Normale Ansicht

Published — 15. März 2026 Meeple Mountain | The summit of board gaming

Flockers Game Review

In Lev Grossman’s novel The Magicians, young Quentin Coldwater and his classmates are transformed into geese as part of a graduation trial. The description of their journey from New England, all the way to the South Pole makes for good reading. But it also helps remind us of the effort that geese make in their instinctive need to fly thousands of miles, through perilous landscapes, only to turn around and do the trip in reverse just months later.

But we’re talking about board games right?

In the tableau building card game Flockers, from Mark Swanson, players take the part of a flock of geese making a similar journey, albeit one which takes just 30-45 minutes instead of months.

Geese is the Word

Gorgeous graphics and amazing components aside, Flockers is a racing game; the goal is to be the first to travel across 10 landscape cards arranged in a central tableau, called the flight path. These cards consist of one or more terrain types (mountain, forest, field, and lake). Some cards have only one terrain, while others can have all four terrain types.

In order to do this, players play flock cards from their hand into a traditional V formation. The first card is the lead goose, while  subsequent…

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Published — 14. März 2026 Meeple Mountain | The summit of board gaming

Focused on Feld: The Druids of Edora Game Review

Hello and welcome to ‘Focused on Feld’. In this series of reviews, I am working my way through Stefan Feld’s entire catalogue. Over the years, I have hunted down and collected every title he has ever put out. Needless to say, I’m a fan of his work. I’m such a fan, in fact, that when I noticed there were no active Stefan Feld fan groups on Facebook, I created one of my own

Today we’re going to talk about 2025’s The Druids of Edora, his 45th game. This marks his first team up with Alea Ravensburger since 2020’s The Castles of Tuscany. Remarkably, in that short time frame, Feld has added an additional 13 titles to his resume.

In The Druids of Edora, players take on the roles of druid clans competing for dominance and prestige against a mystical forest background ripped right out of a high fantasy novel. The forest is dotted with clearings, which contain shrines, and are connected to one another via a network of well-traveled pathways. Using their provisions, players will travel from shrine to shrine where they will perform various actions using their dice. It’s a Stefan Feld game so, it goes almost without saying, virtually everything you do is going to earn you prestige throughout the course of the game.…

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Published — 13. März 2026 Meeple Mountain | The summit of board gaming

Andy Goes to GAMA Expo 2026

Starting in 2022 Meeple Mountain made an internal commitment to attend the yearly GAMA Expo trade show. This is an industry event, meaning that it’s not open to the general public. It’s a place where board game publishers rub shoulders with retailers, distributors, designers, and media (like us). The great thing is that it’s a much smaller show (only 3,800 attendees), you get quality time with the people you want to speak with, and publishers showcase the titles they’ll be releasing in the North American market for the upcoming year.

Come along with me as I chat about the things I experienced on March 1-4, 2026 in Louisville, Kentucky.

TL;DR - loads of name recognition for Meeple Mountain, and even specific team members. Small box card games are the hotness right now—almost every publisher has one or two, and everyone I pointed that out to commented that it’s in response to the U.S. tariffs. And of course, like every year, friendliness and camaraderie was on high display.

Sunday

I drove in from Nashville on Sunday afternoon and hung out with team member Kevin Brantley for an hour or two. It was a bummer he couldn’t stay the whole time, but he did a presentation and was also asked to join a panel which needed someone with his experience. I…

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Published — 12. März 2026 Meeple Mountain | The summit of board gaming

Cats Knocking Things Off Ledges

For many years, my dear friend and former roommate had a cat named Eilonwy. He —this may confuse some of you, but I promise that Eilonwy was a “he”—was a wonderful cat, with many admirable qualities, but he could not be left unsupervised with water. He could not be left supervised with water, for that matter. Any vessel containing water that was left on a surface he could reach would soon find itself right off. Had they ever met, Eilonwy would have provided Sir Isaac Newton with many an opportunity to raise his eyebrows, tilt his head slightly, and mutter, “See?”. We lost many a glass and many a mug in this way.

It was never malicious. He wasn’t making a statement, it wasn’t some sort of anti-Narcissus performance piece. Eilonwy simply could not help but bat at the surface of the water, and to do so with such vigor that its container would edge closer and closer to disaster. It became a part of the rhythm of the household: the occasional crash, the frantic dash of startled paws, a shouted, “Damnit, Eilonwy!”

An orange wooden cat sits on top of a tall, narrow column above a wider rectangular platform, upon which sits a wooden fish.

