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New York in History and Board Games, #4

Welcome back New York in history and board games! We’ve seen the city’s humble beginnings, its rise to America’s first city, and its glory days as the epitome of the modern metropolis. Today, we wrap up by covering the city’s crisis and nadir in the second half of the 20th century as well as the New York of our time – as always, with board games. Let’s go!

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The Crisis of Modernity

New York had replaced London as the financial center of the world after the Great War. In the following years, the city complemented its financial with cultural heft, helped by an influx of refugees from Nazi tyranny in Europe. With Paris under German occupation, New York became the art capital of the world, a primacy the city would not relinquish after the war.

Where money and art met, power would follow: When the newly founded United Nations needed a headquarters, New York was the obvious choice. The UN building, a sleek colossus of glass and steel, embodied the new age. Symbolically, New York was the capital of the world now.

New York’s glory moment as the epitome of modernity was not to last – by a good deal because modernity undermined itself. New York’s transformation from manufacturing to services had made the city richer and provided well-paying white-collar jobs for the old and new middle classes, but it also meant that demand for unskilled laborers dried up. At the same time, both domestic and foreign migration to New York increased: Black Americans from the South arrived as well as Puerto Ricans in large numbers. When the federal limits on immigration from non-European countries were lifted in the 1960s, many Latin Americans and Asians followed. The migration of ethnic minorities to New York City was complemented by the white flight to the suburbs. Since 1990s, New York is a majority-minority city – that is, a majority of New Yorkers belong to an ethnic minority.

Chinatown at the end of a game with many developed businesses. Photo taken by BoardGameGeek user EndersGame, used with permission.

As in many American cities, the individual ethnicities typically cluster in separate neighborhoods. Manhattan’s Chinatown, first a center of Chinese immigration in the mid-1800s, grew after 1965 and became a vibrant part of Lower Manhattan. Today, it is also popular with tourists and New Yorkers from other neighborhoods, especially for its varied food. A small part of Manhattan’s Chinatown between Canal Street and Worth Street forms the map for Chinatown (Karsten Hartwig, Alea), a game about negotiation and business development.

New York’s demographic changes posed economic challenges. The new immigrants often didn’t have the skills required for the service and knowledge economy, and the skilled middle classes emigrating to the counties around New York also paid their taxes there. Sometimes, their employers left the city as well, now that they could find the workforce further from the center (and would pay lower taxes than in New York), and even if they didn’t, the threat alone was usually enough to receive a tax rebate from municipal administration.

The tragedy of this decentralization which sapped the economic strength of New York is that the city helped to bring it on itself. The subways of the early 20th century had decentralized the city, but they had also brought quality of life. The transport policy which the city in the person of Robert Moses (remember him from last time?) enacted had all of the decentralization and none of the quality of life. To summarize it in two words: Road Rage.

Moses led a crusade against public transport. The subways remained, but all the elevated trains and trolleys which had serviced every corner of New York in the first half of the 20th century were phased out by 1957. This development was not limited to Moses: The Pennsylvania Railroad demolished Penn Station, the heart of New York’s long-distance rail system and an architectural landmark of the old New York. Instead of rails, expressways cut through New York, attracting an ever larger avalanche of cars for which they never had enough lanes.

The expressways exemplified Moses’s astounding powers: He had the authority to appropriate land for their construction, evict the inhabitants and destroy their buildings. The expressways cut through neighborhoods or dispersed them completely. The construction of the Cross Bronx Expressway required relocating 60,000 people and pierced the heart of the South Bronx, even though a less destructive path for it could have been built just one block further south – but Moses preferred the optimal trajectory of the road, regardless of the human cost.

Box cover of Cross Bronx Expressway. What looks more vibrant, the building standing in the demolition or the graffito on it? Image ©GMT Games.

The tension between city development and human cost is the central theme of Cross Bronx Expressway (Non-Breaking Space, GMT Game). Three players – the city, the local communities, and private enterprise – want to shape the South Bronx according to their vision, but if they play too selfishly, neglecting the overall state of the neighborhood (or the needs of the other players), incarceration and bankruptcy ruin the South Bronx and everyone loses. There are many city-building games, but barely any with a vision as bold as Cross-Bronx Expressway.

