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Essen SPIEL 2026: Most Anticipated Board Games

18. Oktober 2026 um 17:41

You say „board game fair“, I say “SPIEL” at Essen. It’s the Mecca for the tabletop gaming faithful. Four days of playing, trying, and buying. 220,000+ visitors. I’ve been there a few times over the last years for two days each and found it an intensive board game experience. I won’t be able to make it this year (my colleague’s vacation takes precedence because apparently “my sister is getting married” trumps “there’s a large board game fair”).

As always, this is not meant as a „must buy“ list or whatever other consumptionist term some people use. There are no musts in buying. And there are no musts in attending board game fairs or conventions – obviously those can come as pretty big expenses for travel and accommodation. Bottom line: No musts. You do you.

If you want to read more posts on which exciting new games are coming up, especially from the historical gaming sphere, I strongly recommend you subscribe to the blog: All new posts in your inbox right when they go live!

Without further ado, on to the games! They are sorted by location on the fairgrounds.

©Guntower Games.

Hall 2, booth E311: CARTA IMPERIA: Rise of Rome (Mike Ibeji, Guntower Games)

1-6 players, 60-180 minutes, for sale, MSRP: 90.00 €, price at the fair: 65.00 €

I’m a sucker for anything Ancient Roman, and if it is a board game, all the better. CARTA IMPERIA takes a long-view approach to the Republic, which spreads out in front of the players with new provinces being brought into the Roman orbit over the course of generations. Everyone tries to advance the standing of their family and gain as much auctoritas and prestige, as many governorships and legions as possible. Trying to go it alone will probably not get you far – you need the support from others to come out on the victorious side in a struggle, and as the game treats basically everything as a tradeable resource – all the way to prestige, which is a direct measure of victory points – the table talk will be raucous. Consequently, while there are solo and two-player modes, CARTA IMPERIA will be at its best with three and more players.

You can buy the game at the fair at a steep discount – 65.00 € instead of the regular 90.00 €.

©Salt & Pepper Games.

Hall 3, booth A400: The Book Women (Daniel Bernal/Eugeni Castaño, Salt & Pepper Games)

1-4 players, 60-120 minutes, demo

Ever heard of the “Book Women”, the Great Depression-era scheme to provide books to rural Eastern Kentucky? Yeah, neither had I. That’s the great thing about historical board games – they can broaden your horizons and help you make new discoveries.

Anyway, the idea of the scheme – formally known as the “Pack Horse Library Project” was that if people couldn’t come to libraries, the libraries needed to come to them. Franklin D. Roosevelt’s Works Progress Administration hired a few hundred enterprising women who then toured small communities in the Appalachians on horseback, their saddlebags laden with books. In my humble opinion, that’s the coolest job anyone could have.

Almost as cool is to traverse a modular game board with your books, delivering them to their readers, and building local libraries. Try out the game at the Salt & Pepper Games booth!

©GMT Games.

Hall 3, booth Q200: Twilight Struggle: 20th Anniversary Edition (Ananda Gupta/Jason Matthews, GMT Games)

2 players, 90-180 minutes, for sale, MSRP: 99.00 €, price at the fair: 89.00 €

It’d be a bit of a stretch to call Twilight Struggle a new game. This 20th Anniversary Edition will not invent the wheel anew, but it’s a beautiful rendering of a true modern classic, and compared to previous editions, a few extra goodies have been added. If you don’t have the game yet but have always been curious what the hype is about, now’s a great moment. And even if all your Twilight Struggle needs are met (except for the obsessive need to play the game again and again), I still counsel you to step by at the Sound of Drums booth where it is sold: Designer Jason Matthews, the legend himself, will be available to sign your copy (or another game of his, I guess. Or a t-shirt. Or a napkin. Maybe don’t put contracts in front of him).

Jason will be at the booth at the following times:

  • Thursday, Oct 22: 11am – 12pm; 2pm – 3pm
  • Friday, Oct 23: 11am – 12pm, 2pm – 3pm, 4pm – 5pm
  • Saturday, Oct 24: 11am – 12pm, 2pm – 3pm, 4pm – 5pm
  • Sunday, Oct 25: 10:30am – 11:30am

There won’t be a ton of copies of the Twilight Struggle 20th Anniversary Edition for sale, so if you want one, make sure you make it to the Sound of Drums booth early! You’ll get a great deal – not only will Jason sign it, but you’ll also be able to buy it for 89.00 € instead of the regular 99.00 €.

