I am destined for greatness, but those in power only see me as a sword.
Peter and Dylan play Armoured Clash, the epic scale tabletop miniatures game from Warcradle!
Warcradle really hit this epic scale arame out of the park – Armoured Clash is a great game, especially with a design team including ex-Games Workshop designer James Hewitt. I’ve been meaning to film a battle report for the game and here it is finally. Enjoy!
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There’s this thing that people say which rips my skin like 60 grit sandpaper. “That was fun, but it’s not much of a game.” Games require decisions. Meaningful ones. At least, that’s what a portion of the hobby community believes. Candy Land isn’t a game they say, it’s an activity. There’s an obvious implication that…
I mentioned Feral Historian last month …. his video on Buckaroo Banzai pointed out something that I’d never noticed (despite many rewatches, including one during Covid): It is a Cold War Allegory. The Red and Black Lectroids fight using proxies, but the proxies are the US (via Buckaroo) and the rest of Earth. The US is forced into the war by the “good” side threatening nuclear annihilation unless they are appeased.
Google is no longer avoiding evil (as per their original slogan), but still sometimes does good (or at least tries). Google aggressively going after text messaging scammers. Also, I didn’t realize that private parties could bring RICO suits.
Good news — Scientist have figured out how super recognizers are able to distinguish faces with such accuracy. Bad news (same article) — it seems to be at the retinal encoding stage, not something you can learn. More Bad News — You can’t learn it, but computers can. (Then again, since that particular genie is out of the bottle, at least it may prevent the number of false accusations based on bad facial recognition that have made the news).
Also Marginal Revolution — UC San Diego students (many of whom got As and Bs the entire way, including pre-calc and calc) can’t do elementary school math. Seriously, go look at some of the problems and pass rates. Some of these students are trying to be engineers. This is making the rounds. Slashdot story. Actual report from UCSD
If you believe the rare earth hypothesis, then that’s a bad assumption, but ignoring that seems just a reasonable approximation as the Drake Equation and it doesn’t seem like you need a uniformly equal chance on each planet. I’m sure there’s some math handwaving I’m missing. ︎
Peter unboxes the tower defence game with big pixels – The Last Spell by Tabula Games.
Tabula Games make some very interesting games, as I’ve said many times before, and their latest is something a bit different – the board game incarnation of a popular tower defence video game. It’s called The Last Spell and leans heavily into the retro gaming aesthetic, with big pixel art and lovely little miniatures. The game is broken into two distinct phases (that even have separate rulebooks): the day, when you build your defences, get your resources, and buy equipment, and the night, when hordes of undead greeblies pour out of the purple mist and try to ruin your evening in a very permanent way. I’m looking forward to trying this one out, but in the meantime, check out my unboxing of the base game and expansions, freshly delivered after the Kickstarter campaign!
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Before the fall fair and convention circuit is coming to an end, I had the opportunity to attend Süddeutsche Spielemesse (Southern German Game Fair) in Stuttgart. As when I went last time, it was a pleasant, laid-back experience.
The game fair is part of a conglomerate of hobby and leisure related fairs which are all held over the same long weekend in neighboring fair halls. As the ticket covers all fairs, you are free to explore everything. That’s great if you go as a group or family with differing interests: Your creative-minded daughter can get all inspired at the arts & crafts fair, your animal-loving son will try to make friends with the cats, rabbits, and camels at the animal fair, your gourmet spouse samples their way through the food fair, and then everybody meets at the game fair because you all love board games. Right?
These folks will go to the board game fair later and play Camel Up.
With that setup, Süddeutsche Spielemesse’s target audience is broad, from the hobbyist to the very casual gamer. Consequently, you’ll find a lot of games outside of the hobby board game niche – from classics like chess and go over sports games to role-playing games. The exhibitors are usually either vendors (game test opportunities are rare), clubs looking for new members (like many of the role-playing clubs), or, my favorite, the big gaming island run in the middle where you can just borrow a game and play it free of charge which gives Süddeutsche Spielemesse a certain convention feel.
At this point, it is tradition that the gaming island remains open until 10pm on Friday, allowing for a beautiful evening of gaming. I met with a friend there and we played three different two-player games:
Northern German cities Hamburg and Altona try to outdo each other – yet while the usual victory point collecting occurs, these only matter if the game runs its full seven rounds. And it is much more likely that one of the cities will decisively outdo the other in one of the four areas of competition (alliances, ships, lawsuits, and prestige) and score an instant victory. With such a plethora of instant victory conditions, you will always feel the thrill of chasing one yourself and being threatened with another by your opponent.