The people of the South Bronx were poor in economic and cultural capital. Any resistance to the construction of the Cross Bronx Expressway was bound to be shrugged off as the complaints of people who didn’t know any better about the requirements of modern city planning. The same could not be said about the Manhattanites. When Moses planned for the Lower Manhattan Expressway to cut through the island, demolishing dozens of residential blocks and disposing of Washington Square Park altogether, resistance formed. Jane Jacobs, an assistant editor at the magazine Architectural Forum, both organized the community on the ground and published the bible of anti-Moses urban planning: The Death and Life of Great American Cities, an argument for putting the needs of residents first.

As Moses’s vision of the modern city as a sprawling, motorized metropolis lost its shine, his hold over the city weakened. The planned expressways through Lower and Midtown Manhattan were never built. By 1968, Robert Moses had been removed from the last of his many municipal and state posts. Yet as infrastructure spending has dried up since the late 1960s, contemporary New York is still very much Moses’s creation.

Debt and Crime

Above, I noted the two losing conditions for Cross Bronx Expressway: Debt (both municipal and on the community level) and crime (or, rather incarceration levels among the population). That’s the historical outcome – the New York’s crisis in the last third of the 20th century.

The debt crisis had two origins: On the one hand, New York’s tax base was eroded by the suburbanization described above. On the other, the city’s budget massively expanded in the mid-20th century. By the late 1960s, it was the second-largest public budget of the United States, right after the federal budget. New York City attempted to provide what state and federal governments would not – chiefly free higher education and the best, most comprehensive health care in the nation. That promise rested precariously on federal support. When federal spending on municipal programs was sharply cut in the early 1970s, New York’s financial structure came crashing down. By 1975, the city was practically bankrupt. The state legislature created oversight bodies which rendered the mayor unable to do anything but implement radical spending cuts. In the end, a federal loan saved the city from defaulting.

There’s a lot of potential for speculation why Ravensburger remade Scotland Yard, a game set in London, into N.Y. Chase, set in New York, in 1999. Still riding that wave of New York as a high-crime city? New York being sufficiently safe again to be appropriate for a family game? I guess it was just that New York oozed “cool metropolis”. Image ©Ravensburger.

The cuts to municipal expenditure ended the New York’s experiment as an all-providing city. They also made New Yorkers poorer, sicker, and less safe. In the 1980s, drugs, AIDS, and crime rocked the city. The crime epidemic ebbed off in the 1980s, in parallel to the nation-wide development. The exact reasons are still debated.

The city’s debt remained high through the 1990s – Democratic mayor David Dinkins expanded spending again, while Republican mayor Rudy Giuliani cut taxes. The newly dynamic economy, however, made more than up for that. New York seemed to have a bright future ahead.

The 21st Century

Instead, New York suffered calamity at the dawn of the new century: On September 11, 2001, Islamist terrorists hijacked four planes in the Eastern United States. One crashed, one hit the Pentagon. The other two were piloted into the twin towers of the World Trade Center in Lower Manhattan. The impact, fire, and collapse of the towers killed almost 2,800 people in New York – the largest terrorist attack in history.

Mayor Giuliani’s energetic, but measured response rallied the city (and briefly made him America’s  most popular politician) as an immense wave of national and international solidarity flowed to New York. While the immediate damage was soon taken care of and plans for new buildings to replace the old World Trade Center were made, the shadow of the 9/11 attacks continues to hang over New York: The dust from the collapsing buildings contained asbestos, heavy metals, and toxic chemicals. Until now, around 7,000 additional lives have been claimed by the attacks, especially among the firefighters and the volunteers who helped search for survivors (and often found corpses) and clear the rubble.

A heavily armed man walks into uncertainty… symptomatic for the war on terror. Image ©Rodger B. MacGowan.

The attacks did not only change New York, but also the world. The US government, aided by many of its allies around the world, embarked on a global “war on terror” in response, beginning with the invasion of Afghanistan in October 2001.

Today, New York remains a city of many facets. It is still the center of global capitalism as well as a hotbed for anti-capitalist activism (like the Occupy Wall Street protests) – and its new mayor Zohran Mamdani is a socialist.

Forget that Mamdani dude, mutated T-Rex is the new ruler of New York! From King of New York.

New York remains not only an economic, but also a cultural center, the place where aspiring young artists of all fields go to make it big – photographers, musicians, monsters… Yes, monsters. King of New York (Richard Garfield, IELLO) is a remake of King of Tokyo with a twist: A good deal of the victory points come from your monster becoming a superstar and enjoying its fifteen minutes of fame.

