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Published — 29. Juni 2025 Clio's Board Games

Half-Year Gaming Report, 2025

29. Juni 2025 um 16:38

2025 is in the distant future, right? …nope, that’s right now. Actually, it’s halfway over already. So here are some snapshots from my board gaming in the first six months of this year.

The Raw Numbers

Let’s start with a statistical overview (as of June 29):

  • I’ve played 23 different games (slightly up compared to last year at this point).
  • 9 of them were new to me (also slightly up).
  • These 23 games resulted in a total of 52 plays (lower than last year, but higher than 2023)
  • The month in which I played most games was January (with 17 plays), the months with the fewest plays March and April (4 each).
  • Of the 23 different games, 17 are historical. These account for 43 of the plays (twice the games, three times the plays compared to last year).
  • Just one of the plays was solo (utterly collapsing from last year’s 17).
  • 32 of the 52 plays were digital, which makes for a digital majority for the first time since getting out of the pandemic in 2022.

The overall trend this year for me has been more digital and more historical gaming – or, from the other side, less on-the-table casual gaming. There are a few reasons for that, including me being mostly homebound for several months taking care of our cat which requires medication twice daily.

Most importantly: She continues to live a happy cat life (except for the few minutes in the morning when she has to take a pill that tastes very bitter)!

Besides that, I’m happy for the gaming I got so far this year. Here are some highlights.

BochumCon

Very early this year, I did in fact go to a convention – and what a convention it was! BochumCon is a small invite-only convention focusing on longer, more complex games (often with a historical theme) organized by designer Matthias Cramer. I got to play (among other things) two games of Weimar (Matthias Cramer, Capstone Games/Skellig Games/Spielworxx), one of Here I Stand (Ed Beach, GMT Games), and the very clever Heat (Asger Harding Granerud/Daniel Skjold Pedersen, Days of Wonder)… and I got to chat, connect, and laugh with a lot of nice people!

Ottomans at Vienna!
Monarchists in Essen!
Cars on the race track!

Rally the Troops!

I play more digitally these days because I lack some face-to-face opportunities, but I also play more digitally because the offers have gotten very good. My main platform is the admirable Rally the Troops! which allows you to play a variety of historical board games (especially block and card-driven games) in a visually appealing, rules-enforcing manner in your browser for free. I’ve used it to get back to old favorites like 1989 (Jason Matthews/Ted Torgerson, GMT Games) or Maria (Richard Sivél, Histogame) as well as to try out games about which I’ve heard my friends rave for years… for example, the game which I’ve played most often this year so far.

Austria (white) has recovered and is pressing Prussia (blue) hard in Silesia (east) as well as in the western reaches of Prussia proper. From the Maria implementation on Rally the Troops!

Julius Caesar (Grant Dalgliesh/Justin Thompson, Columbia Games)

One of my discoveries of last year – so much strategy and bluffing with so little rules overhead!

Pompeius (gold) holds Spain, Africa, and Sicily; but Caesar’s (red) march through the east all the way to Egypt proved decisive. From the implementation on Rally the Troops!

The struggle between Caesar and Pompeius for mastery of the Roman Republic requires sharp wits, calm nerves, and a little bit of luck when you cast the die crossing the Rubicon. The games are dynamic and play out in a variety of ways – sometimes, your armies stalk each other in the east, sometimes, you slug it out in bloody battles in Spain, and sometimes, amphibious landings turn erstwhile quiet regions into sudden flashpoints. May the gods favor you… but not too much.

I’ve played Julius Caesar around a dozen times since December last year, and it hasn’t lost its charm.

And, to finish this post, here are two new discoveries of mine on Rally the Troops!:

Vijayanagara (Cory Graham/Mathieu Johnson/Aman Matthews/Saverio Spagnolie, GMT Games)

I’m excited to learn new things from and with games. One topic I knew next to nothing about is the 14th century in India. That, however, has changed a bit now due to Vijayanagara, a COIN-lite treatment of the collapse of the Delhi Sultanate’s hegemony under the challenge of invasion from the north (Timur’s Mongols) and centrifugal forces in the south (the nascent Bahmani Kingdom and Vijayanagara Empire).

My yellow Vijayanagara Empire has a few strongholds in the south, and, with the Delhi Sultanate (black) currently busy fending off the Mongols (red) in the north, will have some breathing space… yet the Bahmani Kingdom (turquoise) might fill the power vacuum. From the implementation on Rally the Troops!

Time of Crisis (Wray Ferrell/Brad Johnson, GMT Games)

Chaos – some games hate it, others, like Time of Crisis, embrace it. Whoever wants to be Roman emperor in the tumultuous third century must be prepared to deal with a whole whirlwind of challenges: Angry mobs want to drag your governors into the gutter, Barbarian tribes stand ready to cross the border into your provinces, and, worst of all, the rest of the Roman elite wants to be emperor, too, and will gleefully take whatever you possess. I have been thwarted in my imperial aspirations by my fellow bloggers Dave, Grant, and Michal, and have been loving every minute of it.

My (red) emperor sits in Italia, yet the yellow pretender empire seems to be the most dynamic faction right now. From the implementation on Rally the Troops!

What have the first six months of 2025 brought to you in gaming? – Let me know in the comments!

