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Normale Ansicht

One Card After Another – A Tag Team Review

16. Oktober 2025 um 15:00
I’m a child of the 90s, so when I hear the words tag team, I think of the Bushwhackers, Harlem Heat, and the Outsiders. Gricha German and Corentin Labrat’s Tag Team isn’t that. Well, maybe it sort of is. Instead of prescribed duos, each player slams together two distinct fighters to form an impromptu team…

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BGI 390 The One About Asmodee and Middle Earth Enterprises

Von: admin
15. Oktober 2025 um 09:05

BGI 390 The One About Asmodee and Middle Earth Enterprises

Board Games Insider – Join our Guild on Board Game Geek Guild | Like us on FB

Social media:

Ignacy Trzewiczek / Portal Games: website | FB | Twitter | Youtube

Corey Thompson / Above Board TV:  website | Youtube

Stephen Buonocore / “The Podfather Of Gaming”: website | FB | Twitter | Youtube

Intro Music: Happy Rock – Bensound.com

💾

B.E.L.O.W.: The Asylum – Silent Hill Meets Stranger Things in a Board Game!

14. Oktober 2025 um 22:45

Ahoy, ladies. Didn’t see you there.

Peter reviews the protoype of B.E.L.O.W. The Asylum, by Awaken Realms, coming to Gamefound on October 16.

Awaken Realms have really ben churning out the games lately. I was very impressed with S.T.A.L.K.E.R. for example, and Grimcoven is on the way. Their new one is B.E.L.O.W. The Asylum (oh no, another cheeky acronym!), a horror themed game that at first glance appears to be another ‘minis on map tiles’ game, until you start discovering its interlocking game systems and discover it’s something quite a bit more interesting. With thematic elements that bring to mind Stranger Things, Silent Hill, and J-horror in general, the game is very fun in prototype form and I’m really looking forward to seeing how it expands and getting my hands on the final game.

Check out my video for a rules explanation and my detailed thoughts, then if you think this is up your dark horror-haunted asylum corridor, get along to the Gamefound campaign, which launches on October 16. Tell ‘em the Esoteric Order sent you!

Making high quality tabletop gaming content at the EOG takes time and money. Please consider becoming a Patreon supporter or making a donation so I can continue this work! Thankyou!

V6.3 Some much requested features!

Von: Suzan
10. Oktober 2025 um 22:01

In version 6.3 we’ve added some much requested features throughout the app:

1) Option to display the game image in the list of plays

You can now set if you want to see the game image in the Plays list.

Tap the green Gear icon at the top of the list and choose “Display game image“.

This can be combined with Avatars, Expansions and Board/variants.

Plays list

2) View related plays for roles & players from Game page

In the “Statistics per:” section on the game page you can now tap a Player or Role. This will show you a list of related plays. If you tapped a:

  • Role – you’ll see a list of Plays where this Role is used
  • Player – you’ll see a list of Plays with this Player
  • Role > Player – you’ll see a list of Plays with this Player using this Role
  • Player > Role – you’ll see a list of Plays where this Role is used by this Player

(Available with the Deep Stats expansion)

View plays for a Role

3) Added randomizer to Board/Variant screen

It is now possible to select a random Board/Variant when logging a play.

You can read about all options of the Board/Variant randomizer here: Board/variant Randomizer

Board/Variant randomizer

4) Role randomizer can select additional items

It is now possible to let the randomizer select additional Roles after one or more Roles are already selected for a Player.

You can read about all options of the Role randomizer here: Role Randomizer.

Role randomizer

5) Show number of Players when logging a play

You can now see the number of players at the top of the Player list when logging a New Play (if more than 4).

You can also see the number of selected players at the top of the Player selector screen.

Selected players

6) Show absolute numbers next to percentage in pie chart legends

When you tap on a pie chart, you will see percentages and absolute numbers for each entry in the legend.