After decades as a homebrew game, wargame publisher TSR acquired the rights to publish a commercial version of The Broadway Game to enter the family gaming market. Image ©TSR.

Sometimes, culture and economy go together: The Broadway Game (Ernie Parmentier, Tactical Studies Rules), eagerly played by generations of actors, directors, and playwrights, started out as a Monopoly variant.

Most of all, however, New York always changes. The city reinvents itself permanently. To many Americans, it seems foreign because of that – and to many foreigners, quintessentially American.

Games Referenced

Chinatown (Karsten Hartwig, Alea)

Cross Bronx Expressway (Non-Breaking Space, GMT Games)

N.Y. Chase (Projekt Team III, Ravensburger)

Labyrinth: The War on Terror, 2001-? (Volko Ruhnke, GMT Games)

King of New York (Richard Garfield, IELLO)

The Broadway Game (Ernie Parmentier, Tactical Studies Rules)

Further Reading

For a concise introduction, especially focused on local politics, see Lankevich, George J.: New York City. A Short History, New York University Press, New York City, NY/London 1998.

If you want a treatment which is both more in-depth and more journalistic (and lavishly illustrated) and don’t mind its history practically ending around 1970, see the book version of the 17-hour PBS documentary from 1999: Burns, Ric/Sanders, James/Ades, Lisa: New York. An Illustrated History, Knopf, New York City, NY 2001.

The magisterial biography of Robert Moses is Caro, Robert A.: The Power Broker. Robert Moses and the Fall of New York, Knopf, New York City, NY 1974.

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New York in History and Board Games, #2

Back to the history and board games of New York City! Last time, we’ve looked at the city’s humble beginnings all the way to the destruction wrought on the city by the Revolutionary War. Today, we’ll cover the first century of New York City as a city in the United States – how it established its primacy in the country, how it was at the same time very attractive and a horrible place to live in, and how it took shape as a modern metropolis. As always, board games will guide us.

American Capital

When Britain had recognized American independence in 1783, the young country gave itself a constitution – the Articles of Confederation. The United States were organized on strictly confederative principles. New York City became the capital. The advocates of broad independence for the states and minimal federal government, however, lost ground over the next few years as the United States struggled to deal with the post-war challenges, chiefly the states’ tremendous debt. Thus, over ferocious public debate, a new constitution was adopted in 1787, and according to it, a strong chief magistrate elected – George Washington, the first president, who was inaugurated in 1789 at City Hall, New York.

One of the fiercest proponents of a strong federal government was New Yorker Alexander Hamilton who became the nation’s first secretary of the treasury. In this role, Hamilton advocated for further government centralization, especially in regards to financial and economic affairs, based on his experience in the commercial hub New York. Hamilton succeeded in having the federal government take over the remaining states’ debts, but his opponents – chiefly rural southerners – demanded a price: The federal capital would move away from New York. Philadelphia would fill the role temporarily, before a new capital to be constructed in a southern swamp would be ready – the future Washington, D.C.

Even though New York City ceased to be America’s capital, it was still the prime center of American capital. In 1792, the New York Stock Exchange was founded. Its location – Wall Street – is synonymous with finance until today. The city’s booming harbor also attracted more and more commerce. By 1804, New York City had overtaken Philadelphia as the largest city in the United States at around 70,000 inhabitants. As growth did not slow down, the city’s leadership embarked on a scheme which must have seemed megalomaniac at the time: In 1811, they adopted a development plan which laid a regular grid of avenues and perpendicular streets over Manhattan Island, encompassing areas large enough to house a million people at the contemporary population density. That was the blueprint for modern New York City.

New York’s growth, however, was not pre-ordained. It relied chiefly on the city’s status the nation’s premier port. Yet as the United States grew westward, New York lay farther and farther away from many of the new towns and states. Goods could only flow to or from the Great Lakes or the Great Plains by arduous land journeys – or down the Mississippi. New Orleans, located at the mouth of the great stream, seemed poised to take over New York’s role as America’s port. That’s when the governor of New York state, DeWitt Clinton, proposed an ambitious engineering scheme: Nature might not have connected New York City with the great inland waterways of America. But men could. The 350-mile Erie Canal, completed in 1825, connected the Hudson River with Lake Erie and thus allowed uninterrupted ship transport from New York all the way to the western frontier states.

1842 – a good year to do business in New York. Cover of Packet Row, ©White Goblin Games.