©Humming Games.

Hall 8, booth D315: Mission Amazonia (Markus Lehmann, Humming Games)

2-4 players, 40-60 minutes, for sale, MSRP: 55.00 €, price at the fair: 49.00 €

The Amazon rainforest holds ample amounts of both promise and concern: Promise, because of its unrivalled biodiversity and its potential to act as the earth’s largest natural carbon sink; concern, because both are being destroyed by the economic exploitation of the region. This is where players come in for Amazonia: They form a team of scientists, rangers, and activists to protect the animals and plants from poaching, illegal timber felling, and other environmental threats in the three Brazilian states (each with its own game board) of Amazonas, Rondônia, and Pará.The individual missions of this cooperative game can be played as one-shots or linked to form a campaign.

You can buy the game at the fair at a little discount – 49.00 € instead of the regular 55.00 €. There are English and German copies, as the German print run is larger, I advise you get to the Humming Games booth early if you want an English copy!

What are the games you are anticipating most eagerly? Let me know in the comments!

Spiel Essen 2026: This year’s best talks and panels for board game industry professionals

13. Oktober 2026 um 17:04

The global tabletop gaming industry descends on Germany once again next week for the world’s biggest board game fair, Spiel Essen – bringing together thousands of publishers, designers, distributors, retailers and other industry professionals for four packed days of new releases and networking.

This year’s SPIEL.talks programme of panel discussions will be on the main show floor for the second year running, with sessions in Hall 4 covering everything from artificial intelligence and game localisation to emerging tabletop markets, careers in the industry and the process of bringing a board game from prototype to store shelves around the world.

BoardGameWire has rounded up some of the most interesting-looking sessions for current and aspiring tabletop game industry professionals from across the four days.

Thursday, October 22

Your World, Your Rules, Your AI: Why It Should Come From Europe (German)

11:10am – 11:50am

HillcrownAI founder Oliver Mauckner lays out why he thinks artificial intelligence could be used to support tabletop gaming without replacing the physical experience – from interactive rulebooks capable of answering questions in seconds to tools for introducing new players and expanding game worlds. He will also discuss the potential benefits of publishers retaining control over their own AI systems, including technology hosted on European servers and trained to respond using official game rules rather than generating potentially inaccurate information.

Discovering Careers in Tabletop Game Industry (English)

11:50am – 12:20pm

GAMA vice president and Critical Role integrated marketing manager Ross Thompson explores the wide range of careers available in tabletop gaming beyond game design and marketing, drawing on 17 years of industry experience. Thompson, who also helps run the Tabletop Game Jobs Facebook group, returns to the SPIEL.talks stage after delivering a similar session last year.

Why Translation is not Localization (yet) and Where AI Can Help (English)

12:20pm – 1:10pm

Former Asmodee localisation head Sebastian Rapp joins a panel of experienced board game translators and localisation specialists to discuss the challenges of bringing games to international markets, from adapting rules and cultural references to the growing use of AI in translation. The panel will explore the pitfalls of localization, the need for cultural adaptation in the process, and why translation alone does not equal localization.

Media Literacy & Editorial Policy in the Boardgaming World (English)

1:10pm – 1:40pm

Board game podcaster Kenny Katayama examines some of the thornier issues surrounding tabletop gaming media, including paid partnerships, review copies, bias, AI disclosure and politics in the hobby. The session will explore how publishers, reviewers, influencers and audiences can navigate an increasingly complex media landscape, following several controversies over the past two years.

50 Years of Board Game Designer Networks – A Data Analysis (German)

2:40pm – 3:10pm

Social scientist and board game critic Johannes Blumenberg presents the findings of a study examining 50 years of board game designer networks, drawing on BoardGameGeek data covering more than 132,000 games and almost 60,000 designers. His research found that women have accounted for just 9% to 10% of board game designers since around 2020, and examines how differences in professional networks and collaboration patterns could help explain persistent gender inequalities in the industry.

Why India is the World’s Next Big Tabletop Market (English)

5:00pm – 5:30pm

Phalgun Polepalli, co-founder of Indian tabletop convention TTOX, explores the potential for the country to become a major growth market for board games, highlighting its young population, rising disposable incomes and growing gaming communities. He will discuss consumer behaviour, gaps in the country’s retail infrastructure, localisation challenges and what international publishers often misunderstand about the Indian market.

