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Year Stats 2025

Von: Suzan
11. Dezember 2025 um 13:15

You might want to wait to include your holiday gaming, but if you can’t, our annual Year Stats are available now!

After all the options added last year, still more is possible this year! Optionally change lists to Artists, Categories and/or Mechanics.

When you’ve updated to version 6.7, you will see the Year Stats banner on the main overview screen of the app. Tap this banner to go directly to your Year Stats! (depending on your stats and device this may take a little while)

The Year Stats will be created from your Insights, with the period 2025. The default sorting of the list of games will be on Play count.*

You can go to Insights from your Year Stats, change any filters you want and go back to the Year Stats through the Share menu, option “Year Stats“. Here you can for instance use the new Digital play tag!**

Example BG Stats Year Stats 2025

If you’ve accidentally closed the banner you can enable it by going to Settings –> View and Share your 2025 stats.

Don’t forget to mention us and use #bgstats when you share!

* Your previously selected Insights settings like filters and sorting are temporarily replaced. When you leave the Year Stats and Insights screen without making adjustments, the next time you open Insights your original settings will be restored.
** available with the Power expansion.

Options on the Year Stats screen

The options on the Year Stats screen are the same as on the Stats-o-grapic. You can read all about these options here: Stats-o-graphic. Below the differences and new options are described. These new options will also be available on the Stats-o-graphic from now on!

Background

Year Stats have their own background. You can choose to keep this (Option ‘Standard‘) or change it to the option ‘Game‘.

  • Game: the background will automatically be generated from the cover image of your top game.
  • Standard: choose this to use the standard Year Stats background colour.
New list options

Two options are added. Here you can select what is to be displayed in the top and bottom lists. When opening the Year Stats the app estimates which list could be interesting for you. You can always change this:

Display (top)

Here you can select the following options:

  • Bar chart
  • Designers
  • Artists
  • Categories
  • Mechanics
And (bottom)

Here you can select the following options:

  • Designers
  • Artists
  • Categories
  • Mechanics
Combining lists

Really only interested in one of the list options? Select it for both the options and the lists will be combined.

How are Designers/Artists/Categories/Mechanics calculated?

The percentage shown for these is over all your unique played Games, not plays.

Easy to overlook options
Picture grid
  • You can tap the grid to hide a picture. Other stats are not recalculated when you do this.
Stats grid

These options are also available in the green gear menu on the Display line.

  • Tap Players to toggle between named players and all players.
  • Tap the Hours/Days row to get the option to hide it.
  • Tap any list to toggle between showing/not showing “(uncredited)

BGI 398 The One About Some Games

10. Dezember 2025 um 07:53

BGI 397 The One About

Board Games InsiderJoin our Guild on Board Game Geek Guild | Like us on FB

Social media:

Ignacy Trzewiczek / Portal Games: website | FB | Twitter | Youtube

Corey Thompson / Above Board TV:  website | Youtube

Stephen Buonocore / “The Podfather Of Gaming”: website | FB | Twitter | Youtube

Intro Music: Happy Rock – Bensound.com

💾

Completely Epic! – The Armoured Clash Battle Report

09. Dezember 2025 um 06:28

I am destined for greatness, but those in power only see me as a sword.

Peter and Dylan play Armoured Clash, the epic scale tabletop miniatures game from Warcradle!

Warcradle really hit this epic scale arame out of the park – Armoured Clash is a great game, especially with a design team including ex-Games Workshop designer James Hewitt. I’ve been meaning to film a battle report for the game and here it is finally. Enjoy!

Making high quality tabletop gaming content at the EOG takes time and money. Please consider becoming a Patreon supporter or making a donation so I can continue this work! Thankyou!

