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Normale Ansicht

Gods’ Will Game Review

Gods' Will showed up in my social media feed, comparing itself to Resistance: Avalon like a new kid on the first day of school telling everyone he used to be popular somewhere else. I have heard this pitch. I have reviewed this pitch twice, from Witch Hunt and Human Punishment, two games that made the same promises and delivered the same disappointing results. So when Gods' Will came knocking with the same marketing aura, I had to open the door with at least one eyebrow raised. Maybe I’m just addicted to disappointment, who knows.

After half a dozen plays, I can say with a bit of confidence that Gods' Will is doing more right than wrong here. More importantly, it earns it by fixing the real problems with its predecessors rather than just the ones that look good in a Kickstarter pitch.

A Skeptic Walks Into a Kickstarter

Like 90% of social deduction games that have ever existed, there are two teams: Light and Dark. There is also a loner faction, a third party whose goals shift depending on player count and whose presence ensures that the ride from start to finish won’t ever be a smooth one. Every player is a God with a public special ability…

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Quick Peaks – Art Society, On Mars, Vampire: The Masquerade – Vendetta, Rock Hard 1977: Ear Candy, 7 Wonders Dice

Art Society - Tom Franklin

I picked up a copy of Art Society based on my friend and colleague Justin Bell’s excellent review of the game. After weeks of heavier games, I thought my gaming group would like something lighter.

Art Society is a shape-laying game where you’re trying to cover all the spaces on your board. Unlike many current games, the shapes here are simple rectangles, and your board is square, making for easier planning. Players take turns being the Auctioneer, meaning they pick the paintings up for bid that round. Highest bidder takes first choice, then the second, third, etc. Your new painting gets placed on your board, touching at least one side of another painting, then the next player sets up the next auction.

Justin discussed what makes Art Society such a good light game, but I want to tell you about the production of the game. The paintings themselves are alternative takes on famous images, and come with half-circles around the edges that show how many spaces on the board it will cover. The board has slight round bulge that matches those half-circles so the paintings stay in place better. The bidding indicators are paper auction bidding paddles. Perhaps best of all is the box insert.…

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Top 6 Assumptions About Women in Board Gaming (And Why They’re Often Wrong)

I've been playing board games since the 1970s, and playing what are considered hobby games since the 1980s. (Yes, I am that old.) I've also played many RPGs in that time, and even a few wargames. I've seen many changes over the years, especially regarding the treatment of women in the hobby. Thankfully, things have improved greatly for women in gaming since those long ago days.

It was once the case that a woman just had to accept sexist remarks, inappropriate jokes, and offensive artwork as part of the gaming experience. Even after demonstrating interest and ability, many women were dismissed or belittled. Now, attitudes in many spaces have changed, and it is easier to find groups and shops that not only welcome women but embrace the different perspectives we bring to the hobby.

But…

As the saying goes, "The more things change, the more they stay the same." Unfortunately, even in the year 2026 CE, I still encounter more than a few casual assumptions about women who play and buy board games.

Female Gamer

I don't bring this up to bash anyone, or to throw an entire gender under the bus. As I said, things have improved greatly. Learning is happening, and positive change is all around. There are some…

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Quick Peaks – The Game Makers, If Then, Blorp!, Civolution (with Acceptance Letter), Wondrous Creatures

The Game Makers - Andy Matthews

Even in this age of elaborately produced games, The Game Makers from Bezier Games stands out from the crowd. A “game about making board games”, the team behind this title spent years working on the production, acquiring licenses, and working with Panda Manufacturing, to bring this to tables all over the world. Our man Kevin Brantley had the chance to talk with Bezier Games about this game at Origins 2025 and Gen Con 2025, and even got to sit in on a full play through last year.

The Game Makers features a nearly 12” square cube chock full of wooden components (3 different sizes of meeples, wooden trees), dice in three sizes, plastic buildings, double layer player boards, magnetic wheels, miniature forklifts, and SO MANY CARDS. And all of it is crammed into the box in a very well thought out series of stacked inserts.

How does it play? Quite well actually. 

While there’s a lot going on, the main gameplay loop is not only fairly simple, but also simultaneous. Everything starts with the center rondel in which players send their forklifts out to collect resources. Every resource in the game can be used to either improve your personal factory, or to…

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So, What Even Is Marvel: Crisis Protocol?