Days of week pie chart

BGI 389 The One About BGI Investigative Reporting

Von: admin
08. Oktober 2025 um 08:35

BGI 389 The One About BGI Investigative Reporting

Board Games Insider – Join our Guild on Board Game Geek Guild | Like us on FB

Social media:

Ignacy Trzewiczek / Portal Games: website | FB | Twitter | Youtube

Corey Thompson / Above Board TV:  website | Youtube

Stephen Buonocore / “The Podfather Of Gaming”: website | FB | Twitter | Youtube

Intro Music: Happy Rock – Bensound.com

💾

Philosophy and Board Games: Hopeful Pessimism

06. Oktober 2025 um 15:30
Philosopher Mara van der Lugt’s 2025 book Hopeful Pessimism challenges ideas of motivation and the role of despondency. It’s a revelation of sorts, especially for those plagued with eternal pessimism. That’s me. A relentless worrywart, down to my bones. Van der Lugt argues that it’s possible, nay encouraged, for those suffering from pessimism in a…

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Tokaido

04. Oktober 2025 um 21:27

As usual with these games that Stonemaier bring into the fold this is a beautiful game.  You are out exploring Japan’s East Sea Road between Kyoto and Edo, as you explore the beautiful road you will discover amazing places including hot springs, gorgeous vitas and culinary delights to explore and gain points.

The person who is furthest back near the start will always be the next to go so you open the board as you play. Each place can only be visited once unless you are playing a four or five player game then some of the locations have a round disc on their road then you can go up the road to the next open disc the point furthest from the end, you can only travel in one direction and toward the rods end. As you play you can gain points and coins, so good luck!


This is a very beautiful game that plays very easily, It also is a game that you can play quite fast 45mins plus which means that you can play this with another quick game or play it multiple times. This is a lovely game that is both beautiful and a lot of fun.

 

I have been asked, what are the differences between the original game and this one re-made by Stonemaier games. While the gameplay is the same, Stonemaier Games have revised the rulebook to provide more clarity.  As well as producing reference cards for each players as adding some text on the cards so you don’t have to refer to the rulebook so often.  They have also increased the card thickness to their standard 310gsm.  Also as with other Stonemaier Games they have brought in an automa solo mode.  You can order this from us at:   https://www.bgextras.co.uk/other-games/other-board-games/tokaido-board-game

The post Tokaido first appeared on Board Game Extras.

Boards and Bees Turns Fifteen!

04. Oktober 2025 um 17:00

On October 4, 2010, I published my first post here on Boards and Bees – my overview of a then-upcoming game I was excited about, 7 Wonders. Now, 15 years and over 1200 posts later, here we are.

Seems about as good a time as any to announce my retirement. Effective immediately, Boards and Bees is done.

This blog was actually my third. The first two were OK, but I eventually found myself needing to hit the reset button and try again. This is the one that finally stuck, and it grew out of my desire to talk about board games when there weren’t many people around to talk about them with. I was still relatively new to the world of board games, having only been really interested in hobby games for about three years (my BGG birthday is August 30, 2007). I found myself fascinated by what was coming out, and found that a good way to really decide if something needed to be on my personal radar was to write about it.

I started out just writing about games I was interested in. That grew into writing reviews, and later into making lists, looking at Kickstarter, and other things. And I had a lot of fun doing it. I got overwhelmed a few times and needed a small reset to get myself going again.

And then came COVID. A lot of things changed in 2020. One big thing for me was that we had our second baby, but even before that happened, I found myself pulling back from the blog. Burnout was starting to affect me, and I started giving myself permission to take breaks. Those breaks have come more and more frequently. Eventually, I stopped taking on reviews. It was just something I wasn’t feeling passionate about anymore. I still love playing games, and playing new ones, but I’ve found myself less excited about trying to wade through the onslaught of new stuff every year, and have mostly been just enjoying playing the stuff I have.

Around mid-August of this year, I realized that I hadn’t posted in over a month. And I also realized that I didn’t really miss it. Which then led to the realization that it was probably time to hang up my spurs and ride off into the sunset on whatever metaphorical form of conveyance might apply here.

