MANTIS Game Review

Colorful Card Chaos
Games heavily centered around “take that” mechanics live in a weird space for me. While I don’t have a problem with them, if I’m playing these games with one or more uber competitive, sore-loser types, the experience can be miserable.
With that understood, I approached Mantis with some hesitation. Luckily, my preconceived worries were unfounded, and the game turned out to be a hit with friends and family… even the ones who are typically sore losers.
Mantis accommodates 2-6 players and clocks in at a lightning-fast 10-15 minutes playtime.
Turns are snappy and consist of players choosing to steal or score before drawing the top card from a shared deck.
When attempting to steal, the active player draws the top card into a chosen opponent's Tank (personal play area). If the card matches the color of an existing mantis card in the opposing player's Tank, the steal is successful, and the active player moves all cards of the chosen color from the opponents Tank to their own.
In a two-player game, a successful steal additionally grants the active player another turn.
However—and this is a major point—if a steal isn’t successful, the targeted player gets to keep the card that the active player…
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