Hunt for Blackbeard Game Review
There’s some version or another of Peter Pan that has Captain Hook deliver a quick monologue to Pan just before the good captain is vanquished. “You’ve defeated my men, taken my ship,” that sort of thing. While I cannot find this monologue in any edition of the script, I remember it very clearly from the summer camp production in which I played Captain Hook. I’d think I hallucinated it, but my prop hook was broken during the fight and I improvised a tidy, “broken my hook,” to cover the malfunction. You don’t forget that kind of triumph.
Hook isn’t yet defeated in the moment when he makes that speech. Well. He may be defeated, but he doesn’t feel it. He uses the line to lure Pan closer, to take one final lunge at the buoyant brat. Down, but not out. Lying to himself until the last moment that he has a chance. From the characteristically superb historical ephemera included with Fort Circle Games’s new release Hunt for Blackbeard, it seems to me that Blackbeard was in a similar position in 1718, as Virginia Colony and the Royal Navy closed in on his position.
“Down, but not out” just about sums up Blackbeard’s situation perfectly in Hunt for Blackbeard. The great terror of the Caribbean—or at least that’s how the…
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