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V6.8 Achievement Level editor and more for Insights

Von: Suzan
24. Dezember 2025 um 15:56

The final new features we bring to the app in 2025 are all for Insights!

Available for everyone, we have added the Achievement level Editor!

The Achievement level Editor lets you create your own achievement levels on the Games tab, with custom colours!

You can:

  • Disable or change the colour for the default achievement levels
  • Add as many levels as you like
  • Change colours for Light and Dark mode
  • See your levels in the legend at the top of the list of Games

All options of the Achievement level Editor are explained here: Insights.

You can also find this explanation by tapping on “More info…” at the bottom of the Achievement level Editor page.

Two new features added on the Players tab are:

  • An icon to indicate new players: players that have their first logged play in your app in the selected period

  • ‘P-index’ line: similar to the H-index, this line represents: x players played at least x times when sorted on Plays, and x players played at least x games when sorted on Games.
Players tab

For users of the Power expansion the following is also added:

On the Games tab:

  • Option to display My Rating for a Game.
  • Option to display Days played for a Game.

On the Players tab:

  • Option to display Total time played for a Player.
  • Option to display Days played for a Player.
Games tab

BGI 400 The One About The Fall of the House of Diamond

24. Dezember 2025 um 08:54

BGI 400 The One About The Fall of the House of Diamond

Board Games InsiderJoin our Guild on Board Game Geek Guild | Like us on FB

Social media:

Ignacy Trzewiczek / Portal Games: website | FB | Twitter | Youtube

Corey Thompson / Above Board TV:  website | Youtube

Stephen Buonocore / “The Podfather Of Gaming”: website | FB | Twitter | Youtube

Intro Music: Happy Rock – Bensound.com

💾

Farewell 2025 – Historical Fiction!

23. Dezember 2025 um 17:55

On to the next post in my Farewell series! Today, it’s all about works of historical fiction. Here are the three I liked best this year.

You can read all of the Farewell 2025 posts here:

Antony and Cleopatra (Colleen McCullough)

Long-time readers of this blog know my infatuation with Colleen McCullough’s Masters of Rome series. I have been reading the series since 2018 at the appropriately epic pace of one book per year (and last year, I skipped). Masters of Rome reading was always a highlight of my literary year – the high drama, the broad historical canvas painted with a myriad of characters, events, and microplots, and, most of all, McCullough’s readiness to engage the ancients on their own terms, with ever so many pages dedicated to this legislation or that campaign.

McCullough had planned to end the series after the sixth instalment (The October Horse, which covers the years 44 to 42 BCE). Only her fans’ pleas convinced her to write Antony and Cleopatra. Maybe that shows a little bit – the book takes a long time (say, the first 200 pages) to hit its stride, and never quite reaches the heights of previous instalments. Yet that mostly shows how good these books were (peaking with novel #5, Caesar), as this conclusion to the drama of the late Roman Republic was still one of my favorite historical novels in 2025.

Clarissa Oakes (Patrick O’Brian)

I’m continuing my re-read of the Aubrey-Maturin series, that delightful panorama of life at sea (and land!) during the Napoleonic Wars. Among the Aubrey-Maturin novels which I read this year, my favorite was #15 – Clarissa Oakes.

Jack Aubrey and Stephen Maturin want just one thing: Leave New South Wales and its mixture of brutal government (instigating clashes between the officers and men) and anti-Irish fervor (which gets Stephen into trouble). However, when the ship is out at sea, they realize that one of the younger officers has smuggled out a convict from the penal colony – an enigmatic young woman, who is bound to attract the attention of several of the men. No other book in the series makes so good on the premise of the characters being confined to a small ship, unable to avoid each other. And Clarissa, the escapee, is not just a plot device, but a complex and compelling character in her own right.

And my favorite historical novel of this year was…

A Gentleman in Moscow (Amor Towles)

„Where is it now?“, asks the poem which kicks off the book – “it” being purpose. Having been written after the failed Russian revolution of 1905, the poem is widely seen as a call to action and inspires Russia’s revolutionaries… and thus they do not sentence the aristocratic author Count Alexander Rostov to death when he returns to Russia after the October Revolution. Under house arrest at the Hotel Metropol in Moscow, he will spend the next thirty years rethinking and rediscovering his purpose. It will not count as a spoiler that he finds it in putting his abilities to good use and connecting with his fellow human beings – of course he does. Yet the point of the book is not the goal, but the winding way there, told with grace, nuance, and originality.

While the ending might be a bit kitschy, the unique protagonist, the cast of intriguing side characters and the delightful prose made this my favorite historical fiction read of the year.

