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Formosa Formosa Game Review

Gems from Across the Pacific

It’s always great to see games from Asia make it stateside. As someone who is half Asian, I’ll always be drawn to games from my home continent. But in a time of crazy tariffs and international uncertainty, there’s a lot of gold that never gets its spotlight over here in the States.

Formosa Formosa, which literally translates to “beautiful Taiwan” in Portuguese, fortunately fell into my hands at the GAMA (Game Manufacturers Association) Expo this year. Designer Kirk Beiser is an expat living in Taiwan who happened to pack a few copies in his suitcase for the long flight to Louisville, Kentucky.

With events like the Tokyo Game Market and Asian Board Games Festival showcasing fantastic titles, we’re often on the outside looking in. Different cultural upbringings shape different ways of thinking and often lead to games that feel unlike much of what we see from Western designers. We can only hope more make their way stateside, whether through new distribution channels or smuggled over in luggage!

Toss and Tour

Formosa Formosa is a “toss-and-write” game in which every component is used, including the box itself. Players take turns until the final round, with the number of rounds scaling based on the player count so everyone receives an equal number of turns.…

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Unmatched: Lee vs. Ali Game Review

Thrilla in Manila

Fellow Meeple Mountaineer Andrew Holmes recently published a review covering Unmatched: The Witcher - Realms Fall and Steel & Silver, and his opening comment mentioned that we at Meeple Mountain differ on our opinions of the Unmatched franchise. But that makes sense as different reviewers covering differently themed sets are going to land differently on their thoughts.

(The correct opinion is that Unmatched is awesome)

However, Andrew is right that Unmatched is a great system because of its simplicity, quick pace, and heavily contrasting roster of fighters. And like him, I’m the ideal demographic, but for different reasons. The original game, Star Wars: Epic Duels, was played dozens upon dozens of times by my friends in middle school and me. We even found custom heroes online and printed them out, and though they were wildly unbalanced, it was a blast nonetheless.

Fans of Unmatched will recognize Bruce Lee as a highly sought-after expansion, being the first single-character pack and, at times, running upwards of $250 on the secondary market. Fortunately for those patient enough, Bruce Lee has returned in both an affordable and memorable set, going toe-to-toe with the famous boxer Muhammad Ali. I wasn’t alive during their height of fame, but their quotes, stories, and larger-than-life personas live on through pop…

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The Stygian Society Game Review

All the Crawl

Co-op dungeon crawlers are becoming so prevalent that they are pretty much their own genre. Open up Kickstarter or Gamefound, and you’re bound to see a flashy ad for some variant of this, often packed with oversized minis, excessive expansions, and a price tag that makes your wallet start sweating.

Early in my gaming career, I was enamored with these games, enjoying my time with Mansions of Madness, Gloomhaven, Arcadia Quest, Cthulhu: Death May Die, and many others. As time marches on, these games start to blur together, many feeling like different mix-ins of the same ice cream flavor. The theme changes, but innovative mechanics don’t always follow.

I had a chance to check out The Stygian Society, a game that came out in 2020 during the pandemic, with a cooperative angle perfect for partners stuck inside together.

But unlike other dungeon crawlers I’ve played, this one is a tower crawl, and a physical tower at that. Dexterity games are definitely not my thing, and it took me a good 15 minutes to build this centerpiece. At the very least, the table presence will turn heads.

 

The Big Climb

The Stygian Society plays out over a series of turns as players try to clear six…

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X: Seekers of Fortune Game Review

Seek No Further

Trading card games are one of the anchor pillars of the tabletop hobby. Whether it’s something mainstream like Magic: The Gathering, Lorcana, or Flesh and Blood, something a little more niche like One Piece Card Game or Final Fantasy Trading Card Game, or the crazy phenomenon that is still Pokémon, TCGs will always run parallel to board gaming.

The downside is that TCGs can require a heavy financial investment, and there’s always a risk surrounding the game’s longevity. Unlike staples like Magic and Pokémon, many TCGs fizzle out soon after release, becoming another name on the tombstone. Is anyone still playing Altered?

X: Seekers of Fortune is a card game that simulates the feeling of a TCG with no continued investment, no chase cards to pull, and no meta deck-building. That’s a huge draw for me since I love the playstyle of TCGs, but I’d rather have a self-contained experience like Compile  or Mindbug.

The folks at Mega Moth Studios were nice enough to send over the deluxe version of the game, which includes crisp playmats and even a first edition booster pack to mix into the base game. Hmm…do I smell a system being built here?

Fortune and Glory, Kid.…

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Puzzle Dungeon Game Review

Dungeon Delve for One, Please

On lazy Sundays, I quite enjoy breaking out a solo game and throwing on some old records. No group bickering over game choice, no fear of another player’s analysis paralysis, just me, myself, and a deck of cards. There’s a particular joy in quieting down and figuring out a game by yourself, and Puzzle Dungeon is an ideal mix of dungeon delving and puzzle solving to keep those silent thoughts busy.

I was fortunate enough to experience the deluxe edition of the game, which comes with an overwhelming amount of heroes and baddies alike. It’s a smorgasbord of characters packed into this monster-hunting card game, so any characters mentioned here may not be present in the base game!

