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Normale Ansicht

Buried Memories Game Review

The very first review copy I discussed here at Meeple Mountain was Fossil Canyon, a “digging” game where players would dig for fossils by turning over cards in a central dig site area created by dumping and table-shuffling cards in the middle of the table.

I was reminded of that experience when reading the rules for the new dig site game Buried Memories (2026, Aporta Games), designed by Kristian Østby and his son, Aleksander Østby. Between the Studio Ghibli-style artwork by illustrator Nathan Lemonnier and the very family-friendly rules, Buried Memories will likely land best as a title for parents looking to introduce “push-your-luck” gaming elements to children in the 6-8 year-old range, in addition to having light campaign-style elements thanks to gated unlockables earned through grinding the base game.

Using about 50 tiles—a mix of gemstones, broken statue tiles, and broken vase tiles—players will dump tiles into the base of the emptied game box to simulate a dig site. On a turn, players can grab any completely free tile (one that is not partially covered by any other tiles) and turn it in their play area to ensure that the creature symbol on that tile is visible to all players.

Players can continue drafting tiles from the…

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The Amazing Journey Game Review

Two or three turns into my first play of The Amazing Journey, I knew we had a winner.

A take on the Jules Verne novel Around the World in 80 Days, players take on the role of exceptionally well-illustrated animals who are trying to make an around-the-world trip in 80 days or less. Each turn, a player must take at least two actions and be at or ahead of other players on the action space track…a track which (of course) runs around the outside of the board with 80 total spaces.

Each action uses time, and based on the player’s current location, they have access to certain routes on the main board: travel by bus, train, balloon, or other forms of transportation that align with a specific time cost to navigate.

This turns The Amazing Journey into a moderately thinky, point-to-point connection game that was enjoyed by both gamers and casual players in equal measure. That’s because the movement system is such a treat.

The game’s main board comes in two flavors: regular, and fast. Even on regular speed, The Amazing Journey played in about an hour, so fast truly is for a player who is under a major time constraint. The random board setup has three checkpoints that…

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Accidental Heroes Game Review

Around these parts I'm known as the RPG guy for my love of different systems and the opportunity to immerse myself in the theme of a game. Accidental Heroes, an upcoming app-driven adventure game designed by Wojciech Grajkowski and published by Lucky Duck Games, puts your hero on a topsy-turvy joyride through an ever-changing world bursting with familiar references. Let's hop on the tracks and see how it plays.

Accidental Heroes: The World is Your Oyster

I'll preface my discussion of Accidental Heroes by acknowledging that my experiences are based on a prototype copy that was limited in scope compared to what's expected in the complete game. At first I thought that the lack of content would be disappointing, but instead I was surprised by how many branching paths were available to my heroes as I played.

In Accidental Heroes, players assume the role of an "hero", a term surrounded by quotation marks because whether or not you live up to the moniker is up for you to decide. The object of the game is to pass two difficult Tests associated with Final Missions, acquiring a pair of Dragon Eggs before any other player is able to do so.

Heroes have three main attributes: brain, body, and combat. Each of these attributes is represented in an 'exquisite corpse' fashion…

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The Royal Society of Archeology Game Review

A Grand Expedition

In a year that's felt rather light on major Euro releases in the U.S., with publishers seemingly pivoting toward small-box card games, it hasn't been a great year for fans of "beige" games. Fortunately, there's still a trickle of titles making their way stateside, especially with Essen Spiel right around the corner.

As I get older, my tastes have shifted from grinding through three-to-four-hour heavyweight monsters (like Lacerda’s Speakeasy, On Mars, or Kanban EV) toward mid-weight Euros I can finish in under two hours. My brain still appreciates a good workout, just preferably without committing my entire afternoon to it.

Capstone Games has a solid track record when it comes to localizing European titles, and The Royal Society of Archeology, originally published by HUCH!, seems to fit that sweet spot nicely.

Surprisingly thematic for a Euro, players lead teams of explorers on expeditions around the world in search of scientific and cultural wonders, hoping to impress the Royal Society of Archeology at the dawn of the 20th century. Discovered relics are put on display in prestigious museums, all while balancing the high costs of exploration. After all, digging up ancient treasures doesn't come cheap!