Have you read any of these books – and, if so, what did you think? And what were your favorite historical novels of the year? Let me know in the comments!

Farewell 2025 – Historical Fiction!

23. Dezember 2025 um 17:55

On to the next post in my Farewell series! Today, it’s all about works of historical fiction. Here are the three I liked best this year.

You can read all of the Farewell 2025 posts here:

Antony and Cleopatra (Colleen McCullough)

Long-time readers of this blog know my infatuation with Colleen McCullough’s Masters of Rome series. I have been reading the series since 2018 at the appropriately epic pace of one book per year (and last year, I skipped). Masters of Rome reading was always a highlight of my literary year – the high drama, the broad historical canvas painted with a myriad of characters, events, and microplots, and, most of all, McCullough’s readiness to engage the ancients on their own terms, with ever so many pages dedicated to this legislation or that campaign.

McCullough had planned to end the series after the sixth instalment (The October Horse, which covers the years 44 to 42 BCE). Only her fans’ pleas convinced her to write Antony and Cleopatra. Maybe that shows a little bit – the book takes a long time (say, the first 200 pages) to hit its stride, and never quite reaches the heights of previous instalments. Yet that mostly shows how good these books were (peaking with novel #5, Caesar), as this conclusion to the drama of the late Roman Republic was still one of my favorite historical novels in 2025.

Clarissa Oakes (Patrick O’Brian)

I’m continuing my re-read of the Aubrey-Maturin series, that delightful panorama of life at sea (and land!) during the Napoleonic Wars. Among the Aubrey-Maturin novels which I read this year, my favorite was #15 – Clarissa Oakes.

Jack Aubrey and Stephen Maturin want just one thing: Leave New South Wales and its mixture of brutal government (instigating clashes between the officers and men) and anti-Irish fervor (which gets Stephen into trouble). However, when the ship is out at sea, they realize that one of the younger officers has smuggled out a convict from the penal colony – an enigmatic young woman, who is bound to attract the attention of several of the men. No other book in the series makes so good on the premise of the characters being confined to a small ship, unable to avoid each other. And Clarissa, the escapee, is not just a plot device, but a complex and compelling character in her own right.

And my favorite historical novel of this year was…

A Gentleman in Moscow (Amor Towles)

„Where is it now?“, asks the poem which kicks off the book – “it” being purpose. Having been written after the failed Russian revolution of 1905, the poem is widely seen as a call to action and inspires Russia’s revolutionaries… and thus they do not sentence the aristocratic author Count Alexander Rostov to death when he returns to Russia after the October Revolution. Under house arrest at the Hotel Metropol in Moscow, he will spend the next thirty years rethinking and rediscovering his purpose. It will not count as a spoiler that he finds it in putting his abilities to good use and connecting with his fellow human beings – of course he does. Yet the point of the book is not the goal, but the winding way there, told with grace, nuance, and originality.

While the ending might be a bit kitschy, the unique protagonist, the cast of intriguing side characters and the delightful prose made this my favorite historical fiction read of the year.

Have you read any of these books – and, if so, what did you think? And what were your favorite historical novels of the year? Let me know in the comments!

Meaningful Creations, Play, Elevation, and Connections (2025-2026)

22. Dezember 2025 um 16:22

Typically this is a joyful post, a celebration of the past year and hope for the future. But tragedy struck over the weekend: Gosia, aka wingspangirl on Instagram, passed away suddenly, leaving the community awash with grief. My heart especially goes out to her sister, Magda.

As you can tell by her screenname, Gosia loved Wingspan, and she often posted about the game. Her enthusiasm for it was contagious, even for me. She also talked about a bunch of other games–that was the level on which I knew her, and I always appreciated the endless bounds of her positivity.

However, as I’ve learned by reading many of the memorial posts about Gosia, her sense of community went so much deeper. Countless people have expressed how Gosia always took the time to talk to them privately about any topic ranging from games to family/friendships to personal struggles. To Gosia, the social media community wasn’t about views or likes–it was about meaningful connections with people around the world.

With that in mind, the focal point of this year’s post about actions for 2026 is on meaningful connections. In a way that is true to you, how would you like to connect with people in 2026? This could be in the tabletop gaming community or beyond.

For me, I’m looking forward to connecting deeper with my coworkers when we’re all together in the same place for a few days this winter. I also invited my mom to join me, Megan, and a few friends on an Iceland trip later in 2026, and I look forward to the connections that emerge from that trip.

Also, I’m trying to give myself the grace and permission to focus more on the people I connect strongly with, especially at gaming events. For years I’ve felt this inner obligation to try to connect with as many people as possible (at Geekway to the West, Design Day, the gaming cruise, etc), but sometimes I just really enjoy certain people and wish I could spend more time with them. I’m hoping to do better at that in 2026.

