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Published — 10. Mai 2026 Meeple Mountain | The summit of board gaming

Threaded: A Game of Needles and Points Game Review

Threaded is a game about sewing Bargello-patterned tapestries. Well, sort of. You are using cubes as thread, after all. You may not come out of this game with a new afghan, but you will come out of it with your brain slightly aching from the puzzle you must solve. 

I grew up in the 1970's, seeing these groovy geometric patterns everywhere. My grandmother was a whiz with a needle and made all kinds of textiles featuring these stripy, blazing patterns, but I just figured it was a trend of the times. Little did I know that they were called Bargello, or that their origin dates back to the 17th century in the Bargello Palace in Florence, Italy. Right out of the gate, Threaded taught me something. 

[caption id="attachment_331060" align="aligncenter" width="1125"]Bargello Blanket My Bargello baby blanket, made by my grandmother[/caption]

Between having a strong nostalgic pull toward Bargello patterns and enjoying all kinds of needlecraft myself, it was a no-brainer for me to agree to review Threaded. It doesn't hurt that other needlecraft-themed games like Patchwork, Knitting Circle, and Calico have been big hits in my house. So does Threaded compete? Let's see. 

As I was reading the instructions, Threaded reminded me of Istanbul, and not in a…

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Published — 09. Mai 2026 Meeple Mountain | The summit of board gaming

Citizens of the Spark Game Review

Tabling Tableaus

I once asked W. Eric Martin at GAMA Expo, “What’s your favorite game?” He replied instantly: Innovation. I hadn’t heard of it at the time, but I quickly tracked down a copy and have since played that wild tableau-building civilization card game many, many times. It has shot up to become one of my favorite games, so keep an eye out for my review of Innovation Ultimate in the near future.

But this isn’t Innovation—though it’s close in some very interesting ways. I was handed this review copy by fellow mountaineer Justin Bell at Gen Con last year, and I went in with absolutely no context for what to expect.

To my surprise, there’s a lot here that feels reminiscent of Innovation (and even Dominion), but with enough twists to make Citizens of the Spark one of my favorite new-to-me games of 2026.

Regular readers may know that tableau building is one of my favorite mechanisms, so when a game is built around that idea, I’m already interested.

Spark Plugs

Citizens of the Spark includes 30 different citizen sets, with 7 to 10 used in a given game depending on player count. Players collect sparks, which serve as points, and the game…

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Published — 08. Mai 2026 Meeple Mountain | The summit of board gaming

Quick Peaks – The Crew: Mission Deep Sea, Fantasy Brewers, Bites, Ace of Spades: Call of the Zombie, Ready Set Bet

The Crew: Mission Deep Sea - Joseph Buszek

Despite my aversion to both cooperative and limited communication games, I really enjoyed The Crew: The Quest for Planet Nine when it was released, mostly because I love new innovations on the trick-taking mechanic, and it definitely delivered in that aspect. However, I didn’t get it to the table that much because, despite the clever gameplay, I found it worked best when you could play through several missions with the same group of players, following the recommended mission difficulty progression. For me, trick-taking games are usually more enjoyable as a quick filler game. Once you pass a half an hour, most at the table have had their fun and are ready to move on. This is where The Crew sequel, Mission Deep Sea, comes in.

While The Crew: Mission Deep Sea still has a mission-based logbook and follows the same standard rules as its predecessor, it’s the task cards for each round that are, literally, game-changing. In the original, the task cards were all the same difficulty­: some combination of color and number, which you had to win in a trick. The difficulty was ramped up by the number of tasks and task tokens (which changes the order to win…

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Published — 07. Mai 2026 Meeple Mountain | The summit of board gaming

Chicago ‘68 Game Review

An unpopular war. Protests in the streets. An authoritarian US leader sending troops to a major American city, employing violence against its own citizens. Obviously, I’m talking about the events of 1968 in Chicago during the Democratic National Convention, which happens to be the theme of Chicago ’68, a game from designer Yoni Goldstein and published by The Dietz Foundation.

Running south on Lake Shore Drive, Heading into town

I hope you’ll spare some time for a little personal context before I get into my review. When I moved to Chicago in the summer of 1998 to attend film school, the only thing I knew about the city was that the Bulls had just won their 6th NBA Championship in the last 8 years (side note: they haven’t been to finals in the 28 years since). It was in one of my classes that we watched Haskell Wexler’s Medium Cool, a movie that takes place (and was partly shot) during the 1968 DNC riots. The film had an enormous impact on me and, along with the book Boss by legendary columnist Mike Royko, was my introduction to the modern history of the city I have called home for nearly 30 years.

