Normale Ansicht

Farewell 2025 – Historical Non-Fiction!

27. Dezember 2025 um 17:07

History is about people. And so, my three favorite historical non-fiction reads were all biographies – but of very different kinds.

You can read all of the Farewell 2025 posts here:

Betina Anton: Hiding Mengele

Josef Mengele’s life can be neatly divided in two parts. The first saw him rise to prominence in Nazi Germany for his medical research on “racial hygiene” and his subsequent human experiments at the Auschwitz concentration camp. After 1945, Mengele faded into obscurity, living a simple, but comfortable and unperturbed life in South America. Betina Anton covers both from a multitude of perspectives, including a plethora of interviews with the survivors of Mengele’s cruel experiments as well as those who knew him in Brazil, and even a documentary find of Mengele’s private letters. The book thus adds especially to the under-researched second half of Mengele’s life, giving a full picture of the casual and organized support for Nazis in hiding.

Mengele’s quiet life in South America contrasts starkly (and purposefully) with the continued suffering of his victims and their dependents, as well as with his own much more dramatic life before the end of the war, making you ask yourself how the world could allow such a man to go scot-free.

Geoff Mortimer: Wallenstein. The Enigma of the Thirty Years’ War

I have written a lot about Wallenstein this year. Obviously, that means I have also read a lot about him, and no book better than Geoff Mortimer’s biography. Despite its subheading, the book is concerned with dispelling the Wallenstein myth, created by his opponents after his death and re-interpreted (affirmatively or negatively) by historians for centuries. Instead, Mortimer presents Wallenstein as a not uncommon man of his time whose actions were rooted in his concern for the safety of his estate, and, when it came to choosing sides, his imperial-Catholic loyalty. Wallenstein was thus tied to the emperor, but needed peace to have his fiefs (gained from emperor Ferdinand’s expropriations in Bohemia and Mecklenburg) confirmed for good. When Ferdinand lost trust in Wallenstein, he was turned from a beneficiary to a victim of the same method – murdered and expropriated.

And my favorite historical non-fiction read of 2025 was…

Christopher Duffy: Frederick the Great. A Military Life

Frederick II of Prussia remains of the most fascinating historical personalities to me – as a politician, a writer, and, of course, as a general. Duffy’s biography focuses on this last aspect and does so in admirable depth and clarity. Of course, Frederick’s wars are covered (on a tactical, operational, and strategic level), but also his activities as a military administrator and organizer. It is in these latter fields where Duffy finds most fault with Frederick, whom he credits with having inherited the finest military force in Europe upon his accession and leaving his own successor a mediocre army. While Duffy thus does not shy away from pointing out Frederick’s mistakes and oversights, he also presents him as a very capable commander, whose battle plans were both daring and practical, whose rapid marches allowed him to contend with three great-power foes at the same time, and whose strategic resilience made him last long enough until his enemies’ exhaustion forced them to make peace with him – all of this in smooth, flowing prose, and with 50 detailed maps of all major battles and campaigns.

What were your favorite history books read in 2025? Let me know in the comments!

Farewell 2025 – Historical Non-Fiction!

27. Dezember 2025 um 17:07

History is about people. And so, my three favorite historical non-fiction reads were all biographies – but of very different kinds.

You can read all of the Farewell 2025 posts here:

Betina Anton: Hiding Mengele

Josef Mengele’s life can be neatly divided in two parts. The first saw him rise to prominence in Nazi Germany for his medical research on “racial hygiene” and his subsequent human experiments at the Auschwitz concentration camp. After 1945, Mengele faded into obscurity, living a simple, but comfortable and unperturbed life in South America. Betina Anton covers both from a multitude of perspectives, including a plethora of interviews with the survivors of Mengele’s cruel experiments as well as those who knew him in Brazil, and even a documentary find of Mengele’s private letters. The book thus adds especially to the under-researched second half of Mengele’s life, giving a full picture of the casual and organized support for Nazis in hiding.

Mengele’s quiet life in South America contrasts starkly (and purposefully) with the continued suffering of his victims and their dependents, as well as with his own much more dramatic life before the end of the war, making you ask yourself how the world could allow such a man to go scot-free.

Geoff Mortimer: Wallenstein. The Enigma of the Thirty Years’ War

I have written a lot about Wallenstein this year. Obviously, that means I have also read a lot about him, and no book better than Geoff Mortimer’s biography. Despite its subheading, the book is concerned with dispelling the Wallenstein myth, created by his opponents after his death and re-interpreted (affirmatively or negatively) by historians for centuries. Instead, Mortimer presents Wallenstein as a not uncommon man of his time whose actions were rooted in his concern for the safety of his estate, and, when it came to choosing sides, his imperial-Catholic loyalty. Wallenstein was thus tied to the emperor, but needed peace to have his fiefs (gained from emperor Ferdinand’s expropriations in Bohemia and Mecklenburg) confirmed for good. When Ferdinand lost trust in Wallenstein, he was turned from a beneficiary to a victim of the same method – murdered and expropriated.

And my favorite historical non-fiction read of 2025 was…

Christopher Duffy: Frederick the Great. A Military Life

Frederick II of Prussia remains of the most fascinating historical personalities to me – as a politician, a writer, and, of course, as a general. Duffy’s biography focuses on this last aspect and does so in admirable depth and clarity. Of course, Frederick’s wars are covered (on a tactical, operational, and strategic level), but also his activities as a military administrator and organizer. It is in these latter fields where Duffy finds most fault with Frederick, whom he credits with having inherited the finest military force in Europe upon his accession and leaving his own successor a mediocre army. While Duffy thus does not shy away from pointing out Frederick’s mistakes and oversights, he also presents him as a very capable commander, whose battle plans were both daring and practical, whose rapid marches allowed him to contend with three great-power foes at the same time, and whose strategic resilience made him last long enough until his enemies’ exhaustion forced them to make peace with him – all of this in smooth, flowing prose, and with 50 detailed maps of all major battles and campaigns.

What were your favorite history books read in 2025? Let me know in the comments!

Farewell 2025 – Non-Historical Games!

25. Dezember 2025 um 16:59

On to the next category – non-historical games! This year, we see a mix of the new(-to-me) and a very old favorite.

You can read all of the Farewell 2025 posts here:

©Nerdlab Games.

Agent Avenue (Christian Kudahl/Laura Kudahl, Nerdlab Games)

One of my more recent discoveries… and it is all about discovery itself: You want to discover the other player’s secret identity, which you do by catching up to them on the circular track. Of course, your opponent wants the same, and so both of you try to go as fast as they can by enlisting the most helpful of your suburban neighbors (all of which are anthropomorphic animals) to your cause. Yet you must always select two cards from your hand for recruiting, place one of them face-up and the other face-down – and then your opponent gets to select one of them (and discover if they made the right choice).

The numbers on the cards signify how many steps you take according to how many copies of the card you have – the Sentinel (Aufpasser) starts slow, but is great with 3+ copies, for the Double Agent (Doppelagentin), 2 copies is the sweet spot, and while the Daredevil (Draufgänger) might be helpful initially, enlisting the third of them will lose you the game.

Can you bait them with the great face-up card and take the even better face-down card for yourself? Or can you trick them into thinking that this is just what you want them to do, so they select the face-down card which turns out to be utter trash? Such are the thoughts of retired agents.

Let’s not even get into the intricacies of the instant victory (by enlisting enough codebreakers) or instant defeat (by enlisting too many daredevils), or the special equipment you can buy from the black market in the advanced version. Agent Avenue has you outwit, outbluff, and sometimes outluck your opponent in 10 to 20 breezy minutes.

©Days of Wonder.

Heat: Pedal to the Metal (Asger Harding Granerud/Daniel Skjold Pedersen, Days of Wonder)

I have sung Heat’s praises in general in the farewell post on new-to-me games. Here, let me expand on the Schwerpunkt of its mechanics – heat management. Heat represents the strain on your car. In game terms, that’s heat cards clogging up your hand. They cannot be played (ugh) and not even discarded (double ugh), thus costing you both raw power and flexibility. The only way to get rid of them is to shift down and let your machine recover in low speeds… while watching everybody else get ahead of you.

