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Wunderwaffen Game Review

It’s still early in 2026, but I think I’ve already played the game that will end the year with the widest array of opinions within my review crew.

Wunderwaffen was one of my targets at SPIEL Essen 2025, so I was eager to get it home and put it in front of my team. I was attracted to the game for a few reasons, chief amongst them the game’s publisher. Ares Games has done great work in steadily tight packages, from the Quartermaster General series to family-friendly fare such as TEDOKU and Builders of Sylvan Dale. Ares’ reprint of the Mega Civilization series, Mega Empires, didn’t hurt the cause.

Wunderwaffen is a fragile system, one that worked wonderfully for some players while landing badly for others. But as a very straightforward game that plays in about an hour at its full player count, it is certainly worth a look, especially for wargame lovers looking for a weeknight game they can table with both hobbyists and casual players.

Nazis, You Say?

Wunderwaffen looks, on the surface, like a one-versus-all wargame for strictly two OR four players. There are four playable factions in the box: Germany, the United Kingdom, the United States, and the Soviet…

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Yotei Game Review

I think many of us in the tabletop media space have a particular set of rules when it comes to reviewing games; everyone takes a different approach.

One of my big things is to get my three, maybe four, plays of a review copy with different groups as often as I can, ideally at different player counts. This is especially true with new game properties (expansions are a little easier to cover, and usually I have superfans of a base game who are better equipped to share their thoughts on an expansion if they know the original game).

I played the upcoming Mighty Boards game Yotei (up on crowdfunding now) with three different groups: my review crew on a Monday, then three friends from my Wednesday gaming group, then my nine-year-old on Saturday. That meant three plays with three different groups spread across six days in the same week, thanks to a tighter-than-normal turnaround time to get this review up.

As a result, I had a range of opinions to measure against my own. Here’s the only thing everyone agreed on: the card and token illustrations by Maria Kato are absolutely gorgeous.

But after that?

Please Pass the Potatoes

Yotei is a tableau-building set collection game for 2-4…

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World Order Game Review

I played a lot of games in 2023. The best of those games, by a sizable margin, was Hegemony: Lead Your Class to Victory, designed by Vangelis Bagiartakis and Varnavas Timotheou and released by the two men under the Hegemonic Project Games banner. A bold effort in almost every way, Hegemony did an excellent job of simulating a real-world environment and mixing that with a number of different gaming systems. The end result now resides on BoardGameGeek’s top 50 all-time games and has hit my table for nearly a dozen plays; as an event game, it’s tough to beat.

Those accolades put a big target on the back of Hegemonic Project Games’ second design, World Order. Varnavas and Vangelis were kind enough to send a review copy in advance of the game’s full release, and it was pretty easy to get the members of my review crew to line up for plays.

I tempered expectations a bit here. I thought Hegemony was a classic example of “lightning in a bottle”, an asymmetric negotiation game that really did play differently from faction to faction, which landed in a January dead zone after working through a big pile of games from the year before. Could Hegemonic Project Games do it again with World Order? My main hope was that…

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Quick Peaks – Panda Spin, Disney Villainous: Treacherous Tides, The Color Monster, Crokinole, S-Evolution

Panda Spin - Andrew Lynch

There is a lot of promise in the core idea of Panda Spin, a shedding game with upgradeable cards. When/if you pass during a trick, you reclaim all of your played cards and turn them from their weaker side to their stronger side. Theoretically, this should cause hands to ramp ever-upwards as the game progresses and players start playing out massive set after massive set. It should also make the decision of whether or not to play something interesting, a game of chicken in which your desire to empty your hand of cards clashes with your desire for the stronger versions of things.

The reality falls short. Hands last too long. The rules are too clunky to explain to new players, with the juice rather immediately not worth the squeeze. The decisions aren’t particularly interesting. Many of the extra bits and bobs don’t feel like they enrich the game half so much as they complicate it, and therein lies the real rub: why play a somewhat inconveniently complex shedding game when I could either play a divine complex shedding game (like Tichu) or a terrific straightforward shedding game like Jungo or Scout?

