Ipso Game Review
I appreciate that the game Ipso (2026, Gigamic) reveals itself immediately…because it is not great.
That’s not to say that it’s a complete negative, though. A deck of 90 cards, spread across five suits (and, importantly, NOT in numerical order) is used to seed the play area. Each player gets 14 cards dealt face down, which are then used to build a pyramid. A 15th card, represented by a single, bright, very large star, sits at the top of this pyramid. A market of two cards from the deck is built in the center of the play area, then the game begins.
On a turn, players select one of the two face-up market cards to replace one of their face down pyramid cards. That replaced card is never technically owned by the pyramid’s owner; it is simply moved, face-up, into the market, so that the next player always has two cards to choose from.
Choose your face-up card wisely, because scoring is tied to three simple elements. The first is the easiest: at the end of the game, only rows that feature cards in ascending order will score any points. Second, if the row is eligible to score, each card is worth a single point, but if the entire row is made up of only one color, each card…
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