Boss is the unauthorized biography of the late…

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Published — 06. Mai 2026 Meeple Mountain | The summit of board gaming

Top Six Ways to Rebuild Your Gaming Muscles

This is the first part of a three-part series on getting back into board gaming after an extended absence. (If you want to skip ahead, you can go to Part Two to read about rebuilding your gaming groups, and Part Three to see the games that brought me back to gaming.) Today we're looking at ways to re-build your gaming muscles (thinking strategically and logically, understanding mechanisms and how they interact, puzzle solving, etc.) that may have atrophied during a long hiatus from gaming.

My long hiatus began with Covid cancelling all in-person gaming and then swan-dived into three years of caregiving for my parents. When the storm abated, I looked around and realized that I had barely touched a board game in five years. Between having no time or mental bandwidth for games, my game shelf was covered in dust and, even more worrying, my gaming skills had atrophied.

I first tried to play Trollhalla, one of my favorite games. I felt stupid and slow. The game isn't difficult, but my ability to remember the rules and work through a strategy was shot. Five years of too much doomscrolling, constant stress, and lack of sleep did a number on my ability to think clearly. I tried other games with much the same results. It was depressing and…

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Published — 05. Mai 2026 Meeple Mountain | The summit of board gaming

Relic Gaming Tabletop Table Review

The Need

If there's one thing all boardgamers can agree on, it's this: boardgames and their accoutrement take up a lot of room. Space is at a premium. And, if you're like me and you live in tight quarters to begin with, the idea of ever owning a nice boardgame table such as the Bandpass Firefly Board Game Table is nothing more than fantasy. In my home, we have three surfaces on which we can game: the dining room table which measures roughly 40 inches in width and 80 inches in length, a folding 4' x 4' card table, or a folding 6' x 4' picnic table which takes up the entire living room once it's been deployed. None of these are designed with modern boardgaming in mind. The largest of the three, the picnic table, struggles to contain large, sprawling megaliths such as Frosthaven or any Vital Lacerda game.

This is why I got excited when I saw the Relic Gaming Tabletop Table pop up in my social media feeds one day not too long ago. On paper, it seemed to be the answer to all my prayers, utilizing the airspace above the game table to relieve the pressure on the game table. But, how functional is it in…

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Published — 04. Mai 2026 Meeple Mountain | The summit of board gaming

Movie Tricks Game Review

I picked up a copy of the new trick-taker Movie Tricks during my visit to SPIEL Essen 2025. It has a box cover that made at least one person in my circles wonder if the cover was generated by AI…not because of the illustrations by credited artist Eirik Belaska, but because the title, characters, explosion and car bursting out of the middle of the cover image feel so generic.

This is also to say: expectations were low for Movie Tricks. My 12-year-old thought that the game’s title was terrible, even if we all agreed that the title was pretty accurate: Movie Tricks is a trick-taking game where players take turns playing cards to the table, with each trick’s winner getting first pick of market cards that get added to their personal movie tableau.

The trick-taking is standard fare—Movie Tricks is a “must follow” game with a trump suit that may or may not change after each trick. Over the course of 10-13 tricks, players will build up their tableau to score points using a set collection mechanic (Props), a majority mechanic (Soundtracks), a simple scoring multiplier (CGI), and a slightly different set collection scoring tool with a balance component (Roles). In addition, players score based on their “Best Movie”—aligned with the highest scoring row of cards across…

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Published — 03. Mai 2026 Meeple Mountain | The summit of board gaming

I Went to AdeptiCon Without an Army

For the past several years, the last weekend of March meant one thing: I was in Anaheim for WonderCon. San Diego Comic-Con’s slightly smaller, slightly more relaxed sibling. The routine was comfortable. Fly in, badge around my neck, wander the floor, admire the cosplay, sit in on a panel or two, and eat something from a food truck that probably violated at least three municipal codes.

This year I broke the pattern. Instead of Anaheim, I booked a week in Milwaukee for AdeptiCon,  the annual gathering of the tabletop miniatures faithful, recently relocated from Chicago to the Baird Center. About 12,000 attendees. Wall-to-wall wargames. And me, showing up without a painted army to my name.

That last part turned out to matter more than I expected.

A Convention That Knows Exactly What It Is

AdeptiCon is not trying to be everything, and it makes no apologies for that. It is a miniatures wargaming convention, full stop. If you love tabletop miniatures, building them, painting them, deploying them in anger across a felt-covered battlefield, this is your Super Bowl. If you don’t, you may find yourself wondering where the panels, cosplay contests, and celebrity signings wandered off to.

