A lot of work goes into establishing yourself in space. You need to explore the vast expanse before you. Suss out the friendliness level of the aliens. Doesn’t hurt to figure out how powerful their military is, too, you know, just in case. Research some new tech to make all that other stuff easier. You […]
Well, I guess it’s that time of year again. I’ve been writing Designer of the Year (DotY) articles for over 20 years, but for those of you who are new to the series (or who suffer from temporary amnesia), let … Continue reading →
The Battle of Champion Hill game is called The Road to Vicksburg and uses the Blue & Gray System. It was included in Strategy & Tactics Magazine Issue #103.
The May 16, 1863 Battle of Champion Hill was the largest, bloodiest, and most significant action of Grant’s Vicksburg Campaign. 32,000 advancing Union soldiers met 23,000 Confederates in a fierce struggle for a vital crossroads roughly halfway between Vicksburg and Jackson, Mississippi. The field was dominated by bald Champion Hill, from which Confederate artillery opened fire on the Union army at 9:45 A.M. The first Federal assault on the hill drove the Southerners back with bayonets and clubbed muskets. As the Union soldiers tried to reform and consolidate their gains, they were swept away by a counterattack led by John Bowen’s Missourians and Arkansans. Ulysses S. Grant ordered more men towards the hill and Bowen’s Confederates were themselves driven off, compelling a general retreat. Southern Brig. Gen. Lloyd Tilghman was killed while directing a desperate rearguard action that enabled most of the Confederate army to escape towards Vicksburg. The decisive Union victory at Champion Hill was instrumental in forcing the Confederates out of the open field and into a doomed position inside the walls of Vicksburg.
Castle Nightingale Designers: Bruno Cathala, Eliette Fraile, Jeremy Fraile Publisher: Sand Castle Games Players: 2 Age: 10+ Time: 20-30 minutes Amazon affiliate link: https://amzn.to/4aUdBDB Played with review copy provided by publisher Castle Nightingale looms out of the night, … Continue reading →
March 2026 Games I played for the first time this month, from worst to best, along with my ratings and comments. Paint the Roses – 5/10 Paint the Roses is a co-operative deduction game with a light Alice in … Continue reading →
I sat here at my computer for a long time, trying to come up with a creative name for this review. I mulled over pop culture references (“SETI: The Truth Is Out There” and “You Can’t Spell SETI Without E.T.”) … Continue reading →
Drop Zone: Southern France is a company-level wargame covering the Allied airborne assault that spearheaded Operation Dragoon, which was the invasion of Southern France or the Second D-Day on August 15, 1944. The history behind this operation is really very interesting as early on the morning of D-Day, the allied First Airborne Task Force (1st ABTF) parachuted a dozen miles behind the Riviera landing beaches to seize key towns and road junctions, to prevent the German occupation forces from counter-attacking the amphibious landing, and to facilitate the advance of Allied forces. The 4:00 AM parachute drop was badly scattered due to an unexpected dense fog bank that blanketed the battlefield. Drop Zone: Southern France covers the first two days of this airborne operation in six game turns, when the American and British paratroopers and glider-men fought surrounded and alone, supported only by French resistance bands. This game is very good and is just a solid wargame.
I am an animal nut. While I could do without snakes and some bugs, the rest get the full measure of my affection. It helps if they are cute, but they don’t even really have to be. I mean, pangolins are weird-looking, but still lovable in my book. When I learned there was a board […]
Fortunes of Scoundrel Bay Designers: Eilif Svensson, Asmund Svensson, Vergard Eliassen Stillerud Publisher: Chilifox Players: 1-4 Age: 14+ Time: 90-120 min Played with review copy provided by publisher You have finally reached the archipelago of Scoundrel Bay! Here, … Continue reading →
When the Queen of Hearts invites you to Wonderland, you’d better know your cards. Off with Their Heads!, designed by JB Howell and Michael Mihealsick with illustration by Manny Trembley, is a trick-and-write card game for 2-4 players published by Druid City Games. The game shares the same theme and trippy aesthetic as Druid City’s, […]
EXIT: Venice Conspiracy Designers: Inka and Markus Brand Publisher: Kosmos Players: 1-4 Age: 12+ Time: 1-2 hours Amazon affiliate link: https://amzn.to/4809sft The EXIT series was one of the original puzzle-game franchises to hit the market when the escape … Continue reading →
Es gibt da diese Spiele, die haben ein Cover, das einen so gar nicht anspricht und dann spielt man es doch – mit einem gewissen Argwohn – und auf einmal: Bäm! Was für ein Spiel! Das wäre mir fast entgangen, wenn ich nur nach der Optik gegangen wäre! Ich verrate nicht zu viel, wenn ich […]
Angel’s Share refers to the portion of a spirit lost to evaporation as it ages. Set in Scotland, players will be purchasing and storing barrels, trying to time the market for maximum profits. But throughout the years, the quality of each distillery will change, the supply will fluctuate, and fees will have to be paid. […]
Thebai Designer: David Turczi Publisher: Board&Dice Players: 1-4 Age: 14+ Time: 90-150 min Played with review copy provided by publisher Dark times loom over the kingdom of Thebes. The blind, old king Oedipus left the throne in disgrace … Continue reading →
In Aces & Armor from PKB Games players take the role of a general (United States, Russia or Germany) in this complex (but easy to learn) strategy game. In addition to attack strength and armor of your troops, their tactical setup, combat experience, damage and terrain have a decisive influence on the outcome of the battle. Since each unit brings its own strengths, you must cleverly assemble your army to win the victory over your opponents. The game can be played either cooperatively or competitively and has a dedicated solitaire mode. The game uses detailed miniatures with many different unit types and has a high re-playability due to the variable start setup. The combat system is involved and a bit complex and depends on type of unit, combat damage, experience, strategic formation, terrain and armor (known from highly rated game Trench Club).
EGO (Extraterrestrial Greeting Organization) Designer: Reiner Knizia Publisher: Bitewing Games Players: 2-5 Age: 14+ Time: 40-80 minutes Amazon affiliate link: https://amzn.to/4nnnGgn Played with review copy provided by publisher We are not alone! It is the 23rd century, and … Continue reading →
Level 10 Designer: Hisashi Hayashi Publisher: Grail Games Players: 1-5 Ages: 14+ Time: 15-30 minutes (box says 16-32) Times played: 4, with review copy provided by Matagot/Grail In the co-operative card game Level 10 — which was … Continue reading →
Cities USA Designer: Phil Walker-Harding and Steve Finn Publisher: DEVIR Players: 1-4 Age: 10+ Time: 45 minutes Amazon affiliate link: https://amzn.to/4uTmiWZ Played with review copy provided by publisher A great American city awaits your vision! Step into the … Continue reading →
Thanks to the evil machinations of Doctor Mindbender, a hole has been ripped in the space/time continuum and both the G.I. Joes and their arch enemies (COBRA) have been sucked into Valhalla. In real life terms, that means that the … Continue reading →
Sunshine filters delicately through the dew. Edvard Grieg’s Morning Mood babbles softly forth from the nearby brook. Pastels abound. The air vibrates with the gentle buzzing of medieval Worker Beeples as they embark upon their quest to build the most pimped-out Bee Palace. Propolis, from Molly Johnson, Robert Melvin, and Shawn Stankewich, with art from […]