(Last updated July 2026.)

Let's get the obvious question out of the way: yes, it's a miniatures game, and yes, that phrase alone is enough to send some board gamers running for the hills. I get it. I was one of you. The idea of assembling tiny plastic limbs with tinier plastic glue, then learning a ruleset that looks like it was fully written for people who already know what a "beam attack" is, felt like I was trying to translate the Necronomicon or something.

Marvel: Crisis Protocol is Atomic Mass Games' skirmish game built around Marvel's absurdly deep bench of heroes and villains. "Skirmish" is doing real work in that sentence: you're not commanding armies or pushing platoons around a table. You're fielding a handful of named, iconic characters and throwing them at each other across a comic-book landscape. This means the game is about how Juggernaut specifically behaves in a fight as an unstoppable wrecking ball, not how many identical soldiers you can cram into a formation. If you've ever wanted Hulk to pick up a dumpster and throw it through a building, this is the game built for that exact impulse.

Here's the game, stripped all the way down. You build a roster of characters ahead of…

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The Board Game Soapbox: House Rules? We Can Fix It!

What is the problem?

I love games. That statement should be an obvious truth, given that I regularly write for Meeple Mountain. Some of the games that I love have, over time, lost their luster. It is not that my tastes have shifted, or that I have joined the cult of the new. It is that, to some degree, the game has been solved, in the sense that they have a single dominant or obviously correct strategy.

If you were around in the first couple of months after Machi Koro came out, there were several people on the innerwebs (especially on BoardGameGeek) discussing the order in which you should purchase the properties. A couple of games after reading those articles and it was rather obvious they were right. Machi Koro has had some expansions over the years and managed some attempts to fix the issue (such as no longer showing all cards in the market). This created a slew of other issues. To their credit, Machi Koro 2 did move forward some.

If you enjoy the game Gizmos and you spend any time on Board Game Arena playing the people who are rated with a 300+ ELO, you will quickly find that there exists one and only one strategy employed by high-rated players. If you aren’t constantly focusing…

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Quick Peaks – Pirates of Maracaibo: Bermuda Triangle, Kittens in Space, Haunted Mouse, Trans-Siberian Railroad, Dirt & Dust

Pirates of Maracaibo: Bermuda Triangle - Justin Bell

I stand by my 2024 review of the Pirates of Maracaibo base game: I think it is designer Alexander Pfister’s best work, a co-design with Ralph Bienert and Ryan Hendrickson based on Pfister’s 2019 release Maracaibo that completely eliminated the older original from my collection. It’s a race that shears off all the loose ends of Maracaibo, with better card play (the entire map is actually a series of cards), simpler combat, a more comprehensive use of the Exploration board, and a shorter playtime. It was one of the top 10 games I played that year, and I’ve played it more than 15 times in person and more than 100 times on Board Game Arena.

Pirates of Maracaibo: Commanders has a “raison d’etre”: Euro players like to have their asymmetric powers, so Commanders very much as a reason to exist. Pirates of Maracaibo: Bermuda Triangle is the latest expansion, but it is very much a mini expansion. There is a small deck of cards that can be integrated into the decks of the base game, there’s a single solo card, and there’s a single location card (the Kraken) that may or may not add a little flair…

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Marvel: Crisis Protocol – Sentinels Shake Up the Game

Excelsior, heroes, and welcome to a Meeple Mountain article for Marvel: Crisis Protocol! Today, we’re here to talk about the newest wave of releases for MCP, as your favorite evil robots join the battle. But that’s not all—we have not only fresh models to enjoy, but a whole new set of missions that aim to shake up the meta game! As we say goodbye to the previous 1.5 years of missions, these new ones promise to change the game entirely.

Quick refresher if you've never picked up MCP: this is a skirmish game where you build a squad of Marvel characters - usually four or five, pulled from a larger roster you build ahead of time—depending on how much "threat" (basically their power level and cost) you can afford, and throw them at each other across a comic-book cityscape. You win by controlling objectives called secures and extracts, not by wiping out your opponent, though plenty of games end with someone getting tabled anyway (losing every model on the table). Power is the currency that fuels your abilities, and you earn it mostly by dealing and taking damage, which is why a change to how power works can ripple through the entire game. Got it? Good, because that's exactly what just happened. And that ripple effect is exactly why this…

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The Queen’s Dilemma Game Review

We did it.