Ease of entry?
★★★★☆ - The odd bump or two
Would I play…

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Concrete Canvas Game Review

“I LOVE the style of this artist,” my 12-year-old said while admiring some of the painting cards from the upcoming limited movement and order fulfillment game Concrete Canvas, available on crowdfunding right now.

I had to agree. The art, by real-life street artist Chris RWK, is fantastic, and this style carries into the playable character tokens, the subway tiles used to dictate each player’s movement, and the milk crate player boards used to store paint cans as players move their tokens around New York City in an attempt to tag more locations than their opponents.

Designer David Abelson’s game does a great job of capturing the look and feel of something straight out of Beat Street, or any of the other break-dancing, street jive 80s films I grew up on. Even video games like Jet Grind Radio (or Jet Set Radio, depending on where you grew up) feel like an influence here.

Then the game starts…when Concrete Canvas reveals itself to be the opposite of dynamic.

Up and Down

Concrete Canvas is an order fulfillment, area majority game for 2-4 players. Players will spend most of their turns moving one of their two character tokens through different parts of New York via subway tiles that are adjacent to…

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Arkwright: Anniversary Edition Game Review

About five years ago, I had the chance to play a friend’s copy of the game Arkwright (originally published in 2015 by Spielworxx.) My buddy Jason was a huge fan and wanted to show off his copy to our strategy gaming group, so we got a three-player game rolling at my place. About four hours later, we came up for air to talk through our thoughts: mostly positive, a bit too long, a lifestyle game that really needed to be played often to be truly fulfilling.

My favorite game of all time—then, and now—is City of the Big Shoulders, now known as Chicago 1875: City of the Big Shoulders. “City BS”, as it is known in my circles, is a special game for a lot of reasons. Its focus is on the city of Chicago, in a period where a somewhat shocking number of famous companies were born there: Oscar Mayer, Quaker Oats, Kraft, Florsheim Shoes, Schwinn, Swift & Co., and many more. It’s the only game I’ve ever played that successfully combined the stock manipulation mechanics of popular gaming systems (such as incremental capitalization of 18xx games) with a straightforward worker placement mechanic that drives the middle phases of each round. It’s also a knife fight, a game that has epic swings and great competition, in…

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Cities USA Game Review

Cities (2024, Devir) was a very late cut from my list of the top 10 games of 2024. I loved Cities, but competition was fierce that year. Cities was my second-favorite “long filler” of 2024, just after Tower Up, another city builder, and a game that was such an elegant and easy teach for gamers of all shades. (This is another reason why I think 2024 will eventually go down as one of the best years in tabletop…it was such a deep year for new releases.)

Had Cities hit the market in 2025, it would have been one of the top three or four games I played. But, that’s the difference, isn’t it? With thousands of games hitting every year, it’s a crapshoot trying to figure out the best time for a game to hit the market.

A box showed up on my doorstep recently…and when I opened it up, I was overjoyed to see that one of my most anticipated games of 2026 was inside. Cities USA is a standalone expansion to the Cities system, with 90% of the rules from the base game and a host of new city boards modeling major US city tourist destinations.

As a man who is pre-sold on the Cities system, I’ll save you some time: Cities USA is…

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All Aboard! Game Review

One of my favorite things about reviewing games is finding titles where I begin to form opinions, only to pivot as I do additional plays of the same game.

That’s especially true when I hate a game after the first play.

All Aboard! (2025, Devir) is one such title. It’s a family-weight card game that accommodates 2-5 players. The rulebook is a bit too long, which I initially thought would be trouble for a game aimed at an eight-year-old and their family. I got a little worried when I got to the back of the rulebook, and found such a wide variety of card powers incorporated into the game. I knew, immediately, that the game needed but was missing one thing: a player aid. (Remember: EVERY GAME NEEDS A PLAYER AID.)

All Aboard! has many elements of a programming game. Using a hand of cards, players must place one of their animal cards onto a boat in the middle of the table. Each boat (one per player is laid out on the table) can hold three cards, with a weight limit that will be checked later. On the player’s first and third turn each round, they must play a card face-up to a boat if there is space. On their second turn, they play one of their cards…

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Smitten 2 Game Review

I recently had the chance to pull in a review copy of the Stonemaier title Origin Story, a game I first learned about during SPIEL Essen 2025. As a bonus, Stonemaier threw in a free copy of a small card game called Smitten 2, based on the game Smitten, a title I was not aware of. When Smitten 2 arrived, I broke it out and did a couple solo plays.

