Normale Ansicht
Dale Yu: Review of Queen Marie-Antoinette
Dawnmaker Digital Review
Botswana Review
High Frontier 4 All
I’ve now played High Frontier, 3rd Edition, High Frontier 4 All and I owned Rocket Flight (aka Lords of the High Frontier). I’ve never played 2nd Edition, but as far as I know, there was no second edition, but I’m sure a comment will correct me. I’ve gone from “indifferent” to “suggest” back to “indifferent” and I’m back to “suggest.”
Not a blanket suggest …. I see a yearly game that involves all of the expansions1 and that 10 hour behemoth is not for me. High Frontier has a snowball growth. The first exo-factories give you better patents (hopefully) which means your second rocket has first opportunity to explore and exploit key sites.
This may not be true of the most experienced players (several of which are in that yearly game). but it’s certainly true at my level and in one of my three games so far this year I busted site after site in my first hour, squandering my early launch advantage. If I had rolled well, though, I would have snowballed in a positive way. Like many of Phil Eklund games, HF is more simulation than game, with scoring tacked on. That sounds too harsh — the scoring scheme is actually reasonable. Quite often the ‘winner’ is the person that objective observers would say “Yeah, that space agency did the best.” But me personally, when I’m getting snowballed, it’s can be a bit of a drag. Three hours is often enough to determine that.
There is also the brain-burn factor. High Frontier isn’t as complex as Magic Realm, although the fact that its in the same conversation is telling. No, High Frontier’s brain burn is the paradox of choice. In the Realm, you start of with a world where you are going to wander around for a bit … the great treasures could be anywhere. Sure if you are hunting dragons you will have some preferred destinations, but the early game is exploration. In space, we’ve got decades of exploration done before the first mission launches. The map is known, and cosmically complex.
Even ignoring anything past the asteroid belt2, your first mission has plenty of options limited by hydration, distance in burns and/or time, landing thrust …. and also preferences relating to spectral type and risk management. Then you have to calculate fuel, and High Frontier’s ingenious implementation of Tsiolkovsky’s rocket equation take some time to think about. Even initiates with a few games under their belt (such as myself) have to ponder mission planning.
After about three hours, I’m tired.
That being said, I’d like to learn the Bernal and TW thruster rules (some modules in HF4), so I watched the heavy cardboard rules video (and am watching the playthrough) and I’ve set up a solo game (of HF3) which I might play off and on. A solo game has the “I can get up and come back to it tomorrow” advantage.
So, High Frontier is back into the suggest rating. I’ve re-caught that particular bug.
- Possibly including expansions still under development
︎ - Possibly a mistake, and I also typically ignore Mercury and Venus (a definite mistake)
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Dale Yu: Review of Space Lab
Dale Yu: Review of Giraffe Raffe
2025 Year In Review
(I forgot to publish this earlier).
Games Played
Quarters — Bridge (60+ sessions)
Dimes —1846 (2x), Chu Han (2x), The Gang, Pagan: Fate of Roanoke
Nickels — Air Baron, Jump Drive, 1862, Fishing, Glory to Rome, LotR: FotR Trick Taking Game, Race for the Galaxy, Shards of Infinity
A fair chunk of gaming was with the TaoLing1. All of Pagan, Air Baron, Jump Drive & Shards were with him (and most of my ’62 and Chu Han). Now that he is no longer a student, I expect a much lower count next year …
I think I played ~90 unique titles, which is honestly fairly high. Full List on BGG
New to Me Games
As is always the case, most new games are firmly in indifferent category, but maybe with a novelty bonus. I think my Game of the Year is likely Chu Han, but even that is somewhat disappointing, because for games by Tom Lehmann, I’m hoping for 100+ plays, Chu Han petered out just north of 20. It’s a disappointment that most designers would kill for, but still.
And that was kinda it. Nothing set my world on fire. A mediocre year, in my book. Other new games of note were Dragon’s Down (my thoughts on DD vs Magic Realm), the new Caylus 1303
I’m also saddened that I only got in 3 games of Stationfall and Pastiche. Those need more plays.
Trends and Notes
My Weds night group has pivoted into 18xx for a large percentage of the sessions which accounts for most of my ’46 plays (20+) as well as Shikoku 1889, 18 India, 1822PNW, 1822MX, 1848 Australia. I got in a game of 1833NE, and am looking forward to its GMT release. (I also play some 18xx online on 18xx.games)
I’ve also been writing most weeks at the 20th Century Project.
- When he was home for a few months before relocating for a job, or back for the holidays.
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Toy Battle, Civolution, Zenith, and Mooki Island Win France’s As d’Or Awards
Dale Yu: Review of Ghosts Galore
Knitting Circle Review
Dale Yu: Review of Blooming Sea
Grand Central Skyport Review
Dale Yu: Review of Yubibo
MicroMacro: The Home Game Jigsaw Puzzle Review
Dale Yu: Review of Pencil Express: Yugoslavia
Incredible EPIC Terrain!
Sextus, you ask how to fight an idea. Well I’ll tell you how… with another idea!
Peter showcases the amazing range of epic scale Gothic Sector pre-painted terrain from Gale Force Nine!
I do love a bit of tabletop terrain, and if it’s pre-painted so I don’t have to do any extra work, so much the better! Gale Force Nine just sent me this incredible range of epic-scale terrain from their Gothic Sector range, and I’m blown away. At last, great trees and roads for games like Armoured Clash, Adeptus Titanicus, Epic 40,000, and Legions Imperials, and Epic Warpath. Check it out!