The big systems dominate the floor: Warhammer, Warhammer 40,000, Star Wars: Shatterpoint,…

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Published — 01. Mai 2026 Meeple Mountain | The summit of board gaming

Flamecraft Duals Game Review

While “cozy” may not be a formally recognized game genre, at least according to BGG, there’s no denying the appeal of games that fall into this unofficial label. Regardless of being an official category or not, Flamecraft Duals makes a strong case for being king of the cozy crusade.

Designer Manny Vega, artist Sandara Tang, and publisher Cardboard Alchemy are all back in this follow-up to the massive 2022 hit, Flamecraft. While there’s certainly some shared DNA between Flamecraft Duals and Flamecraft, new mechanics, reduced player count, and a significantly smaller game lead to a fresh, rewarding experience.

Teaching an Old Dragon New Tricks

While Flamecraft is designed for 1-4 players and mostly revolves around worker placement, Flamecraft Duals is built for 1-2 players and focuses on tile placement and pattern building/matching.

Gameplay consists of players taking turns pulling one dragon token out of a bag and placing it onto a shared gameboard. Placement rules are simple: You can place your dragon token onto an empty space or onto a space with no more than two dragons (stacks can’t go above three).

After placing a token, players can ‘fire up’ the dragon they placed and attempt to complete one of the patterns on their two available shop cards, which grant end game points.

The game end is triggered when…

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Quick Peaks – Enemies & Lovers: The Crown of Elfhame, Majolica, Minos: Dawn of Faith, Arkham Horror: The Card Game, Discworld: Ankh-Morpork

Enemies & Lovers: The Crown of Elfhame - Justin Bell

I ran into AJ Porfirio of Van Ryder Games at SPIEL Essen 2025. During our catch-up, he handed me a copy of Enemies & Lovers, a game based on the Folk of the Air series written by Holly Black, who also designed this card game. The cover art, not to mention the illustrations on the handsome tarot-sized cards, is beautiful, and when I did a play with my family (wife, two kids, ages 12 and 9), everyone loved the look and feel of the cards.

The game was a mixed bag. Enemies & Lovers comes with a deck of 51 cards, a mix of action cards, court character cards, and a single crown card. The goal is to play cards from hand face-down into a tableau (known as your “Court’), with a winner named as soon as anyone can get a Prince, Coercion, and Conspirator to join that Crown in their personal Court. Of course, every action card in the deck makes that a challenge, with players regularly attacking everyone else…Enemies & Lovers becomes pure chaos quickly.

The second you play even a second card into your Court, someone will swoop in to assassinate one of…

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Published — 30. April 2026 Meeple Mountain | The summit of board gaming

A Familiar Find Game Review

Maybe it's my old age catching up with me, but I don't have time for 3-hour marathons unless it's something truly special, like Hegemony. A Familiar Find caught my eye with wonderful artwork and stellar graphic design, with the box promising a fun family experience in under an hour. So when Darrington Press offered a review copy, I said yes.

You play as a fantasy familiar gathering ingredients for an adventurer. The game is apparently set in a fictional campaign world from Critical Role, although my connection to that entire media empire is a glowing 404 error. The core mechanic has you claiming one of three available card piles per turn, with players seeding those piles from their hand to set themselves up for a future turn or nudge an opponent toward something they don't want. Not every card is a gift or even face up, making the game feel like a "pick your poison" for a good portion of the time.

Familiar Territory

Winning is as straightforward as the premise. You're collecting ingredients into sets, either 2 sets of 4 or 4 sets of 2, for example. There's also an instant win condition where collecting 3 Astral Essence cards ends the game in your favor. The flip side…

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Published — 29. April 2026 Meeple Mountain | The summit of board gaming

Buy The Same Token Gaming Upgrades Review

Disney Lorcana Master Token Set and Token Set for Pokémon TCG - Andrew Holmes

I’m not much of a player of collectable card games, living or otherwise. I like the boards of board games too much, I guess. Recently, however, this has been changing thanks to the interests of two of my frequent gaming partners: my wife enjoys basking in the nostalgic art of Disney Lorcana, whilst my 8 year old son keeps evolving his creatures to defeat me in Pokémon TCG. Both are fun, I can see the appeal even if I can’t always see the card text.

For our first forays into the two games, we got the starter sets: Disney Lorcana: Gateway and Pokémon TCG: Battle Academy. They’re both well put together, easing us as a family into the bottomless waters of duelling card games. I doubt we’ll swim all that much deeper but these are enjoyable boxes with everything you might need to get started, including tokens for tracking health.

