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BGI 398 The One About Some Games

Von: admin
10. Dezember 2025 um 07:53

BGI 397 The One About

Board Games InsiderJoin our Guild on Board Game Geek Guild | Like us on FB

Social media:

Ignacy Trzewiczek / Portal Games: website | FB | Twitter | Youtube

Corey Thompson / Above Board TV:  website | Youtube

Stephen Buonocore / “The Podfather Of Gaming”: website | FB | Twitter | Youtube

Intro Music: Happy Rock – Bensound.com

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Completely Epic! – The Armoured Clash Battle Report

09. Dezember 2025 um 06:28

I am destined for greatness, but those in power only see me as a sword.

Peter and Dylan play Armoured Clash, the epic scale tabletop miniatures game from Warcradle!

Warcradle really hit this epic scale arame out of the park – Armoured Clash is a great game, especially with a design team including ex-Games Workshop designer James Hewitt. I’ve been meaning to film a battle report for the game and here it is finally. Enjoy!

Making high quality tabletop gaming content at the EOG takes time and money. Please consider becoming a Patreon supporter or making a donation so I can continue this work! Thankyou!

Boop (Saturday Review)

06. Dezember 2025 um 12:43

It was like herding cats. As soon as you put one kitten down, the two nearest to it moved further away. The same when you tried to add a cat to the bundle of feline fluff. Some of the cats and kittens even decided to jump off the quilt completely. It was impossible to get everyone on there at the same time. What was cute though, was how each cat and kitten tapped their noses together and went Boop by Scott Brady from Smirk & Dagger Games with art by Curt Covert.

The post Boop (Saturday Review) appeared first on Tabletop Games Blog.

Philosophy and Board Games: Existentialism and Meaning

04. Dezember 2025 um 15:00
There’s this thing that people say which rips my skin like 60 grit sandpaper. “That was fun, but it’s not much of a game.” Games require decisions. Meaningful ones. At least, that’s what a portion of the hobby community believes. Candy Land isn’t a game they say, it’s an activity. There’s an obvious implication that…

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BGI 397 The One About

Von: admin
03. Dezember 2025 um 08:16

BGI 397 The One About

Board Games InsiderJoin our Guild on Board Game Geek Guild | Like us on FB

Social media:

Ignacy Trzewiczek / Portal Games: website | FB | Twitter | Youtube

Corey Thompson / Above Board TV:  website | Youtube

Stephen Buonocore / “The Podfather Of Gaming”: website | FB | Twitter | Youtube

Intro Music: Happy Rock – Bensound.com

💾

V6.6 Publisher avatars

Von: Suzan
02. Dezember 2025 um 13:48

In version 6.6 we introduce Publisher avatars!

You can now also choose an avatar from 100+ avatars based on art from more than 15 games.

The art for these avatars is provided by the publishers, big thanks goes out to:

  • CGE
  • Deep Print Games
  • Feuerland Spiele
  • The Game Builders

Setting a Publisher avatar

When selecting an Illustration, tap on “Board Game Stats” to see the original avatars, tap on “Publishers” to see these new avatars!

Tap on “About” to learn more about a publisher and to see from which games the art for the avatars came from.

More on Avatars can be found here: Avatars.

Select between “Board Game Stats” and “Publisher”

Losing Balance – the role of balance in board games (Topic Discussion)

02. Dezember 2025 um 12:43

Balance in board games is one of those much-talked-about topics that keeps cropping up. Some people want games to be perfectly balanced, so that players' only advantage comes from their skill and hours of practice and graft. Others relish highly unbalanced games, where it's nigh-impossible to win, but when you do win, it feels amazing. Yet, balance in board games is much more complex and subtle than that. In this article, I want to look at the role that balance plays in board game design.

The post Losing Balance – the role of balance in board games (Topic Discussion) appeared first on Tabletop Games Blog.

Fantasy and Big Pixels in a Board Game? Unboxing THE LAST SPELL

01. Dezember 2025 um 20:53

Everything is awesome!

Peter unboxes the tower defence game with big pixels – The Last Spell by Tabula Games.

Tabula Games make some very interesting games, as I’ve said many times before, and their latest is something a bit different – the board game incarnation of a popular tower defence video game. It’s called The Last Spell and leans heavily into the retro gaming aesthetic, with big pixel art and lovely little miniatures. The game is broken into two distinct phases (that even have separate rulebooks): the day, when you build your defences, get your resources, and buy equipment, and the night, when hordes of undead greeblies pour out of the purple mist and try to ruin your evening in a very permanent way. I’m looking forward to trying this one out, but in the meantime, check out my unboxing of the base game and expansions, freshly delivered after the Kickstarter campaign!

Making high quality tabletop gaming content at the EOG takes time and money. Please consider becoming a Patreon supporter or making a donation so I can continue this work! Thankyou!

Süddeutsche Spielemesse 2025

30. November 2025 um 15:52

Before the fall fair and convention circuit is coming to an end, I had the opportunity to attend Süddeutsche Spielemesse (Southern German Game Fair) in Stuttgart. As when I went last time, it was a pleasant, laid-back experience.

The game fair is part of a conglomerate of hobby and leisure related fairs which are all held over the same long weekend in neighboring fair halls. As the ticket covers all fairs, you are free to explore everything. That’s great if you go as a group or family with differing interests: Your creative-minded daughter can get all inspired at the arts & crafts fair, your animal-loving son will try to make friends with the cats, rabbits, and camels at the animal fair, your gourmet spouse samples their way through the food fair, and then everybody meets at the game fair because you all love board games. Right?

