Canal Houses Game Review
Canal Houses (2025, Gigamic) joins an almost unsustainably long list of quick card games where players must place a card into a tableau to build something. Maybe it’s a pipeline. Maybe it’s a community of cute animals. Maybe it’s a series of buildings in a race to place your 12th card before another player.
Canal Houses is based on the 2024 release Grachtenpand and builds on games released both before (The Red Cathedral) and after (Tenby) 2024, where players have to build buildings by laying cards representing bottom, middle, and roof levels to score points in a Dutch waterfront setting. Canal Houses accomplishes this by asking players to manage a hand of three cards, then adding a fourth from one of the available house component types (storefront, windows, roof) to then play one of those four cards into an ever-expanding tableau. After playing one of those four cards, each player has to pass their remaining three cards to the player on their left.
Each storefront and roof card has a scoring condition that is usually tied to features on the window cards. As long as the building meets that requirement, it will trigger points at the end of the game. One storefront might be worth four points, as long as a player can add at…
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