Back when I first started, video wasn’t nearly as big as it is now. YouTube itself had only been around for five years, but there were really only a few people doing videos. There was of course the godfather, Scott Nicholson and his groundbreaking series Board Games With Scott, and Tom Vasel had been transitioning out of doing written reviews into his more well-known video format for the Dice Tower (which wasn’t nearly the empire it is now). There were a few others, but now it is not only the most common format, it seems like it is the most preferred. And I understand it – videos are a great way to convey visual information about games, and see the games in action rather than just play them.

With the rise of video came the decline in readership. It used to stress me out – at my height, I was getting 100-200 views a day, and now it’s a good day if I can break 20. And I know there are other blogs out there with higher readership – I just don’t have the time or resources to make this into a destination site. It has always been a one-man operation on a free site I opened. I did eventually stop caring about it – I’m just putting my voice out there into cyberspace, and whoever stumbles upon it is welcome to peruse my content.

I have experimented with some video content in the past (in particular for Argent: The Consortium and Impulse). They were hard to do, even in the rough format that I was attempting, so I have a lot of respect for the people that can take the time to put together video content and make it look good. I’ve thought about trying some more in my retirement, possibly in a TikTok format, but who knows. I may just rest on my laurels for a while.

OK, let’s wrap this up. It’s been a genuine pleasure to write this blog for the last 15 years. I’m not removing it – it will stay here as long as WordPress leaves it up. I may even drop in every now and then to do a post. I’d still like to do my annual best new-to-me games, and I don’t think I can just quite on an 0-3 year with Kinder-Kenner-Spiel des Jahres predictions, so I may be back for that. But I wouldn’t expect much else.

If you’re interested in contacting me for whatever reason, I’ll leave the contact form open at the top of the page. Otherwise, my username is asutbone on BGG, and you’re welcome to reach out to me there. I welcome all comments, unless you’re a robot. You know who you are.

Hey, thanks so much for being there for me over the last 15 years. And I think I’ll close this out with my traditional closer from the very early years of the blog…

Insert clever tagline here.

Boards and Bees Turns Fifteen!

04. Oktober 2025 um 17:00

On October 4, 2010, I published my first post here on Boards and Bees – my overview of a then-upcoming game I was excited about, 7 Wonders. Now, 15 years and over 1200 posts later, here we are.

Seems about as good a time as any to announce my retirement. Effective immediately, Boards and Bees is done.

This blog was actually my third. The first two were OK, but I eventually found myself needing to hit the reset button and try again. This is the one that finally stuck, and it grew out of my desire to talk about board games when there weren’t many people around to talk about them with. I was still relatively new to the world of board games, having only been really interested in hobby games for about three years (my BGG birthday is August 30, 2007). I found myself fascinated by what was coming out, and found that a good way to really decide if something needed to be on my personal radar was to write about it.

I started out just writing about games I was interested in. That grew into writing reviews, and later into making lists, looking at Kickstarter, and other things. And I had a lot of fun doing it. I got overwhelmed a few times and needed a small reset to get myself going again.

And then came COVID. A lot of things changed in 2020. One big thing for me was that we had our second baby, but even before that happened, I found myself pulling back from the blog. Burnout was starting to affect me, and I started giving myself permission to take breaks. Those breaks have come more and more frequently. Eventually, I stopped taking on reviews. It was just something I wasn’t feeling passionate about anymore. I still love playing games, and playing new ones, but I’ve found myself less excited about trying to wade through the onslaught of new stuff every year, and have mostly been just enjoying playing the stuff I have.

Around mid-August of this year, I realized that I hadn’t posted in over a month. And I also realized that I didn’t really miss it. Which then led to the realization that it was probably time to hang up my spurs and ride off into the sunset on whatever metaphorical form of conveyance might apply here.

Back when I first started, video wasn’t nearly as big as it is now. YouTube itself had only been around for five years, but there were really only a few people doing videos. There was of course the godfather, Scott Nicholson and his groundbreaking series Board Games With Scott, and Tom Vasel had been transitioning out of doing written reviews into his more well-known video format for the Dice Tower (which wasn’t nearly the empire it is now). There were a few others, but now it is not only the most common format, it seems like it is the most preferred. And I understand it – videos are a great way to convey visual information about games, and see the games in action rather than just play them.

