10 years „Flamme Rouge“: A Modern Classic
Simple, elegant and entertaining: in Flamme Rouge, you hop on your road bike and battle for victory at every stage. This tactical board game by Asger Harding Granerud is rightly regarded as one of the best and most thematically rich sports games. A detailed review.

Every year, the Tour de France captivates millions of spectators worldwide as they follow the thrilling battles between the world’s best cyclists on the most demanding routes. During this prestigious race, many fans find themselves wanting to get on their bikes and experience the atmosphere of a cycling race for themselves. What could be better than a board game that brings the thrill and tactics of a cycle race to the gaming table? That is exactly what “Flamme Rouge” by Asger Harding Granerud offers; published by Lautapelit in 2016, it has long since become a classic.
In this blog post, we’ll start by explaining the base game and then take a look at the ‘Peloton’, ‘Meteo’ and ‘Grand Tour’ expansions, which add even more variety and depth to the game. We’ll finish with a summary, of course – enjoy the read!
This text is part of a three-part series:
Flamme Rouge: Set up
Flamme Rouge is a tactical cycling game; the basic version is suitable for two to four players and takes around 30 to 45 minutes to play. Each player controls a team of two cyclists (a rouleur and a sprinter), directs their movements using cards from their hand, and tries to get one of their cyclists to cross the finish line first.
Set-up: At the start of the game, the race track is assembled in a modular fashion from various track tiles, which include straight and curved sections. A selection of pre-designed track types is available on small cards. Each player receives two decks of cards with numerical values between three and nine: one deck for the Rouleur and one for the Sprinteur. The cyclists are placed in their starting positions.
Energy phase: In this phase, each player simultaneously draws four cards from both decks (Rouleur and Sprinter). One of these cards is selected and played face down; the remaining cards are returned to the bottom of the deck. The card played determines how many spaces the rider moves forward on the track.
Movement phase: Once all players have selected their cards, the riders are moved according to the numerical values on the cards. The rider in the lead is always moved first. The played cards are then removed from the game!
Drafting phase: If a rider comes to a stop two spaces behind another rider, they benefit from the slipstream and can move an extra space. This introduces a strategic element to the game, where the aim is to find the right position on the track.
Exhaustion phase: After the movement phase, exhaustion cards are dealt to all riders who are ‘in the wind’, i.e. who have no other riders directly in front of them. These cards have low numerical values and represent the riders’ exhaustion. They are shuffled into the relevant riders’ decks, which limits their future movement options.
In Flamme Rouge, alongside the flat sections of the course, there are also mountain stages that introduce additional challenges and strategic elements. These sections are marked by special tiles and affect the riders’ movement as follows:
Climbs: On climb tiles, the riders’ movement is restricted. Regardless of the card value played, riders can move a maximum of 5 spaces on climb tiles. This simulates the difficulty of a steep climb and forces players to plan their moves carefully and pace themselves well. Furthermore, it is not permitted to enter such a mountain too quickly (card value >5).
Descents: On descent tiles, riders have the opportunity to move faster. A minimum of 5 spaces applies here, even if the card played has a lower value. This means that riders automatically travel at least 5 spaces on descent sections, which increases the game’s dynamism and creates exciting moments.
- Schnelles, taktisches Fahrrad-Rennspiel
- Spieler steuern je ein Team aus zwei Personen: den Rouleur und den Sprinteur
- Spieler bewegen ihre Fahrer vorwärts indem sie Zahlenkarten ziehen und ausspielen
- Familienspiel ab 10 Jahren
- Spieldauer: 30-45 Minuten
- Spieleranzahl: 2-4
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Flamme Rouge stands out for its elegant simplicity and the ease with which the rules can be learnt. Despite its simple mechanics, even the basic version of the game offers a deep tactical challenge, requiring players to conserve their energy, make use of slipstreams and find the right moment to sprint for the finish line. This blend of strategy and luck, combined with the atmosphere of a cycle race, makes Flamme Rouge an ideal game for fans of the Tour de France and board game enthusiasts alike. It is never a pure strategy game, as chance influences the values of the cards drawn.