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Published — 11. März 2026 Meeple Mountain | The summit of board gaming

Workworkwork Game Review

A spiral bound notebook sits on a table next to a black pencil.

I spent a measurable percentage of my childhood doing puzzles. If we were in the car, I was probably doing a puzzle. Visiting one of my mom’s adult friends? I was doing a puzzle. A long flight? Oh, you better believe there were puzzles, though they were interrupted by bouts of reading. A short flight, though, that was puzzles all the way up and all the way down. The puzzles could take many forms, be they crosswords, logic puzzles, or ThinkFun (née Binary Arts) toys, but they were a consistent mainstay of how I spent my time.

That’s still true today. I adore a good puzzle. Sign me up for an escape room. I spent much of the first year or so of COVID getting into advanced forms of Sudoku. For months now, I’ve been dutifully starting each day with Clues by Sam. When Blaž Gracar’s LOK hit a couple of years ago, I couldn’t wait to get my hands on it, and my excitement was well-rewarded. That puzzle book was like nothing else I’d ever seen. The puzzles were satisfying…

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Published — 10. März 2026 Meeple Mountain | The summit of board gaming

Formaggio Game Review

Last year, I reviewed Fromage, a game about making cheese where time is used as a resource. The game is played around a circular gameboard, divided into four quadrants (a.k.a venues). Each venue is a different mini-game where players will be placing their workers and aging cheeses in an effort to score points. At the end of each round, the game board rotates a quarter of the way, lazy Susan style, so that each player will be presented a new venue with which to interact on their turn. This continues until someone has placed out their final piece of cheese, and then end scoring is performed to determine the winner.

Formaggio, the standalone expansion to Fromage, follows this same format (place workers and cheese, rotate to the next venue, rinse and repeat) with a few small tweaks and four brand new venues. Due to its standalone nature, it is possible to own—and play—Formaggio without having played, or without owning, Fromage. However, if you own both, then the opportunity to mix the two together is possible, if you so wish.

This mixing of things isn’t as smooth as you might hope. It isn’t as simple as just grabbing four of the venues and slapping them together. Some of the venues have their own specialized bits that go along with…

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Published — 09. März 2026 Meeple Mountain | The summit of board gaming

The Good, The Bad, and The Ugly – Mixing Mechanics

Mechanics are the engine of board game design. While many are straightforward and use limited or similar ideas to support the gameplay, more and more modern games are fusing together seemingly disparate mechanics in an attempt to create something fresh. In some instances, these mechanics wind up fitting together perfectly (the good), in others, the concept looks interesting but the execution just falls flat (the bad), and sometimes, it can feel like jamming two incorrect puzzle pieces into each other (the ugly). Today, K. David Ladage and Joseph Buszek each look at three games trying to mix it up, with varying results.

K. David Ladage

The Good—7 Wonders Duel (with both expansions)

Set Collection + Tug of War + Sudden Death + Once-per-game Powers + etc. = Awesome!

The first article in this series was The Good, The Bad, and The Ugly - Two Player Adaptations. I said that a good example of such an adaptation was 7 Wonders Duel. I was confident in my choice as I am in good company: my colleague, Justin Bell, agrees. I pointed out that one of the things that makes this game so amazing is the understanding that, with the shift from three plus players to just two, the game…

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Published — 08. März 2026 Meeple Mountain | The summit of board gaming

Canal Houses Game Review

Canal Houses (2025, Gigamic) joins an almost unsustainably long list of quick card games where players must place a card into a tableau to build something. Maybe it’s a pipeline. Maybe it’s a community of cute animals. Maybe it’s a series of buildings in a race to place your 12th card before another player.

Canal Houses is based on the 2024 release Grachtenpand and builds on games released both before (The Red Cathedral) and after (Tenby) 2024, where players have to build buildings by laying cards representing bottom, middle, and roof levels to score points in a Dutch waterfront setting. Canal Houses accomplishes this by asking players to manage a hand of three cards, then adding a fourth from one of the available house component types (storefront, windows, roof) to then play one of those four cards into an ever-expanding tableau. After playing one of those four cards, each player has to pass their remaining three cards to the player on their left.

Each storefront and roof card has a scoring condition that is usually tied to features on the window cards. As long as the building meets that requirement, it will trigger points at the end of the game. One storefront might be worth four points, as long as a player can add at…

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Published — 07. März 2026 Meeple Mountain | The summit of board gaming

Echoes of Time Game Review

If you do even a little digging into my review portfolio, you’ll see how much I respect the work of Simone Luciani. So, anything he touches is a game I will happily get to the table.

