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More than half of board game designers in TTGDA survey have used generative AI in their work

27. März 2026 um 16:29

More than half of board game designers responding to a Tabletop Game Designers Association member survey say they have used generative AI for some elements of their work.

About a quarter of the 171 designers who answered the TTGDA survey said they had used a genAI platform to come up with game ideas or mechanisms – while more than half indicated they were ‘strongly opposed’ to using AI in that way.

TTGDA – a professional organisation launched in 2024 to advocate for tabletop game creators in North America – asked designers about seven use cases, comprising:

● Coming up with ideas for games or mechanisms
● Writing placeholder text
● Writing text for the final version of a published game
● Editing or proofreading text
● Making placeholder art
● Making art for the final version of a published game
● Creating marketing materials for a game

The organisation said that while 28% of respondents were ‘strongly opposed’ to all seven use cases, almost a fifth were not strongly opposed to any of them, with the remaining respondents offering a mix of use cases they consider either acceptable or not.

Image credit: The Tabletop Game Designers Association

TTGDA’s report of its findings stated, “In the free-response section of the survey, multiple designers said that the process of chatting with the AI particularly helped them better articulate their own goals or ideas for a game.

“One said, ‘It’s like asking another human who may not know much about games. They know enough to at least bounce a couple ideas, which ends up with me getting to where I want to go’.

“Several designers who had tried asking generative AI platforms to come up with its own ideas described the material they got from the AI with terms such as ‘derivative’ or ‘slop’.

“One designer said that when they tried to prompt an AI for ideas, the AI recommended inappropriate mechanisms from mass market games, like ‘lose a turn’.

“Some said that a fraction of the output from their prompts would contain nuggets of useful ideas or angles that were worth considering.”

The results for use of AI art in final products were much more clear cut, with roughly four out of five respondents ‘strongly opposed’, and only two respondents out of the 171 saying they either regularly or occasionally generate art with AI that they plan to keep in a final game.

Many more designers (30%) were accepting of using AI to generate placeholder art for their designs – but 39% of respondents were ‘strongly opposed’ to that use.

TTGDA’s report cited one respondent as saying, “Publishers want pretty prototypes and the AI art makes me better able to illustrate the narrative direction and make play less boring than it would be with black and white words or “close enough” illustrations. Some of the games I am working on have no illustrations in the real world that anyone has done and if I wanted those I would have to pay artists which I cannot afford to do.”

Image credit: The Tabletop Game Designers Association

But it added that other designers said AI assistants had failed to create usable placeholder art in response to their prompts, with several saying that after trying AI-generated placeholder art they had returned to clipart and other online searches.

TTGDA said that when asked how they feel about publishers using AI for placeholder art, 40% of respondents said they would be ok with it, but 29% would like to contractually prohibit it and another 31% said they ‘don’t like it, but wouldn’t really fight it’.

The report added, “Of all the AI uses that the survey asked about, editing and proofreading had the lowest
number of ‘strongly opposed’ responses, at 35% for personal use and 30% for publisher use.

“About a quarter of designers (28%) are using AI to edit things they’ve written at least occasionally.

“Some designers gave examples of AI not working well as an editor for their games, saying it ‘made the rulebook worse’, or ‘creates more problems than it solves’.

“The problems they described included hallucinations and inappropriate tone. Designers also raised concerns that publishers might use AI for proofreading without a final human check, leaving the game vulnerable to errors.”

TTGDA also noted that more than 80% of respondents did not want publishers to use AI to generate marketing materials for their games, with multiple designers commenting that they were turned off by the use of AI in content creation around games, and will not work with influencers who use genAI in their workflow.

The report noted that of issues raised by designers when asked about their concerns around AI, “the most commonly voiced concern was that current generative AI tools are based on plagiarism, because they were trained on art and written materials without the creators’ consent.”

It noted, “Many said things like, ‘All uses of stolen material are problematic’. Multiple designers also mentioned that they want contract language that will prohibit a publisher from allowing AIs to be further trained on their game materials.

“The next most common concern was AI’s high environmental cost. A ChatGPT request uses ten times more electricity than a typical Google search (2.0Wh vs 0.3Wh). Other impacts include the use of rare earth elements, mercury, and lead in data center equipment; and the use of large amounts of water for cooling.

“Some designers worry that AI could flood the market with bad games. One designer thought it would be easy for unethical publishers to quickly create ‘clones that are slightly different’ and crowd the games they are copying out of the market.