The setup is quick, and the goal is simple: using a small hand of cards, players must build two matching 3x3 grids of cards, with the win condition tied to placing 17 of the 18 cards in the deck. During setup, all cards are shuffled with one being left out, unseen…in solo, the player manipulates two hands and has to play each tableau off each other, using the card powers aligned with each card and its specific playable position in the grid. (The 5 card can only be played in the middle of each tableau, while the 1 card can only be played in the upper left corner, for example.)

Across those first two plays, I didn’t win, but some interesting choices were on offer. Each card’s placement rules make for a fun puzzle, and I came close…

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Dino Dynasty Game Review

I didn’t know there was a market for players looking for a dinosaurus skirmish game rich with history…but then the team at Ion Game Design handed me a copy of Dino Dynasty, their 2025 release designed by Ion’s Chief Creative Officer, Jon Manker. About a year prior, Manker had led a small group of media members through a demo of the game, and the most striking part about that walkthrough was the stunning dino art from artist Johan Egerkrans.

The work of Egerkrans, the author/illustrator of the book Dinosaur Dynasties, is the real star and reason to give the game Dino Dynasty a look. The game is an impressively streamlined version of more complex skirmish games, especially compared to some of the more rules-dense wargames I cover here on the site.

But the real question for me is the audience—while we had fun with our plays here, I can’t for the life of me figure out who the target audience is for the product.

This Biome Isn’t Big Enough for the Both of Us

Dino Dynasty is a very snappy “troops on a map” game for 1-6 players. The game’s incredible level of customization starts with the setup: there are more than 20 different playable dinosaur clans, 30 double-sided…

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Quick Peaks – Windmill Valley: Blooming Sails, Aeon’s End: War Eternal, Rise of Babel, The Pirate Republic: Africa Gambit, Golem Run

Windmill Valley: Blooming Sails - Justin Bell

On my way out of my meetings with Board&Dice at last year’s SPIEL Essen 2025, our marketing contact asked if I wanted a copy of the new Windmill Valley expansion, Blooming Sails. I thought the base game was fine, certainly not at the top echelon of Board&Dice’s other, better, more combotastic Euros such as Tiletum, Nucleum, or even recent hits like Reef Project and Tianxia. Still, I love games, and one player from my review group really enjoyed Windmill Valley, so I agreed to bring a copy home.

The expansion addresses what most players I know agree to be the weak link in the base game’s design: the Foreign Trade action, where players would drop a tulip bulb to get two meager bonuses—maybe a tool, a point, maybe another tulip bulb—or take all the bulbs on a card to get a lot of bulbs at once. I’m not a Windmill Valley expert, but it was always the action I would cover with another action tile first because I used Foreign Trade so infrequently. The expansion blows that portion of the game up, using a new side board, new Crate bonuses, and a separate boat token used to…

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Canal Houses Game Review

Canal Houses (2025, Gigamic) joins an almost unsustainably long list of quick card games where players must place a card into a tableau to build something. Maybe it’s a pipeline. Maybe it’s a community of cute animals. Maybe it’s a series of buildings in a race to place your 12th card before another player.

Canal Houses is based on the 2024 release Grachtenpand and builds on games released both before (The Red Cathedral) and after (Tenby) 2024, where players have to build buildings by laying cards representing bottom, middle, and roof levels to score points in a Dutch waterfront setting. Canal Houses accomplishes this by asking players to manage a hand of three cards, then adding a fourth from one of the available house component types (storefront, windows, roof) to then play one of those four cards into an ever-expanding tableau. After playing one of those four cards, each player has to pass their remaining three cards to the player on their left.

Each storefront and roof card has a scoring condition that is usually tied to features on the window cards. As long as the building meets that requirement, it will trigger points at the end of the game. One storefront might be worth four points, as long as a player can add at…

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Echoes of Time Game Review

If you do even a little digging into my review portfolio, you’ll see how much I respect the work of Simone Luciani. So, anything he touches is a game I will happily get to the table.