Flamme Rouge – in five pics (German):





„Peloton“ Expansion
Cobblestones, additional players, AI duos (so-called dummy teams) and a solo mode: just listing the core elements included in the first expansion for Flamme Rouge is enough to set cycling fans’ hearts racing. In “Peleton”, you’ll tackle narrow cobbled sections, catch your breath in the wider supply zones and, thanks to the pink and white team, can line up at the start with up to six players. Best of all: these new teams can also be used as dummy teams for solo play or for an enhanced two-player experience.
What are dummy teams? Peloton introduces two types of dummy teams that can be added to fill out the game when there are fewer than the maximum number of players.
The Peloton team consists of two riders of the same colour and uses only the Rouleur card deck, to which two ‘Attack!’ cards are added. It always starts before the human players in the yellow starting zone, with the riders placed as far forward as possible. During the movement phase, after the human players, a card is revealed for the Peloton Team, and both riders are moved according to the card drawn. If an ‘Attack!’ card is drawn, the front rider moves two spaces and the rear rider moves nine spaces.
The Peloton Team does not draw Exhaustion cards.
Muscle Team: Multiple Muscle Teams can be added, consisting of two riders of one colour and the two corresponding card decks, to each of which a ‘Muscle!’ card is added. They also start before the human players in the yellow starting zone, with the sprinter placed in front of the rouleur.
During the movement phase, a card is drawn for each rider in a Muscle Team and the riders are moved accordingly. Muscle Teams do not draw Exhaustion cards.
Would you like to play Flamme Rouge on your own? No problem: in the solo version, we recommend adding one Peloton team and one Muscle team. You can add extra Muscle teams if you wish to increase the difficulty. In the two-player variant, a Peloton team is added first. If this works well, further Muscle teams can be added, with each human player managing a dummy team to keep the pace of the game high.
„Meteo“ Expansion
Meteo is the second expansion for Flamme Rouge and adds special weather conditions to the game, including rainstorms and varying wind directions. To determine which sections are affected by the weather, you first place a weather token at random on each of the straight track tiles. You then position the 3D cardboard stands along the track to indicate the wind direction or precipitation.
There is an additional rule for every weather condition: for example, when riding into a headwind, you may only draw three cards from the draw pile instead of four, as long as your cyclist is on that section of the track. Or you must be careful not to crash on a rain-slicked road. This happens whenever your move ends on a space where another cyclist is already standing. “Meteo” is a relatively small expansion, but by introducing the influence of the weather, it adds a game element that was previously missing from Flamme Rouge.
„Grand Tour“ Expansion
The Grand Tour expansion adds a comprehensive campaign mode to Flamme Rouge. Players now have the option not only to compete in individual races, but also to complete entire tours consisting of multiple stages. A tour can consist of just a few stages – such as a short 3-stage tour – or a full Grand Tour with up to 21 stages.
Campaign
In Campaign Mode, riders’ results are aggregated across multiple stages. After each stage, riders are awarded times based on their finishing position and any time bonuses. These times are added together to form an overall general classification. The aim is to achieve the lowest total time by the end of the entire tour. Special rules ensure that fatigue cards carry over from stage to stage, meaning the riders’ condition changes noticeably over the course of the tour. This adds a new strategic dimension to resource management across multiple races. A very clever solution!
New route tiles and special stages
Grand Tour also introduces new double-sided route tiles, including roundabouts and tight bends. There are also special stage variants, such as a time trial. In these, riders start one by one at fixed intervals and race against the clock.
Specialist Riders
Specialist riders are also being introduced. Players can now equip their teams with customised decks. There are various specialisations to choose from, such as climbers or sprinters, which influence how the riders perform on the course. Each specialist receives a slightly modified energy card deck that reflects their strengths and weaknesses. These specialists add more variety and allow strategies to be tailored even more precisely to specific stage profiles.