“Another designer worried that ‘AI is great at making things that look like games for crowd funding campaigns, but without actual rules that make sense’.

“The general sentiment from these and other designers was the worry that in a market where it is already difficult for a game to stand out, these practices will only make it harder.”

Recent Repercussions

TTGDA’s report comes just over a month after Ryan Dancey, a more than 30-year veteran of the tabletop gaming industry, lost his COO job at publisher Alderac Entertainment Group after saying AI could generate game ideas as good as his company’s titles Tiny Towns and Cubitos.

Dancey said Alderac CEO John Zinser told him it was time to “move on to new adventures” in the “aftermath” of his LinkedIn post discussing the use of AI in board game design, which quickly attracted a flurry of negative comments from tabletop designersAEG’s business partners and bodies such as the Tabletop Game Designers Association, as well as board gamers across social media.

Wingspan designer Elizabeth Hargrave, the co-founder of TTGDA, dismissed Dancey’s suggestion when speaking to BoardGameWire the day after his departure from AEG.

She said at the time, “I absolutely do not think AI could be prompted to come up with even the basic idea for those games, let alone a fully fleshed out ruleset for them. For fun, I’ve prompted several different options for ideas for Wingspan cards and not one of them has given me an actionable idea.

“I had a friend who ran a rulebook through AI for proofreading and it hallucinated that people needed to shout ‘bingo’. Apparently that’s AI’s conception of board games right now.”

She told BoardGameWire at the time that the TTGDA board had been discussing the use of AI in board game design, adding that it was “a conversation we need to have with our membership”.

Wingspan designer and TTGDA co-founder Elizabeth Hargrave

She said, “We’re working on a model contract to offer to our members right now, and that will offer a clause that designers can request that will require publishers not to use AI in their final product. A lot of contracts ask us to certify that a board game design is our own, and not plagiarized.

“It’s my opinion that using AI in a final product goes against that, because it’s using a machine that’s built entirely on plagiarism.”

Hargrave added last month, “I do see people using AI for things like generating a bunch of placeholder names in a prototype. They’re often clunky options but they do the job when you know everything will change 50 times before you’re done anyway. I’m not aware of anyone who has successfully actually gotten good, original ideas for mechanisms from AI.

“What I wish we were talking about is how AI could be built to help designers run models of their games repeatedly to catch weird edge cases or broken strategies. I wish someone would build that tool instead of the language models that just focus on advanced auto-complete.

“This would never replace actual playtesting with humans for psychology and actual fun, but it might save me some repetitions.”

The TTGDA survey noted that one of the most common additional uses mentioned was as a source for help with probability, mathematics, and thinking about balance.

It said, “In some cases, designers are having the AI write spreadsheet formulas that they then use to do calculations in the spreadsheet. In others, they are simply asking the AI to do calculations.

“However, nearly as many designers said they had quite poor results with asking LLMs to do math, reporting errors and hallucinations. For example, one designer who used ChatGPT to calculate detailed probabilities (e.g. how often a certain set of cards might appear in a starting hand) said when they checked the results, they were wrong ‘roughly 1/4th of the time’. Another called ChatGPT ‘surprisingly bad at maths’.”

Last week board game publisher Awaken Realms responded to a wave of anti-AI art review bombing for its upcoming crowdfund, Concordia: Special Edition, by saying no AI-generated imagery will be used in the finished game.

Awaken Realms is one of highest-profile tabletop publishers to confirm it uses AI image generators, with other notable adopters of the technology including Stronghold Games – which attracted significant ire for its use of AI art in its $2.2m More Terraforming Mars! crowdfunding campaign.

The technology has been widely criticised by artists angry that the models are built upon their work without licensing or recompense, in addition to outcry over its environmental costs and threats to jobs in the creative and other industries.


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GAMA unveils Origins Awards nominees, criticised for leaving out designers for third year in a row

04. März 2026 um 13:55

Editor’s note: GAMA is one of the sponsors of the BoardGameWire newsletter

The Origins Awards, one of board gaming’s longest-running prizes voted on by industry professionals, has unveiled its latest slate of 120 nominees – and come under fire for failing to mention any of the games’ designers for the third year in a row.

The awards, which are organised by non-profit trade organisation GAMA, say they aim to reward “excellence in game design” across a string of categories including light, gateway and heavy games, solo and co-op titles and party games.