On June 4th, 2026, despite the considerable difficulty of coordinating regular play sessions with a group of six, I was part of a group that successfully completed a campaign of The Queen’s Dilemma. For 15 sessions over the course of about three months, we were the six nobles ruling in the queen’s stead. For 30-35 hours, we dealt with famine, a new religion, an influx of migrants, a religious schism, and put the matter to a vote.

It was time well spent. I was hanging out with five of my friends, doing what we do best: cracking jokes and selling one another up the river. It was easy to forget sometimes that we were playing a game. The Queen’s Dilemma, like The King’s Dilemma before it, is deeply social. The game melts away while you’re playing. That’s key to its magic. All games exist to engender some sort of social dynamic, but the more involved a game is, the more the game itself tends to insist on its own presence. You can’t play Agricola and forget there’s a rulebook. The Queen’s Dilemma is the world’s most involved party game; it wants to vanish. You spend so much of each session staring into the eyes of the other players and asking them what they’re thinking that you…

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Unbiased – Is There a Representation Problem in Unmatched?

When Restoration Games launched the Unmatched series in 2019, the system was praised for its diverse character roster, a claim that’s stuck with it ever since. At the time of writing, there are now 75 hero decks, based on fictional characters and real people from around the world, with a Hellboy set due imminently. With an average of just over 15 new heroes released a year, we’ll hit 100 heroes before the end of 2028. The future as tabletop’s most accessible and diverse miniature fighting game looks safe, right?

Back in 2020 Kathleen Hartin wrote an article titled ‘Representation in Board Games Matters’. In the article, Kathleen highlighted a lack of representation of women in board gaming, with compelling evidence including poor representation in game covers, rulebooks, designers and reviewers.

It’s nice to think the tabletop world has moved on; whilst not perfect, things are certainly better than they were. At the time of Kathleen’s article, Unmatched felt like a sign of things to come. The then-released sets (Battle of Legends Volume One, Bruce Lee, Robin Hood vs. Bigfoot and Ingen vs. Raptors) drew on Greek, Arabian, British, Asian and North American sources and included 3 female and 5 male hero decks (plus cryptid Bigfoot, whose gender…

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Plutocracy Game Review

My friend Joe and I share an interest in logistics games that feature planetary rotation. I’m not sure exactly why he’s into it, but I like it for the interesting questions that emerge from having to plot movement in two dimensions: distance and time.

Plutocracy got me excited because it puts landing on moving planets front and center. Unfortunately, while many of the mechanisms within the game are clever, the process of playing the game is frustratingly obvious. It puts you in the unenviable position of both having to do a significant amount of analysis and then discover that the analysis you did wasn’t really worth it.

As the world(s) turn

The object of Plutocracy is to turn money into majority points. You fly your ship around a truncated map of the solar system (sans Mercury, Venus, and if you’re not a hater, Pluto) buying and selling various goods. Each planet buys one type of good and sells one type of good. When you buy, supply price goes up 1, when you sell, demand price goes down 1. The objective is to buy low and sell high, and also land on planets where you can turn money into planetary council seats, which gain you points in the “Plutocratic Council” when scoring happens 3 times during the game.

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Berlin 1960 Game Review

It was easily the most shocking designer news I heard at last year’s SPIEL Essen event.

The designers of Devir’s new hidden role game, Berlin 1960—complete with cover art that made it look like a movie thriller combined with a wargame—were Flaminia Brasini & Virginio Gigli, co-designers of modern classics such as Coimbra and Lorenzo il Magnifico, some of the best medium-weight Euros of the last 20 years.

“The Lorenzo folks did a hidden role game?” I thought when I heard the overview. “This might be the biggest surprise of 2026!”

Berlin 1960 arrived at my house a few weeks ago, and I waited patiently for a game night when I had enough players to get a play rolling. That is a key component of this review…because the more players you can find, the better your experience will be. I’d frame it this way: Berlin 1960 is an eight-player game with variants that accommodate 4-7 players.

You should play this game at its maximum player count of eight…and, you should not play it with many less.