While you can crash your car (from stress rather than heat), the upturned yellow car was the doing of a player with the flair for the dramatic.

So, should you avoid heat at any cost? – No! You will to take a certain amount of it to win. Sometimes you need to crank up your speed quickly, sometimes you want to boost a movement to put yourself in a position where you can slipstream past opponents. If you have a low-gear stretch soon after taking on the heat, you might be able to shed the heat before it did any damage. The intriguing gamble of how much heat you can incur and how to get rid of it without sacrificing speed is the heart of Heat.

And my favorite non-historical game of the year was…

I refuse to use the ugly cover of the English edition. ©KOSMOS.

Catan Card Game (Klaus Teuber, KOSMOS)

The Catan Card Game has a special place in my heart. It was the first board game I ever played with my friend F., and after F.s death left only M. and me as two sides of our original Magical Triangle, the Catan Card Game turned into a mainstay of our meetings. We used to play the Expanded Basic Game but tried the Tournament Game this year – which means instead of having all the cards from the base game and potential expansions at your (aleatory) disposal, players use a pre-constructed deck of 33 cards.

My university deck could not pick up steam quickly enough against the raw productive and commercial power of my opponent’s deck.

That provides plenty of personalization. We used a university-based deck and one which aims for fast city construction and trade dominance – two very different approaches which both worked well (one victory per deck). And the joy of playing is complemented with the joy of deck construction. I already have some ideas on my mind for a future deck.

And what were your favorite non-historical games this year? Let me know in the comments!

Farewell 2025 – Non-Historical Games!

25. Dezember 2025 um 16:59

On to the next category – non-historical games! This year, we see a mix of the new(-to-me) and a very old favorite.

You can read all of the Farewell 2025 posts here:

©Nerdlab Games.

Agent Avenue (Christian Kudahl/Laura Kudahl, Nerdlab Games)

One of my more recent discoveries… and it is all about discovery itself: You want to discover the other player’s secret identity, which you do by catching up to them on the circular track. Of course, your opponent wants the same, and so both of you try to go as fast as they can by enlisting the most helpful of your suburban neighbors (all of which are anthropomorphic animals) to your cause. Yet you must always select two cards from your hand for recruiting, place one of them face-up and the other face-down – and then your opponent gets to select one of them (and discover if they made the right choice).

The numbers on the cards signify how many steps you take according to how many copies of the card you have – the Sentinel (Aufpasser) starts slow, but is great with 3+ copies, for the Double Agent (Doppelagentin), 2 copies is the sweet spot, and while the Daredevil (Draufgänger) might be helpful initially, enlisting the third of them will lose you the game.

Can you bait them with the great face-up card and take the even better face-down card for yourself? Or can you trick them into thinking that this is just what you want them to do, so they select the face-down card which turns out to be utter trash? Such are the thoughts of retired agents.

Let’s not even get into the intricacies of the instant victory (by enlisting enough codebreakers) or instant defeat (by enlisting too many daredevils), or the special equipment you can buy from the black market in the advanced version. Agent Avenue has you outwit, outbluff, and sometimes outluck your opponent in 10 to 20 breezy minutes.

©Days of Wonder.

Heat: Pedal to the Metal (Asger Harding Granerud/Daniel Skjold Pedersen, Days of Wonder)

I have sung Heat’s praises in general in the farewell post on new-to-me games. Here, let me expand on the Schwerpunkt of its mechanics – heat management. Heat represents the strain on your car. In game terms, that’s heat cards clogging up your hand. They cannot be played (ugh) and not even discarded (double ugh), thus costing you both raw power and flexibility. The only way to get rid of them is to shift down and let your machine recover in low speeds… while watching everybody else get ahead of you.

While you can crash your car (from stress rather than heat), the upturned yellow car was the doing of a player with the flair for the dramatic.

So, should you avoid heat at any cost? – No! You will to take a certain amount of it to win. Sometimes you need to crank up your speed quickly, sometimes you want to boost a movement to put yourself in a position where you can slipstream past opponents. If you have a low-gear stretch soon after taking on the heat, you might be able to shed the heat before it did any damage. The intriguing gamble of how much heat you can incur and how to get rid of it without sacrificing speed is the heart of Heat.

And my favorite non-historical game of the year was…

I refuse to use the ugly cover of the English edition. ©KOSMOS.

Catan Card Game (Klaus Teuber, KOSMOS)

The Catan Card Game has a special place in my heart. It was the first board game I ever played with my friend F., and after F.s death left only M. and me as two sides of our original Magical Triangle, the Catan Card Game turned into a mainstay of our meetings. We used to play the Expanded Basic Game but tried the Tournament Game this year – which means instead of having all the cards from the base game and potential expansions at your (aleatory) disposal, players use a pre-constructed deck of 33 cards.

My university deck could not pick up steam quickly enough against the raw productive and commercial power of my opponent’s deck.

That provides plenty of personalization. We used a university-based deck and one which aims for fast city construction and trade dominance – two very different approaches which both worked well (one victory per deck). And the joy of playing is complemented with the joy of deck construction. I already have some ideas on my mind for a future deck.

And what were your favorite non-historical games this year? Let me know in the comments!

Farewell 2025 – Historical Fiction!

23. Dezember 2025 um 17:55

On to the next post in my Farewell series! Today, it’s all about works of historical fiction. Here are the three I liked best this year.

You can read all of the Farewell 2025 posts here:

Antony and Cleopatra (Colleen McCullough)

Long-time readers of this blog know my infatuation with Colleen McCullough’s Masters of Rome series. I have been reading the series since 2018 at the appropriately epic pace of one book per year (and last year, I skipped). Masters of Rome reading was always a highlight of my literary year – the high drama, the broad historical canvas painted with a myriad of characters, events, and microplots, and, most of all, McCullough’s readiness to engage the ancients on their own terms, with ever so many pages dedicated to this legislation or that campaign.

McCullough had planned to end the series after the sixth instalment (The October Horse, which covers the years 44 to 42 BCE). Only her fans’ pleas convinced her to write Antony and Cleopatra. Maybe that shows a little bit – the book takes a long time (say, the first 200 pages) to hit its stride, and never quite reaches the heights of previous instalments. Yet that mostly shows how good these books were (peaking with novel #5, Caesar), as this conclusion to the drama of the late Roman Republic was still one of my favorite historical novels in 2025.

Clarissa Oakes (Patrick O’Brian)

I’m continuing my re-read of the Aubrey-Maturin series, that delightful panorama of life at sea (and land!) during the Napoleonic Wars. Among the Aubrey-Maturin novels which I read this year, my favorite was #15 – Clarissa Oakes.

Jack Aubrey and Stephen Maturin want just one thing: Leave New South Wales and its mixture of brutal government (instigating clashes between the officers and men) and anti-Irish fervor (which gets Stephen into trouble). However, when the ship is out at sea, they realize that one of the younger officers has smuggled out a convict from the penal colony – an enigmatic young woman, who is bound to attract the attention of several of the men. No other book in the series makes so good on the premise of the characters being confined to a small ship, unable to avoid each other. And Clarissa, the escapee, is not just a plot device, but a complex and compelling character in her own right.

And my favorite historical novel of this year was…

A Gentleman in Moscow (Amor Towles)

„Where is it now?“, asks the poem which kicks off the book – “it” being purpose. Having been written after the failed Russian revolution of 1905, the poem is widely seen as a call to action and inspires Russia’s revolutionaries… and thus they do not sentence the aristocratic author Count Alexander Rostov to death when he returns to Russia after the October Revolution. Under house arrest at the Hotel Metropol in Moscow, he will spend the next thirty years rethinking and rediscovering his purpose. It will not count as a spoiler that he finds it in putting his abilities to good use and connecting with his fellow human beings – of course he does. Yet the point of the book is not the goal, but the winding way there, told with grace, nuance, and originality.

