Hanami Game Review

There are, broadly speaking, two types of traveler. There are those who plan meticulously, looking up every possible sight and highlight to determine how to squeeze the most juice out of the orange of their time, and those who are happy to amble through a trip with a vague idea of what they’d like to do and a willingness to roll with “it,” whatever “it” may be.
I’m torn on which group Hanami is for. Keymaster’s beautifully realized retheming of Reiner Knizia’s Samurai is set during a trip through Japan, as players compete to have the best itinerary. In terms of setting, it’s for the planners. In terms of gameplay, though, I think it might lean towards the rollers. Either way, I like the absurdity of tourists competing for the objectively best experience, as if such a thing existed. It’s silly. I also enjoy how this framing makes sense of Samurai’s scoring system, but we’ll get back to that.

Like most of Knizia’s masterpieces, Hanami has a simple turn structure. The goal of the game in mechanical terms is to collect the Celebration tokens that litter the board, the Sakura and…
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I’ve spent much of my time with Gazebo, publisher Bitewing Games’s update of Reiner Knizia’s cult release Qin, appreciating the humble domino. Why is it so good? Is it the heft? Unexpectedly heavy tiny objects are disarming, after all. There’s the abnormally smooth texture and the rounded corners, the clack—not a click, but a clack—every time you put one down on a hard surface. Maybe it’s a shared cultural memory of the nearly 1,000 years we’ve been playing with them. 