Philosophy and Board Games: Existentialism and Meaning

04. Dezember 2025 um 15:00
There’s this thing that people say which rips my skin like 60 grit sandpaper. “That was fun, but it’s not much of a game.” Games require decisions. Meaningful ones. At least, that’s what a portion of the hobby community believes. Candy Land isn’t a game they say, it’s an activity. There’s an obvious implication that…

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BGI 397 The One About

03. Dezember 2025 um 08:16

BGI 397 The One About

Board Games InsiderJoin our Guild on Board Game Geek Guild | Like us on FB

Social media:

Ignacy Trzewiczek / Portal Games: website | FB | Twitter | Youtube

Corey Thompson / Above Board TV:  website | Youtube

Stephen Buonocore / “The Podfather Of Gaming”: website | FB | Twitter | Youtube

Intro Music: Happy Rock – Bensound.com

💾

V6.6 Publisher avatars

Von: Suzan
02. Dezember 2025 um 13:48

In version 6.6 we introduce Publisher avatars!

You can now also choose an avatar from 100+ avatars based on art from more than 15 games.

The art for these avatars is provided by the publishers, big thanks goes out to:

  • CGE
  • Deep Print Games
  • Feuerland Spiele
  • The Game Builders

Setting a Publisher avatar

When selecting an Illustration, tap on “Board Game Stats” to see the original avatars, tap on “Publishers” to see these new avatars!

Tap on “About” to learn more about a publisher and to see from which games the art for the avatars came from.

More on Avatars can be found here: Avatars.

Select between “Board Game Stats” and “Publisher”

Nov ’25 Links

01. Dezember 2025 um 22:34

I mentioned Feral Historian last month …. his video on Buckaroo Banzai pointed out something that I’d never noticed (despite many rewatches, including one during Covid): It is a Cold War Allegory. The Red and Black Lectroids fight using proxies, but the proxies are the US (via Buckaroo) and the rest of Earth. The US is forced into the war by the “good” side threatening nuclear annihilation unless they are appeased.

never ask a highway engineer to dispose of a whale corpse. Those are words I live by, every single day.” — Dave Berry

“It’s time to move on, it’s what Shelly would have wanted…. Well, Shel said the only person I could move on with was Keira Knightley …” (British Commercial-slash-RomCom)

Google is no longer avoiding evil (as per their original slogan), but still sometimes does good (or at least tries). Google aggressively going after text messaging scammers. Also, I didn’t realize that private parties could bring RICO suits.

It’s time for your pet Racoon — Raccoons are showing early signs of domestication (Sci. Am).

Good news — Scientist have figured out how super recognizers are able to distinguish faces with such accuracy. Bad news (same article) — it seems to be at the retinal encoding stage, not something you can learn. More Bad News — You can’t learn it, but computers can. (Then again, since that particular genie is out of the bottle, at least it may prevent the number of false accusations based on bad facial recognition that have made the news).

An article (and paper) arguing that between 700 and 1850 there was a large growth in genes that lead to educational attainment, priming the Industrial Revolution. Also, the Black Death might have helped.

Begun, The Orca War Has … (Episode IV, Episode V)

A new paper showing that AIs vary their strategy (in the game theory classic “Guess 2/3rds of the average guess”) based on who they are told their opponents are, and that they view themselves as most rational, other LLMs as mostly rational, and humans as irrational, and that this is an argument for self-awareness.

Marginal Revolution links to a study showing that those who are wrong are often more confident and includes a reminder that “A Bet is a tax on bullshit.” (“Caplan’s law”).

Also Marginal Revolution — UC San Diego students (many of whom got As and Bs the entire way, including pre-calc and calc) can’t do elementary school math. Seriously, go look at some of the problems and pass rates. Some of these students are trying to be engineers. This is making the rounds. Slashdot story. Actual report from UCSD

Anton Video — Math suggests We May Be The Only Intelligent Life (also discusses some rebuttal papers). The very next day — A Sabine video highlighting a model suggesting the opposite (by asking “if we assume that each planet has the same independent chance of life, what are the odds that it only happens once.1

AI Tools are making (some) people hyperproductive. Related — My Programming Career is a Historical Artifact.

Voyager I will be a light-day away from earth next year.

  1. If you believe the rare earth hypothesis, then that’s a bad assumption, but ignoring that seems just a reasonable approximation as the Drake Equation and it doesn’t seem like you need a uniformly equal chance on each planet. I’m sure there’s some math handwaving I’m missing. ↩

Fantasy and Big Pixels in a Board Game? Unboxing THE LAST SPELL

01. Dezember 2025 um 20:53

Everything is awesome!