The tokens are a mixed bag though, especially for a board gamer who enjoys the luxury of a wooden resource or a stack of Iron Clays. Tabletop games tickle the senses, and tactility is important. In fairness the Lorcana tokens from the Gateway box are perfectly fine, but the Battle Academy ones are little more…

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Published — 28. April 2026 Meeple Mountain | The summit of board gaming

Cytress Game Review

The toughest games to review are the ones that are right on the line. They are generally not bad, maybe even a hair better than that, and don’t really stand out. Often, games like this end with one or more players being asked what they thought, and those players doing an exaggerated shoulder shrug, as if to say “yeah, it was…good? Well, I mean, it was…alright? I’d play it again, but only if you wanted to. What are we playing next?”

Cytress, designed by Sean Lee and published in 2025 by Good Games, broadly fits this description. Cytress is a cyberpunk-themed, engine-building worker placement game. You’ll build an engine using cards that can be purchased at one of four locations to increase your income or make trading deals progressively sexier. You’ll place a worker—either a Leader token or one of your three cute, futuristic-looking cardboard car tokens—on a space to trigger an effect. With the car spaces, any other player can also use the action, so there’s no worry or tension tied to opponents blocking the space you want.

When players buy cards and add those to the engine, they also place a crew member on a mini-map, representing the area below the great city of Stratos. This placement…

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Published — 27. April 2026 Meeple Mountain | The summit of board gaming

The Battle of the Divas Game Review

The history of 20th century music is full of rivalries, be they real, manufactured, or imaginary. As much as they can get in the way, they also serve an important function within the culture of popular music for both artists and audiences. The Beatles and The Rolling Stones, to say nothing of The Beatles and The Beach Boys, were pushed to ever-greater artistic heights as a result of trying to outdo one another. Blur and Oasis sold way more singles as a result of their mutual distaste than they would have otherwise.

As for the audience, rivalries can produce better music, but they also serve a social function. A rivalry makes room for partisans. “N*SYNC rules, Backstreet Boys drool”—an insane position given that the Backstreet Boys are obviously better singers and could do both party songs and ballads with equal aplomb, while N*SYNC couldn’t sing a ballad if their lives depended on it—gave identity-hungry teenagers something to cling to.

This is hardly restrained to the world of pop. Before the boy bands, before Britpop, and even before The Beatles and The Stones, there was the rivalry between Maria Callas and Renata Tebaldi, two of the great operatic divas of the 20th century. From our contemporary perspective, it’s easy to see how that played out. Ask anyone over the age…

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Published — 26. April 2026 Meeple Mountain | The summit of board gaming

Ticket to Ride: Europe Game Review

When Ticket to Ride was released in 2004, it became popular the world over. That year, it was nominated for numerous international awards, even winning the prestigious Spiel de Jahres award. Capitalizing on the exposure, the following year designer Alan R. Moon released Ticket to Ride: Europe. By changing the map from the US to that of Europe—and introducing small but meaningful changes—Moon showed how the game’s concept could be expanded in challenging ways while still being familiar to anyone who had played the original.

As with my review of Ticket to Ride: Northern Lights,  I’m going to skip the How to Play section of my usual reviews. If you haven’t played Ticket to Ride before, check out my colleague Kevin Brantley’s great review of Ticket to Ride: Refresh to learn how.

What’s New?

The first thing my TTR-playing friends ask when they see a new version of the game hit the table is, “What’s new?!”

Ticket to Ride: Europe introduces several new elements, both physical (new pieces given to each player) and on the board (new route requirements).

Train Stations

Ticket to Ride: Europe introduces Train Stations. Ever wish you could use another player’s route to get to a city that is blocked off? With Train Stations, you can.

[caption id="attachment_330109" align="aligncenter"…

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Published — 25. April 2026 Meeple Mountain | The summit of board gaming

Winnie the Pooh: Serious Detective Game Review

Yes…this is a review of a game called Winnie the Pooh: Serious Detective.

As almost anyone who remembers Winnie the Pooh books as a kid will tell you, there ain’t nothin’ serious about Winnie the Pooh. Nothing resembling detective work. Usually, the only “crime” that needed solving was on what page Winnie would be found sitting in the Hundred Acre Wood with a pot full of honey. Rabbit, Piglet, Eeyore, Owl, Kanga, Roo, and of course, Christopher Robin…check, check, check.

In other words, there shouldn’t be any mysteries at all. But when I saw that the folks at CrowD were releasing a Winnie the Pooh game FOR ADULTS, I set my sights on grabbing a copy at SPIEL Essen last fall. Because I only approached publishers for review copies on the Sunday of that show, I came up empty in Germany because CrowD had sold all copies of the game earlier that weekend. A few months later, I reached out to get a copy by mail, and one arrived a few weeks ago.