While the ending might be a bit kitschy, the unique protagonist, the cast of intriguing side characters and the delightful prose made this my favorite historical fiction read of the year.

Have you read any of these books – and, if so, what did you think? And what were your favorite historical novels of the year? Let me know in the comments!

Farewell 2025 – Historical Fiction!

23. Dezember 2025 um 17:55

On to the next post in my Farewell series! Today, it’s all about works of historical fiction. Here are the three I liked best this year.

You can read all of the Farewell 2025 posts here:

Antony and Cleopatra (Colleen McCullough)

Long-time readers of this blog know my infatuation with Colleen McCullough’s Masters of Rome series. I have been reading the series since 2018 at the appropriately epic pace of one book per year (and last year, I skipped). Masters of Rome reading was always a highlight of my literary year – the high drama, the broad historical canvas painted with a myriad of characters, events, and microplots, and, most of all, McCullough’s readiness to engage the ancients on their own terms, with ever so many pages dedicated to this legislation or that campaign.

McCullough had planned to end the series after the sixth instalment (The October Horse, which covers the years 44 to 42 BCE). Only her fans’ pleas convinced her to write Antony and Cleopatra. Maybe that shows a little bit – the book takes a long time (say, the first 200 pages) to hit its stride, and never quite reaches the heights of previous instalments. Yet that mostly shows how good these books were (peaking with novel #5, Caesar), as this conclusion to the drama of the late Roman Republic was still one of my favorite historical novels in 2025.

Clarissa Oakes (Patrick O’Brian)

I’m continuing my re-read of the Aubrey-Maturin series, that delightful panorama of life at sea (and land!) during the Napoleonic Wars. Among the Aubrey-Maturin novels which I read this year, my favorite was #15 – Clarissa Oakes.

Jack Aubrey and Stephen Maturin want just one thing: Leave New South Wales and its mixture of brutal government (instigating clashes between the officers and men) and anti-Irish fervor (which gets Stephen into trouble). However, when the ship is out at sea, they realize that one of the younger officers has smuggled out a convict from the penal colony – an enigmatic young woman, who is bound to attract the attention of several of the men. No other book in the series makes so good on the premise of the characters being confined to a small ship, unable to avoid each other. And Clarissa, the escapee, is not just a plot device, but a complex and compelling character in her own right.

And my favorite historical novel of this year was…

A Gentleman in Moscow (Amor Towles)

„Where is it now?“, asks the poem which kicks off the book – “it” being purpose. Having been written after the failed Russian revolution of 1905, the poem is widely seen as a call to action and inspires Russia’s revolutionaries… and thus they do not sentence the aristocratic author Count Alexander Rostov to death when he returns to Russia after the October Revolution. Under house arrest at the Hotel Metropol in Moscow, he will spend the next thirty years rethinking and rediscovering his purpose. It will not count as a spoiler that he finds it in putting his abilities to good use and connecting with his fellow human beings – of course he does. Yet the point of the book is not the goal, but the winding way there, told with grace, nuance, and originality.

While the ending might be a bit kitschy, the unique protagonist, the cast of intriguing side characters and the delightful prose made this my favorite historical fiction read of the year.

Have you read any of these books – and, if so, what did you think? And what were your favorite historical novels of the year? Let me know in the comments!

Farewell 2025 – New-to-Me Games!

21. Dezember 2025 um 18:42

As the year comes to a close, I’ll do my usual end-of-year posts: My personal top three in a range of categories. As tradition commands, we’ll begin with the games that I played for the first time this year. Here are the best three.

You can read all of the Farewell 2025 posts here:

On the box: A close finish! ©Days of Wonder.

Heat: Pedal to the Metal (Asger Harding Granerud/Daniel Skjold Pedersen, Days of Wonder)

I’m not much of a Formula 1 fan – from my point of view, nothing much happens during the races (after the start, that is), and in many years, even the championship as such is a bore because one driver/car combo is just too dominant. (This year has been excitingly different in that regard.)

In the box: Another close finish!

Heat, however, takes just the exciting parts of racing and puts them together in an enthralling package of evocative mechanisms – downshifting before corners (and upshifting afterward), and the delicate balance of how to deal with the psychological stress on the driver and the physical stress on the car (the eponymous heat). And as the main planning phase is done simultaneously, there’s minimal downtime even with the full six players.

I love the warm yellow which is so evocative of southern India. ©GMT Games.

Vijayanagara (Cory Graham/Mathieu Johnson/Aman Matthews/Saverio Spagnolie, GMT Games)

I’m excited to learn new things from and with games. One topic I knew next to nothing about is the 14th century in India. That, however, has changed a bit now due to Vijayanagara, a COIN-lite treatment of the collapse of the Delhi Sultanate’s hegemony under the challenge of invasion from the north (Timur’s Mongols) and centrifugal forces in the south (the nascent Bahmani Kingdom and Vijayanagara Empire). Every game of Vijayanagara tells a variation of that story.

The Delhi Sultanate (black) is under heavy pressure from the Vijayanagara Empire (yellow) and the Bahmani Kingdom (turquoise). From the implementation on Rally the Troops!

I was happy to play several games of this intriguing debut design with my fellow board game bloggers Dave from Dude! Take Your Turn and Michal from The Boardgames Chronicle.

And my favorite new-to-me game of the year is…

A classic Rodger B. MacGowan cover. ©Rodger B. MacGowan.

Time of Crisis (Wray Ferrell/Brad Johnson, GMT Games)

Chaos – some games hate it, others, like Time of Crisis, embrace it. Whoever wants to be Roman emperor in the tumultuous third century must be prepared to deal with a whole whirlwind of challenges: Angry mobs want to drag your governors into the gutter, Barbarian tribes stand ready to cross the border into your provinces, and, worst of all, the rest of the Roman elite wants to be emperor, too, and will gleefully take whatever you possess.

Red has declared himself emperor! Yet Yellow runs a compact dominion in the east, ready to move into Italy or break away from the empire. From the implementation on Rally the Troops!

I have been thwarted in my imperial aspirations by my fellow bloggers Alexander and Grant from The Players’ Aid as well as Dave and Michal, and have been loving every minute of it. Time of Crisis has been my most-played game overall this year (with 14 individual plays of it), and rightly takes the crown in this category.

What were your favorite new-to-me games this year? Let me know in the comments!

Farewell 2025 – New-to-Me Games!

21. Dezember 2025 um 18:42

As the year comes to a close, I’ll do my usual end-of-year posts: My personal top three in a range of categories. As tradition commands, we’ll begin with the games that I played for the first time this year. Here are the best three.

You can read all of the Farewell 2025 posts here:

On the box: A close finish! ©Days of Wonder.

Heat: Pedal to the Metal (Asger Harding Granerud/Daniel Skjold Pedersen, Days of Wonder)

I’m not much of a Formula 1 fan – from my point of view, nothing much happens during the races (after the start, that is), and in many years, even the championship as such is a bore because one driver/car combo is just too dominant. (This year has been excitingly different in that regard.)

In the box: Another close finish!

Heat, however, takes just the exciting parts of racing and puts them together in an enthralling package of evocative mechanisms – downshifting before corners (and upshifting afterward), and the delicate balance of how to deal with the psychological stress on the driver and the physical stress on the car (the eponymous heat). And as the main planning phase is done simultaneously, there’s minimal downtime even with the full six players.

I love the warm yellow which is so evocative of southern India. ©GMT Games.

Vijayanagara (Cory Graham/Mathieu Johnson/Aman Matthews/Saverio Spagnolie, GMT Games)

I’m excited to learn new things from and with games. One topic I knew next to nothing about is the 14th century in India. That, however, has changed a bit now due to Vijayanagara, a COIN-lite treatment of the collapse of the Delhi Sultanate’s hegemony under the challenge of invasion from the north (Timur’s Mongols) and centrifugal forces in the south (the nascent Bahmani Kingdom and Vijayanagara Empire). Every game of Vijayanagara tells a variation of that story.