Echoes of Time (2025, Cranio Creations) is a co-design between Luciani and Roberto Pellei. It’s a very straightforward tableau builder that asks players to draw and play cards in a fashion similar to the IELLO game Ancient Knowledge from a couple years ago. Using the San Juan concept of paying for everything using only the other cards from hand, Echoes of Time is so straightforward that I only needed one pass of the rulebook before getting the game to the table.

Echoes of Time is the solution for players who like more punishing games with tricky scoring conditions (even the Luciani release MESOS seems to fit here) mixed with unclaimed tableau artifacts like the “Places of Power” from Res Arcana. If you’ve ever wondered “is there a more interactive, possibly mean version of Ancient Knowledge that plays in about 45 minutes?”, then run out and buy a copy of Echoes of Time right now.

That is, if you are comfortable with a healthy dose of unbalanced cards. Let me explain.

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Published — 06. März 2026 Meeple Mountain | The summit of board gaming

Duel for Cardia Game Review

It’s easy, I think, to take a game like Duel for Cardia for granted, especially if you spend as much time in the board game trenches as I do. Faouzi Boughida and Mathieu Rivero aren’t doing anything exceptional here, by which I mean they aren’t doing anything that stands out if you’re constantly deluged with new game designs. Duel for Cardia isn’t flashy, and it isn’t trying to break new ground. It’s easy to underestimate a game that’s simply doing the work. I think I made this comparison a few years ago, but I will come back to it: Duel for Cardia is the board game equivalent of a good studio picture from back when studios were content to make $35 million on a film with a budget of $10m.

By that I mean, it is competently designed, charming, successful, tense, and you could play it with just about anyone. Both players start with an identical deck of 16 cards, draw a hand of five, and simultaneously reveal one. You can think of this as a lane battler with up to 16 single-card lanes if you want; you wouldn’t be far off the mark. The player who reveals a higher-value card wins a Signet. The player who reveals a lower-value card gets to activate their card’s ability. This process…

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Published — 05. März 2026 Meeple Mountain | The summit of board gaming

Yokohama Duel Game Review

I first saw Yokohama at Gen Con in 2024 when it was reprinted with updated art and dual-layered boards. My main turnoff was that it seemed quite fiddly with the smaller meeples and felt generally busy with the various worker placement locations. Enter Yokohama Duel which eliminates those issues and presents a similar gameplay wrapped in a convenient two-player package. The question remained: does it stand on its own merits amidst the evergrowing list of 'duel' games? I aim to find out.

Yokohama Duel Overview

Each player in Yokohama Duel assumes the role of a prominent merchant in the Meiji era of Japan, pushing themselves towards prosperity for themselves and the burgeoning port town. Through the acquisition of goods, fulfillment of orders, adoption of technology, and culturally mindful practices over four rounds, players compete to see who will come out on top.

The core of the game is the placement of 'workers' in the form of Power cards. At the start of the game, each player receives a set of Power cards valued 1 to 4. On their turn, a player selects the lowest remaining Power card in their hand and plays it to an unused location on the board. The value of the card played gives an increasing benefit such as more resources, a higher valued Technology…

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Published — 04. März 2026 Meeple Mountain | The summit of board gaming

In the Footsteps of Darwin: Correspondence Game Review

In the Footsteps of Darwin imagines a world where Charles Darwin is still hard at work on the book that would one day make him a household name. To shore up his theory, he has sent the players out into the world to gather additional supporting evidence. The expansion In the Footsteps of Darwin: Correspondence continues this narrative, adding some brand new elements as well as tweaking and refining some elements which already exist. 

What’s New?

Correspondence introduces a whole host of new components and concepts, all of which reside on the new ‘England board’, which sits beside the Journey board during play. The first thing of note is that the Darwin standee is no longer in the hands of the players. Instead, it rests in its own quadrant of the England board. This quadrant is divided into four squares. As players draft tiles featuring the Darwin icon, rather than change ownership of the standee as in the base game, the Darwin standee will shift into the next square in clockwise order, doling out one (or both) of the two new resources that are introduced by the expansion: Envelope and Classification tokens.