 

Gunshot Wound

Berlin 1960 is a hidden role game for 4-8 players. Players are individually assigned a role as a spymaster for either the KGB or the CIA, so…

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The Rise and Rise of Cozy Board Games: Why We’re Trading Conflict for Comfort

Over time, trends will shift in our glorious hobby. Take 2016 and the types of games hitting the table as an example. Arkham Horror was into its stride, a tense world of monsters and madness that only those who play vinyl backwards would feel cozy in. Terraforming Mars rocketed up the charts (sorry), but proved to be a challenging learn/teach, and not exactly an accessible entry to the hobby. Scythe, arguably the least conflict-heavy of these, presented a relatively grim 1920’s Europe of mechs and worker placement that was unlikely to feature in your dream holiday destinations. Excellent games? Yes. Worlds you’d want to live in? Maybe not.

Now, what are we playing today? Thick, tactile cardboard hexagons displaying sweeping rivers and lush forests cover the table. Someone pulls a screen-printed wooden token of a red panda out of a velvet bag. Instead of grim orcs or space marines, whimsical witches fly across the board on brooms as they make deliveries, or cozy pirates host high teas with fine silverware. Across from you, a player sighs with satisfaction as they tuck a beautifully illustrated card of a Cedar Waxwing underneath their player board. There is competition, sure - someone took the bear token you wanted three turns ago - but nobody is angry. We are chill.

…

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Top 6 Reasons Why I Take Games on Vacation

Whenever I go on vacation or travel for any reason, I always pack a few board or card games. When we go out in our RV I can pack some full sized games (I tend to stick with the theme and pack games like Parks or Trekking the National Parks), but when we travel by plane, ship or car, you can be sure there are some card games or small board games crammed in the corners of my luggage. Even some big-box games get stripped down and their components stuffed in a makeup bag or small storage box. (And then I keep them there because oversized boxes are such a waste, but that's a topic for another article.)

People often ask me, "If you're going on vacation, why take games? You're going somewhere to do things you can't/don't do at home. Why not enjoy those things and save the gaming for when you're stuck at home?"

Vacation tiles

Here are six reasons why my games hit the road with me. 

1. Meet new people 

We started by playing games on camping trips as a way to unwind at the end of the day. We'd set up outside on the picnic table (by the campfire in season) and have…

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Quick Peaks – Canvas, Pirate King!, dnup, Tea Witches, Flock!

Canvas - K. David Ladage

My colleague, Bob Pazehoski, wrote a review of Canvas back at the start of 2023. His assessment was that the game was midline: not bad, not great, just sort of there (3 stars). My friend Steve came up over a weekend and introduced it to my wife and I. We both thought it was gorgeous, fun, and engaging. If you want a good overview of the mechanics, please read Mr. Pazehoski’s review. But check it out for yourself! 

The table presence of the updated board from one of the expansions is amazing (sorry, this was Steve’s copy and I do not know which expansion did what to this game). The added depth of the Signature Style cards (also added in an expansion) is amazing, while not increasing the game’s difficulty. And the mechanics of creating the perfect painting are exquisite.

In the games we played, all of us would spend time reminding ourselves that the paint swatches at the bottom of each card were the game element, not the beautiful painting elements. I had to force myself to put in a piece of art which scored more points, but which did not meet my own aesthetics a couple of times. In the end, all of my paintings,…

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Thrift Store Finds: Overturn

As someone who frequently goes to thrift stores, I’ve seen some games so many times they barely register in my mind. I’m referring to games like, The Game of Life, Battleship, and multiple editions of Trivial Pursuit. Occasionally, this board game treasure hunting uncovers a game I’ve never heard of that is both complete and sounds interesting. This series is about those rare finds, the ones that interested me enough to risk a few dollars on and have made their way to the gaming table. Have I found an overlooked gem? Or was one person’s junk now my junk? Read on to join in the hunt!

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A few years ago, while scanning the game shelves of one of my favorite local thrift stores, I found a side panel to a box that reminded me of Othello. Same black base color, same font. Turns out both games are by the same publisher, Pressman, and the similarity was intentional.

Playing the Game

You play Overturn on a raised black frame featuring 18 white square tiles, each with 9 letters printed in green on raised…

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Tom and Jennifer attend QuestCon 2026 

Tom Franklin

Over the June 5-6 weekend, QuestCon 2026 took place just outside of Raleigh, NC, about four miles from my house. Honestly, I didn’t realize there were that many board gamers in my area. I knew statistically there must be some, but enough to put on a game-playing convention? Nah.