Conclusion on the Grand Tour expansion
The Grand Tour expansion adds a new depth to Flamme Rouge and offers long-term appeal that unfolds over many games. With the ability to play campaigns, deploy new specialists and tackle varied stages, it authentically captures the feel of a real-life tour. For both experienced Flamme Rouge players and newcomers, Grand Tour offers plenty of new ways to experience the game time and time again.
Flamme Rouge: Conclusion
Flamme Rouge is an outstanding board game that impresses with its thematic depth, ease of learning and strategic variety. It is suitable for both experienced board gamers and newcomers, offering an exciting simulation of cycle racing. The lovingly designed retro graphics and short playing times make it an ideal game for social evenings. The balance between chance and strategy ensures that every game plays out differently and remains captivating time and time again. Flamme Rouge is therefore a must-have for every board game fan and a perfect game for bringing the excitement of cycling to the gaming table.
The basic rules are quickly explained: draw four cards, choose one and place it face down, then repeat with the other pile. It is also easy for beginners and those with little experience of complex board games to get started. The intuitive mechanics, such as using the slipstream or avoiding exhaustion, are easy to grasp yet offer strategic depth. After all, if you use up all your high-value cards too quickly (and have to remove them from the game), you might run out of steam right at the finish line. The clever player coordinates the movements of their two riders so that they frequently provide each other with slipstream, thereby advancing a few extra spaces as a bonus.
Asger Granerud, who years later released another excellent racing game in the form of “Heat – Pedal to the Metal”, captures the dynamics of a cycle race realistically. The scenarios range from breakaway riders who are overtaken by exhaustion just before the finish line, to riders who miss the right moment for the final sprint or get left behind in the mountains. Cobblestones and rain add extra excitement and challenges, much like in real-life cycling. To access all features, you’ll need all the expansions alongside the base game, which is highly recommended.

It also appeals to people who rarely play
Flamme Rouge has the potential to get even those who normally show little interest in board games excited about the hobby. The game features familiar elements such as moving pieces along a track and a finish line, which makes it more accessible. The rules are simple enough not to overwhelm older relatives or casual players. Flamme Rouge skilfully balances chance and strategy. Whilst chance plays a role through the drawing of movement cards, experienced players can still often win through clever decisions and by reading their opponents. This provides a good mix of predictable and unpredictable elements, keeping the game exciting and entertaining. Even when you lose, it feels fair, as you can see your own decisions as the cause. This feels far more realistic than simply rolling six-sided dice to move forward on the board.
Over the years, Flamme Rouge has built up a growing fanbase, particularly on Board Game Geek, where fans contribute a wealth of content in the form of tactical tips, racing strategies and suggested routes for circuit races. Inexplicably, the board game didn’t even make it onto the shortlist for the 2016/17 Game of the Year award. If there were awards for cult games, Flamme Rouge would have won countless accolades by now.
Flamme Rouge – A quick view
Flamme Rouge is an accessible board game, with elegant mechanics that capture the essence of a real-life cycle race. Thanks to the expansions, solo players and larger groups alike can get in on the action, drafting behind others or making breakaway attempts. Great fun, every time!
Designer: Asger Harding Granerud | Lautapelit, Pegasus | 2016 | 2 – 4 Players in the base game, 1 to 6 Players with expansions | from 10 Years | 30 – 45 Minutes
Hinweis: Wertungen vergeben wir im Bereich 0 bis 4 Sternen. Spiele mit 0-1,5 Sternen sind sind schlecht, mit 2 bis 2,5 Sternen durchschnittlich. Ab 3 Sternen beginnen die empfehlenswerten Spiele. Nur außergewöhnliche Titel erhalten 4 Sterne („Four-Star Game“).
Der Beitrag 10 years „Flamme Rouge“: A Modern Classic erschien zuerst auf .


