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6 Takeaways from the game that took 10 years to make

01. Oktober 2025 um 06:33

In this episode, I break down the six things I learned from the game that took 10 years to go from idea to published product.

And you can find Football U on Kickstarter HERE

The post 6 Takeaways from the game that took 10 years to make appeared first on Board Game Design Lab.

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6 Takeaways from the game that took 10 years to make

Von: gabe
01. Oktober 2025 um 06:33

In this episode, I break down the six things I learned from the game that took 10 years to go from idea to published product.

And you can find Football U on Kickstarter HERE

The post 6 Takeaways from the game that took 10 years to make appeared first on Board Game Design Lab.

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How to Make Money from Your Game Design Hobby with Joe Slack

25. Oktober 2023 um 23:55

In this episode, Joe Slack and I talk about how we’ve both been able to piece together lots of different revenue streams in the gaming industry to be able to make a full-time living from game design.

And be sure to check out Joe’s latest puzzle game here: http://kck.st/3SfV1Np

The post How to Make Money from Your Game Design Hobby with Joe Slack appeared first on Board Game Design Lab.

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How to Make Money from Your Game Design Hobby with Joe Slack

Von: gabe
25. Oktober 2023 um 23:55

In this episode, Joe Slack and I talk about how we’ve both been able to piece together lots of different revenue streams in the gaming industry to be able to make a full-time living from game design.

And be sure to check out Joe’s latest puzzle game here: http://kck.st/3SfV1Np

The post How to Make Money from Your Game Design Hobby with Joe Slack appeared first on Board Game Design Lab.

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How to Make Money Designing Games with Jamey Stegmaier

05. Juni 2023 um 02:41

In this episode, Jamey Stegmaier talks about how to make money creating games.

We talk about how to monetize creativity and the many roadblocks people run into. Jamey unpacks what he would do if he had to start over and build a publishing company from scratch. He opens up about his biggest financial mistake. We talk about why people should design games. And a whole lot more.

The post How to Make Money Designing Games with Jamey Stegmaier appeared first on Board Game Design Lab.

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How to Make Money Designing Games with Jamey Stegmaier

Von: gabe
05. Juni 2023 um 02:41

In this episode, Jamey Stegmaier talks about how to make money creating games.

We talk about how to monetize creativity and the many roadblocks people run into. Jamey unpacks what he would do if he had to start over and build a publishing company from scratch. He opens up about his biggest financial mistake. We talk about why people should design games. And a whole lot more.

The post How to Make Money Designing Games with Jamey Stegmaier appeared first on Board Game Design Lab.

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How to Market Yourself, Your Game, and Your Company with Debbie Moynihan

27. Januar 2021 um 12:53

Debbie Moynihan, COO of White Wizard Games, discusses how to market yourself, your game, and your company.

Whether you’re a designer pitching to a publisher or wanting to run Kickstarter campaigns of your own, you’ll find some great wisdom in this one. Debbie also breaks down the seven P’s of marketing.

The post How to Market Yourself, Your Game, and Your Company with Debbie Moynihan appeared first on Board Game Design Lab.

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How to Market Yourself, Your Game, and Your Company with Debbie Moynihan

Von: gabe
27. Januar 2021 um 12:53

Debbie Moynihan, COO of White Wizard Games, discusses how to market yourself, your game, and your company.

Whether you’re a designer pitching to a publisher or wanting to run Kickstarter campaigns of your own, you’ll find some great wisdom in this one. Debbie also breaks down the seven P’s of marketing.

The post How to Market Yourself, Your Game, and Your Company with Debbie Moynihan appeared first on Board Game Design Lab.

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How to Turn Your Hobby into a Business with Chris van der Linden

22. April 2020 um 18:35

Chris van der Linden, founder of Loresmyth Games, discusses his journey about going full-time in the gaming industry and how he turned his passion into his profession.

It’s no small task to turn your hobby into a business, so Chris and I talk through how to make it happen, pitfalls, failure, and what the best parts are.

And be sure to check out Chris’s latest RPG supplement on Kickstarter HERE.

The post How to Turn Your Hobby into a Business with Chris van der Linden appeared first on Board Game Design Lab.

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How to Turn Your Hobby into a Business with Chris van der Linden

Von: gabe
22. April 2020 um 18:35

Chris van der Linden, founder of Loresmyth Games, discusses his journey about going full-time in the gaming industry and how he turned his passion into his profession.

It’s no small task to turn your hobby into a business, so Chris and I talk through how to make it happen, pitfalls, failure, and what the best parts are.

And be sure to check out Chris’s latest RPG supplement on Kickstarter HERE.

The post How to Turn Your Hobby into a Business with Chris van der Linden appeared first on Board Game Design Lab.

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Accounting, Taxes, and Game Design with Justin Marty

15. April 2020 um 18:02

Justin Marty, accountant at Anders CPA, discusses everything you need to be thinking about when it comes to taxes and accounting as a game designer or publisher.

