Ticket to Ride: Europe Game Review
When Ticket to Ride was released in 2004, it became popular the world over. That year, it was nominated for numerous international awards, even winning the prestigious Spiel de Jahres award. Capitalizing on the exposure, the following year designer Alan R. Moon released Ticket to Ride: Europe. By changing the map from the US to that of Europe—and introducing small but meaningful changes—Moon showed how the game’s concept could be expanded in challenging ways while still being familiar to anyone who had played the original.
As with my review of Ticket to Ride: Northern Lights, I’m going to skip the How to Play section of my usual reviews. If you haven’t played Ticket to Ride before, check out my colleague Kevin Brantley’s great review of Ticket to Ride: Refresh to learn how.
What’s New?
The first thing my TTR-playing friends ask when they see a new version of the game hit the table is, “What’s new?!”
Ticket to Ride: Europe introduces several new elements, both physical (new pieces given to each player) and on the board (new route requirements).
Train Stations
Ticket to Ride: Europe introduces Train Stations. Ever wish you could use another player’s route to get to a city that is blocked off? With Train Stations, you can.
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