero – Devir
Dune: Imperium – Bloodlines, Phil Amylon, Andy Clautice, Paul Dennen, Caleb Vance
Food Chain Magnate: The Ketchup Mechanism & Other Ideas, Jeroen Doumen, Joris Wiersinga
Talisman: Nemesis – Call of the Hunt, Craig Van Ness
Twilight Imperium: Fourth Edition – Thunder’s Edge, Dane Beltrami, James Kniffen

ROLE-PLAYING GAME

Winner: Daggerheart – Acheron Games
DIE: The Roleplaying Game, Kieron Gillen
Marvel Multiverse Roleplaying Game, Matt Forbeck, Marty Forbeck
Triangle Agency, Caleb Zane Huett, Sean Ireland
Wilderfeast, Federico Corbetta Caci, KC Shi

ROLE-PLAYING GAME SUPPLEMENT

Winner: The One Ring: Realms of the Three Rings, Michele Garbuggio, Marco Maggi, Francesco Nepitello, Gabriele Quaglia – Need Games
Dolmenwood Campaign Book
Dungeons & Dragons 5.5e: Dungeon Master’s Guide
Outgunned Adventure, Simone Formicola, Riccardo Sirignano
Tal’Dorei Reborn, James JHaeck, Matthew Mercer, Hannah Rose

GAMEBOOK

Winner: Un altro passo nella neve, Manuele Giuliano – Ingenioso Hidalgo
15 Mondi da Cana, Stefano Tartarotti
Chi è stato? 1 – La Casa degli Automi, Michele Buonanno
Fiabe Oscure 2 – Aurora, Valentina Ceciliato
The Freedom Finders – Beak Your Chains, Emily Conolan

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