The Tabletop Game Designers Association, a professional organisation launched in 2024 to advocate for creators in North America, said it requested that year that GAMA begin including designer names in its Origins Award announcements – and reiterated the plea when designer names were left out again in 2025.

TTGDA posted to its BlueSky account last night after the 2026 nominees were unveiled: “Shame on GAMA for once again not including designers in their ‘Excellence in Game Design’ award announcement.

“Last year they promised that this would be corrected in 2026, but again designers are not given the recognition they deserve. The omission is no longer an oversight. It is a GAMA policy.”

GAMA’s communications director Eric Francis, who joined the organisation in May last year, has since responded to GAMA members on Facebook, calling the omission “unfortunate” and “unacceptable”.

Francis, who added that he is a member of TTGDA, said, “As press releases fall under my purview I accept the responsibility for it and I apologize. But it was not intentional nor is it policy.

“I believe in accountability and I believe in fixing problems. One of my tasks after GAMA Expo ends this week is revamping the processes for GAMA’s releases so this kind of thing stops happening, and I invite you to hold me to that.”

He added, “I’ve been with GAMA for less than a year and this is my first Expo. Each of the last two nights I’ve spent hours in a massive ballroom in Louisville, Kentucky, watching people play games, many of them new or unpublished, all of them created by passionate and talented people – a number of whom are GAMA members themselves.

“This organization supports creators, full stop. But as with any human endeavor it is fallible, as tonight’s release demonstrates. My job is to head off those shortcomings or, failing that, fix them so they don’t happen again. It’s your job to keep me apprised of how I’m doing. I look forward to that dynamic.”

The Origins awards, which were first presented in 1975, have been in heavy flux over the past few years, going from 10 categories in 2019 to 24 in 2024 – with the make-up of those categories significantly shaken up from year to year.

GAMA briefly introduced categories in 2024 which represented its membership having expanded beyond just retailers, publishers and wholesalers, including recognition for artists, writers and media.

But those segments were removed again in 2025, with categories cut including Best Media Production, Best Game Related Writing and Best 2D Artwork – although the miniatures segment was expanded from two categories to three, covering games, the miniatures themselves, and paint and accessories.

A total of 50 board games have again been nominated this year across five categories, with the full list of nominees presented at the end of this article.

Trading card games and collectible card games will compete in constructible and randomised categories – the latter of which awards booster boxes and displays – while RPGs are again represented across two categories, games and supplements.

Veteran board game designer Matt Leacock is nominated for two designs this year

Matt Leacock has picked up two nominations this year for his work on Lord of the Rings: Fate of the Fellowship and Animal Rescue Team, the latter co-designed by Lisa Towell.

Tyler J Brown has also picked up two nominations for Hercules and the 12 Labors and 23 Knives, as has David Gordon for his work on Crafting the Cosmos, alongside frequent collaborator TAM, and Finspan, which was co-designed by Michael O’Connell.

Play to Z, the publishing house launched in 2023 by Z-Man Games founder Zev Shlasinger and a string of tabletop industry veterans, is up for three awards this year across 23 Knives, Animal Rescue Team and Dan Manfredini design Xenology.

Capstone Games and The Op also each have a trio of games nominated this year – with Capstone’s titles Rowdy Partners (designed by Jason Hager and Darren Reckner), Sanctuary (Mathias Wigge) and Tea Garden (Tomáš Holek) all contesting the Light Strategy Game category.

The Op three nominations are Jason Tremblay’s Tacta, Matt Fantastic’s How Many What?!, and Manny Vega’s Tea Witches, across the Gateway Game, Party Game and Heavy Strategy Game categories respectively.

This year’s winners are set to be announced at the Origins Game Fair in Columbus, Ohio, which is due to take place between June 17 and 21.

Cooperative/Solo Game
• Animal Rescue Team, designed by Matt Leacock and Lisa Towell – published by Play to Z
• Castle Raisers, Erwan Le Minous, Anthony Perone – Wonderful World of Board Games
• Corps of Discovery, Jay Cormier and Sen-Foong Lim – Off the Page Games
• Hercules and the 12 Labors, Tyler J. Brown – Envy Born Games
• Here Lies, Jasper Beatrix, Jakob Maier, Bobby West – DVC Games
• Horrified: Dungeons & Dragons, Peter Lee – Ravensburger
• Kinfire Council, Kevin Wilson – Incredible Dream
• Lord of the Rings: Fate of the Fellowship, Matt Leacock – Z-Man Games
• Unstoppable, John D. Clair – Renegade Game Studios
• Vantage, Jamey Stegmaier – Stonemaier Games