Board Games Insider… We Make You… The Insider! (English)

5:30pm – 6:30pm

Spiel Essen managing director Carol Rapp joins industry veterans Ignacy Trzewiczek of Portal Games, former Stronghold Games president Stephen Buonocore and Corey Thompson for a special live edition of the Board Games Insider podcast. The session promises a look behind the scenes of the world’s biggest board game fair, drawing on Rapp’s experience running SPIEL and her previous senior roles at Kosmos and Asmodee.

Friday, October 23

Game Studies – Why Is It Needed as an Independent Academic Discipline? (German)

12:10pm – 12:40pm

Institute for Ludology director and German Society for Game Studies board member Jens Junge explores the case for establishing game studies as an independent academic discipline, and what greater recognition of games in education and cultural policy could mean for the tabletop industry. Junge, who has worked in the board game sector since 1984, will discuss the newly founded German Society for Game Studies and its efforts to raise the profile of games in academic research and public policy.

Teaching Game Design: What We Know and Where We’re Going (English)

6pm – 6:30pm

NYU Game Center associate professor Basil Lim and TU Dublin lecturer John Healy explore how game design education is evolving to prepare the next generation of designers for an industry being reshaped by technological advances and changing demographics. The session will examine how universities can balance practical industry skills with creative and critical thinking, and how teaching across both analog and digital games can equip aspiring designers for careers in an increasingly interconnected industry.

Saturday, October 24

From Player to Leader: Building a Career in Tabletop Through Community (English)

12:20pm – 12:50pm

A panel of senior industry executives including Asmodee US commercial distribution head Julien Sharp, former Funko Games and Moose Toys executive Deirdre Cross, and ACD Distribution marketing director Danni Loe explore how networking, mentorship and professional communities can help build careers in tabletop gaming. The discussion, organised around Women in Toys, Licensing & Entertainment, will examine how professional relationships have helped shape the panellists’ paths into industry leadership.

From Prototype to Store Shelf — How a Concept Makes Its Way Through a Global Studio (English)

3:50pm – 4:50pm

Designers from major tabletop publishers including Asmodee studios Zygomatic and Libellud, LEGO board game partner Dotted Games and Star Wars: Unlimited developer Fantasy Flight Games explore what happens after a game prototype is accepted by a publisher. The panel, which also features prolific freelance designer Matthew Dunstan, will examine why promising designs get rejected, how games change during development and the challenges of preparing a title for release in 15 languages.

No Extra Lives Needed; Inclusion by Design (English)

5:20pm – 5:50pm

Blood on the Clocktower creator and Pandemonium Institute CEO Steven Medway explores how board game design choices can make games more inclusive and encourage players to return. Drawing on his experience developing the hit social deduction game, Medway will discuss how components, rules, strategies, artwork and presentation can help create welcoming social experiences without making inclusivity feel like an overt design feature.

Sunday, October 25

Analog Meets Digital: What Connects Games and What They Can Learn From Each Other (German)

2:10pm – 3pm

Spiel Essen managing director Carol Rapp and Ubisoft Europe head Ralf Wirsing lead a panel exploring the similarities and differences between board games and video games, and what the two industries can learn from each other. Joined by game researcher Jens Junge and Darmstadt University of Applied Sciences professor Stephan Jacob, the discussion will examine differences in game design, business models and player experiences, as well as the opportunities emerging from hybrid games and closer collaboration between the analog and digital sectors.

The full schedule of panels, which run from Thursday 22 to Sunday 25 October, is available here.

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Vietnam’s Road to Essen board game design contest back for second year, with longer runway aimed at turning publisher interest into deals

24. August 2026 um 13:23

Road to Essen, a competition designed to showcase Vietnam’s burgeoning tabletop design scene at the world’s biggest board game fair, has returned for its second year – with organisers changing things up in the hope of helping turn publisher interest into commercial deals.

The contest was launched last year by Vietnamese board game publisher Everjoy Publishing and its global arm Everjoy Global, in an attempt to help designs from Vietnamese creators break out internationally.

Entrants receive access to workshops and playtesting, while later-stage contestants receive mentoring and jury feedback, with selected games ultimately presented to the international industry at the giant Spiel Essen board game fair in Germany.