My wife and I have played—which means I have written about—dozens of “one shot” mystery/escape room-style games, so I consider myself a bit of an expert in the category. Winnie the Pooh: Serious Detective’s description lined up with my interests: three cases, each of…

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Published — 24. April 2026 Meeple Mountain | The summit of board gaming

Dark Pact Game Review

About a month ago, I received a text out of the blue from a friend I hadn’t heard from in nearly two years:

“Have you played Dark Pact by Tom Lehmann? I’ve played it twice and I think it might be the greatest deck-builder.”

A grain of salt must accompany these words as they travel down your gullet. The sender of that text is an avid Lehmann-head. He loves Winter Court, a novel sentence in the English language. He is constantly trying to bust out New Frontiers at parties. He carries a complete set of Dice Realms at all times, just in case the mood strikes.

I get it. I will never play another game as much as I have already played Race for the Galaxy. It would be untrue to deny that Lehmann’s spell has won me over from time to time. I would not go so far as to call myself a disciple, though. I find most of Lehmann’s games too dry. They are mathematically precise in a way that suggests an awe-inspiring understanding of the numbers behind the fun, but they are often that at the expense of, well, the fun. It has never before occurred to me that Lehmann and Reiner Knizia can be thought of as opposite sides of the same…

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Published — 23. April 2026 Meeple Mountain | The summit of board gaming

Arkham Horror: The Card Game Core Set Game Review

Crispy Core

I love Arkham Horror: The Card Game. It’s probably one of my “desert island” games, thanks to the sheer amount of content and replayability. The game has evolved into an entire franchise, aptly named the “Arkham Files,” expanding into video games, novellas, tabletop RPGs, and even comic books published by powerhouse Dark Horse Comics.

Last year, the game’s storyline concluded with a great calamity in The Sinking City campaign, leading into the “soft reset” in 2026 with Chapter 2. Not only does this create a fresh launching point for a new storyline, but it also gives new players an ideal place to jump in.

Fantasy Flight’s vision for Arkham Horror breaks down into a “legacy environment,” in which all existing and past content can be used alongside future content, and a “current environment.” The current environment has a smaller card pool, and future campaigns are structured around mechanics in that evolving meta, though what exactly that will look like, we’ll have to wait and see. Presumably, this is meant to reset deckbuilding to a more even playing field. With so much existing content, it’s easy to build an overpowered deck and breeze through what should be a challenging experience.

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Published — 22. April 2026 Meeple Mountain | The summit of board gaming

Orloj: The Prague Astronomical Clock Game Review

There was a moment late in my first game of the medium-weight strategy game Orloj: The Prague Astronomical Clock where I pretty much landed on my final thoughts about the game.

I had just taken a turn that felt pretty dope. That turn began when I took the Construction action, and spent four resources to construct the second-to-last piece of the month dial on the big clock at the center of the board. That netted me eight points, for the gold, two wood, and paint I had spent to build it. Then I placed one of my workers on the clock, and thanks to adjacency rules, scored four more points. Then I got a bonus based on the position of that completed space on an outer wheel that surrounds the clock, a track that lists bonuses on what is known as the Painter track.

That bonus gave me a free apostle. These apostle tiles are earned and placed in one of two storage slots on each player’s personal board. As a free action, I took that new apostle and placed it in a column on my personal, 12-space apostle board. It was the third apostle in one of the columns, which earned me another bonus: an Assistant tile, which went into the newly vacated storage space where that apostle…

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Published — 21. April 2026 Meeple Mountain | The summit of board gaming

Pacts Game Review

D.V.C., as wonderful and consistent and quirky a publisher as you’ll find, largely does its own design work. With the exception of 2020’s Rosetta: The Forgotten Language, all of D.V.C.’s games up till now have been credited to house designer Jasper Beatrix. In a just world, Jasper would be unable to walk down the street without being mobbed by fans, but there are two barriers to that: we certainly don’t live in a just world, and Jasper Beatrix doesn’t exist.

Not corporeally, anyway. Good ol’ J.B. is a pseudonym for a loose collective, a merry anarchic band of creatives who work together to make these wonderful games. They’re so prolific, and release games of such high quality, that the announcement of Pacts and the realization that it was not designed by Jasper Beatrix, was quite the surprise. This area-control game for two is the work of Ben Brin, a single corporeal designer.

Well. I assume.

A square, green cloth board sits on a wooden table. The map, a rough outline of Ireland, is divided into six regions. Each contains a number of cubes and scoring tiles.

I Pick I Pick You Choose

Pacts is an exemplar of I Split, You Choose, a mechanism whose promise is often let down by…

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