Whether you want to just design games on the side, run Kickstarters, or make games your full time job, we go in-depth on everything you should be thinking about to make sure you stay on the IRS’s good side.

The post Accounting, Taxes, and Game Design with Justin Marty appeared first on Board Game Design Lab.

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Accounting, Taxes, and Game Design with Justin Marty

Von: gabe
15. April 2020 um 18:02

Justin Marty, accountant at Anders CPA, discusses everything you need to be thinking about when it comes to taxes and accounting as a game designer or publisher.

Whether you want to just design games on the side, run Kickstarters, or make games your full time job, we go in-depth on everything you should be thinking about to make sure you stay on the IRS’s good side.

The post Accounting, Taxes, and Game Design with Justin Marty appeared first on Board Game Design Lab.

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Pitches & Sell Sheets with Jeremy Commandeur

18. April 2018 um 14:22
Jeremy Commandeur, organizer of the largest Protospiel in the U.S., discusses pitches and sell sheets.

Jeremy has had several designs published and has found a great deal of success in pitching to publishers and getting games signed.
Sell Sheet Examples on Pinterest collected by John Brieger:
Sell Sheet Examples on Flickr collected by Jeremy Commandeur:
How To Make a Sell Sheet– article on League of Gamemakers:

The post Pitches & Sell Sheets with Jeremy Commandeur appeared first on Board Game Design Lab.

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Pitches & Sell Sheets with Jeremy Commandeur

Von: gabe
18. April 2018 um 14:22
Jeremy Commandeur, organizer of the largest Protospiel in the U.S., discusses pitches and sell sheets.

Jeremy has had several designs published and has found a great deal of success in pitching to publishers and getting games signed.
Sell Sheet Examples on Pinterest collected by John Brieger:
Sell Sheet Examples on Flickr collected by Jeremy Commandeur:
How To Make a Sell Sheet– article on League of Gamemakers:

The post Pitches & Sell Sheets with Jeremy Commandeur appeared first on Board Game Design Lab.

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How a Publisher Develops Games with Alan Emrich

24. Januar 2018 um 13:32

Alan Emrich, founder of Victory Point Games, discusses how a publisher approaches the development process when taking a game from prototype to store shelf.

Alan has been in the gaming industry for four decades and brings a great deal of experience and insight into this conversation. Both designers and publishers will benefit from what he has to say here.

The post How a Publisher Develops Games with Alan Emrich appeared first on Board Game Design Lab.

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How a Publisher Develops Games with Alan Emrich

Von: gabe
24. Januar 2018 um 13:32

Alan Emrich, founder of Victory Point Games, discusses how a publisher approaches the development process when taking a game from prototype to store shelf.

Alan has been in the gaming industry for four decades and brings a great deal of experience and insight into this conversation. Both designers and publishers will benefit from what he has to say here.

The post How a Publisher Develops Games with Alan Emrich appeared first on Board Game Design Lab.

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Going from Game to Sellable Product with Randy Hoyt

13. September 2017 um 21:21

Randy Hoyt, owner of Foxtrot Games, discusses how to turn a game into a product.

We go into marketability, sellability, usability and more.

Randy has been designing and publishing games for a number of years and has a ton of insight on making games that sell.

The post Going from Game to Sellable Product with Randy Hoyt appeared first on Board Game Design Lab.

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Going from Game to Sellable Product with Randy Hoyt

Von: gabe
13. September 2017 um 21:21

Randy Hoyt, owner of Foxtrot Games, discusses how to turn a game into a product.

We go into marketability, sellability, usability and more.

Randy has been designing and publishing games for a number of years and has a ton of insight on making games that sell.

The post Going from Game to Sellable Product with Randy Hoyt appeared first on Board Game Design Lab.

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Why a Publisher Might Reject Your Game and How to Handle It with Dan Peterson

08. März 2017 um 13:07

Dan Peterson, chief developer and head of new acquisitions at Mayday Games, discusses why a publisher might reject your game and how to handle it.

Dan looks at close to 200 unpublished games a year and has years of experience in finding new games to publish. This episode is packed with great wisdom for anyone wanting to travel down the traditional publishing path.

The post Why a Publisher Might Reject Your Game and How to Handle It with Dan Peterson appeared first on Board Game Design Lab.

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Why a Publisher Might Reject Your Game and How to Handle It with Dan Peterson

Von: gabe
08. März 2017 um 13:07

Dan Peterson, chief developer and head of new acquisitions at Mayday Games, discusses why a publisher might reject your game and how to handle it.

Dan looks at close to 200 unpublished games a year and has years of experience in finding new games to publish. This episode is packed with great wisdom for anyone wanting to travel down the traditional publishing path.

The post Why a Publisher Might Reject Your Game and How to Handle It with Dan Peterson appeared first on Board Game Design Lab.

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