The Delhi Sultanate (black) is under heavy pressure from the Vijayanagara Empire (yellow) and the Bahmani Kingdom (turquoise). From the implementation on Rally the Troops!

I was happy to play several games of this intriguing debut design with my fellow board game bloggers Dave from Dude! Take Your Turn and Michal from The Boardgames Chronicle.

And my favorite new-to-me game of the year is…

A classic Rodger B. MacGowan cover. ©Rodger B. MacGowan.

Time of Crisis (Wray Ferrell/Brad Johnson, GMT Games)

Chaos – some games hate it, others, like Time of Crisis, embrace it. Whoever wants to be Roman emperor in the tumultuous third century must be prepared to deal with a whole whirlwind of challenges: Angry mobs want to drag your governors into the gutter, Barbarian tribes stand ready to cross the border into your provinces, and, worst of all, the rest of the Roman elite wants to be emperor, too, and will gleefully take whatever you possess.

Red has declared himself emperor! Yet Yellow runs a compact dominion in the east, ready to move into Italy or break away from the empire. From the implementation on Rally the Troops!

I have been thwarted in my imperial aspirations by my fellow bloggers Alexander and Grant from The Players’ Aid as well as Dave and Michal, and have been loving every minute of it. Time of Crisis has been my most-played game overall this year (with 14 individual plays of it), and rightly takes the crown in this category.

What were your favorite new-to-me games this year? Let me know in the comments!

Immersive Weimar Playlist (Board Game Playlists, #1)

14. Dezember 2025 um 16:45

You love board games. You probably also like music. Let’s combine the two into an immersive playlist for Weimar: The Fight for Democracy (Matthias Cramer, Capstone Games/Skellig Games/Spielworxx). Have it gently play in the background during your next session of Weimar for the full period immersion!

First things first: Here’s the playlist!

Before we dive into the content of the playlist, some general observations:

  • All of the songs in the playlist were popular during the Weimar Republic (1918—1933). Yet as music recording was still in its infancy at that time, many of the songs in the playlist are later recordings (and some rare ones were recorded even before 1918!).
  • As the playlist is only 2:21 hours long, your Weimar game will probably last longer (if you don’t crash the republic on the first or second round), but there’s no reason not to listen to these songs two or three times – they’re fascinating historical documents.
  • The playlist is thematically sorted. That helps you find similar songs, but makes for somewhat monotonous listening (until you come to the next group of songs). I therefore recommend you turn shuffle on.

Now, what awaits you in the playlist?

#1: The National Anthem

It seems like a no-brainer to include the German national anthem of the time, yet it’s not so simple: The Lied der Deutschen (Song of the Germans) had been written in 1841, but had since then only been a patriotic song among many – until the first president of the republic, Friedrich Ebert, declared it the national anthem in 1922. The song’s three stanzas were variedly popular: Ebert favored the third stanza with its liberal ideals of unity, justice, and freedom, his right-wing opponents preferred the “Deutschland über alles” (Germany Above Everything) first stanza. I have included an instrumental version. If you feel patriotic, you can sing along.

Another controversial national symbol: The Black-Red-Gold flag of the Republic, hearkening back to the 1848 democratic movement, was shunned by the right which preferred the Black-White-Red of the empire. Image ©Capstone Games/Skellig Games/Spielworxx.

#2-9: The Old World

The Weimar Republic did not come into existence in a vacuum. It inherited German cultural traditions like folk songs (“Wem Gott will rechte Gunst erweisen” (Whom God Wants to Favor), song #2).

The folk traditions – including music – remained especially pervasive in rural regions. ©Capstone Games/Skellig Games/Spielworxx.

And, of course, the Weimar Republic succeeded the German Empire with its national feeling (“Die Wacht am Rhein” (The Guard on the Rhine), song #2), dominant Protestantism (Martin Luther’s classic “Ein feste Burg ist unser Gott” (A Mighty Fortress Is Our God), song #5), and monarchy (“Heil dir im Siegerkranz” (Hail to Thee In the Victor’s Crown), song #7 – the quasi-anthem of the German Empire).

The republic’s midwife was the First World War – whose experience shaped its veterans and provided the cultural context even for those who had not been adults during the war yet (“Wildgänse rauschen durch die Nacht” (Wild Geese Rush Through the Night), song #8, written in 1916, was immensely popular among the Weimar Republic youth movement). The war also cast its shadow over Weimar Germany as many had lost their husbands, sons, fathers, brothers, and friends in the war (“Ich hatt’ einen Kameraden” (I Had a Comrade), song #9, the traditional German soldiers’ lament).

Millions of young men trained in armed violence returned from the fronts after the armistice of November 1918. What could go wrong? Image ©Capstone Games/Skellig Games/Spielworxx.

#10-15: Satirical Coping

The liberal republic proved fertile ground for satirical treatments of the new developments: Otto Reutter made fun of the big and small war profiteers with “Seh’n Sie, darum ist es schade, dass der Krieg zu Ende ist” (See, that’s why it’s a pity that the war is over, song #10), and Claire Waldoff called for replacing the men in power with women in “Raus mit den Männern aus dem Reichstag” (Kick the Men Out of Parliament, song #11), playing on masculine anxieties after the introduction of women’s suffrage.

Women’s suffrage upset the traditional gender hierarchy of politically active men and forcibly domestic women. Image ©Capstone Games/Skellig Games/Spielworxx.

#16-25: Pop!

Even in a time and place as politically charged as the Weimar Republic, not everything was politics. The average Hans and Gretel may have cared less about their preferred ideology and more about how to have good time on a Saturday night… and the new cultural scene, especially in the big cities like Berlin, provided ample opportunities.

If you wanted to have fun in a daring, iconoclastic way in the 1920s, there was no better place for you in the world than Berlin. Image ©Capstone Games/Skellig Games/Spielworxx.

The more sophisticated artists like the Comedian Harmonists succeeded with witty wordplay and erudite vocal harmonies. Others played on the classics – alcohol (“Wir versaufen unser Oma ihr klein’ Häuschen“ (We Blow Grandma’s Little House on Booze, song #19) and sexual innuendo („Fräulein, Woll’n Sie nicht ein Kind von mir“ (Miss, Don’t You Want a Child By Me, song #22). There was even the equivalent of a (generalized) diss track: “Du bist als Kind zu heiß gebadet worden” (You Have Been Bathed Too Hot As a Child, song #23) indicates that this neglect of bath safety led to lasting brain damage in the interlocutor.

#26-33: Film, Theater, and Opera Music

The Weimar Republic’s vibrant cultural scene led to cross-pollination between diverse forms of artistic expression. The new medium of film was pioneered in Germany, and once it had left its silent infancy behind, movie songs became hits. Marlene Dietrich, starring in The Blue Angel, enticed with “Ich bin von Kopf bis Fuß auf Liebe eingestellt (I’m Set to Love From Head to Heel, song #26), but warned “Nimm dich in Acht vor blonden Frau’n“ (Beware of Blonde Women, song #27).

Marlene Dietrich, Weimar Germany’s greatest movie star, in the scene of The Blue Angel in which she sings “Ich bin von Kopf bis Fuß auf Liebe eingestellt”. ©Capstone Games/Skellig Games/Spielworxx.

More traditional art forms like the theater also adapted. Die Dreigroschenoper (The Threepenny Opera)’s acerbic critique of capitalism would not have been as successful without its catchy songs, the most famous of which is the “Moritat of Mackie Messer” (Ballad of Mack the Knife, song #31).

The Threepenny Opera was the greatest dramatic success of the Weimar era… and further stagings promptly prohibited when the Nazis took power. ©Capstone Games/Skellig Games/Spielworxx.

Even the most classic and highbrow form of entertainment modernized: “Jonny spielt auf” (Jonny Plays It Big, song #33) introduced jazz into the world of the opera… which brings us to our next category.