With the rise of video came the decline in readership. It used to stress me out – at my height, I was getting 100-200 views a day, and now it’s a good day if I can break 20. And I know there are other blogs out there with higher readership – I just don’t have the time or resources to make this into a destination site. It has always been a one-man operation on a free site I opened. I did eventually stop caring about it – I’m just putting my voice out there into cyberspace, and whoever stumbles upon it is welcome to peruse my content.

I have experimented with some video content in the past (in particular for Argent: The Consortium and Impulse). They were hard to do, even in the rough format that I was attempting, so I have a lot of respect for the people that can take the time to put together video content and make it look good. I’ve thought about trying some more in my retirement, possibly in a TikTok format, but who knows. I may just rest on my laurels for a while.

OK, let’s wrap this up. It’s been a genuine pleasure to write this blog for the last 15 years. I’m not removing it – it will stay here as long as WordPress leaves it up. I may even drop in every now and then to do a post. I’d still like to do my annual best new-to-me games, and I don’t think I can just quite on an 0-3 year with Kinder-Kenner-Spiel des Jahres predictions, so I may be back for that. But I wouldn’t expect much else.

If you’re interested in contacting me for whatever reason, I’ll leave the contact form open at the top of the page. Otherwise, my username is asutbone on BGG, and you’re welcome to reach out to me there. I welcome all comments, unless you’re a robot. You know who you are.

Hey, thanks so much for being there for me over the last 15 years. And I think I’ll close this out with my traditional closer from the very early years of the blog…

Insert clever tagline here.

What Will Happen to Your Game Collection When You’re Gone?

02. Oktober 2025 um 22:15

The universe itself keeps on expanding and expanding.

Peter talks about something none of us like to think about – what will happen to all of our games when we’ve shuffled off this mortal coil?

Recent events have got me thinking – what is going to happen to this room full of games and miniatures after I’m gone? It’s not the cheeriest of subjects, but it’s worth giving a bit of thought to – especially since none of us want to leave a loved one with the huge burden of selling off our esoteric collections. Let’s have a chat about the subject, shall we? I’m interested in your thoughts.

Making high quality tabletop gaming content at the EOG takes time and money. Please consider becoming a Patreon supporter or making a donation so I can continue this work! Thankyou!

BGI 388  The One About Buc-ee’s

Von: admin
01. Oktober 2025 um 11:42

BGI 388  The One About Buc-ee’s

Board Games Insider – Join our Guild on Board Game Geek Guild | Like us on FB

Social media:

Ignacy Trzewiczek / Portal Games: website | FB | Twitter | Youtube

Corey Thompson / Above Board TV:  website | Youtube

Stephen Buonocore / “The Podfather Of Gaming”: website | FB | Twitter | Youtube

Intro Music: Happy Rock – Bensound.com

💾

6 Takeaways from the game that took 10 years to make

Von: gabe
01. Oktober 2025 um 06:33

In this episode, I break down the six things I learned from the game that took 10 years to go from idea to published product.

And you can find Football U on Kickstarter HERE

The post 6 Takeaways from the game that took 10 years to make appeared first on Board Game Design Lab.

💾

Armoured Clash: Commonwealth Battlegroup – the Biggest Resin Model Yet!

30. September 2025 um 00:00

Are we to be abducted every day in Iceland?

Peter reviews the Commonwealth Faction Battlegroup for Armoured Clash by Warcradle Studios.

More Armoured Clash! Warcradle keep churning out great models, ensuring that your favourite faction will be fully geared up in no time. This month it’s the turn of the Commonwealth, the wintry Russian troops armed with cryogenic weapons and a gigantic drill-tipped armoured infantry or tank carrier. Check it out. And of course don’t forget to download my Armoured Clash rules & reference before playing your own games – it’s in Tabletop Codex too!