Packet Row (Åse Berg/Henrik Berg, White Goblin Games) is set in the bustling port of New York in the 1840s. Players need to find the right combination of trade goods (so, supply), contracts (demand), and ships to grow rich as merchants. Money alone will not be enough for victory: The game embodies the ethos of the magnates of the 19th century, which held that wealth came with responsibility for the community. Thus, the money earned in Packet Row needs to be spent on projects which benefit the city (say, the university) for victory points.

When the Erie Canal was completed in 1825, 89% of New Yorkers had been born in the United States. By 1860 that number had fallen to less than half. Let’s take a look at this great social and political transformation.

Immigration, Death, and Politics

New York’s status as America’s port made it incredibly attractive for immigrants: Its booming trade hungered for willing workers, and even if immigrants had different dreams – say, farming on the wide prairie – they would probably arrive by ship in New York. In the mid-19th century, an astounding 70% of all European immigrants to the United States entered the country through New York. The absolute numbers are even more breath-taking: In the decade after the Great Famine, a million Irish alone arrived in New York, along with German, English, and Scottish immigrants.

Despite this massive population influx, New York City had only around 800,000 inhabitants by 1860. That was partly because many immigrants moved on further inland, but also because of the astonishing mortality: For example, during the year 1856, 4% of all adults and 20% of all children in New York City died. The cramped living quarters in which most immigrants found themselves and the inadequate medical infrastructure made New York a fertile breeding ground for all kinds of epidemics, while the high cost of living forced the immigrants into long working hours at often dangerous jobs.

Under these circumstances, it is no surprise that the immigrants turned to anyone who promised them a helping a hand. And as they were so many (and usually gained citizenship after two years of residence), courting them became a viable electoral strategy. Fernando Wood became the first New York mayor whose election had been largely achieved by his success with Irish-American and German-American voters. His recipe for success – mobilizing various immigrant communities – would be copied for decades by his successors in Tammany Hall, the local Democratic Party’s political machine which traded patronage for votes.

The mapboard of Tammany Hall breathes the spirit of 19th and 20th century maps and public education campaigns. ©Pandasaurus.

Tammany Hall (Doug Eckhart, Pandasaurus) is centered on this political strategy: The basic move which players take is to select one immigrant token (Irish, German, English, or – inspired by the later 19th century – Italian) and place it in one of the wards of New York. That gives the player both some influence with the respective immigrant community and some potential strength on the ground in that ward, come the next election. Whichever player wins most wards in an election round becomes mayor of New York and thus gets to dole out City Hall jobs to their allies.

Tammany’s success in the 1850s was based on organizing various disparate communities. The Civil War brought ruptures to this alliance: Mayor Wood called for New York City to secede from the Union and become a “free city” in order to maintain trade relations with the treasonous southern states. The majority of Tammany Democrats, however, were staunchly in favor of the Union, but less enthusiastic about the cause of abolitionism. Thus, many of the German immigrants (often veterans of the 1848/49 revolution) abandoned the party in favor of the Republicans, and the German-Irish voting bloc split (although it would remain firmly united in its opposition to the temperance movement).

The split caused a Republican-led fusion ticket to win the mayoral election of 1862. It would be a short break from Tammany rule, as the new mayor faced growing racial tensions: On July 13 1863, protests against the continued draft erupted in violence. For the next three days, a mob (mostly consisting of Irish-Americans from the Lower Manhattan slums) rampaged through the city, targeting Black neighborhoods. The Draft Riots would only be put down once regiments returning from Gettysburg reached the city. Many Black New Yorkers left the city afterward, so that they amounted to barely over one percent of New York City’s population in 1865.

Event card “Draft Riots in New York” from For the People (Mark Herman, GMT Games): Even though For the People is a political game at heart, the effect is strictly military here (the Union player removes some strength points (units), presumably to deal with the riots in NYC) – speaking to the unlikeliness of the riots effecting some kind of political sea change in New York (let alone the Union). Image ©GMT Games.

Tammany rule was restored in the 1864 mayoral election… not that it mattered much who exactly the mayor was, as long as he was a loyal follower of the Tammany machine. The unbridled access to power allowed the Tammany leader William “Boss” Tweed to become one of the richest men in New York – and public money also lined the pockets of many public servants and private contractors (especially in the construction business). The most outrageous example of this corruption was the construction of the County Courthouse. Tweed himself bought a quarry to supply the marble for the project at egregious prices, and the subcontractors had a field day, too, billing amounts like $360,000 for one carpenter’s month of labor or $7,500 per individual thermometer. The Courthouse’s final cost ran up to $13 million – almost twice the price of the contemporary Alaska Purchase!

