Gravity Three: Lightweight Games with Light Weights
Gravity Three is three weight-based games in one. How well can you judge a weight by feel alone?
Gravity Three is three weight-based games in one. How well can you judge a weight by feel alone?
BGI 396 The One About The Size Of Your Deck
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Intro Music: Happy Rock – Bensound.com
Caylus was one of those games that burrowed into my head and held on for years, although it doesn’t seem like it when you search my archives. That’s because Caylus shares a problem with full information, zero luck games — the best player wins.
And I played perhaps 100 games on BrettSpeilWelt1,2. So in my FTF games I would often take a handicap of 25% (or more, with fewer players) and win. PLUS the no-luck aspect meant that games became somewhat samey.
So I switched to Caylus Magna Carta, which constrains players by their card draws. This comes close to violating my rule stating that “For any original game X,’X: the card/dice game’ is always worse.”
Caylus Magna Carta is certainly much more approachable than Caylus3. I recently acquired Caylus 1303, a re-implementation of the original. It does a number of things well:
So Caylus 1303 is still a full information, zero luck game … but with a variable setup. I have high hopes that this will help bring it to the table. So far my first game was well received (although I forgot the initial draft of special powers).
The one issue (for some people) is that the favor system has been simplified and one of the favors is “Steal a special power.” This is a direct take-that; it’s not like Caylus had a care bear style, but the attack was more about moving the provost, which is something you can plan for. There are some powers that are much more likely to get stolen, but it would undoubtedly chafe a bit if you lost a power when they “should have” taken a different power. Still, in my first game there was no whining.
Rating — Enthusiastic

The post Gift Guide: Off the Page Games’ Corps of Discovery, a board game based on the Image Comics series! appeared first on Graphic Policy.
Looking for something comic related for that fan in your life for the holidays? Then consider the board game, Corps. of Discovery from Off the Page Games.




The post Modiphius Announces New Terry Pratchett Discworld Games Coming in 2026 appeared first on Graphic Policy.
Modiphius Entertainment Ltd. has announced that it is developing new games for Terry Pratchett’s Discworld, set to be launched in 2026.
What rhymes with ‘wish’? Have you thought of the same word as the other players? Or maybe you got really lucky and thought of the same word as only one other player.
The post PAX Unplugged 2025: Board Game Veterans Reveal Song of the Wildkin, a Co-Op Dungeon Crawler for All Ages appeared first on Graphic Policy.
Bōken Games has revealed Song of the Wildkin, an upcoming co-op dungeon-crawling adventure board game set in a rich fantasy world of anthropomorphic animals and nature-based channeling
The post PAX Unplugged 2025: Raybox Games is Bringing Escape from Projekt Riese appeared first on Graphic Policy.
Raybox Games is heading to PAX Unplugged 2025 from November 21–23 in Philadelphia, and attendees won’t want to miss Booth 3039.
The post PAX Unplugged 2025: Asmadi Games brings Mystic Curling Club, Chess Joker, Good Puppers Too, and more! appeared first on Graphic Policy.
You can find Asmadi Games at Booth #3233 at PAX Unplugged this weekend and they're bring lots of games to demo at their booth!
BGI 395
Board Games Insider – Join our Guild on Board Game Geek Guild | Like us on FB
Social media:
Ignacy Trzewiczek / Portal Games: website | FB | Twitter | Youtube
Corey Thompson / Above Board TV: website | Youtube
Stephen Buonocore / “The Podfather Of Gaming”: website | FB | Twitter | Youtube
Intro Music: Happy Rock – Bensound.com
Version 6.5 of the app introduces Play Tagging!
With Play tagging you can create groups of plays based on any criteria you want.
Use these play tags to filter the list of plays, the Game page, Insights and use them in Challenges!
The combined Play Stats will give an overview of stats of filtered plays, a perfect recap for a gaming weekend or series of plays.
If you have imported plays from BoardGameArena or Yucata previously, using the already created “Digital” play tag helps to view your stats just the way you want.
You can read all about Play tagging on our Tagging page. Tagging is part of the Power expansion.
You can add the “Digital” tag to any play you want, but you can also add the tag to previous plays with Multiple Select.
As an example, if you logged some plays on the location “Watergate app“:
Peter reviews the Alliance Faction Battlegroup for Armoured Clash by Warcradle Studios.
Warcradle keep releasing the cool models for Armoured Clash, and this time it’s the turn of the Latin Alliance. There’s also more great news in this video, because they’ve announced the return of Firestorm Armada, the classic spaceship combat game originally by Sparta Games.
Remember to download my Armoured Clash rules & reference before playing your own games (and recently updated) – it’s in Tabletop Codex too!