During setup, the left side of the England board is populated with a number of face up…

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Published — 03. März 2026 Meeple Mountain | The summit of board gaming

Six Questions with Steve Jackson

[caption id="attachment_328393" align="alignright" width="263"] Mr. Jackson[/caption]

The Inner Monologue of a Super-Fan

Steve Jackson. {deep breath} This is an interview with Steve Jackson. {fidgets nervously} I am kinda geeking out right now. Collect yourself, David. You can do this. Start by introducing the man. {deep breath}

Wait… Does Steve Jackson need an introduction? I mean, if you speak to the people from my generation of gaming, most assuredly not. But new gamers are discovering these hobbies every day (which means there are 10,000 or so people just discovering him today). Sure, there are going to be those new gamers who started with the insanity that is Munchkin, or who cut their teeth on GURPS—one of the most successful lines of role-playing material ever published—but what about those who do not know Mr. Jackson and his company? I know… I will start by providing two Wikipedia articles: one about the man, and one about his company.

I have gotten to meet Mr. Jackson in person once, at GenCon (he signed my copies of Wizard and Melee). I have had multiple conversations with him online (not that he likely remembers me in any way).…

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The Old King’s Crown Game Review

At this point, it feels impossible to write about The Old King’s Crown without grappling in some way with the sustained level of hype that it has produced over the last year. Pablo Clark’s ambitious entrée into the world of board games, this lane battler on steroids, has made a big splash. How big that splash is, exactly, is hard to measure, but the small board game café where I work gets a call about once every two-to-three weeks asking if we have The Old King’s Crown in stock. This is an ungainly mess of a game, an initially unwelcoming and overwhelming thing. Catan this is not. For The Old King’s Crown to break hobby containment would suggest a Blue Whale has just surfaced.

These are not, in full transparency, my favorite reviews to write. I prefer unexpected surprises to the heavily foreshadowed. If a game has too much momentum behind it when it reaches your door, your only choices are to be bowled over or to step aside and let it pass you by. I don’t want to get caught up in the current of excitement, nor am I interested in writing a reactionary takedown.

Fortunately, life conspired to keep me from playing my review copy of The Old King’s Crown for quite a bit longer than anticipated.…

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Published — 02. März 2026 Meeple Mountain | The summit of board gaming

10 Turnoffs for Potential New Gamers (And How to Prevent Them)

Many of us who have been gaming for a while love to spread the joy of our hobby to others. We're not shy about inviting others to our game nights or trying to start up new groups in town. Many times, though, we're met with, "Nah, I'm not interested. I'd rather stay in and watch Netflix."

But then comes the day when someone says, "Yeah, I'd like that," and the person actually shows up at your gathering. You haven't dragged them to your gathering; they've come willingly. They've expressed interest! They are a Potential New Gamer (PNG). Your job now is to not scare them off by giving them a subpar experience. How do you boost the chances that they'll stick with the hobby and maybe become a permanent member of your group?

While everyone responds differently to social situations, there are some things about game gatherings that can be instant turn-offs for potential new gamers. Here are ten things that might frustrate and/or offend your fledgling gamers and tips on how to avoid them.

1. Sexist, racist, anti-LGBTQ, political, religious, or other alienating language or appearances. 

Gaming has come a long way since I started way back in the 1980's. Back then, a woman practically had to accept being offended…

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Published — 01. März 2026 Meeple Mountain | The summit of board gaming

JOYRIDE DUEL: Next Gen Game Review

JOYRIDE DUEL: Next Gen is a bit of an oddity. It is marketed as the Mario Kart of racing games. That promises a certain amount of chaos and, indeed, chaos is what JOYRIDE DUEL has in mind. Rather than a fixed track, with the boundaries and prescribed routes such a thing necessitates, the board is open-world, with numbered gates you have to pass through in a particular order. There are exploding drones and flash grenades, oil slicks and mines that can be picked up on the track or acquired every time you pass through certain gates. The rules contain copious amounts of information concerning the collision of vehicles. Whether it’s a head-on or a side-swipe, you’ll know exactly what to do. The player dashboards have slots for damage, which slowly builds up and incapacitates your vehicle over the course of the race.

With all of these features in place, you too would assume chaos is the special du jour. Yet JOYRIDE DUEL is a surprisingly staid experience. Using a number of dice dictated by the gear you’re in, you zoom around the track, take corners, set up trajectories, and do your best to make it to the end, but it’s all much less dramatic than you’d expect. Across three races, I never added more than one or two pieces…

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Published — 28. Februar 2026 Meeple Mountain | The summit of board gaming

Neuroshima Hex: Battle

I couldn’t tell you when I first heard about Neuroshima Hex, which was originally published in 2006 and predates my time in board games by just about a full decade. At some point, though, Michał Oracz’s tactical tile-layer set up camp on the periphery of my awareness, built a large fire, threw on a stew, and did the only thing it had to do: wait.