Echoes of Time (2025, Cranio Creations) is a co-design between Luciani and Roberto Pellei. It’s a very straightforward tableau builder that asks players to draw and play cards in a fashion similar to the IELLO game Ancient Knowledge from a couple years ago. Using the San Juan concept of paying for everything using only the other cards from hand, Echoes of Time is so straightforward that I only needed one pass of the rulebook before getting the game to the table.

Echoes of Time is the solution for players who like more punishing games with tricky scoring conditions (even the Luciani release MESOS seems to fit here) mixed with unclaimed tableau artifacts like the “Places of Power” from Res Arcana. If you’ve ever wondered “is there a more interactive, possibly mean version of Ancient Knowledge that plays in about 45 minutes?”, then run out and buy a copy of Echoes of Time right now.

That is, if you are comfortable with a healthy dose of unbalanced cards. Let me explain.

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Ziggurat Game Review

My wife and I are always desperate to find things to do during the ridiculously-long stretch over the holidays when the kids are out of school for the Christmas-to-New-Year’s period. Recently, that stretch lasted 17 days.

So, my wife often buys 2-3 activities—art projects, workbooks, LEGO installations, board games—to help pave the way in-between all the TV watching, tablet gaming, meals, and sleep. (Sadly, that is often all my kids do during that time if we are at home!) One of the activities she picked up this year was the cooperative legacy board game Ziggurat, published by one of our family’s favorite activity makers, the puzzle company Mindware.

At first, I rolled my eyes at this one. Do I not bring in enough board games for this family to play every year? But then I noticed the names on the box: Rob Daviau and Matt Leacock, two of the legends of the genre and the creators of the greatest legacy game of them all, Pandemic: Legacy Season 1. Then I flipped the box over and fell even harder in love with the concept—Ziggurat is a six-chapter legacy game and looked like a great time for the kids.

I was mostly right.

Stick Rule D Here After Completing Chapter…

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Pinched! Game Review

For the most part, the team at Mighty Boards has never done me wrong.

After a middling experience with their recent release Red North, I didn’t rush their other SPIEL Essen 2025 release, Pinched!, to the table until recently. But after doing plays at three, four, and five-player counts, I’m excited to share that Pinched! was a blast. Save for my thoughts on how the game’s random card draw can affect scoring and notes on a specific player count, I highly recommend giving Pinched! a look.

“I’ll Take That”

Pinched! is a hand management and set collection game of bluffing and thievery for 2-5 players. Over a series of turns, each player (taking on the role of a thief in a gang of them) will serve as the Mastermind for a given turn. Using a hand of location cards, the Mastermind will select a heist location from amongst the 3-5 locations available in that game.

The Mastermind plays this card face-down into the center of the table, then each other thief will play a card from their own hand of location cards in the hopes of matching the location selected by the Mastermind. During the reveal, two things could happen. If the Mastermind picks a location that…

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Masters of Crime: Incognito Game Review

I’ll admit it: my wife and I got a little too comfy.

After some of the best experiences in the one-shot, mystery gaming arena with the KOSMOS series Masters of Crime, I expected my fourth run to be another blowout. Masters of Crime: Vendetta, Masters of Crime: Rapture and Masters of Crime: Shadows are the height of the category; one of those titles was on my top 10 games of 2025, but all of them could have been, if I had just sprinkled the titles across the entire list.

What those games got right is why I recommend them to everyone I know. The scenarios are fantastic, you’re always placed in the shoes of the villains, not the cops, the puzzles are tough but fair, and the endings always made logistical sense after working through all the bread crumbs dropped during the investigation.

Masters of Crime: Incognito was the next game on my list. I created a draft for this review and had a 5.0/5.0 placeholder ready to go before I played the game. I was sure Incognito would be another banger; why wouldn’t I? My wife and I set up a date night for a Friday evening play. I made the cocktails; she grabbed our note-taking components, laid out the game, and read the…

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Board.fun Device Review

Meeple Mountain’s founder, Andy Matthews, spent some time last fall with Harris Hill Products, Inc., the team behind the new gaming device Board. After Andy finished the demo, he reached out to me because I do a lot of gaming-as-a-family nights at the Bell household with my wife and two kids, ages 12 and 9.

