Normale Ansicht

Game Design Trends for 2025 with Jamey Stegmaier

20. März 2025 um 10:25

In this episode, Jamey Stegmaier and I chat about the various trends we’re seeing in the current game design landscape. We talk about solo and 2-player games, open worlds, licensed IPs, and more!

The post Game Design Trends for 2025 with Jamey Stegmaier appeared first on Board Game Design Lab.

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Game Design Trends for 2025 with Jamey Stegmaier

20. März 2025 um 10:25

In this episode, Jamey Stegmaier and I chat about the various trends we’re seeing in the current game design landscape. We talk about solo and 2-player games, open worlds, licensed IPs, and more!

The post Game Design Trends for 2025 with Jamey Stegmaier appeared first on Board Game Design Lab.

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My new book will help you find the FUN

20. März 2025 um 10:15

My game design book, Find the Fun, recently came out, and in this episode, I do a brief synopsis and give you the audio version of the first three chapters.

To check out Find the Fun on Amazon, go here: https://amzn.to/4hmxseU

The post My new book will help you find the FUN appeared first on Board Game Design Lab.

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My new book will help you find the FUN

20. März 2025 um 10:15

My game design book, Find the Fun, recently came out, and in this episode, I do a brief synopsis and give you the audio version of the first three chapters.

To check out Find the Fun on Amazon, go here: https://amzn.to/4hmxseU

The post My new book will help you find the FUN appeared first on Board Game Design Lab.

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The design process of one of the world’s best designers, Corey Konieczka

26. Februar 2024 um 10:15

In this BGDL rewind from June of 2020, Corey Konieczka breaks down his entire design process.

Corey has several games ranked in the top 100 games of all time, and it was incredibly insightful to learn about how he brings a game to life. We chat about his path into the industry, his prototyping process, the challenges of working on IPs like Star Wars, when to walk away from a design, and more!

The post The design process of one of the world’s best designers, Corey Konieczka appeared first on Board Game Design Lab.

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The design process of one of the world’s best designers, Corey Konieczka

26. Februar 2024 um 10:15

In this BGDL rewind from June of 2020, Corey Konieczka breaks down his entire design process.

Corey has several games ranked in the top 100 games of all time, and it was incredibly insightful to learn about how he brings a game to life. We chat about his path into the industry, his prototyping process, the challenges of working on IPs like Star Wars, when to walk away from a design, and more!

The post The design process of one of the world’s best designers, Corey Konieczka appeared first on Board Game Design Lab.

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How to Design Games that Tell Stories with Ignacy Trzewiczek

11. Februar 2024 um 22:19

In this BGDL rewind from April of 2020, Ignacy Trzewiczek, founder of Portal Games and designer of Robinson Crusoe, discusses his company’s motto: Games that tell stories.

We go in-depth into Ignacy’s design process, talk about his most popular games, and get to the heart of what it looks like to create games that have players leaving the table with a story to tell.

The post How to Design Games that Tell Stories with Ignacy Trzewiczek appeared first on Board Game Design Lab.

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How to Design Games that Tell Stories with Ignacy Trzewiczek

11. Februar 2024 um 22:19

In this BGDL rewind from April of 2020, Ignacy Trzewiczek, founder of Portal Games and designer of Robinson Crusoe, discusses his company’s motto: Games that tell stories.

We go in-depth into Ignacy’s design process, talk about his most popular games, and get to the heart of what it looks like to create games that have players leaving the table with a story to tell.

The post How to Design Games that Tell Stories with Ignacy Trzewiczek appeared first on Board Game Design Lab.

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Board Game Design Productivity Hacks with Gabe Barrett

09. November 2023 um 21:30

In this episode, I break down some game design productivity hacks that have been helping me lately, and I’m specifically talking about a concept called “habit fields.”

This was a presentation I gave recently for Board Game Design Pro, so if you find it useful and want more helpful content like it, be sure to check out BGDP here. You’ll find all sorts of skill sessions on designing, crowdfunding, and publishing games!

And if you use coupon code “33today” you’ll receive 33% off the membership price 🙂

The post Board Game Design Productivity Hacks with Gabe Barrett appeared first on Board Game Design Lab.

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Board Game Design Productivity Hacks with Gabe Barrett

09. November 2023 um 21:30

In this episode, I break down some game design productivity hacks that have been helping me lately, and I’m specifically talking about a concept called “habit fields.”

This was a presentation I gave recently for Board Game Design Pro, so if you find it useful and want more helpful content like it, be sure to check out BGDP here. You’ll find all sorts of skill sessions on designing, crowdfunding, and publishing games!

And if you use coupon code “33today” you’ll receive 33% off the membership price 🙂

The post Board Game Design Productivity Hacks with Gabe Barrett appeared first on Board Game Design Lab.

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Do this BEFORE designing a game | Leo Taylor

03. November 2023 um 06:49

In this episode, Leo Taylor, designer of games in the Risk, Clue, and D&D universes, breaks down his “key pillars of game design” as we chat through the many questions designers should think through as they dive into a new game design.

You can download a PDF of the key pillars HERE.

The post Do this BEFORE designing a game | Leo Taylor appeared first on Board Game Design Lab.