Making high quality tabletop gaming content at the EOG takes time and money. Please consider becoming a Patreon supporter or making a donation so I can continue this work! Thankyou!

Buzzworthiness: 14ers

26. September 2025 um 17:00

I live in Colorado, which is home to fifty-eight 14ers. What is a 14er, you ask? It’s a mountain that rises over 14,000 above sea level. We have the most 14ers in the United States, and they’re very popular with hikers who want to test their skills. And now there’s a game about them!

image provided by designer

14ers is an upcoming 1-4 player game designed by Zach Sullivan to be published by Grazing Bear Games. It’s a card game where players are trying to build their hiker’s skills by conquering 14ers. The game is coming to Kickstarter in October.

The game comes with 60 tarot-sized. 39 of these are climb cards, each showing a different peak and divided into Classes I-IV. These are all shuffled separately, then stacked with Class I on the top, followed by Class II, then III, then IV on the bottom. Three are drawn and placed in a line next to the deck. A random accolade is chosen, which gives a scoring condition for the player who gets the most of a particular thing. Each player gets a hiker card, and you’re ready to play.

setup on TTS

On your turn, you’ll first revel a new climb from the deck so there are four to choose from. You’ll then choose one of the cards based on how many boots and axes you have versus the requirements of a card. Some cards have hazard requirements, which are just an extra condition you have to meet beyond boots and axes. You’ll then tuck your chosen card under your hiker, but you tuck it in such a way that only one side is visible.

  • If you tuck it under the bottom of your hiker, you’ll be using it as a training card, which will give you more boots and axes to use on other cards.
  • If you tuck it on the left side of your hiker, it’s now gear which gives you extra benefits and rule breaking abilities.
  • If you tuck it on the right side of your hiker, it’s now a plan that gives you extra point-scoring opportunities.
  • If you tuck it under the top of your hiker, it’s a capstone that scores a flat number of points.

If you really want a card and can’t afford it, you can always discard a previously taken card to hire a guide. This allows you to ignore one requirement of a card – either all boot and axe requirements, the hazard condition, or the current weather effect (if you’re playing with weather cards). Guides are put in a personal discard pile, because those with cameras get you an extra point at the end of the game.

The game last nine rounds, which means each player will end up taking nine cards. Then you will score – determine the winner of the accolade points, then add all the points you got from plans, capstones, and camera guides. The player with the highest score wins.

There is a variant of the game where a different weather effect takes place each round. These could make climbs harder by increase their cost, block certain sides from adding climbs, or do nothing. The game also has a solo variant with an automated hiker you’re competing against, and more advanced hiker options.

image provided by designer

As I mentioned, I do live in Colorado. I’m not a native (but, as the bumper stickers say, I got here as fast as I could). I’ve also never done a 14ers – not in NEARLY good enough shape for that. But I am really glad to see a game about these fabulous mountains, and was really excited to check it out.

My play of this game was on Tabletop Simulator rather than with a physical copy, so I can’t speak entirely to component quality. The art was nice, being provided by Hinterland Outdoors, a company that makes all kinds of gear based on the Colorado 14ers. Graphic design seemed pretty good, though it’s really hard to tell on TTS with all the zooming in you have to do. It can be a challenge to design stuff in this type of tableau building through tucking game, but I think things are laid out pretty well. The game comes with some cards that can be used to help track how many boots and axes you have available, and though these are optional, they can be helpful.

Thematically, I think the game makes a lot of sense. I think it’s important to realize that the game is not about climbing 14ers, it’s about upgrading your hiker so you can summit the harder peaks. You’re basically gaining experience with each climb, and that gives you more skills you need to finish off the Class IV beasts. The only thing that doesn’t make a whole lot of sense to me thematically is the weather variant. I’m not saying weather isn’t a factor in summiting a 14ers, because it absolutely is. I am saying that it’s a little strange that you know exactly what the weather will be for every round (which is apparently over the course of two months). Having lived in this state for nearly nine years at this point, I can say with absolute certainty that only thing predictable about Colorado weather is how unpredictable it is. This variant might be a little better thematically with a weather deck of some kind (possible expansion idea there).

