3 Rejuvenating Days at Ludicon in Montreal
Late last night I returned from an amazing 3-day trip to Montreal, primarily to attend a gaming convention called Ludicon (~1400 attendees). Despite a multi-leg flight both ways and a very social weekend for this introvert, I returned feeling rejuvenated, hopeful, and energized.
How is that possible? I spend most of my days behind a computer or at a table, by choice. Most of my interactions with people (outside my immediate friend group) happen online. On any given day the volume of opinions and the way they’re expressed can be a lot to absorb. It sometimes leads to me wondering if the drive to bring joy to tabletops is too much of an uphill struggle.
But then I spend a few days just playing games and talking about games in person, and I’m reminded: Most people are in this hobby because games bring them a LOT of joy. They’re actively looking for reasons to love games and to share their passion. When they play a game, they are actively seeking joy rather than finding reasons for angst.
So really, this is a note of gratitude: Thank you to everyone at Ludicon who went out of their way to say hi, who brought their box top or rulebook for me to sign, to take a photo with me, to talk about games or play games with me, and to share meal time with me. The magnitude of your kindness, inclusivity, and enthusiasm was truly rejuvenating for me. I hope you had just as much fun at Ludicon as I did.
A few quick takeaways from the experience:
- With BGG@Sea last year and now Ludicon, I’m trying to attend more open-gaming conventions in new-to-me places. However, I wouldn’t have escalated Ludicon to the top of my list were it not for a personal invitation from Marc at ILO (a game distributor) a few months ago. I didn’t know Marc, and there was no pressure from him, just a genuine endorsement of Ludicon and Montreal. “Here’s something I enjoy, and here’s why I think you might enjoy it too” is sometimes all it takes to invite someone to your table.
- I was reminded of how helpful it is as a publisher to sell a few distinctive shirts (which we do on our webstore), as it really helps people stand out if they’re connected to your brand. I was able to identify a few people familiar with Stonemaier Games that way, and I went over to say hi to each of them.
- I continue to love conventions with a focus on open gaming. I understand that conventions are a great place for publishers to showcase and sell their games, but I just want to float around and play published games in a welcoming space with wonderful people. I’m so glad that conventions like Geekway to the West and Ludicon exist. Both of them do have some vendors, many of which are focused on demos and teaching, which is nice when you’re wandering around deciding what to play next.
- I appreciate seeing people at conventions who are aware of how their choices impact those around them, whether it’s personal hygiene (shower and wear fresh clothes every day), health (wear a mask if you’re coughing a lot), etc. I was largely impressed by the level of personal awareness at Ludicon.
Also, Montreal was a lot of fun. We walked all around the city, ate good food, and drank good coffee. It seemed like everyone there was bilingual in both French and English. Check out today’s Instagram post for some photos.
I loved my experience at Ludicon and hope to return in a few years. If you’re looking for a “play lots of games in a fun place with amazing people”-style convention to attend, I highly recommend it. Do you have another favorite convention in this style?
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Stonemaier Games and Meeple Source have again joined forces at Gen Con to share a booth (#2909). Wingspan Pocket, Duel of Meloch, Origin Story: Heroes & Villains, Wingspan Americas, Finspan: Sharks & Reefs, Viticulture Bordeaux, Euphoria Essential, and more will be available (
Kano by Matagot: This is one of the best abstract games I’ve ever played, largely because it doesn’t feel abstract thanks to how the theme (Japanese scroll painting) and components (resin painting jars, cloth board, stunning art on the tiles) intertwine with the mechanisms.
Trick to the Future by Gamehead: I love time travel fiction, and I love trick-taking games.
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