Thinh LeHuu’s co-operative card game July, themed around Vietnam’s seventh lunar month and its Hungry Ghost festival, was named the inaugural champion last year from about 160 entries – winning over a judging panel that included Cascadia designer Randy Flynn with its “clever gameplay, polished design and cultural message”.

The 2026 competition is now under way with a theme of ‘Vietnamese Culture’, encouraging designers to draw on areas including the country’s history, legends, beliefs, festivals, folk arts, cuisine, crafts and architecture.

Rulebook cover for July, designed by Thinh LeHuu

But there is a significant change to the timetable this time around: rather than taking the winner to Spiel just weeks after the competition concludes, organisers have scheduled their next international showcase for Spiel Essen 2027.

Claire Ton, head of the organising committee for Road to Essen 2026, told BoardGameWire, “It’s a deliberate decision to give the work its best possible shot.

“A winner chosen in late 2026 can’t have a polished, publisher‑ready game on the Essen floor a few weeks later – and a rushed debut serves the designer least of all.

“Aiming this edition at SPIEL 2027 gives the winning team close to a full year to develop the game, act on the judges’ feedback, line up a publishing or distribution partner, and arrive ready to actually do business.

“It also lets us plan the Vietnamese presence at the fair properly. Getting a Vietnamese game to Essen was never really the goal – getting it there ready to sell is.”

The extra development period addresses one of the main barriers Road to Essen was created to tackle: getting games from Vietnam’s rapidly-growing community of local designers into a form that can be presented effectively to publishers and distributors outside the country.

Everjoy Global co-founder and CEO Ionah Nguyen told BoardGameWire in 2025 that Vietnam had experienced a roughly 400% increase in locally-designed games entering its market in just two years – but said designers continued to face a lack of international publishing and distribution connections, language differences, unfamiliarity with global supply chains and the cost of attending overseas shows.

Almost a year later, Ton told BoardGameWire, “The first edition did exactly what a first edition should: it put Vietnamese design in front of the world and proved there’s real appetite for it.

“We brought the games to SPIEL Essen 2025 and the response was genuinely exciting – our winning title, July, drew particular attention.

“That interest is now powering the next stage. Most of our finalists are deep in development, sharpening their games with everything they took from our international judges and from the fair floor.

“We’re building deliberately for lasting outcomes rather than quick headlines – the first publishing deals to come out of Road to Essen should be the right ones, and we’d rather bring a title to market ready to succeed than rush it out early.

“There’s a lot moving beneath the surface, and the next year is where it starts to show.”

Ton added, “We’re in the relationship‑building phase, and it’s an encouraging one. A lot of conversations were sparked at Essen – publishers wanting to understand the scene, see what’s emerging from Vietnam, and stay close to what comes next.

Thinh LeHuu collects his champion award at the Road to Essen competition in 2025

“What’s promising is that this feels less like one‑off interest in a single title and more like the early groundwork of lasting partnerships, which is exactly what a young design ecosystem needs to grow.

“The titles generating the most conversation share a clear profile: culturally distinctive, visually striking, and easy to pick up and play. Our focus this year is turning that momentum into concrete meetings and, ultimately, deals.”

That intermediary role directly addresses one of the problems Nguyen identified when Road to Essen launched: many Vietnamese designers lacked direct connections to international publishers and distributors.

She told BoardGameWire last year, “There’s no shortage of creativity in Vietnam. What we lack are bridges.”

But there are signs outside the competition that Vietnamese designers are beginning to find international publishing routes.

Vietnamese designer Huy Pham’s Yotei has been picked up by Rebirth publisher Mighty Boards, which launched a Kickstarter for the game in April before demoing it at Gen Con this summer.

Mighty Boards edition of Yotei, designed by Huy Pham

Meanwhile Bunny 100 – designed by Hoang Vo and originally published by Everjoy Publishing – has secured a European release through Italian publisher DV Games.

Those developments come as designers elsewhere in Asia have had a striking 12 months in achieving recognition in the European market.

Japanese designer Hisashi Hayashi’s Bomb Busters won the Spiel des Jahres in 2025, while Indonesian designer Martin Ang’s JinxO – published as Dito! in Germany by Game Factory – scooped the award this year, becoming the first Southeast Asian-designed game to win the prize.

Ton said Vietnamese games’ biggest sales numbers nevertheless remain overwhelmingly driven by the country’s domestic market rather than exports, telling BoardGameWire research suggested Vietnam’s board game market reached about $100m last year at a roughly 10% growth rate.