Puzzle Play

Puzzle Dungeon is a straightforward, solo-only hand management game that challenges players to defeat the required number and types of monsters listed on their hero’s card before their deck runs out. The monster deck is made up of five different monster types, randomly shuffled into four columns and laid out into ordered lines.

To defeat the frontmost monster in a column, players must discard cards with symbols matching that monster. These cards can be…

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Postcards Game Review

Analog Posts

I feel like sending postcards to loved ones is a bygone practice. I remember, as a kid, my parents would send those handwritten snapshots on every trip they took, filling me in on their activities while abroad. Nowadays, postcards have been replaced by social media posts, but they still evoke that familiar feeling of envy when seeing the picturesque adventures of someone else’s holiday.

Postcards, from designers Eric Dubus and Simon Kayne, aims to bring back that old vacation tradition, sending players around France as they collect the sights of the European landscape.

Players may recognize Eric Dubus from his previous works, Encyclopedia and Museum: Pictura, both of which play with the theme of cultural exploration through the art of gaming, all with gorgeous art to boot.

Cartes Postales

Postcards plays over a series of turns until one player has shipped off four postcards. Once that happens, the player with the most points wins.

On a turn, players play three cards from their hand, using them either for their color to fill in a stamp on their postcard or for the card’s action. When players collect the required number of stamps, they travel by bike to the postcard’s location and ship it off to friends…

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Fliptoons: Season 2 Game Review

Back on the Air

Fliptoons is BACK! I was fortunate to experience the new iteration a few months early, and it was quite hard to keep the excitement under wraps until the reveal.

The first set of Fliptoons was a grand time, and mechanically, there wasn’t much that needed fixing. But Thunderworks Games has doubled down on a framework that’s ripe for expansion. A game built around goofy card effects, conditional scoring, and unpredictable tableau chaos is the perfect stage for a new batch of characters to join the cast. More toons mean more combos, more dramatic reveals, and more opportunities for rounds to go completely sideways.

Thunderworks Games returns to the studio with Fliptoons: Season 2, bringing a new cast of cards while keeping the same breezy energy that made the original such an easy table hit. This standalone expansion is as exciting as an anticipated season premiere: familiar structure, new faces, and plenty of room for the fame race to get wacky.

Previously on Fliptoons…

Fliptoons: Season 2 is still very much Fliptoons. Players are building a little cast of cartoon animals, flipping cards into a 3x2 grid, and trying to squeeze as much fame out of those cards as possible.

Like the original, players begin with a…

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Fliptoons Game Review

Silver Age Cartoons

I’m a sucker for an old-timey aesthetic, especially when it comes to cartoons. Growing up, my father showed me some of his favorites, like Popeye the Sailor Man and Woody Woodpecker. I think there’s still a real appetite for the animation style of yesteryear, especially in the modern age, as evidenced by the massive video game success of Cuphead and Mouse: P.I. for Hire.

The board game world is no stranger to this style either, with titles like Vagrantsong, Townsfolk Tussle, Vegetable Stock, Magical Athlete, and even the video game spinoff Cuphead: Fast Rolling Dice Game. Fliptoons from Thunderworks Games fits nicely into that ever-growing family, and I’ll always be drawn to every title in it.

Flip-Flip-Flipadelphia

Fliptoons is a fast-paced card-drafting game where the player who generates the most fame points after a final flip becomes the top toon.

Players start with identical decks of basic toons that are played one by one, creating a 3x2 grid of cards. Cards have various effects depending on their position, adjacency, game state, or other conditions in the grid, including other players’ grids. Some of these effects increase value, flip cards to void a previously played card, dismiss other cards, and so much more.

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Frenzy Falls Game Review

Alliterations with F

There's a short list of board game designers whose names alone will make me flip over a box. Joseph Z. Chen and Randy Flynn are firmly on it, largely on the strength of Fantastic Factories. It's that rare engine-builder I can hand to absolute beginners and watch them fall in love with, striking a perfect balance between easy-to-learn rules and deep strategic crunch.

So when their names turned up on a game called Frenzy Falls, I was curious before I'd read a single rule. A card game about waterfalls, about pools filling up past where they're supposed to? Sure, why not. I've been talked into stranger premises than that.

[caption id="attachment_332196" align="aligncenter" width="1000"] Photo from USAopoly[/caption]

Slip-n-Slide

Published by The Op, Frenzy Falls seats two to six players around a row of Pools, each one anchored by a Score card showing a water value and a point value. On your turn, you slide a card face-down into whichever Pool you like, trying to control exactly when it tips over. Once a Pool's water total reaches ten, it spills. Whoever's stacked the most influence icons there takes the Score card, and whoever's holding the most points when the cards run out wins the game.

What you can't account…

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Kevin and Joseph Go to Gaming Hoopla 2026

Hoopla: Hoopla is an informal noun referring to excited, noisy commotion, bustling activity, or extravagant, sensational publicity (often referred to as hype or ballyhoo). It often implies unnecessary fuss or exaggerated attention surrounding a person, event, or product. 