[caption id="attachment_331942" align="aligncenter" width="1024"]Roomful of Garner-area gamers. Apparently, I was wrong.[/caption]

I’ve been playing board games with the same group of friends for over 15 years. As a result, I haven’t looked elsewhere to find if there were other gamers in the area for a long time. Years ago, I checked out MeetUp, but going to a stranger’s house to play a game that might interest me (or at least didn’t involve dice) didn’t feel worth the time.

Turns out, over the years, that MeetUp group has been building. Meeting two Friday evenings a month, they claim to be the largest board game MeetUp group in North Carolina. They’ve been running a weekend gaming convention for the past few years that I had never heard of. Meeple Mountain’s founder, editor-in-chief, and all-around nice guy, Andy Matthews, sent me a message ‌from Nashville, telling me about a convention right in my metaphorical backyard.

When I arrived, I met my new…

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Quick Peaks – Arkham Travel Guide, Wingspan: Hummingbird Module , Whistle Stop: Rocky Mountains Expansion, Quartermaster General: South Front, Zombie Princess

Arkham Travel Guide - Justin Bell

I’ve now played the En Route gaming system—designed by Daniili Zaitsev, who also uses the pen name Dan Lièvre—nearly a dozen times, between plays of En Route: Special Edition through Innsmouth Travel Guide, the second game in the Travel Guide series. I recently got in a couple plays of Arkham Travel Guide, and although these are different games, they scratch the same itch: elevated roll-and-write (or flip-and-write, using En Route’s base system), higher interaction, high-score affairs, perfect for solo play or exactly three players thanks to the game’s dice choice system that gets all players involved. (En Route was one of my top 10 games from 2025.)

This time around, players have to guide tourists around a 6x6 grid of Arkham, with a final route that scores the most points. There are four choices of “Old Ones”, boss characters which change the scoring rules for a given game, along with in-round bonuses if players hit specific spaces during their turn. All the hallmarks of the series remain: personal objectives, boosting scores by running routes along the appropriately-colored city blocks if players can get matching tourists, 10 rounds, solo challenges, a 30-to-40-minute playtime.

The ending of Arkham Travel Guide might turn some players…

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Top Six Games That Rebuilt My Interest in Board Games

This is the third (and final) part of my series on how to get back into board gaming after a long hiatus. In Part One I looked at how to rebuild your gaming skill set. In Part Two, I discussed how to rebuild your gaming tribe if you find yourself alone. Now, I want to offer you my personal top six games that helped me accomplish those two goals.

Your top six (or ten, or fifty), should you ever need to think about such a list, will likely be different from mine. But hopefully seeing why I chose these six will help you if the day ever comes when you've been away from games for a while and need an easy way back in.

1. Dragon Castle

There have been times when I've wondered if I have too many games. I've purged a few over the years, and Dragon Castle was once on that list. I kept it, though, and good thing I did because Dragon Castle proved to me that there's nothing wrong with having a game available for every possible niche and contingency. I was able to offer this game to a group of mahjong players who ended up liking it. No, it's not "real" mahjong, but the similarity was enough to get them to…

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Andy Goes to Geekway 2026

Geekway has been on my bucket list for years and years. A well-regarded board game convention only a handful of hours from my home in Nashville, and the birthplace of the “play and win” library? It seems like a no-brainer. I was finally able to attend, and now I’m adding my thoughts to those of Kevin Brantley, who attended Geekway in 2025.

Full disclosure: in addition to being a gamer, I’m also a convention organizer with ten years of running Nashville Tabletop Day under my belt. While I did want to do some gaming, my main reason for attending this event was to observe the Geekway team and processes to find ways to improve my own event. So be aware my thoughts about the event are going to be colored by “event organizer glasses”.

Arrival and Initial Thoughts

Geekway runs from Thursday morning to Sunday evening, although I could only attend Friday afternoon to Sunday. After arriving in St. Louis, checking into my hotel, and driving over to the St. Charles Convention Center, I arrived at the gaming hall around 1pm.

Registration

Registration was smooth, with pre-printed badges displaying a barcode (more on that later). The badges were full-color, double-sided, pre-printed, laminated, and came with a high quality lanyard. By the time I arrived on Friday, they were already…

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