#34-41: Jazz and Blues

Traditionally, the United States had received and emulated European fashions, not the other way around. Yet by the early 20th century, America had become the largest economy in the world, its war entry in 1917 tipped the scales of the war further in favor of the Allies, and the increased presence of Americans in Europe meant that the United States turned from an importer to an exporter of culture. Jazz took Europe by storm – both in the form of American (and nascent European) bands and by the new medium of the music record. The Weimar Republic was no exception. Jazz fueled the parties in any larger city of 1920s Germany.

Louis Armstrong was one of the first stars of jazz and had his fans in Weimar Germany as well. ©Capstone Games/Skellig Games/Spielworxx.

Of course, not everyone loved jazz, and the controversy over its unorthodox dissonances, the more expressive, individualistic, and eroticized dancing style accompanying the music, and, of course, the race of its performers entered the contemporary culture wars – exemplified by Weimar’s double use of Louis Armstrong, illustrating both the SPD’s “The New Rhythm” and the DNVP’s “Nicht Deutsch” (“Not German”) event cards.

…and he had his detractors. ©Capstone Games/Skellig Games/Spielworxx.

The “Tiger Rag” (song #41) is also used in The Tin Drum, German writer Günter Grass’s epic about the rise, fall, and persistence of Nazism: The youthful protagonist Oskar Matzerath who always carries his eponymous tin drum plays the Tiger Rag at a NSDAP rally in his hometown Danzig. The mesmerizing rhythm has the audience sway and dance, exposing the Nazis to ridicule.

#42-47: Workers’ Songs

The aggressive ethno-nationalism of Nazism was one of the two most dynamic political movements of the Weimar Republic (at least once the 1929 crash had plunged vast parts of the German population into a crisis of material and identity). The other was the workers’ movement, both in its reformist Social Democratic and its revolutionary Communist form. As the workers had been traditionally excluded from the public in imperial Germany, dominated by aristocracy and bourgeoisie, they created their own political parties (SPD, later USPD and KPD), economic associations (the trade unions), and social and cultural associations – from workers’ sport clubs to workers’ singing societies. Their milieu was bound together not only by their shared economic experience, but also by this cultural connection, of which the workers’ songs formed an important part.

The workers’ social milieu was all-encompassing – from work over leisure to private life. ©Capstone Games/Skellig Games/Spielworxx.

Classics from imperial times like “Die Internationale” (The Internationale, song #42) remained important, but the movement also adopted new songs written by the numerous socialist poets and composers like Bertolt Brecht, Hanns Eisler, or Ernst Busch. Whereas some of these became new classics (like the “Solidaritätslied” (Solidarity Song, song #46), others aged badly: “Der Marsch ins Dritte Reich” (The March to the Third Reich, song #47) poked fun at the alleged inability of the Nazis to take power after their electoral setback at the Reichstag election of November 1932. First recorded in December 1932, the song was horribly overtaken by events just a month later when Hitler was elected chancellor in January 1933.

The solidarity of the working class was splintered in the 1930s – the economic pressures after the 1929 crash weakened the unions, the KPD’s “Social Fascism” theory had it identify the SPD as its main antagonist, and many workers aligned themselves with the Nazis. ©Capstone Games/Skellig Games/Spielworxx.

Thus, we conclude our playlist. It contains the traditional and the modern, entertainment and politics, left and right – except for the very right, but I don’t want to listen to Nazi songs while playing board games, and I’m sure that neither do you.

Do you like to play music in the background while playing board games? What’s your favorite song from this playlist? Let me know in the comments!

Immersive Weimar Playlist (Board Game Playlists, #1)

14. Dezember 2025 um 16:45

You love board games. You probably also like music. Let’s combine the two into an immersive playlist for Weimar: The Fight for Democracy (Matthias Cramer, Capstone Games/Skellig Games/Spielworxx). Have it gently play in the background during your next session of Weimar for the full period immersion!

First things first: Here’s the playlist!

Before we dive into the content of the playlist, some general observations:

  • All of the songs in the playlist were popular during the Weimar Republic (1918—1933). Yet as music recording was still in its infancy at that time, many of the songs in the playlist are later recordings (and some rare ones were recorded even before 1918!).
  • As the playlist is only 2:21 hours long, your Weimar game will probably last longer (if you don’t crash the republic on the first or second round), but there’s no reason not to listen to these songs two or three times – they’re fascinating historical documents.
  • The playlist is thematically sorted. That helps you find similar songs, but makes for somewhat monotonous listening (until you come to the next group of songs). I therefore recommend you turn shuffle on.

Now, what awaits you in the playlist?

#1: The National Anthem

It seems like a no-brainer to include the German national anthem of the time, yet it’s not so simple: The Lied der Deutschen (Song of the Germans) had been written in 1841, but had since then only been a patriotic song among many – until the first president of the republic, Friedrich Ebert, declared it the national anthem in 1922. The song’s three stanzas were variedly popular: Ebert favored the third stanza with its liberal ideals of unity, justice, and freedom, his right-wing opponents preferred the “Deutschland über alles” (Germany Above Everything) first stanza. I have included an instrumental version. If you feel patriotic, you can sing along.

Another controversial national symbol: The Black-Red-Gold flag of the Republic, hearkening back to the 1848 democratic movement, was shunned by the right which preferred the Black-White-Red of the empire. Image ©Capstone Games/Skellig Games/Spielworxx.

#2-9: The Old World

The Weimar Republic did not come into existence in a vacuum. It inherited German cultural traditions like folk songs (“Wem Gott will rechte Gunst erweisen” (Whom God Wants to Favor), song #2).

The folk traditions – including music – remained especially pervasive in rural regions. ©Capstone Games/Skellig Games/Spielworxx.

And, of course, the Weimar Republic succeeded the German Empire with its national feeling (“Die Wacht am Rhein” (The Guard on the Rhine), song #2), dominant Protestantism (Martin Luther’s classic “Ein feste Burg ist unser Gott” (A Mighty Fortress Is Our God), song #5), and monarchy (“Heil dir im Siegerkranz” (Hail to Thee In the Victor’s Crown), song #7 – the quasi-anthem of the German Empire).

The republic’s midwife was the First World War – whose experience shaped its veterans and provided the cultural context even for those who had not been adults during the war yet (“Wildgänse rauschen durch die Nacht” (Wild Geese Rush Through the Night), song #8, written in 1916, was immensely popular among the Weimar Republic youth movement). The war also cast its shadow over Weimar Germany as many had lost their husbands, sons, fathers, brothers, and friends in the war (“Ich hatt’ einen Kameraden” (I Had a Comrade), song #9, the traditional German soldiers’ lament).

Millions of young men trained in armed violence returned from the fronts after the armistice of November 1918. What could go wrong? Image ©Capstone Games/Skellig Games/Spielworxx.

#10-15: Satirical Coping

The liberal republic proved fertile ground for satirical treatments of the new developments: Otto Reutter made fun of the big and small war profiteers with “Seh’n Sie, darum ist es schade, dass der Krieg zu Ende ist” (See, that’s why it’s a pity that the war is over, song #10), and Claire Waldoff called for replacing the men in power with women in “Raus mit den Männern aus dem Reichstag” (Kick the Men Out of Parliament, song #11), playing on masculine anxieties after the introduction of women’s suffrage.

Women’s suffrage upset the traditional gender hierarchy of politically active men and forcibly domestic women. Image ©Capstone Games/Skellig Games/Spielworxx.

#16-25: Pop!

Even in a time and place as politically charged as the Weimar Republic, not everything was politics. The average Hans and Gretel may have cared less about their preferred ideology and more about how to have good time on a Saturday night… and the new cultural scene, especially in the big cities like Berlin, provided ample opportunities.

If you wanted to have fun in a daring, iconoclastic way in the 1920s, there was no better place for you in the world than Berlin. Image ©Capstone Games/Skellig Games/Spielworxx.