My interest in Neuroshima Hex was inevitable. The only trick? I couldn’t find a way in. There are several editions, and oodles of expansions, and it all made the game a bit daunting. Publisher Portal Games seems to recognize that themselves, so for the game’s 20th anniversary, they announced not only a new edition of the base game, but Neuroshima Hex: Battle, a starter box for two that lets the curious among us give the game a try without going all-in. $25 isn’t much in exchange for scratching a perpetual itch, is it? I couldn’t say no.

The sum of Neuroshima Hex takes place in a post-apocalyptic world in which various factions are at war for resources and supremacy. You know, that kind of thing. Each player chooses a faction and its corresponding deck of tiles, then goes about attempting to systematically obliterate their opponent. The decks are made up of varying combinations of…

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Published — 27. Februar 2026 Meeple Mountain | The summit of board gaming

Let’s Build a Magic Deck – Chapter Four: And We’re Off

Here’s a quick recap of Chapters One, Two, and Three:

Someone introduced me to Magic. Someone taught me how to play the wrong way. I sucked. Someone taught me the right rules and how to build a deck. I got good. I went broke. I got out. Then, Commander arrived. I got inspired by a Commander deck my wife bought me for Christmas and decided to build a deck of my own. I identified a potential commander amongst my plethora of cards. I made a few suppositions about what types of cards I might need in my deck. I realized the state of my card collection was in total disarray. So, I decided to get organized, and I did.

With my organizational woes out of the way, I can finally turn my attention to actually creating my deck.

But first, some ground rules.

Magic, as I’ve stated in previous articles in this series, is an absurdly expensive hobby. My intention with this deck is to only use whatever I already have at hand. I feel that, over the course of three decades, I have donated enough to the Magic coffers that I never want to spend another cent on this game ever again. That’s why I’m excited to build this deck. With access to over 8,000…

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Published — 26. Februar 2026 Meeple Mountain | The summit of board gaming

Competitive Warhammer 40,000 – What Is It, and Should I Try It?

Like many people, my first game of Warhammer 40,000 (40K) was played at a local game store. It wasn’t particularly organized. Armies weren’t optimized, rules were misunderstood or misremembered, and “take-backs” were given freely and without hesitation. The atmosphere was relaxed, social, and forgiving.

Games stretched on for hours and were rarely uninterrupted. Curious onlookers stopped by to watch or chat, breaks were taken for food and drinks, and plenty of conversation had nothing to do with the game itself. Most games didn’t even finish, and no one cared. Those hours were filled with laughter, questionable decisions, and learning. That casual environment is where I fell in love with Warhammer and the hobby as a whole.

Among my group of friends, armies were built around what people enjoyed playing or painting, not what was considered optimal. Some of us played to win, but nothing was on the line. The outcome mattered far less than the experience and the stories the games created.

Fast forward several years, and I found myself stepping into a very different environment - competitive Warhammer 40,000. Instead of a local store table, I was now under bright convention lights, surrounded by rows of identical tables laid out with carefully planned, symmetrical terrain. Don’t get me wrong, this environment is still incredibly enjoyable. The people are welcoming…

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Ziggurat Game Review

My wife and I are always desperate to find things to do during the ridiculously-long stretch over the holidays when the kids are out of school for the Christmas-to-New-Year’s period. Recently, that stretch lasted 17 days.

So, my wife often buys 2-3 activities—art projects, workbooks, LEGO installations, board games—to help pave the way in-between all the TV watching, tablet gaming, meals, and sleep. (Sadly, that is often all my kids do during that time if we are at home!) One of the activities she picked up this year was the cooperative legacy board game Ziggurat, published by one of our family’s favorite activity makers, the puzzle company Mindware.

At first, I rolled my eyes at this one. Do I not bring in enough board games for this family to play every year? But then I noticed the names on the box: Rob Daviau and Matt Leacock, two of the legends of the genre and the creators of the greatest legacy game of them all, Pandemic: Legacy Season 1. Then I flipped the box over and fell even harder in love with the concept—Ziggurat is a six-chapter legacy game and looked like a great time for the kids.

I was mostly right.

Stick Rule D Here After Completing Chapter…

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