Games Referenced

Weimar (Matthias Cramer, Capstone Games/Skellig Games/Spielworxx)

Here I Stand (Ed Beach, GMT Games)

Heat (Asger Harding Granerud/Daniel Skjold Pedersen, Days of Wonder)

1989 (Jason Matthews/Ted Torgerson, GMT Games)

Maria (Richard Sivél, Histogame)

Julius Caesar (Grant Dalgliesh/Justin Thompson, Columbia Games)

Vijayanagara (Cory Graham/Mathieu Johnson/Aman Matthews/Saverio Spagnolie, GMT Games)

Time of Crisis (Wray Ferrell/Brad Johnson, GMT Games)

Published — 09. März 2025 Clio's Board Games

How to Win as the Ottomans in Here I Stand (Three Basic Tips, #14)

09. März 2025 um 16:16

Another strategy post on one of my favorite games – Here I Stand (Ed Beach, GMT Games)! So far, we’ve got:

All of them have been in the tried-and-true fashion of giving three basic tips which new and intermediate players can easily remember. Today, we’re doing that with one of the most popular factions: The Ottomans! Straightforward gameplay, huge armies, and the always-popular piracy make them a power like no other. Here’s how to rack up victory points (VPs) with them, how to manage the relationship with the Hapsburg arch-enemy, and how to push yourself over the finish line in one fell swoop.

Pirate & Conquer

Okay, I admit that this is not a very sophisticated tip. After all, that’s what the Ottomans are all about! Yet things are rarely so simple in Here I Stand. For example, the Pope wants to keep spaces Catholic and snatch up a key or two in Italy, but that alone won’t be enough to win. The Ottomans, however, can easily get to 25 VP just by doing their two favorite activities:

  • Piracy can net you up to 10 VP. It’ll take a few turns to get there, but it’s absolutely possible. Incidentally, the 10 VP are the largest amount of VP any power can unilaterally earn with reliable actions (unlike, say, debating) and which cannot be taken away.
  • Every key is worth 2 VP. You have 4 keys (so, 8 VP) from the start. You’ll take Belgrade on turn 1 and Algiers whenever Barbary Pirates triggers (so, no later than turn 3). Buda is extremely easy to take as long as it is still Hungarian-controlled. That makes 7 keys (=14 VP). Add the 10 from piracy and the 2 War Winner VP you get from defeating Hungary, and you’re already at 26!
The Ottomans want this event sooner rather than later – the additional key is always welcome, as is the opportunity to build corsairs. But even if it only triggers at the end of turn 3, you can still do a lot as the Ottomans until then – take Belgrade and Rhodes, build a few naval squadrons and cavalry, save cards for when piracy begins. ©GMT Games.

Of course, your exact totals may differ – you can make up for fewer VP in piracy if you conquer more keys (say, Vienna, Tunis, or something in Italy). Maybe a power whom you’ve beaten up sues you for peace and you get more War Winner VP. But the basic math remains Piracy + Conquest = Victory.

As an aside, it’s almost impossible to win a military auto-win with the Ottomans. They need 11 keys for that. These would be worth 22 VPs already, plus the 2 which you will almost assuredly have gotten from defeating Hungary, so, 24 VP. As 11 keys will probably not be taken from one enemy power only, several of your enemies will have had the opportunity to sue you for peace to get their keys back, leaving you with more War Winner VP (and fewer keys) – so, before you ever get close to your military auto-win, you’ll probably have won by VP.

Go to War with the Hapsburgs at the Right Moment

The Ottomans eschew many of the finer points of diplomacy. Trading mercenaries? Granting divorces? That’s for decadent western barbarians. However, the Ottomans are not without subtlety when it comes to war and peace with their main rival, the Hapsburgs.

The two powers are initially at peace. The Ottomans are at war with the minor power Hungary. Once Hungary is defeated (typically, when the Hungarians lose the field battle at Buda), the Hapsburgs automatically intervene on Hungary’s side, take over whatever is left of it, and are now at war with the Ottomans who bag 2 War Winner VP for defeating Hungary.

There is almost nothing the Hapsburgs can do but wait for whenever the Ottomans feel like they are ready for war. Sure, they could conceivably declare war on the Ottomans themselves, but then they’ll have a hard time hurting them – Hungary is not their ally (yet), and they cannot declare war on Hungary either, so the country functions as a semi-permeable buffer state: The Ottomans do as they will in Hungary, and the Hapsburgs cannot enter it. Thus, any Hapsburg hostilities would be limited to naval warfare, and the odd (and expensive) amphibious campaign. Most Hapsburg players will begrudgingly stay at peace and try to pick (that is, beat up) lower-hanging fruit in France, Italy, or Germany.

Barbarossa under Hapsburg attack when Buda had not fallen yet. In the event, the Hapsburgs could establish naval dominance, but were unable to conquer Algiers before they turned their attention to more profitable wars.

Thus: The power to change from peace to war with the Hapsburgs is yours. Use it at an opportune moment!

Lunge Late

Now that you know where your VP will come from, and how to manage your main enemy, how do you craft that most important of Here I Stand campaigns – the final push that will get you to 25 VP?

I counsel patience. Start sluggishly. Build forces, especially naval. Do the minimum in conquering (Belgrade, and, if you want, Rhodes to get rid of the Knights of St. John). Focus on piracy. Your VPs will lag behind the Papacy, the French, or the Hapsburgs; and thus everyone will be happy to give you VP for your piracy attempts (instead of giving you a card or destroy a naval squadron of theirs).

In the meantime, the Hapsburgs will be at leisure to spend their forces elsewhere. A protracted struggle with France. The pursuit of Italian dominance. A punitive expedition against the Protestants. And when you have enough VPs from piracy (and probably a few cards saved from the previous turn thanks to the awesome admin rating of Suleiman the Magnificent), you will strike against a weakened emperor.

Say, you have made it to 19 VP and were able to save two cards from your previous turn. Now’s the time to strike! You smash into Buda, take it and the 2 War Winner VP, march onto Vienna, and take that, too. 6 VPs in one campaign, and victory!

From the same game as before: The Ottomans lay low, collected piracy VP, and waited for the right time… until they were strong enough to march through Buda on Vienna for the victory!

Which tricks do you use to win as the Ottomans? Let me know in the comments!

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