The more sophisticated artists like the Comedian Harmonists succeeded with witty wordplay and erudite vocal harmonies. Others played on the classics – alcohol (“Wir versaufen unser Oma ihr klein’ Häuschen“ (We Blow Grandma’s Little House on Booze, song #19) and sexual innuendo („Fräulein, Woll’n Sie nicht ein Kind von mir“ (Miss, Don’t You Want a Child By Me, song #22). There was even the equivalent of a (generalized) diss track: “Du bist als Kind zu heiß gebadet worden” (You Have Been Bathed Too Hot As a Child, song #23) indicates that this neglect of bath safety led to lasting brain damage in the interlocutor.

#26-33: Film, Theater, and Opera Music

The Weimar Republic’s vibrant cultural scene led to cross-pollination between diverse forms of artistic expression. The new medium of film was pioneered in Germany, and once it had left its silent infancy behind, movie songs became hits. Marlene Dietrich, starring in The Blue Angel, enticed with “Ich bin von Kopf bis Fuß auf Liebe eingestellt (I’m Set to Love From Head to Heel, song #26), but warned “Nimm dich in Acht vor blonden Frau’n“ (Beware of Blonde Women, song #27).

Marlene Dietrich, Weimar Germany’s greatest movie star, in the scene of The Blue Angel in which she sings “Ich bin von Kopf bis Fuß auf Liebe eingestellt”. ©Capstone Games/Skellig Games/Spielworxx.

More traditional art forms like the theater also adapted. Die Dreigroschenoper (The Threepenny Opera)’s acerbic critique of capitalism would not have been as successful without its catchy songs, the most famous of which is the “Moritat of Mackie Messer” (Ballad of Mack the Knife, song #31).

The Threepenny Opera was the greatest dramatic success of the Weimar era… and further stagings promptly prohibited when the Nazis took power. ©Capstone Games/Skellig Games/Spielworxx.

Even the most classic and highbrow form of entertainment modernized: “Jonny spielt auf” (Jonny Plays It Big, song #33) introduced jazz into the world of the opera… which brings us to our next category.

#34-41: Jazz and Blues

Traditionally, the United States had received and emulated European fashions, not the other way around. Yet by the early 20th century, America had become the largest economy in the world, its war entry in 1917 tipped the scales of the war further in favor of the Allies, and the increased presence of Americans in Europe meant that the United States turned from an importer to an exporter of culture. Jazz took Europe by storm – both in the form of American (and nascent European) bands and by the new medium of the music record. The Weimar Republic was no exception. Jazz fueled the parties in any larger city of 1920s Germany.

Louis Armstrong was one of the first stars of jazz and had his fans in Weimar Germany as well. ©Capstone Games/Skellig Games/Spielworxx.

Of course, not everyone loved jazz, and the controversy over its unorthodox dissonances, the more expressive, individualistic, and eroticized dancing style accompanying the music, and, of course, the race of its performers entered the contemporary culture wars – exemplified by Weimar’s double use of Louis Armstrong, illustrating both the SPD’s “The New Rhythm” and the DNVP’s “Nicht Deutsch” (“Not German”) event cards.

…and he had his detractors. ©Capstone Games/Skellig Games/Spielworxx.

The “Tiger Rag” (song #41) is also used in The Tin Drum, German writer Günter Grass’s epic about the rise, fall, and persistence of Nazism: The youthful protagonist Oskar Matzerath who always carries his eponymous tin drum plays the Tiger Rag at a NSDAP rally in his hometown Danzig. The mesmerizing rhythm has the audience sway and dance, exposing the Nazis to ridicule.

#42-47: Workers’ Songs

The aggressive ethno-nationalism of Nazism was one of the two most dynamic political movements of the Weimar Republic (at least once the 1929 crash had plunged vast parts of the German population into a crisis of material and identity). The other was the workers’ movement, both in its reformist Social Democratic and its revolutionary Communist form. As the workers had been traditionally excluded from the public in imperial Germany, dominated by aristocracy and bourgeoisie, they created their own political parties (SPD, later USPD and KPD), economic associations (the trade unions), and social and cultural associations – from workers’ sport clubs to workers’ singing societies. Their milieu was bound together not only by their shared economic experience, but also by this cultural connection, of which the workers’ songs formed an important part.

The workers’ social milieu was all-encompassing – from work over leisure to private life. ©Capstone Games/Skellig Games/Spielworxx.

Classics from imperial times like “Die Internationale” (The Internationale, song #42) remained important, but the movement also adopted new songs written by the numerous socialist poets and composers like Bertolt Brecht, Hanns Eisler, or Ernst Busch. Whereas some of these became new classics (like the “Solidaritätslied” (Solidarity Song, song #46), others aged badly: “Der Marsch ins Dritte Reich” (The March to the Third Reich, song #47) poked fun at the alleged inability of the Nazis to take power after their electoral setback at the Reichstag election of November 1932. First recorded in December 1932, the song was horribly overtaken by events just a month later when Hitler was elected chancellor in January 1933.

The solidarity of the working class was splintered in the 1930s – the economic pressures after the 1929 crash weakened the unions, the KPD’s “Social Fascism” theory had it identify the SPD as its main antagonist, and many workers aligned themselves with the Nazis. ©Capstone Games/Skellig Games/Spielworxx.

Thus, we conclude our playlist. It contains the traditional and the modern, entertainment and politics, left and right – except for the very right, but I don’t want to listen to Nazi songs while playing board games, and I’m sure that neither do you.

Do you like to play music in the background while playing board games? What’s your favorite song from this playlist? Let me know in the comments!

Süddeutsche Spielemesse 2025

30. November 2025 um 15:52

Before the fall fair and convention circuit is coming to an end, I had the opportunity to attend Süddeutsche Spielemesse (Southern German Game Fair) in Stuttgart. As when I went last time, it was a pleasant, laid-back experience.

The game fair is part of a conglomerate of hobby and leisure related fairs which are all held over the same long weekend in neighboring fair halls. As the ticket covers all fairs, you are free to explore everything. That’s great if you go as a group or family with differing interests: Your creative-minded daughter can get all inspired at the arts & crafts fair, your animal-loving son will try to make friends with the cats, rabbits, and camels at the animal fair, your gourmet spouse samples their way through the food fair, and then everybody meets at the game fair because you all love board games. Right?

These folks will go to the board game fair later and play Camel Up.

With that setup, Süddeutsche Spielemesse’s target audience is broad, from the hobbyist to the very casual gamer. Consequently, you’ll find a lot of games outside of the hobby board game niche – from classics like chess and go over sports games to role-playing games. The exhibitors are usually either vendors (game test opportunities are rare), clubs looking for new members (like many of the role-playing clubs), or, my favorite, the big gaming island run in the middle where you can just borrow a game and play it free of charge which gives Süddeutsche Spielemesse a certain convention feel.

At this point, it is tradition that the gaming island remains open until 10pm on Friday, allowing for a beautiful evening of gaming. I met with a friend there and we played three different two-player games:

Rival Cities (Andreas Steding, Pegasus)

Northern German cities Hamburg and Altona try to outdo each other – yet while the usual victory point collecting occurs, these only matter if the game runs its full seven rounds. And it is much more likely that one of the cities will decisively outdo the other in one of the four areas of competition (alliances, ships, lawsuits, and prestige) and score an instant victory. With such a plethora of instant victory conditions, you will always feel the thrill of chasing one yourself and being threatened with another by your opponent.

Yes, that’s a concrete floor… all tables were taken already. I report that I am still young and springy enough for this kind of gaming (at least for 45 minutes).

In our game, we both started conservatively, getting a little bit of everything. Then my friend made a play for the alliances and was only one of them short of victory… but I could stave off defeat and counter-punch with ship dominance. I guess more experienced players would be at each other’s throat from the get-go which should make for exciting gaming and high replayability (at a very moderate complexity).