Peter unboxes the tower defence game with big pixels – The Last Spell by Tabula Games.

Tabula Games make some very interesting games, as I’ve said many times before, and their latest is something a bit different – the board game incarnation of a popular tower defence video game. It’s called The Last Spell and leans heavily into the retro gaming aesthetic, with big pixel art and lovely little miniatures. The game is broken into two distinct phases (that even have separate rulebooks): the day, when you build your defences, get your resources, and buy equipment, and the night, when hordes of undead greeblies pour out of the purple mist and try to ruin your evening in a very permanent way. I’m looking forward to trying this one out, but in the meantime, check out my unboxing of the base game and expansions, freshly delivered after the Kickstarter campaign!

Making high quality tabletop gaming content at the EOG takes time and money. Please consider becoming a Patreon supporter or making a donation so I can continue this work! Thankyou!

Süddeutsche Spielemesse 2025

30. November 2025 um 15:52

Before the fall fair and convention circuit is coming to an end, I had the opportunity to attend Süddeutsche Spielemesse (Southern German Game Fair) in Stuttgart. As when I went last time, it was a pleasant, laid-back experience.

The game fair is part of a conglomerate of hobby and leisure related fairs which are all held over the same long weekend in neighboring fair halls. As the ticket covers all fairs, you are free to explore everything. That’s great if you go as a group or family with differing interests: Your creative-minded daughter can get all inspired at the arts & crafts fair, your animal-loving son will try to make friends with the cats, rabbits, and camels at the animal fair, your gourmet spouse samples their way through the food fair, and then everybody meets at the game fair because you all love board games. Right?

These folks will go to the board game fair later and play Camel Up.

With that setup, Süddeutsche Spielemesse’s target audience is broad, from the hobbyist to the very casual gamer. Consequently, you’ll find a lot of games outside of the hobby board game niche – from classics like chess and go over sports games to role-playing games. The exhibitors are usually either vendors (game test opportunities are rare), clubs looking for new members (like many of the role-playing clubs), or, my favorite, the big gaming island run in the middle where you can just borrow a game and play it free of charge which gives Süddeutsche Spielemesse a certain convention feel.

At this point, it is tradition that the gaming island remains open until 10pm on Friday, allowing for a beautiful evening of gaming. I met with a friend there and we played three different two-player games:

Rival Cities (Andreas Steding, Pegasus)

Northern German cities Hamburg and Altona try to outdo each other – yet while the usual victory point collecting occurs, these only matter if the game runs its full seven rounds. And it is much more likely that one of the cities will decisively outdo the other in one of the four areas of competition (alliances, ships, lawsuits, and prestige) and score an instant victory. With such a plethora of instant victory conditions, you will always feel the thrill of chasing one yourself and being threatened with another by your opponent.

Yes, that’s a concrete floor… all tables were taken already. I report that I am still young and springy enough for this kind of gaming (at least for 45 minutes).

In our game, we both started conservatively, getting a little bit of everything. Then my friend made a play for the alliances and was only one of them short of victory… but I could stave off defeat and counter-punch with ship dominance. I guess more experienced players would be at each other’s throat from the get-go which should make for exciting gaming and high replayability (at a very moderate complexity).

Solstis (Bruno Cathala/Corentin Lebral, Frosted Games)

Two players chart their path up a mountain built from a shared supply of tiles, each of which has a unique combination of a color (indicating its row) and number (indicating its file). Thus, you always know that a tile you took cannot be accessed by your opponent – and vice versa. This kind of very abstract game with almost-perfect information is usually not up my alley, and Solstis proved no different. We were both unenthused by its mix of logical planning and high randomness in the rare case of placing a nature spirit. However, each play only took 10 minutes, so we didn’t spend much time to gain the valuable knowledge of what’s not our jam.

Table time! That’s a pretty solid path up the mountain, and you can see a lot of nature spirits in the middle – but one of them (the red one) is the evil spirit of vengeance.