She said, “Importantly, more of that is original Vietnamese design rather than imports, supported by a fast‑growing creator community and better retail distribution.”

Several Vietnamese-designed games are now reporting sales in the tens or hundreds of thousands of copies – like Bunny 100, Zodiac Rush and Galactic Super Beasts – thanks to the snowballing domestic market.

Ton told BoardGameWire, “The vast majority of those numbers come from Vietnam itself – and I’d argue that’s the most important part of the story, not a limitation.

“It proves there’s a large, real domestic market here: a home audience big enough to make original Vietnamese design commercially viable on its own. That’s the foundation everything else is built on.

“Export is the newer chapter – Bunny 100 into Europe through DV Games and across several Asian markets – and it’s growing, but the headline sales figures today are a signal of domestic strength first.”

This year’s contest will have an overall prize pool of about 500 million Vietnamese Dong – roughly $20,000 – split between the winner and a set of other award finalists.

They include awards for fan favourite board game, best visual design, most innovative board games, the game with most commercial potential, and best cultural representation – as well as categories for best junior creator (aged six to 15) and outstanding teen designer (ages 15 to 18).

The submission period for this year’s awards end on November 15, with the grand prize winner receiving full sponsorship to attend Spiel Essen 2027, along with an exclusive publishing opportunity with Everjoy Publishing.

The post Vietnam’s Road to Essen board game design contest back for second year, with longer runway aimed at turning publisher interest into deals first appeared on .

Spiel doch! Friedrichshafen 2026

28. Juni 2026 um 17:57

I’ve said it before, I’ll say it again: Small local board game fairs and conventions are great. You get board gaming fun in a manageable dose of one day, without long trips and expensive accommodation. In many cases, they’re also not quite as full – which means no waiting times and instead just 100% of the good stuff. In that spirit, I attended Spiel doch! in Friedrichshafen (Germany). Here’s how it went.

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Spiel doch! [Just play!/Why don’t you play?] is a new-ish affair: Its western German original was first held in 2015 in Duisburg (and has since moved to Dortmund). It has branched out to the south in 2023 (Friedrichshafen). The name of the fair also indicates who the target audience is – casual gamers who might not have sold their soul to board gaming entirely (yet). That means the focus is on playing – a good part of the fair grounds is dedicated to tables at which you can play ganes (either your purchases r copies from their ample library of games (which you get to check out for free).

Ever saw the Night Witches fight Louis XIV’s musketeers? – Now you can!

Of course, there are also opportunities for publishers and local board game stores to present their goods (and even some new designs). There’s a lot of variety between the sellers – some focus on the bestsellers, others have a more eclectic collection where you might find a rarer gem. For example, I got a copy of A Battle Through History (Erik Burigo/Pär Sundström/Marco Valtriani, Pegasus) as a gift for a friend who is a big Sabaton fan.

Dice, dice in all colors of the rainbow.

In addition to the games, you’ll also find a lot of board game accessories and other items of interest to the nerdy crowd drawn by a board game fair.

Some great pins to wear for game night!

As said, though, the heart of the fair is the big free play area. We had the chance to give Dungeon Legends (Przemek Wojtkowiak, Rebel Studio) a try: Our team of knight, scout, and smith cleared the underground of monsters, kept the castle safe, and eventually extinguished the fire which was the main challenge of our legend.

The bluish hue of the game mat makes the orange fires which we had to fight in our legend pop even more. Great visual design!

We enjoyed the straightforward deck building and the visual style of the game – but I must say that learning the rules was a bit of a challenge. Whose idea was it to list the actions you can take in the middle of the rule book and then describe how you perform them in an icon overview on the second-to-last-page of the scenario book?

The best thing about Spiel doch!, however, may be that it goes beyond buying and playing games, as two particular highlights for me attest: The booth of the European Society of Game Collectors presents rare games through the ages – this year, all of them aerospace-themed.

Some older aerospace-themed games. The one in the left foreground was co-funded by the German Research and Testing Agency for Flight and Space Flight.

And the Fondation Suisse de Déminage (Swiss Foundation for Demining) sells donated board games at reasonable prices with all proceeds going to demining efforts in Ukraine. I picked up a copy of Versailles 1919 (Geoff Engelstein/Mark Herman, GMT Games) – sunflower table mats not included in the game.

Have you been to any cool local fairs or conventions recently? – Let me know in the comments!

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