Tweed, however had cranked the levers one too many times. Even New York Democrats (at least those set aside by him) distanced themselves from him. A court found Tweed guilty of embezzlement and sentenced him to a year in prison. He escaped and made his way to Spain, but was discovered and extradited to the United States, where he would die in prison. Tammany would rule New York politics for almost another century due to the machine’s continued ability to organize new immigrants (Italians and Eastern European Jews in the late 19th and early 20th centuries), but the worst excesses of its corruption ended with Boss Tweed. Indeed, for a 20th century New Yorker, it would be almost impossible to imagine how political office could be mostly sought to enrich a few powerful individuals and their willing helpers.

The Dawn of the Modern Age

New York City in the mid-19th century was squalor and corruption, but it was also the place where the innovations of the modern metropolis first took shape. The explosive population growth and the crowded living conditions were countered with a massive park development – Central Park, until today New York’s finest place to breathe fresh air and surround yourself with the peace of grass and trees. Construction lasted from 1857 to 1876.

Tesla vs. Edison: War of Currents (Dirk Knemeyer, Artana) is not only about engineering projects, but also about stock market investments… a very New York-coded game! Image ©Artana.

New technology also sprung from New York – literally and figuratively. When Thomas Edison looked for the first city in which to broadly distribute electricity, New York was the obvious choice. And the transformational impact of the railroad on America would not have been possible without the finance hub New York raising and directing the capital for the investments. So, all of you 18XX gamers, you can thank New York!

Mapboard of 1846: The Race for the Midwest (Tom Lehmann, GMT Games): On the left part, you see a box called “Stock Market”. It might as well be called New York.

Finally, in 1886, New York City received its most iconic landmark: The people of France gifted the United States a large statue, symbolizing liberty, the chief value of the American Revolution. Once the Americans had succeeded at funding the pedestal for the statue – encouraged by campaigns of the New York newspapers – the Statue of Liberty was proudly displayed in New York harbor, welcoming newcomers and promising them a free life. In the words of Emma Lazarus, whose poem adorns the a plaque inside the pedestal of the statue:

Not like the brazen giant of Greek fame,

With conquering limbs astride from land to land;

Here at our sea-washed, sunset gates shall stand

A mighty woman with a torch, whose flame

Is the imprisoned lightning, and her name

Mother of Exiles. From her beacon-hand

Glows world-wide welcome; her mild eyes command

The air-bridged harbor that twin cities frame.

“Keep, ancient lands, your storied pomp!” cries she

With silent lips. “Give me your tired, your poor,

Your huddled masses yearning to breathe free,

The wretched refuse of your teeming shore.

Send these, the homeless, tempest-tost to me,

I lift my lamp beside the golden door!

The Statue of Liberty is such an icon that it got its own promo card in 7 Wonders: Duel (Antoine Bauza/Bruno Cathala, Repos Production) – even though your definition of antiquity must be very wide to include the Statue of Liberty. But nothing is impossible in board games!

Great statues of the ancient world: Zeus, Colossus, Liberty. Image ©Repos Production.

In the years after the Statue of Liberty was erected, New York shape-shifted… upwards. The age of the skyscraper began, and nowhere more so than in Manhattan. But that’s a story for next time!

Games Referenced

Packet Row (Åse Berg/Henrik Berg, White Goblin Games)

Tammany Hall (Doug Eckhart, Pandasaurus)

For the People (Mark Herman, GMT Games)

Tesla vs. Edison: War of Currents (Dirk Knemeyer, Artana)

1846: The Race for the Midwest (Thomas Lehmann, GMT Games)

7 Wonders Duel: Statue of Liberty Promo Card (Antoine Bauza/Bruno Cathala, Repos Production)

7 Wonders: Duel (Antoine Bauza/Bruno Cathala, Repos Production)

Further Reading

For a concise introduction, especially focused on local politics, see Lankevich, George J.: New York City. A Short History, New York University Press, New York City, NY/London 1998.

If you want a treatment which is both more in-depth and more journalistic (and lavishly illustrated) and don’t mind its history practically ending around 1970, see the book version of the 17-hour PBS documentary from 1999: Burns, Ric/Sanders, James/Ades, Lisa: New York. An Illustrated History, Knopf, New York City, NY 2001.

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