These folks will go to the board game fair later and play Camel Up.

With that setup, Süddeutsche Spielemesse’s target audience is broad, from the hobbyist to the very casual gamer. Consequently, you’ll find a lot of games outside of the hobby board game niche – from classics like chess and go over sports games to role-playing games. The exhibitors are usually either vendors (game test opportunities are rare), clubs looking for new members (like many of the role-playing clubs), or, my favorite, the big gaming island run in the middle where you can just borrow a game and play it free of charge which gives Süddeutsche Spielemesse a certain convention feel.

At this point, it is tradition that the gaming island remains open until 10pm on Friday, allowing for a beautiful evening of gaming. I met with a friend there and we played three different two-player games:

Rival Cities (Andreas Steding, Pegasus)

Northern German cities Hamburg and Altona try to outdo each other – yet while the usual victory point collecting occurs, these only matter if the game runs its full seven rounds. And it is much more likely that one of the cities will decisively outdo the other in one of the four areas of competition (alliances, ships, lawsuits, and prestige) and score an instant victory. With such a plethora of instant victory conditions, you will always feel the thrill of chasing one yourself and being threatened with another by your opponent.

Yes, that’s a concrete floor… all tables were taken already. I report that I am still young and springy enough for this kind of gaming (at least for 45 minutes).

In our game, we both started conservatively, getting a little bit of everything. Then my friend made a play for the alliances and was only one of them short of victory… but I could stave off defeat and counter-punch with ship dominance. I guess more experienced players would be at each other’s throat from the get-go which should make for exciting gaming and high replayability (at a very moderate complexity).

Solstis (Bruno Cathala/Corentin Lebral, Frosted Games)

Two players chart their path up a mountain built from a shared supply of tiles, each of which has a unique combination of a color (indicating its row) and number (indicating its file). Thus, you always know that a tile you took cannot be accessed by your opponent – and vice versa. This kind of very abstract game with almost-perfect information is usually not up my alley, and Solstis proved no different. We were both unenthused by its mix of logical planning and high randomness in the rare case of placing a nature spirit. However, each play only took 10 minutes, so we didn’t spend much time to gain the valuable knowledge of what’s not our jam.

Table time! That’s a pretty solid path up the mountain, and you can see a lot of nature spirits in the middle – but one of them (the red one) is the evil spirit of vengeance.

Agent Avenue (Christian Kudahl/Laura Kudahl, Nerdlab Games)

Maybe our highlight of the fair: Agent Avenue pits its two players against each other as retired secret agents trying to catch each other. To unveil the other’s identity, they enlist their suburban neighbors, all of which are anthropomorphic animals, from daredevil wolves over codebreaker owls to double agent vixens. The recruitment comes by “I cut, you choose” – but as one of the two cards the active player offers to their opponent is face-up, the other face-down, there is a spy-appropriate amount of bluffing and deduction. Pair this with a varied, but not overwhelming amount of instant victory/defeat conditions and card effects, and you have a light, but tense contest which resolves in no time at all (we played three times in 40 minutes).

My green figurine is being pursued by the blue one. So far, my crew of agents is decidedly sub-par – the double agent on the left is only effective when you have two of them (numbers on the left), the sentinel on the right also kicks in at two and three, whereas the daredevil in the middle will lose you the game once you collect three of them.

Any games of these that sound like your cup of tea? Have you attended any cool local conventions or fairs recently? Let me know in the comments!

Umami (Saturday Review)

29. November 2025 um 12:43

Under the glow of the moon, the forest stalls sizzled and steamed. Ramen bowls, takoyaki, and miso soup filled the air with rich, savoury aromas. Woodland chefs scurried between stoves, each eager to cook the most delicious dishes, only to be outdone by competitors who stole their patrons right from under their noses. The question is whether you have what it takes to serve up the best culinary creations that burst with Umami by Don Eskridge from Heidelbär Games with art by Ikuko Nakai.

The post Umami (Saturday Review) appeared first on Tabletop Games Blog.

BGI 396 The One About The Size Of Your Deck

Von: admin
26. November 2025 um 10:06

BGI 396 The One About The Size Of Your Deck

Board Games InsiderJoin our Guild on Board Game Geek Guild | Like us on FB

Social media:

Ignacy Trzewiczek / Portal Games: website | FB | Twitter | Youtube

Corey Thompson / Above Board TV:  website | Youtube

Stephen Buonocore / “The Podfather Of Gaming”: website | FB | Twitter | Youtube

Intro Music: Happy Rock – Bensound.com

💾

Games as Lingua Franca – how board games can overcome language barriers (Topic Discussion)

25. November 2025 um 12:43

Board games are often seen as a way to bring people together. They're a social activity, even for solo gamers. When we sit down to play, we fall into familiar rhythms of turns, actions and mechanisms. We don't even need to share the same language. Playing board games is a time when gestures, shared goals, and the actions within the magic circle of the game itself act as a way for us to communicate. Board games themselves are like a shared language, where friendly rivalry, cooperative play and everything else sometimes conveys more than words ever can.

The post Games as Lingua Franca – how board games can overcome language barriers (Topic Discussion) appeared first on Tabletop Games Blog.

The Planet of the Elephant – A Vantage Companion Review

24. November 2025 um 15:00
Vantage has been cooking in my mental oven for half the year. I first wrote about this open world sci-fi adventure game in July, with my review appearing at entertainment site IGN. If you haven’t read that or don’t know much about this peculiar design, my apologies, but the rest of this piece may befuddle…

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