Agent Avenue (Christian Kudahl/Laura Kudahl, Nerdlab Games)

Maybe our highlight of the fair: Agent Avenue pits its two players against each other as retired secret agents trying to catch each other. To unveil the other’s identity, they enlist their suburban neighbors, all of which are anthropomorphic animals, from daredevil wolves over codebreaker owls to double agent vixens. The recruitment comes by “I cut, you choose” – but as one of the two cards the active player offers to their opponent is face-up, the other face-down, there is a spy-appropriate amount of bluffing and deduction. Pair this with a varied, but not overwhelming amount of instant victory/defeat conditions and card effects, and you have a light, but tense contest which resolves in no time at all (we played three times in 40 minutes).

My green figurine is being pursued by the blue one. So far, my crew of agents is decidedly sub-par – the double agent on the left is only effective when you have two of them (numbers on the left), the sentinel on the right also kicks in at two and three, whereas the daredevil in the middle will lose you the game once you collect three of them.

Any games of these that sound like your cup of tea? Have you attended any cool local conventions or fairs recently? Let me know in the comments!

BGI 396 The One About The Size Of Your Deck

26. November 2025 um 10:06

BGI 396 The One About The Size Of Your Deck

Board Games InsiderJoin our Guild on Board Game Geek Guild | Like us on FB

Social media:

Ignacy Trzewiczek / Portal Games: website | FB | Twitter | Youtube

Corey Thompson / Above Board TV:  website | Youtube

Stephen Buonocore / “The Podfather Of Gaming”: website | FB | Twitter | Youtube

Intro Music: Happy Rock – Bensound.com

💾

Caylus 1303

25. November 2025 um 16:25

Caylus was one of those games that burrowed into my head and held on for years, although it doesn’t seem like it when you search my archives. That’s because Caylus shares a problem with full information, zero luck games — the best player wins.

And I played perhaps 100 games on BrettSpeilWelt1,2. So in my FTF games I would often take a handicap of 25% (or more, with fewer players) and win. PLUS the no-luck aspect meant that games became somewhat samey.

So I switched to Caylus Magna Carta, which constrains players by their card draws. This comes close to violating my rule stating that “For any original game X,’X: the card/dice game’ is always worse.”

Caylus Magna Carta is certainly much more approachable than Caylus3. I recently acquired Caylus 1303, a re-implementation of the original. It does a number of things well:

  • Instead of having 4-6 workers and paying $$ for each placement, you have up to 15 workers but pay one worker if nobody has passed and two workers otherwise.
  • The provost resets to almost the end of the track each round, and there are only nine rounds.
  • In addition to setup buildings, a random wood and stone building start built.
  • Each player starts with a special power (drafted in reverse order on the first turn)
  • One of each building type4 is not available; but can be accessed via the favor system.
  • You do not need a building to build a monument, they are built in a special phase each turn.
  • A favor lets you a) steal a special power or b) use a building and take an unclaimed special power if one is available (three start unclaimed each game).

So Caylus 1303 is still a full information, zero luck game … but with a variable setup. I have high hopes that this will help bring it to the table. So far my first game was well received (although I forgot the initial draft of special powers).

The one issue (for some people) is that the favor system has been simplified and one of the favors is “Steal a special power.” This is a direct take-that; it’s not like Caylus had a care bear style, but the attack was more about moving the provost, which is something you can plan for. There are some powers that are much more likely to get stolen, but it would undoubtedly chafe a bit if you lost a power when they “should have” taken a different power. Still, in my first game there was no whining.

RatingEnthusiastic

  1. Still around! Who knew! ↩
  2. If you don’t know what it is, a) think of BGA and b) get off my lawn. ↩
  3. Probably they are the same in terms of rules, but by constraining options with cards you simplify the decision space for a new player. ↩
  4. Setup, Wood, Stone ↩

The Planet of the Elephant – A Vantage Companion Review

24. November 2025 um 15:00
Vantage has been cooking in my mental oven for half the year. I first wrote about this open world sci-fi adventure game in July, with my review appearing at entertainment site IGN. If you haven’t read that or don’t know much about this peculiar design, my apologies, but the rest of this piece may befuddle…

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