Here are the questions I asked last year, with the addition of the new question inspired by Gosia:

  1. What will you create in 2026 that is meaningful to you? This can be something completely new or something you’re continuing to create from the past year. What’s the first step you’ll take?
  2. What will you play in 2026 that is meaningful to you? This could focus on the game/sport itself, the location, the people, etc.
  3. Who or what will you elevate in 2026 that is meaningful to you? This could be anything you love or value that you want more people to know about.
  4. How will you connect with people and the community in 2026 in a way that is meaningful to you?

I’ve added a special mention of Gosia in a Wingspan product coming later next year. To everyone whom Gosia touched, I’m so sorry for your loss–for our loss–and I appreciate you sharing how she impacted you.

***

Also read:

Farewell 2025 – New-to-Me Games!

21. Dezember 2025 um 18:42

As the year comes to a close, I’ll do my usual end-of-year posts: My personal top three in a range of categories. As tradition commands, we’ll begin with the games that I played for the first time this year. Here are the best three.

You can read all of the Farewell 2025 posts here:

On the box: A close finish! ©Days of Wonder.

Heat: Pedal to the Metal (Asger Harding Granerud/Daniel Skjold Pedersen, Days of Wonder)

I’m not much of a Formula 1 fan – from my point of view, nothing much happens during the races (after the start, that is), and in many years, even the championship as such is a bore because one driver/car combo is just too dominant. (This year has been excitingly different in that regard.)

In the box: Another close finish!

Heat, however, takes just the exciting parts of racing and puts them together in an enthralling package of evocative mechanisms – downshifting before corners (and upshifting afterward), and the delicate balance of how to deal with the psychological stress on the driver and the physical stress on the car (the eponymous heat). And as the main planning phase is done simultaneously, there’s minimal downtime even with the full six players.

I love the warm yellow which is so evocative of southern India. ©GMT Games.

Vijayanagara (Cory Graham/Mathieu Johnson/Aman Matthews/Saverio Spagnolie, GMT Games)

I’m excited to learn new things from and with games. One topic I knew next to nothing about is the 14th century in India. That, however, has changed a bit now due to Vijayanagara, a COIN-lite treatment of the collapse of the Delhi Sultanate’s hegemony under the challenge of invasion from the north (Timur’s Mongols) and centrifugal forces in the south (the nascent Bahmani Kingdom and Vijayanagara Empire). Every game of Vijayanagara tells a variation of that story.

The Delhi Sultanate (black) is under heavy pressure from the Vijayanagara Empire (yellow) and the Bahmani Kingdom (turquoise). From the implementation on Rally the Troops!

I was happy to play several games of this intriguing debut design with my fellow board game bloggers Dave from Dude! Take Your Turn and Michal from The Boardgames Chronicle.

And my favorite new-to-me game of the year is…

A classic Rodger B. MacGowan cover. ©Rodger B. MacGowan.

Time of Crisis (Wray Ferrell/Brad Johnson, GMT Games)

Chaos – some games hate it, others, like Time of Crisis, embrace it. Whoever wants to be Roman emperor in the tumultuous third century must be prepared to deal with a whole whirlwind of challenges: Angry mobs want to drag your governors into the gutter, Barbarian tribes stand ready to cross the border into your provinces, and, worst of all, the rest of the Roman elite wants to be emperor, too, and will gleefully take whatever you possess.

Red has declared himself emperor! Yet Yellow runs a compact dominion in the east, ready to move into Italy or break away from the empire. From the implementation on Rally the Troops!

I have been thwarted in my imperial aspirations by my fellow bloggers Alexander and Grant from The Players’ Aid as well as Dave and Michal, and have been loving every minute of it. Time of Crisis has been my most-played game overall this year (with 14 individual plays of it), and rightly takes the crown in this category.

What were your favorite new-to-me games this year? Let me know in the comments!

Farewell 2025 – New-to-Me Games!

21. Dezember 2025 um 18:42

As the year comes to a close, I’ll do my usual end-of-year posts: My personal top three in a range of categories. As tradition commands, we’ll begin with the games that I played for the first time this year. Here are the best three.

You can read all of the Farewell 2025 posts here:

On the box: A close finish! ©Days of Wonder.

Heat: Pedal to the Metal (Asger Harding Granerud/Daniel Skjold Pedersen, Days of Wonder)

I’m not much of a Formula 1 fan – from my point of view, nothing much happens during the races (after the start, that is), and in many years, even the championship as such is a bore because one driver/car combo is just too dominant. (This year has been excitingly different in that regard.)