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Do this BEFORE designing a game | Leo Taylor

03. November 2023 um 06:49

In this episode, Leo Taylor, designer of games in the Risk, Clue, and D&D universes, breaks down his “key pillars of game design” as we chat through the many questions designers should think through as they dive into a new game design.

You can download a PDF of the key pillars HERE.

The post Do this BEFORE designing a game | Leo Taylor appeared first on Board Game Design Lab.

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How to Make Money from Your Game Design Hobby with Joe Slack

25. Oktober 2023 um 23:55

In this episode, Joe Slack and I talk about how we’ve both been able to piece together lots of different revenue streams in the gaming industry to be able to make a full-time living from game design.

And be sure to check out Joe’s latest puzzle game here: http://kck.st/3SfV1Np

The post How to Make Money from Your Game Design Hobby with Joe Slack appeared first on Board Game Design Lab.

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How to Make Money from Your Game Design Hobby with Joe Slack

25. Oktober 2023 um 23:55

In this episode, Joe Slack and I talk about how we’ve both been able to piece together lots of different revenue streams in the gaming industry to be able to make a full-time living from game design.

And be sure to check out Joe’s latest puzzle game here: http://kck.st/3SfV1Np

The post How to Make Money from Your Game Design Hobby with Joe Slack appeared first on Board Game Design Lab.

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Why You Should Create Print-n-Play Games with Jason Greeno

03. Oktober 2023 um 19:55

In this episode, Jason Greeno and I chat about the current boom in the print-n-play side of the market, and we dive into how and why more designers should create printable versions of their games.

You can find a ridiculous number of PnP games on Jason’s website, PnP Arcade.

And you can find his game, The Cursed Managerie, on Kickstarter HERE.

Here’s the best PnP Facebook group.

The post Why You Should Create Print-n-Play Games with Jason Greeno appeared first on Board Game Design Lab.

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Why You Should Create Print-n-Play Games with Jason Greeno

03. Oktober 2023 um 19:55

In this episode, Jason Greeno and I chat about the current boom in the print-n-play side of the market, and we dive into how and why more designers should create printable versions of their games.

You can find a ridiculous number of PnP games on Jason’s website, PnP Arcade.

And you can find his game, The Cursed Managerie, on Kickstarter HERE.

Here’s the best PnP Facebook group.

The post Why You Should Create Print-n-Play Games with Jason Greeno appeared first on Board Game Design Lab.

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The Games Every Designer MUST Play with Pam Walls

28. September 2023 um 22:27

In this episode, Pam Walls and I chat about the games on our “must play” lists if you’re a game designer. And be sure to check out Pam’s awesome channel about game design here: https://www.youtube.com/@pamwallsgamedesign

Here are the games we discuss:

-Imhotep

-Dungeons & Dragons

-Catan -Chess

-Magic: the Gathering

-Robinson Crusoe

-Kemet -Creature Comforts

-Twilight Imperium

-Dune

-Century: Spiced Road

-Le Havre

-Vast

-Root

-Concordia

-Istanbul: the dice game

-Sagrada

-Gartenbau

-Silly Street

-Tyrants of the Underdark

-Legendary

-King of Tokyo

-Sleeping Gods

-Charterstone

-Arkham Horror: the card game

-RoboMon

The post The Games Every Designer MUST Play with Pam Walls appeared first on Board Game Design Lab.

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The Games Every Designer MUST Play with Pam Walls

28. September 2023 um 22:27

In this episode, Pam Walls and I chat about the games on our “must play” lists if you’re a game designer. And be sure to check out Pam’s awesome channel about game design here: https://www.youtube.com/@pamwallsgamedesign

Here are the games we discuss:

-Imhotep

-Dungeons & Dragons

-Catan -Chess

-Magic: the Gathering

-Robinson Crusoe

-Kemet -Creature Comforts

-Twilight Imperium

-Dune

-Century: Spiced Road

-Le Havre

-Vast

-Root

-Concordia

-Istanbul: the dice game

-Sagrada

-Gartenbau

-Silly Street

-Tyrants of the Underdark

-Legendary

-King of Tokyo

-Sleeping Gods

-Charterstone

-Arkham Horror: the card game

-RoboMon

The post The Games Every Designer MUST Play with Pam Walls appeared first on Board Game Design Lab.

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How to Design AND Publish games with Ben Downton

07. September 2023 um 07:08

In this episode, I chat with Ben Downton who designs games and runs the publishing company Prometheus Game Labs. We chat about how lonely design work can be, how to balance being creative with running a business, Board Game Arena, and more!

And here’s the Board Game Arena article mentioned in the show: https://prometheusgamelabs.wordpress.com/2023/08/14/how-a-game-gets-on-board-game-arena/

The post How to Design AND Publish games with Ben Downton appeared first on Board Game Design Lab.

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How to Design AND Publish games with Ben Downton

07. September 2023 um 07:08

In this episode, I chat with Ben Downton who designs games and runs the publishing company Prometheus Game Labs. We chat about how lonely design work can be, how to balance being creative with running a business, Board Game Arena, and more!

And here’s the Board Game Arena article mentioned in the show: https://prometheusgamelabs.wordpress.com/2023/08/14/how-a-game-gets-on-board-game-arena/

The post How to Design AND Publish games with Ben Downton appeared first on Board Game Design Lab.

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