Back to the strategy posts – this time in the tried-and-true fashion of giving three basic tips which new and intermediate players can easily remember. Today, we’re going for one of the most anticipated historical games of the last few years: Imperial Struggle (Ananda Gupta/Jason Matthews, GMT Games). Its pedigree recommended it to many gamers, but it plays very differently from its spiritual predecessor Twilight Struggle – so, mastery of the one will not help you much with the other.
Here’s how to play Imperial Struggle successfully: Get advantages, initially prioritize board position over victory points, and use initiative wisely. Let’s go!
Now this may sound a bit basic. Of course you want advantages! Yet when you’re planning what to do with your investment tile, you might often be tempted by other things – shiny prestige spaces, or simply spaces with a lower cost which help you gain the majority in the region. Advantages, however, are often the better choice: A well-chosen advantage can gain you another space (or deny it to your opponent) not only once, but several times over the course of a game. If your opponent is smart, they will often try to counteract your gaining of an advantage by unflagging the space which gave you the advantage, or at least gaining a similar advantage, which means you are acting and they are reacting.

Some of my favorite advantages: The Indian alliances with Mysore, Nizam, or the Marathas which allow you to drown your opponent in a sea of conflict markers, the Asiento advantage whose discount on fleets gains you a cheap military edge – and spaces – which can be flexibly moved around, and, best of all, Baltic Trade whose debt reduction amounts to two free wild points every turn. Get it or at least deny it to your opponent!
Advantages are long-term benefits. In the same spirit, I advise you to prioritize the long-term benefits of a sound board position over the short-term gains of winning this regional or that global demand scoring. If your board position is good – if you have the right alliances, military outposts, and advantages – you will put pressure on your opponent, win wars, gain spoils, and the VPs will come rolling in anyway.

A key investment in that sense is a turn 1 fort in North America. That’s the only theater which is active in all four wars, so the fort will give you a military benefit four times (a strength point and the conquest line) in addition to controlling its surroundings (which makes unflagging harder and removing enemy conflict markers easier), and, of course, it’s a space which counts for regional scoring.
If your opponent scores a few more VPs than you early on, that is not only bearable, but might even be to your advantage, as the player behind in VPs has the initiative and decides who goes first in a turn. That’s a weighty decision, as going first gives you a better choice of the investment tiles, but going last allows you to mess with your opponent’s plans and they have no chance to repair the damage before scoring.

My rule of thumb is: I go last, unless there’s an odd number of investment tiles with a major action in the dimension that will be crucial (early on, that’s often diplomatic), or an odd-and-low number of investment tiles that allow you to play an event.
Which strategies and tricks do you use to win at Imperial Struggle? Let me know in the comments!

BGI 394 The One About Talent, Tariffs, and Timberwolves
Board Games Insider – Join our Guild on Board Game Geek Guild | Like us on FB
Social media:
Ignacy Trzewiczek / Portal Games: website | FB | Twitter | Youtube
Corey Thompson / Above Board TV: website | Youtube
Stephen Buonocore / “The Podfather Of Gaming”: website | FB | Twitter | Youtube
Intro Music: Happy Rock – Bensound.com
Work together in this cooperative hidden image board game design where the pictures are hidden in the dark.
We want to thank our wonderful volunteers who worked very hard on translating the app into Catalan!
This is the 16th language in BG Stats after: Chinese (simplified), Czech, Dutch, English, Finnish, French, German, Icelandic, Italian, Korean, Polish, Portuguese, Spanish, Swedish and Ukrainian!
Activating a different language in the app
Go to Settings –> App Settings –> Language
We are very grateful for all our translators for not only translating the app, but also for their continued support with translating new features!
Season Three of Blood Bowl is kicking off!
I made a lot of videos for Games Workshop last year, but unfortunately this year they’ve seen fit to not send me a single thing up to this point this year. So it was nice to see Blood Bowl: Season Three land on the doorstep. This is a very nice new edition with two great new teams, some slight tweaks to the rules, and some very useful new status counters. Watch the video for a full rundown – and check out the painted miniatures!