The game has fairly simple mechanics. Basically, on your turn, you draft a climb card, then you tuck it somewhere on your hiker. You have to decide whether you want it to improve your hiker (training or gear), or for points at the end of the game (plans or capstones). It uses a tucking mechanism based on games like Glory to Rome and Innovation, which are two of my favorite games so I’m all for that. All four sides of the card have the potential to do something different, and where you tuck the card determines which side is visible and will activate.

With being able to include four uses of each card, the game has a very minimal aesthetic, which again is a good thematic choice – one thing I know about hikers is that they don’t want to carry any more than they absolutely need. As such, this game doesn’t take up a lot of space either on the table or in your pack. It’s a tableau builder, but not one of the sprawling ones like Race for the Galaxy. Your tableau is your hiker, and all the cards are getting tucked under him/her. Plus, you’re not going to have more than ten cards with your hiker by the end (and possibly fewer). Card count is low, with only 39 climbs included. All in all, it’s a nice small game.

Luck is going to play a role in the game as you don’t know exactly what climbs are going to come out and when. All cards are used in the four player game, but not with fewer, so you don’t know precisely which cards are in play. And because they come out in random order, it’s hard to strategize in advance. At least you know that the Class I cards will come out before the IIs, and so on, so you can work on building however you wish to prepare. Still, luck of the draw can affect things.

The game is quite light. Mechanics are easy to understand, the game plays quickly, and the strategy is fairly light. It makes sense for the kind of game it is. I do wonder about long-term replayability, but it’s a game that presents itself different depending on how the cards come out, so I don’t think that would really be an issue.

IS IT BUZZWORTHY? I enjoy 14ers as a quick and light experience. It’s really nice to have a game about some of the stunning topography in Colorado, and I think the game works very well. If you’re looking for a quick small-footprint tableau builder, I’d say check it out. The game should be going up on Kickstarter in October, so check out the page and follow to know when it goes live.

Thanks again to Zach Sullivan for guiding me through a playthrough, and thanks to you for reading!

Buzzworthiness: 14ers

26. September 2025 um 17:00

I live in Colorado, which is home to fifty-eight 14ers. What is a 14er, you ask? It’s a mountain that rises over 14,000 above sea level. We have the most 14ers in the United States, and they’re very popular with hikers who want to test their skills. And now there’s a game about them!

image provided by designer

14ers is an upcoming 1-4 player game designed by Zach Sullivan to be published by Grazing Bear Games. It’s a card game where players are trying to build their hiker’s skills by conquering 14ers. The game is coming to Kickstarter in October.

The game comes with 60 tarot-sized. 39 of these are climb cards, each showing a different peak and divided into Classes I-IV. These are all shuffled separately, then stacked with Class I on the top, followed by Class II, then III, then IV on the bottom. Three are drawn and placed in a line next to the deck. A random accolade is chosen, which gives a scoring condition for the player who gets the most of a particular thing. Each player gets a hiker card, and you’re ready to play.

setup on TTS

On your turn, you’ll first revel a new climb from the deck so there are four to choose from. You’ll then choose one of the cards based on how many boots and axes you have versus the requirements of a card. Some cards have hazard requirements, which are just an extra condition you have to meet beyond boots and axes. You’ll then tuck your chosen card under your hiker, but you tuck it in such a way that only one side is visible.

  • If you tuck it under the bottom of your hiker, you’ll be using it as a training card, which will give you more boots and axes to use on other cards.
  • If you tuck it on the left side of your hiker, it’s now gear which gives you extra benefits and rule breaking abilities.
  • If you tuck it on the right side of your hiker, it’s now a plan that gives you extra point-scoring opportunities.
  • If you tuck it under the top of your hiker, it’s a capstone that scores a flat number of points.

If you really want a card and can’t afford it, you can always discard a previously taken card to hire a guide. This allows you to ignore one requirement of a card – either all boot and axe requirements, the hazard condition, or the current weather effect (if you’re playing with weather cards). Guides are put in a personal discard pile, because those with cameras get you an extra point at the end of the game.