Gateway Game
• A Place for All My Books, Alex Cutler, Michael Mihealsick – Smirk & Dagger Games
• Above and Below: Haunted, Ryan Laukat – Red Raven Games
• Everdell Duo, James A. Wilson, Clarissa A. Wilson – Tycoon Games
• Flamecraft Duals, Manny Vega – Cardboard Alchemy
• Pergola, Michał Gołąb Gołębiowski, Przemek Wojtkowiak – Rebel Studio
• Point Galaxy, Molly Johnson, Robert Melvin, Shawn Stankewich – Flatout Games, AEG
• Railroad Tiles, Hjalmar Hach, Lorenzo Silva – Horrible Guild
Tacta, Jason Tremblay – The Op
• Toy Battle, Paolo Mori, Alessandro Zucchini – Asmodee
• Wine Cellar, Andrew Stiles – 25th Century Games

Party Game
• 23 Knives, Tyler J. Brown – Play to Z
• Alibis, Albert Monteys – Allplay
• Brick Like This!, Luca Bellini – Asmodee
• Dice Words, Tim Phillips – Kosmos
• Hot Streak, Jon Perry – CMYK
• How Many What?!, Matt Fantastic – The Op
• Mystery Fluxx, Andrew Looney – Looney Labs
• Outfox the Fox, Jeff Grisenthwaite – Smirk & Dagger Games
• Person Do Thing, Uri Bram – Runaway Parade
• Red Letter Yellow Letter, Nathan Thornton – 25th Century Games

Heavy Strategy Game
• Crafting the Cosmos, David Gordon, TAM – Office Dog Games
• Cyclades: Legendary Edition, Bruno Cathala, Ludovic Maublanc – Studio H
• Galactic Cruise, T.K. King, Dennis Northcott, Koltin Thompson – Allplay
• Luthier, Dave Beck, Abe Burson – Paverson Games
• Molly House, Jo Kelly, Cole Wehrle – Wehrlegig Games
• Speakeasy, Vital Lacerda – Eagle-Gryphon Games
• Star Trek: Captain’s Chair, Nigel Buckle, Dávid Turczi – WizKids
• Tea Witches, Manny Vega – The Op
• The Anarchy, Bobby Hill – Renegade Game Studios
• Xenology, Dan Manfredini – Play to Z

Light Strategy Game
• 3 Witches, Corey Young – Allplay
• Diatoms, Sabrina Culyba – Ludoliminal
• Finspan, David Gordon, Michael O’Connell – Stonemaier Games
• Rowdy Partners, Jason Hager, Darren Reckner – Capstone Games
• Sanctuary, Mathias Wigge – Capstone Games
• Star Wars: Battle of Hoth, Richard Borg, Adrien Martinot – Days of Wonder
• Tag Team, Gricha German, Corentin Lebrat – Scorpion Masqué
• Tea Garden, Tomáš Holek – Capstone Games
• Timelancers, Juliana Chang, Kenny Heidt, Teresa Ho, Lee Ho – Party Tails
• Winter Rabbit, William Thompson – Absurdist Productions

Constructible Fixed Product
• CookieRun Braverse TCG: Starter Deck Assortment – Devsisters
• Magic: The Gathering Avatar the Last Airbender Commander’s Bundle – Wizards of the Coast
• Gwent: The Legendary Card Game, CD Projekt, Rafał Jaki, Damien Monnier – No Loading Games
• Rush of Ikorr Starter Deck, Bobby Coovert, Ryan Martin – Upper Deck
• Sorcery: Contested Realm Gothic Preconstructed Decks, Rafael Novellino, Erik Olofsson, Nickolas Reynolds – Erik’s Curiosa
• Riftbound Proving Grounds – Riot Games
• Magic: The Gathering Edge of Eternities Commander Decks – Wizards of the Coast
• Gundam Card Game Starter – Heroic Beginnings – Bandai Namco
• Gudnak Core Set, Timothy S. O’Brien, Ian Oliver – Chaotic Great
• Compile: Main 2, Michael Yang – Synapses Games

