Timespan Game Review
Here’s the fun thing about tabletop criticism: you can’t blame a game for doing the things that its designers say it is trying to do.
Here’s what I mean. If you read the BGG Designer Diary from the people behind Timespan—the newest title from Alion by Dr. Ø, the people who gave us last year’s Euro strategy title Recall—you know that Timespan is both a peaceful, simultaneous play-driven civilization game, and not a new game from the folks at Stonemaier.
That cuts a few things off at the knees. If I read a single review of Timespan that starts with “I can’t believe how little interaction there is in Timespan”, I will immediately write that person off. The back of the box literally references the following words: “peaceful”, “simultaneous”, “short.” There’s a solo mode…in a civ game.
Again: Timespan is a civ game with a solo mode. That should tell you where we are at…and, if you like the idea of a civ game where everyone in multiplayer is playing at the same time, and the game can be knocked out in less than 90 minutes (all seven of my plays clocked under that timeframe), do I have a game for you!

Uh, What Now?
Timespan is…
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