Solstis (Bruno Cathala/Corentin Lebral, Frosted Games)

Two players chart their path up a mountain built from a shared supply of tiles, each of which has a unique combination of a color (indicating its row) and number (indicating its file). Thus, you always know that a tile you took cannot be accessed by your opponent – and vice versa. This kind of very abstract game with almost-perfect information is usually not up my alley, and Solstis proved no different. We were both unenthused by its mix of logical planning and high randomness in the rare case of placing a nature spirit. However, each play only took 10 minutes, so we didn’t spend much time to gain the valuable knowledge of what’s not our jam.

Table time! That’s a pretty solid path up the mountain, and you can see a lot of nature spirits in the middle – but one of them (the red one) is the evil spirit of vengeance.

Agent Avenue (Christian Kudahl/Laura Kudahl, Nerdlab Games)

Maybe our highlight of the fair: Agent Avenue pits its two players against each other as retired secret agents trying to catch each other. To unveil the other’s identity, they enlist their suburban neighbors, all of which are anthropomorphic animals, from daredevil wolves over codebreaker owls to double agent vixens. The recruitment comes by “I cut, you choose” – but as one of the two cards the active player offers to their opponent is face-up, the other face-down, there is a spy-appropriate amount of bluffing and deduction. Pair this with a varied, but not overwhelming amount of instant victory/defeat conditions and card effects, and you have a light, but tense contest which resolves in no time at all (we played three times in 40 minutes).

My green figurine is being pursued by the blue one. So far, my crew of agents is decidedly sub-par – the double agent on the left is only effective when you have two of them (numbers on the left), the sentinel on the right also kicks in at two and three, whereas the daredevil in the middle will lose you the game once you collect three of them.

Any games of these that sound like your cup of tea? Have you attended any cool local conventions or fairs recently? Let me know in the comments!

Tobias H. ist neuer Deutscher Cacao-Meister 2025!

28. November 2025 um 13:06

Tobias H. aus Heusenstamm ist neuer Deutscher Cacao-Meister. Wir gratulieren ihm ganz herzlich. In einem spannenden Finale konnte sich Tobias H. am 22. November in Darmstadt gegen die Konkurrenz durchsetzen und Titel und Preise mit nach Hause nehmen.

Nur wer sich bei den deutschlandweiten Qualifikationsturnieren qualifiziert hatte, durfte an diesem Tag an dem Cacao DM Finale 2025 antreten. 32 Qualifikanten von Jung bis Alt waren aus allen Teilen Deutschlands nach Darmstadt ins Darmstadium angereist, um den Titel des Deutschen Cacao-Meisters 2025 zu erringen.

How to Win at Imperial Struggle (Three Basic Tips, #15)

16. November 2025 um 15:48

Back to the strategy posts – this time in the tried-and-true fashion of giving three basic tips which new and intermediate players can easily remember. Today, we’re going for one of the most anticipated historical games of the last few years: Imperial Struggle (Ananda Gupta/Jason Matthews, GMT Games). Its pedigree recommended it to many gamers, but it plays very differently from its spiritual predecessor Twilight Struggle – so, mastery of the one will not help you much with the other.

Here’s how to play Imperial Struggle successfully: Get advantages, initially prioritize board position over victory points, and use initiative wisely. Let’s go!

Get Advantages

Now this may sound a bit basic. Of course you want advantages! Yet when you’re planning what to do with your investment tile, you might often be tempted by other things – shiny prestige spaces, or simply spaces with a lower cost which help you gain the majority in the region. Advantages, however, are often the better choice: A well-chosen advantage can gain you another space (or deny it to your opponent) not only once, but several times over the course of a game. If your opponent is smart, they will often try to counteract your gaining of an advantage by unflagging the space which gave you the advantage, or at least gaining a similar advantage, which means you are acting and they are reacting.

France and Britain are fighting hard for the two spaces adjacent to the Baltic Trade advantage. You can see on the French player mat in the background that France has gained the Algonquin Raids and Mediterranean Intrigue advantages.

Some of my favorite advantages: The Indian alliances with Mysore, Nizam, or the Marathas which allow you to drown your opponent in a sea of conflict markers, the Asiento advantage whose discount on fleets gains you a cheap military edge – and spaces – which can be flexibly moved around, and, best of all, Baltic Trade whose debt reduction amounts to two free wild points every turn. Get it or at least deny it to your opponent!

Board Position First, VPs Second

Advantages are long-term benefits. In the same spirit, I advise you to prioritize the long-term benefits of a sound board position over the short-term gains of winning this regional or that global demand scoring. If your board position is good – if you have the right alliances, military outposts, and advantages – you will put pressure on your opponent, win wars, gain spoils, and the VPs will come rolling in anyway.

Both players have done their homework and placed a flag on a fort (hexagonal spaces) in North America – Britain in Halifax, France in Louisbourg.

A key investment in that sense is a turn 1 fort in North America. That’s the only theater which is active in all four wars, so the fort will give you a military benefit four times (a strength point and the conquest line) in addition to controlling its surroundings (which makes unflagging harder and removing enemy conflict markers easier), and, of course, it’s a space which counts for regional scoring.

Use Initiative Wisely

If your opponent scores a few more VPs than you early on, that is not only bearable, but might even be to your advantage, as the player behind in VPs has the initiative and decides who goes first in a turn. That’s a weighty decision, as going first gives you a better choice of the investment tiles, but going last allows you to mess with your opponent’s plans and they have no chance to repair the damage before scoring.

If this were the first turn – would you choose to go first or second as the player with initiative?

My rule of thumb is: I go last, unless there’s an odd number of investment tiles with a major action in the dimension that will be crucial (early on, that’s often diplomatic), or an odd-and-low number of investment tiles that allow you to play an event.

Which strategies and tricks do you use to win at Imperial Struggle? Let me know in the comments!

Essen SPIEL 2025 Recap

02. November 2025 um 17:44

Once more, the SPIEL fair at Essen has come to an end. It’s been a few intense days of looking, meeting, and, of course, playing – for me and 200,000+ other attendees. Even though the fair has expanded to another hall now, tickets for the busiest days (Friday and Saturday) were sold out a week before the event, and I also had the impression that more of the games sold out (at least that was my experience at several booths). Thus, I went home with zero purchases – which is fine! I travelled with a light suitcase on my way back, and I’ll be able to catch up on purchases via the usual local and online vendors.

Something you cannot catch up on, however, is meeting the people who mean something to you. I’ve always enjoyed going to the fair with a friend or two, and over the years, my SPIEL schedule has been enriched by more and more meetings with my fellow friends of board games and history whom I’ve met over the internet. In that regard, this year’s SPIEL has been exceptional: Not only have I gotten to dinner with my Boardgame Historian colleagues (a great way to start off the fair experience with some sparkling conversations on history in board games from a research and museum perspective) and to play a few games with Michal from The Boardgames Chronicle (more on that below) – both are almost traditions by this time – but I (and Michal) also got to meet Grant and Alexander from The Players’ Aid on their very first trip to SPIEL! I think that we all had a blast, and many plans to meet again are already in the making… and maybe play more games together!

Speaking of games: I’ve gotten around to play a grand total of 13 during the two days of the fair (ranging from very short demos to full games). Here are my highlights:

Bohemians (Jasper de Lange, Portal Games)

Bohemians had attracted my attention with its beautiful artwork and its intriguing fin de siècle Paris art scene setting. After giving it a test drive at SPIEL (with Michal, my friend A., and another fairgoer), I can also attest that it has sound mechanics (a mix of long-term deckbuilding and short-term pattern building from the cards in your hand):

You arrange your day as an aspiring artist with activities like “Wander the streets aimlessly” or “Practice a new technique.” The activity cards have symbols on the left and right, which, if matching, give you inspiration. You can imagine that there are some power combos – for example “Get in the mood for composing” and “Compose without stopping” have four matching symbols!

It gets even better if you acquire more inspirational activities (by spending inspiration) or if you don’t do activities alone, but have a muse with you (also to be gotten into your hand by spending inspiration).