Constructible Randomized Product
• Gundam Newtype Rising Booster Pack Display – Bandai Namco
• Rush of Ikorr, Bobby Coovert, Ryan Martin – Upper Deck
• Shard Bugs – Shard Bugs, LLC
• Sorcery: Contested Realm Gothic Booster Box, Rafael Novellino, Erik Olofsson, Nickolas Reynolds – Erik’s Curiosa
• Magic: The Gathering Final Fantasy Play Booster Box – Wizards of the Coast
• Riftbound Origins Booster Display – Riot Games
• Magic: The Gathering Edge of Eternities Collector Booster Box – Wizards of the Coast
• Universus CCG: Teenage Mutant Ninja Turtles Booster Display – UVS Games
• Gudnak Expansion Bundle, Timothy S. O’Brien, Ian Oliver – Chaotic Great
• Pokemon TCG Scarlet and Violet Destined Rivals Booster Box – The Pokemon Company

Miniature Game
• Blood Bowl: Third Season Edition – Games Workshop
• Cretaceous Rails, Ann Journey – Spielcraft Games
• Cyberpunk Edgerunners: Combat Zone, Justin Gibbs, John Kovaleski, Mack Martin, Erik Yaple – Monster Fight Club
• Grimcoven, Krzysztof Belczyk – Awaken Realms
• Konflikt 47 – Warlord Games
Malediction, Leo Cunha, Nicole Lobo, Daniel Pettersen de Lucena – Loot Studios
• Malifaux Fourth Edition Two-Player Starter – Wyrd Games
• Warcrow – The Song of the Dormant, Alberto Abal, Jesús Fuster, Laura Castro Royo, Marcos Bello Soto – Corvus Belli
• Warhammer Quest: Darkwater – Games Workshop
• Warzone Eternal, Alex Kanous, Bryan Steele – Res Nova LLC, now published by Trans Atlantis Games

Paint/Hobby Accessory
• Advent-ure Calendar 20: The Lost Labyrinth – Black Oak Workshop
• AK Interactive 3Gen Quickmarkers – AK Interactive
• Goblin Hobbies Stampin’ Plates – Goblin Hobbies
• Heroscape: Age of Annihilation Paint Set – Renegade Game Studios
• Chronicle Liquid Brush Elixir – Chronicle
• Modi Boxi Pro Pack Two – Mod Innovations c/o My Mini Factory
• Chronicle Modular Wet Palette – Chronicle
• Mystery Loot: Ultramarines vs Tyranids – Foam Brain Games
• SOURCE: Starter – Adventure Together Games
• Army Painter Speedpaint Marker: Starter Set – The Army Painter

Miniature
• Infinity – Achilles – Corvus Belli
• Cosmere RPG Stormlight Miniature Set – Brotherwise Games
• 40K Emperor’s Children: Fulgrim – Games Workshop
• AoS Festus the Leechlord – Age of Sigmar Nurgle – Games Workshop
• General Grievous’ TSMEU-6 Wheel Bike – Atomic Mass Games
• I Am No Jedi Duel Pack – Atomic Mass Games
• Noxious Fleshgarden Large – Malediction Terrain – Loot Studios
• Sword & Sorcery Mist Hero Pack – Ares Games
• The Field Guide to Floral Dragons: Dragon Florist’s Miniatures Set – Hit Point Press
• Phoenix & Phoenix Unleashed – Atomic Mass Games

Roleplaying Game
• Age of Vikings – Chaosium
• CHEW: The Roleplaying Game – Imagining Games
• Coriolis: The Great Dark – Free League
• Cthulhu Bay – MS Edizioni and Ares Games
• Daggerheart Core Set – Darrington Press
• Land of Eem Deluxe Box Set – Exalted Funeral
• Cosmere RPG Stormlight Starter Set – Brotherwise Games
• Starfinder Second Edition – Paizo
• The Bonsai Diary – Gene Koo
• Warhammer: The Old World Roleplaying Game Player’s Guide – Cubicle 7

Roleplaying Supplement
• Advent-ure Calendar 19: Kitty Clacks Christmas – Black Oak Workshop
• ALIEN RPG: Rapture Protocol – Free League
• Call of Cthulhu: The Sutra of Pale Leaves – Twin Suns Rising – Chaosium
• Cthulhu by Gaslight: Keeper’s Guide – Chaosium
• Full Art Dice Set: Porcelain – Q Workshop
• Green Oaks – MS Edizioni and Ares Games
• Pendragon: Gamemaster’s Handbook – Chaosium
• The Field Guide to Floral Dragons: Explorer’s Box Set – Hit Point Press
• The Vault of Mini Things – Tinkerhouse Games
• Warhammer Fantasy Roleplay: High Elf Player’s Guide – Cubicle 7

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