The game last nine rounds, which means each player will end up taking nine cards. Then you will score – determine the winner of the accolade points, then add all the points you got from plans, capstones, and camera guides. The player with the highest score wins.

There is a variant of the game where a different weather effect takes place each round. These could make climbs harder by increase their cost, block certain sides from adding climbs, or do nothing. The game also has a solo variant with an automated hiker you’re competing against, and more advanced hiker options.

image provided by designer

As I mentioned, I do live in Colorado. I’m not a native (but, as the bumper stickers say, I got here as fast as I could). I’ve also never done a 14ers – not in NEARLY good enough shape for that. But I am really glad to see a game about these fabulous mountains, and was really excited to check it out.

My play of this game was on Tabletop Simulator rather than with a physical copy, so I can’t speak entirely to component quality. The art was nice, being provided by Hinterland Outdoors, a company that makes all kinds of gear based on the Colorado 14ers. Graphic design seemed pretty good, though it’s really hard to tell on TTS with all the zooming in you have to do. It can be a challenge to design stuff in this type of tableau building through tucking game, but I think things are laid out pretty well. The game comes with some cards that can be used to help track how many boots and axes you have available, and though these are optional, they can be helpful.

Thematically, I think the game makes a lot of sense. I think it’s important to realize that the game is not about climbing 14ers, it’s about upgrading your hiker so you can summit the harder peaks. You’re basically gaining experience with each climb, and that gives you more skills you need to finish off the Class IV beasts. The only thing that doesn’t make a whole lot of sense to me thematically is the weather variant. I’m not saying weather isn’t a factor in summiting a 14ers, because it absolutely is. I am saying that it’s a little strange that you know exactly what the weather will be for every round (which is apparently over the course of two months). Having lived in this state for nearly nine years at this point, I can say with absolute certainty that only thing predictable about Colorado weather is how unpredictable it is. This variant might be a little better thematically with a weather deck of some kind (possible expansion idea there).

The game has fairly simple mechanics. Basically, on your turn, you draft a climb card, then you tuck it somewhere on your hiker. You have to decide whether you want it to improve your hiker (training or gear), or for points at the end of the game (plans or capstones). It uses a tucking mechanism based on games like Glory to Rome and Innovation, which are two of my favorite games so I’m all for that. All four sides of the card have the potential to do something different, and where you tuck the card determines which side is visible and will activate.

With being able to include four uses of each card, the game has a very minimal aesthetic, which again is a good thematic choice – one thing I know about hikers is that they don’t want to carry any more than they absolutely need. As such, this game doesn’t take up a lot of space either on the table or in your pack. It’s a tableau builder, but not one of the sprawling ones like Race for the Galaxy. Your tableau is your hiker, and all the cards are getting tucked under him/her. Plus, you’re not going to have more than ten cards with your hiker by the end (and possibly fewer). Card count is low, with only 39 climbs included. All in all, it’s a nice small game.

Luck is going to play a role in the game as you don’t know exactly what climbs are going to come out and when. All cards are used in the four player game, but not with fewer, so you don’t know precisely which cards are in play. And because they come out in random order, it’s hard to strategize in advance. At least you know that the Class I cards will come out before the IIs, and so on, so you can work on building however you wish to prepare. Still, luck of the draw can affect things.

The game is quite light. Mechanics are easy to understand, the game plays quickly, and the strategy is fairly light. It makes sense for the kind of game it is. I do wonder about long-term replayability, but it’s a game that presents itself different depending on how the cards come out, so I don’t think that would really be an issue.

IS IT BUZZWORTHY? I enjoy 14ers as a quick and light experience. It’s really nice to have a game about some of the stunning topography in Colorado, and I think the game works very well. If you’re looking for a quick small-footprint tableau builder, I’d say check it out. The game should be going up on Kickstarter in October, so check out the page and follow to know when it goes live.

Thanks again to Zach Sullivan for guiding me through a playthrough, and thanks to you for reading!

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