Kevin

A Softer Side of Gaming Conventions

Last year, I attended about six gaming conventions, mostly on the larger side of the spectrum: Gen Con, PAX Unplugged, and the like. These conventions are huge, multi-day, overly stimulating showcases of everything the gaming world has to offer. If the massive vendor hall isn’t competing for your attention, then it’s the organized events, publisher presentations, or state-of-the-industry talks. It’s exhausting and invigorating all at the same time. I often come home from these large-scale carnivals with no voice and an empty wallet.

But what if I told you there’s a softer version of a gaming convention? One without long queues for the new hot game, a sugar-water refill, or even the restrooms? Now, what if I said the attached hotels were affordable, the schedule was packed, and you could still buy stuff?

Well, friends, I have an event you may want to pencil into your calendar for next year.

Gaming for a Good Cause

Nestled in the Baird Center in Milwaukee,…

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Last Lantern Game Review

Polyomino Play

I’m a fan of polyomino tile-laying, and it always amazes me to see new ways the mechanic is used in board games. Some of my personal favorites include A Feast for Odin, Caverna: The Cave Farmers, and Planet Unknown. Here, we have a cooperative spin on polyomino tile-laying with a push-your-luck element to boot. Count me in!

I had a chance to meet the folks from WWBG at a couple of different conventions last year. They’re a small but mighty publisher out of Taiwan whose passion for their games is unlike anything I’ve seen in the industry.

Their goal is to bring more Asian designs to the Western market, and some of their releases so far, such as Lone Wolves and Castle Raisers, are already a solid testament to that mission.

Learning the Lantern

Last Lantern plays out over seven to nine rounds, with players working together to place tiles in their canopy in an effort to cross the goal line.

Each round, players silently and independently select a location on their lantern wheel, which determines the familiar token and tile they’ll take. However, if multiple players choose the same location, they’ll have to discuss and decide who gets what. Familiars are collected into sets and can…

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Citizens of the Spark Game Review

Tabling Tableaus

I once asked W. Eric Martin at GAMA Expo, “What’s your favorite game?” He replied instantly: Innovation. I hadn’t heard of it at the time, but I quickly tracked down a copy and have since played that wild tableau-building civilization card game many, many times. It has shot up to become one of my favorite games, so keep an eye out for my review of Innovation Ultimate in the near future.

But this isn’t Innovation—though it’s close in some very interesting ways. I was handed this review copy by fellow mountaineer Justin Bell at Gen Con last year, and I went in with absolutely no context for what to expect.

To my surprise, there’s a lot here that feels reminiscent of Innovation (and even Dominion), but with enough twists to make Citizens of the Spark one of my favorite new-to-me games of 2026.

Regular readers may know that tableau building is one of my favorite mechanisms, so when a game is built around that idea, I’m already interested.

Spark Plugs

Citizens of the Spark includes 30 different citizen sets, with 7 to 10 used in a given game depending on player count. Players collect sparks, which serve as points, and the game…

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Arkham Horror: The Card Game Core Set Game Review

Crispy Core

I love Arkham Horror: The Card Game. It’s probably one of my “desert island” games, thanks to the sheer amount of content and replayability. The game has evolved into an entire franchise, aptly named the “Arkham Files,” expanding into video games, novellas, tabletop RPGs, and even comic books published by powerhouse Dark Horse Comics.

Last year, the game’s storyline concluded with a great calamity in The Sinking City campaign, leading into the “soft reset” in 2026 with Chapter 2. Not only does this create a fresh launching point for a new storyline, but it also gives new players an ideal place to jump in.

Fantasy Flight’s vision for Arkham Horror breaks down into a “legacy environment,” in which all existing and past content can be used alongside future content, and a “current environment.” The current environment has a smaller card pool, and future campaigns are structured around mechanics in that evolving meta, though what exactly that will look like, we’ll have to wait and see. Presumably, this is meant to reset deckbuilding to a more even playing field. With so much existing content, it’s easy to build an overpowered deck and breeze through what should be a challenging experience.

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Whale Riders Game Review

Wholly Knizia

Dr. Reiner Knizia is a name synonymous with board games. Even if you haven’t heard of him, you’ve likely played one of his designs; according to Gemini, he has created more than 800 games. Whether it’s Ra, The Quest for El Dorado, Samurai, or Huang, he’s everywhere.    We even had a lovely sit-down with him recently to discuss his highly successful career.

Whale Riders excited me because it comes from a power duo: Knizia on design and Vincent Dutrait on art. Dutrait’s work has become increasingly easy to spot as I’ve gone deeper into the hobby, and here his contribution is excellent. The thematic art is rich, depicting Indigenous Arctic tribes using handsome whales and other massive sea creatures as mounts. But despite that pedigree, this is not one for the Knizia hall of fame.

Ice Race

In Whale Riders, players take two of five possible actions each turn, moving between ports, buying goods, and completing contracts for money and pearls. Play continues until all the pearls have been purchased from the home area, giving the game a race-like structure from start to finish.

Goods in the market are replenished as they are bought, but new tiles can introduce storms that…

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