I looked at the brief Board commercial on the company’s home page, and while the video was certainly splashy, I initially did not want to wade into the waters here. “My only question,” I started in a note to Andy, “revolves around the games…the games don’t necessarily look like board games so much as video games.” Don’t get me wrong—I play video games every week, sometimes every day. But the Board looked like an oversized iPad that used physical components to manipulate the screen, in a similar fashion to Beasts of Balance.

I’m a tabletop games reviewer, not a video game reviewer, so I wanted to make sure everyone knew who they were asking about doing a review here. Still, I knew the kids would get a kick out of trying Board, so I volunteered to give this a go. About a month later, the Board showed up in a box so loud that the company’s logo was splashed across the front: “BOARD”,…

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Nucleum: Energy Research Institute Game Review

My Nucleum journey has really been on the upswing.

When I reviewed the base game—released in 2023 by Board&Dice, designed by Simone Luciani and David Turczi—I had a lot of good things to say, but I wasn’t sure Nucleum was on the list of all-time classics. Now, about 15 plays in, I’ve landed on higher ground: this is some of the best medium-heavy strategy gaming out there, particularly perfect for fans of games that combine the best of Euro-style asymmetric power titles and route-building extravaganzas such as the Brass system (Age of Industry, Lancashire, and Birmingham).

Nucleum is something else. My love affair has only grown since late 2025, when the base game appeared in alpha on Board Game Arena. While a solo mode was not included in the first pass on alpha, it’s been easy to find multiplayer games with others who love the Nucleum system.

“I’ll make Nucleum expansions as long as [Board&Dice] keeps letting me,” Turczi told me during a conversation I had with him at SPIEL Essen 2025. “I love Nucleum.” Turczi, along with a team that includes Borys Bielaś and Andrei Novac, designed the latest expansion, Nucleum: Energy Research Institute. It’s an expansion that keeps things simple: Energy Research Institute is for Nucleum superfans, or those who think they…

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Pax Viking Junior Game Review

Even the big-brained fans of titles such as High Frontier 4 All need a break from time to time.

Pax Viking Junior, a family-weight version of the title’s big brother, Pax Viking, hit shelves in 2024. An exploration game for players ages 6 and up, Pax Viking Junior distills most of the gameplay in Pax Viking into a very straightforward affair and focuses on something kids love: cats!

Over a series of turns, players move their longship token to different regions in order to make friends with other farm animals and household pets (and yes, even the rules describe this process as “taking over friends”). These friends include mountain goats, fish, horses and cows, each represented on animal tiles that are placed into empty regions during a player’s turn.

If a region does not have an animal tile, the region’s first visitor gets to add one to the map, giving that player control of the region and the animal token there as a friend. Future visitors can take over the region using a cute takeover mechanic by adding more kitten tokens from the active player’s supply, or dropping one of a player’s two “Big Cat” tokens into the region, which scares the kitten tokens of all other…

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Innsmouth Travel Guide Game Review

For my money, 2025’s most underrated (and severely underreported) game was En Route, a “blank and write” game system from the team at CrowD. It landed on my top 10 games of 2025 and for a person who usually frowns at the chance to cover roll/flip/draw-and-write games, En Route was such a hit that one person literally bought a copy of it while playing the first few rounds of a review play.

Little did I know that CrowD plans to extend this system by using the same round structure and game mechanics on different maps based on interesting themes…so when I learned that the new game Innsmouth Travel Guide looked a whole heck of a lot like En Route (prompting my group to call this new title “En Route: Innsmouth”), I reached out to the team at CrowD to secure a review copy of this new expandalone title.

We’ll keep the proceedings here brief: buy this game, especially if you are a strategy gamer who wonders why blank-and-write games fall flat for you…this system is the solution.

“Is That a Monster?”

Innsmouth Travel Guide is a roll-and-write game for 1-4 players. Although it is a standalone product, Innsmouth Travel Guide uses most of the rules from the…

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