A Little Knowledge Goes a Long Way

Using…

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Mini Rogue: The Council Game Review

Mini Rogue: The Council (2026, Nuts! Publishing) is a dream come true for rogue-like video game fans like me. Sometimes, I just want a quick-playing challenge to table by myself, and I now see why the Mini Rogue series (first released in 2016 as Mini Rogue: A Roguelike Microgame) is so popular with tabletop players who also love rogue-like video games.

I was recently musing about my love affair of rogue-like video games such as Dead Cells, Balatro, Brotato, and The Binding of Isaac in an article on BoardGameGeek. Around the same time, I cracked open my review copy of Mini Rogue: The Council and was instantly hooked. That’s because gameplay in Mini Rogue is so easy to parse.

Players take on the role of one of the four included adventurers: Rat Catcher, Plague Doc, Alchemist, and the Flagellant. A series of rooms (laid out as a 3x3 grid of room cards), an enemy hit point (HP) tracker, and a personal play area that tracks player HP, food, spells, gold, and experience points (XP) are all you need to get rolling.

Across four floors, players must navigate 2-3 “areas” per floor, with each area represented by the 3x3 grid. Starting in the upper left corner, players must first complete that corner room before moving orthogonally from room to…

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Drillers Game Review

Sometimes you can tell where a company’s focus is in a given year.

Czech Games Edition (CGE) has a very, very large piece of chicken releasing later this year called Kingdom Come Deliverance, a $150 game so large it has 10 individual artists working on only the artwork for the 700+ cards in the box. Forget the fact that CGE’s lead designer, Vlaada Chvátil, and one of the world’s hottest designers, Tomáš Holek (SETI: Search for Extraterrestrial Intelligence, amongst many other now-published titles), are the co-designers on Kingdom Come Deliverance and there are are dozens of hours of content in that box. (I’m more shocked that a single game has TEN ARTISTS working on it!)

That means Drillers, CGE’s Gen Con release, is its other “big” release for 2026. It’s not nearly as ambitious as Kingdom Come Deliverance, but Drillers is as solid as its title is plain. Drillers is a deckbuilding game that plays in about 90 minutes even at its full player count, and it does excellent, limited work within its tidy playtime.

Dive In

Drillers accommodates 1-4 players, and is a very standard deckbuilding game. Players begin the game with a deck of nine cards—eight action cards and a “Damage” card, which essentially…

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Tales of the Arabian Nights Game Review

Very few games fall into a gray area for me, but Tales of the Arabian Nights does. It's easily one of the most random games I've played, and it often makes no sense at all. Still, it's given me some of my most memorable gaming moments, especially when my friends and I end up laughing at the absurd stories, like getting rewarded for beating up beggars.

​With so many old games coming back after years out of print, it's not surprising that Tales of the Arabian Nights is returning with a 40th Anniversary Edition. It's a clear sign that we're all getting older.

A New Genie in Town

​But this isn't just a basic reprint, a phrase that gets slapped on far too many of these revivals. Now there's a solo mode, some status cards have been changed or removed, and getting thrown in prison is no longer a death sentence. Many of the passages have been rewritten, though they still hold on to the harsh themes the original Arabian stories were built.

​Even with the updates, the main gameplay is still about earning destiny and story points by exploring, finding encounters, and interacting with them. City cards give you some direction by offering bonuses if you visit them, and…

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X: Seekers of Fortune Game Review

Seek No Further

Trading card games are one of the anchor pillars of the tabletop hobby. Whether it’s something mainstream like Magic: The Gathering, Lorcana, or Flesh and Blood, something a little more niche like One Piece Card Game or Final Fantasy Trading Card Game, or the crazy phenomenon that is still Pokémon, TCGs will always run parallel to board gaming.

The downside is that TCGs can require a heavy financial investment, and there’s always a risk surrounding the game’s longevity. Unlike staples like Magic and Pokémon, many TCGs fizzle out soon after release, becoming another name on the tombstone. Is anyone still playing Altered?

X: Seekers of Fortune is a card game that simulates the feeling of a TCG with no continued investment, no chase cards to pull, and no meta deck-building. That’s a huge draw for me since I love the playstyle of TCGs, but I’d rather have a self-contained experience like Compile  or Mindbug.

The folks at Mega Moth Studios were nice enough to send over the deluxe version of the game, which includes crisp playmats and even a first edition booster pack to mix into the base game. Hmm…do I smell a system being built here?

Fortune and Glory, Kid.…

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