In the end, your goal is to make artistic achievements which range from “A mildly positive review in the local newspaper” over “Your family’s quiet acceptance of your new life” to “Establishment dismayed by your work” which – you guessed it – are also acquired by spending inspiration.

A good day as an artist: I got six inspiration from matching symbols on the card edges, two because the color of the card for morning and night matches that on the player board (orange and blue), and another three from the bonus of the “Go from café to café” activity. That’s 11 inspiration, enough for an artistic achievement (above the player board). Unfortunately, not working also meant I gained another hardship – like the previously-acquired drinking habit above the player board whose negative effect (drawing another hardship!) I staved off by playing enough expression icons.

As you need quite a lot of inspiration for the achievements (and they get ever more “expensive” as the game progresses), you’ll probably have to arrange for artistic activities in all four slots of the day… which means you cannot work, another (much less exciting) way to spend your time. Every player has a disreputable profession (street musician, beggar, journalist…) which they can use instead of an activity – and, if they do not, they will gain a hardship card into their deck. You know, all the bad things in life that only orderly labor keeps at bay. Abject poverty. Shame. Syphilis.

Ideally, activities, muses, achievements, and hardships come together narratively. For example, I had a great day in which my activities linked up and I could meet with not one, but two muses right after another! That gave so much inspiration that I gained an achievement… but as I hadn’t worked, I gained a hardship – hypersexuality! Apparently, I had frolicked a bit too much with the muses.

Bohemians is a nice light deck-builder which should work especially nicely for casual audiences. I had a very good start at the fair with it and have acquired it since.

Neither King Nor God (Uwe Walentin, Sound of Drums)

And now for something completely different! Neither King Nor God takes players to the European power struggle in the Age of Reformation. Four of them will fill the shoes of England, France, the Holy Roman Empire, and the Papacy in their quest to spread their trade, conquer new territories, and convert cities to their religion. For this task, they send out courtiers to the great cities of Europe. As the courtiers are placed face down, you know where your rivals sent one to, but not what kind of courtier it is – a merchant to plop down trade barrels, a general to move armies, an assassin to murder or a traitor to take over another courtier?

As the courtier stacks in cities will be resolved only when all courtiers have been placed (top to bottom – so the courtier placed last goes first), there’s a lot of tactical finesse in placement: Do you go where everyone seems to go to partake in the bonanza or do you try to carve out your own little domain in less popular cities? Will you place your merchant first so that he’s on the bottom of a stack and will resolve after any general who could raid his trade barrel placement or do you place him last so he can go before anyone tries to murder him?

Strasbourg, the place to be: No fewer than eight courtiers have assembled there. Nearby Colonia is only visited by a single Papal courtier.

That makes for very little downtime and great mirth both in assembling and resolving those courtier stacks. Given that everyone’s victory conditions are secret (to be drawn randomly at the start of the game), there is a lot of guessing and bluffing. However, if no one has fulfilled their victory condition by the time the plague hits Europe, different victory conditions will apply.

The game at setup: Soon, the empty regions of Europe will be filled by the all-important trade barrels on which the income of the great powers depends.

Despite its length (three to four hours for a full game), the game plays briskly from the first turn on. And while it is involved, it’s not a complicated game – in fact, as the friendly Sound of Drums guy who had explained the game to the group before us had to demo a game at another table, we successfully self-taught the game from the rulebook!

Neither King Nor God is a pilot for a bigger five-player version that is to be published next year.

Verdun (Ren Multamäki, Dragon Dawn Productions)

I’d been eyeing Verdun for some time now, but never got around to play it. Good thing I could remedy that at SPIEL! As Michal and I randomly bumped into each other at the DDP booth, we could try the game together (each accompanied by a team mate).

Verdun is one of the many “trick-takers with a twist” that are released these days – and definitely one of the better ones! Two or four players (in teams of two) fight the World War I battle of Verdun. Whoever has the initiative selects an objective to attack. If their side – Germany or France – wins the trick by at least the (hidden) strength of the objective, they’ll gain the objective and its victory points. As all players draw from a shared deck of cards, that means that anyone will have both German and French cards in their hand.

That leads to all sides of interesting decisions: If you’re defending as France, are you going to play a French card to try and win the trick? Or are you playing a German one to get rid of it, either hoping that you’ll win anyway, or that the Germans win by so much that another German card doesn’t do them any good?

It gets even trickier when you consider that all cards have skull icons on them, indicating how many negative points they’ll confer on their respective side if they end up in the casualty pile. After every trick, one card per side (sometimes more) ends up as a casualty. If you can sneak in a skull-heavy card of the opponent side, that might undo all the points they’ll gain from winning the objective.

I, as one of the German players, have just played a strong French card in the hopes of poisoning their victory with high casualties (skulls on the left of the card).

Consequently, scores will likely be negative in the end. Maybe you’ll win a few objectives, maybe not. But certainly, you will have suffered appalling losses. The question is not if you’ll win big, but if your enemy is losing even more painfully than you. The grim logic of the war of attrition on the Western Front.

Our short test game also showed the importance of keeping initiative, so you can attack and at least have the chance to win objectives and offset some of the losses: In the end, France had gained two objectives (Germany none), which, as losses were pretty evenly spread, was enough for victory (-7 to -13).

Verdun is testament to what relatively simple games can do, and how games which stray far from wargame standards (hexes, counters, combat resolution tables…) can capture the essence of a conflict just as well.

Chuồn Chuồn (Ionah Nguyen, Everjoy)

Self-balancing dragonflies (in Vietnamese: Chuồn Chuồn), often made out of bamboo, are popular toys in Vietnam. They have now made their way to the board gaming world in this charming, gorgeous game.

Players will attempt to attract dragonflies of varying sizes and colors to their bamboo trees to match the patterns on their objective cards – for example, to have a small yellow dragonfly on the highest bamboo, a large purple one on the middle, and a small blue one on the lowest. As everyone takes dragonflies from the same pool and there’s only one in each size/color combination, you will soon run out of dragonflies and will have to use the magic cards at your disposal to re-arrange the flies, shake them off someone’s tree, etc.

Look at those dragonflies!

I found the game enjoyable and its production values outstanding. The finely crafted dragonflies are guaranteed to catch the eyes of observers, which makes the game also great for introducing new players to board gaming (everyone likes pretty things, and everyone likes to place self-balancing dragonflies!).

The game will be released next year.

Rock Hard: 1977 (Jackie Fox, Strohmann Games)

My recommendation for this game comes from Dave who just published his 1000th post over on his blog Dude! Take Your Turn – a rockstar if ever I saw one!

As I started the fair with a game about aspiring artists, it was most fitting to end it with another about this subject. The single-minded pursuit of artistic achievements which was abuzz in fin de siècle Paris has by 1977 given way to the much wider notion of… victory points! These you may get for a variety of pursuits and objectives, from perfecting your musical skills over becoming addicted to drugs candy to going to bed early.

Rock Hard: 1977 is a worker placement game, just that you only have one worker – yourself, the aspiring rockstar. You’ll divide your activities between day (say, practicing your craft or giving a radio interview), evening (playing gigs), and night (hanging out with the cool kids at the club). Every once in a while, you’ll also have to work your square job as a veterinary assistant, truck driver or what have you. Unlike in Bohemians, that is not a moral corrective on your life, but fulfils the simple economic need of making some money with which you rent those rehearsal studios, pay for your demo tape recording, or buy drugs candy.

Benji “Bam Bam” Bernstein dreams of being a rockstar. So far, he knows two songs.

Ideally, your skills will improve, you’ll play at ever greater venues, and your royalties will cover the cost of your rockstar needs. We didn’t get quite that far at the fair – I had to catch a train and another of my fellow players a pre-scheduled game. Until then, we had only dipped our feet in the waters of musical glory, but it was a very thematic affair!

Rock Hard: 1977 has been released in English last year already (by Devir), but the fair showed off the new German edition.

What do you think of these games? Anything up your alley? And if you’ve been to SPIEL or would have liked to go – what are your highlights?

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