Yes, that’s a concrete floor… all tables were taken already. I report that I am still young and springy enough for this kind of gaming (at least for 45 minutes).
In our game, we both started conservatively, getting a little bit of everything. Then my friend made a play for the alliances and was only one of them short of victory… but I could stave off defeat and counter-punch with ship dominance. I guess more experienced players would be at each other’s throat from the get-go which should make for exciting gaming and high replayability (at a very moderate complexity).
Two players chart their path up a mountain built from a shared supply of tiles, each of which has a unique combination of a color (indicating its row) and number (indicating its file). Thus, you always know that a tile you took cannot be accessed by your opponent – and vice versa. This kind of very abstract game with almost-perfect information is usually not up my alley, and Solstis proved no different. We were both unenthused by its mix of logical planning and high randomness in the rare case of placing a nature spirit. However, each play only took 10 minutes, so we didn’t spend much time to gain the valuable knowledge of what’s not our jam.
Table time! That’s a pretty solid path up the mountain, and you can see a lot of nature spirits in the middle – but one of them (the red one) is the evil spirit of vengeance.
Maybe our highlight of the fair: Agent Avenue pits its two players against each other as retired secret agents trying to catch each other. To unveil the other’s identity, they enlist their suburban neighbors, all of which are anthropomorphic animals, from daredevil wolves over codebreaker owls to double agent vixens. The recruitment comes by “I cut, you choose” – but as one of the two cards the active player offers to their opponent is face-up, the other face-down, there is a spy-appropriate amount of bluffing and deduction. Pair this with a varied, but not overwhelming amount of instant victory/defeat conditions and card effects, and you have a light, but tense contest which resolves in no time at all (we played three times in 40 minutes).
My green figurine is being pursued by the blue one. So far, my crew of agents is decidedly sub-par – the double agent on the left is only effective when you have two of them (numbers on the left), the sentinel on the right also kicks in at two and three, whereas the daredevil in the middle will lose you the game once you collect three of them.
Any games of these that sound like your cup of tea? Have you attended any cool local conventions or fairs recently? Let me know in the comments!
Caylus was one of those games that burrowed into my head and held on for years, although it doesn’t seem like it when you search my archives. That’s because Caylus shares a problem with full information, zero luck games — the best player wins.
And I played perhaps 100 games on BrettSpeilWelt1,2. So in my FTF games I would often take a handicap of 25% (or more, with fewer players) and win. PLUS the no-luck aspect meant that games became somewhat samey.
So I switched to Caylus Magna Carta, which constrains players by their card draws. This comes close to violating my rule stating that “For any original game X,’X: the card/dice game’ is always worse.”
Caylus Magna Carta is certainly much more approachable than Caylus3. I recently acquired Caylus 1303, a re-implementation of the original. It does a number of things well:
Instead of having 4-6 workers and paying $$ for each placement, you have up to 15 workers but pay one worker if nobody has passed and two workers otherwise.
The provost resets to almost the end of the track each round, and there are only nine rounds.
In addition to setup buildings, a random wood and stone building start built.
Each player starts with a special power (drafted in reverse order on the first turn)
One of each building type4 is not available; but can be accessed via the favor system.
You do not need a building to build a monument, they are built in a special phase each turn.
A favor lets you a) steal a special power or b) use a building and take an unclaimed special power if one is available (three start unclaimed each game).
So Caylus 1303 is still a full information, zero luck game … but with a variable setup. I have high hopes that this will help bring it to the table. So far my first game was well received (although I forgot the initial draft of special powers).
The one issue (for some people) is that the favor system has been simplified and one of the favors is “Steal a special power.” This is a direct take-that; it’s not like Caylus had a care bear style, but the attack was more about moving the provost, which is something you can plan for. There are some powers that are much more likely to get stolen, but it would undoubtedly chafe a bit if you lost a power when they “should have” taken a different power. Still, in my first game there was no whining.
Looking for something comic related for that fan in your life for the holidays? Then consider the board game, Corps. of Discovery from Off the Page Games.
Vantage has been cooking in my mental oven for half the year. I first wrote about this open world sci-fi adventure game in July, with my review appearing at entertainment site IGN. If you haven’t read that or don’t know much about this peculiar design, my apologies, but the rest of this piece may befuddle…
What rhymes with ‘wish’? Have you thought of the same word as the other players? Or maybe you got really lucky and thought of the same word as only one other player.
Bōken Games has revealed Song of the Wildkin, an upcoming co-op dungeon-crawling adventure board game set in a rich fantasy world of anthropomorphic animals and nature-based channeling