In the box: Another close finish!

Heat, however, takes just the exciting parts of racing and puts them together in an enthralling package of evocative mechanisms – downshifting before corners (and upshifting afterward), and the delicate balance of how to deal with the psychological stress on the driver and the physical stress on the car (the eponymous heat). And as the main planning phase is done simultaneously, there’s minimal downtime even with the full six players.

I love the warm yellow which is so evocative of southern India. ©GMT Games.

Vijayanagara (Cory Graham/Mathieu Johnson/Aman Matthews/Saverio Spagnolie, GMT Games)

I’m excited to learn new things from and with games. One topic I knew next to nothing about is the 14th century in India. That, however, has changed a bit now due to Vijayanagara, a COIN-lite treatment of the collapse of the Delhi Sultanate’s hegemony under the challenge of invasion from the north (Timur’s Mongols) and centrifugal forces in the south (the nascent Bahmani Kingdom and Vijayanagara Empire). Every game of Vijayanagara tells a variation of that story.

The Delhi Sultanate (black) is under heavy pressure from the Vijayanagara Empire (yellow) and the Bahmani Kingdom (turquoise). From the implementation on Rally the Troops!

I was happy to play several games of this intriguing debut design with my fellow board game bloggers Dave from Dude! Take Your Turn and Michal from The Boardgames Chronicle.

And my favorite new-to-me game of the year is…

A classic Rodger B. MacGowan cover. ©Rodger B. MacGowan.

Time of Crisis (Wray Ferrell/Brad Johnson, GMT Games)

Chaos – some games hate it, others, like Time of Crisis, embrace it. Whoever wants to be Roman emperor in the tumultuous third century must be prepared to deal with a whole whirlwind of challenges: Angry mobs want to drag your governors into the gutter, Barbarian tribes stand ready to cross the border into your provinces, and, worst of all, the rest of the Roman elite wants to be emperor, too, and will gleefully take whatever you possess.

Red has declared himself emperor! Yet Yellow runs a compact dominion in the east, ready to move into Italy or break away from the empire. From the implementation on Rally the Troops!

I have been thwarted in my imperial aspirations by my fellow bloggers Alexander and Grant from The Players’ Aid as well as Dave and Michal, and have been loving every minute of it. Time of Crisis has been my most-played game overall this year (with 14 individual plays of it), and rightly takes the crown in this category.

What were your favorite new-to-me games this year? Let me know in the comments!

Dec ’25 Links

20. Dezember 2025 um 22:02

(Posting early so you have some reading during the Christmas break! Enjoy!)

On BGG I posted a geeklist with more thoughts on cheating.

If you read HPMOR you will probably like this — HPMOR is a Disney Movie about a Serial Killer (lots of spoilers).

David Byrne’s Tiny Desk Concert.

RPG Designer Monte Cook has a substack.

A furloughed IRS Lawyer opened a hot dog stand and called it Shyster’s — “The Only Honest Ripoff in DC“. (Photo and blurb).

Richard Ayoade interviewing Tim Burton on Pee-Wee’s Big Adventure. (For the Criterion Channel).

Via Marginal Revolution: We are repaganizing (in a Christian Magazine …. discusses Christianity, Abortion, Infanticide, Peter Singer, Medically Assisted Suicide and Paganism)

The Zvi’s thoughts on AI during the Winter Solstice — We will win.

Was there a second starting point of life that formed 1 cm long beings and died out on Earth 2B years ago? As always, Betteridge’s law looms large, but …. Possibly.

“Imagine that you’re much smarter than me, and I also party all the time and abuse drugs while you live a completely sober lifestyle. If I end up more economically successful than you are, you need to look inward and ask what you’re doing wrong. That is the situation of East Asia relative to the US and Europe.” Human Capital, Not Industrial Policy.

The Dave Berry 2025 Holiday Gift Guide

A 4th Chinese Poem constructed in a 29×29 grid of characters (similar to a magic square) palindromic poem that produces 4,000 sub poems (that rhyme and are coherent) depending on how the subsections are combined & read. Written (Embroidered, actually) by a 21 year old to woo back her husband, who had left her for a concubine. (“At the center a single character she left implied but unwritten: 心 (xin) – “heart.” Later copyists would add it explicitly, but in Su Hui’s original the meaning was even more beautiful: 4,000 poems, all orbiting the space where her heart used to be.”) A nice introduction (Twitter) . Wikipedia Page.

A runaway supermassive black hole found moving at 2.2 million mph near the Cosmic Owl.

Feral Historian discusses The Doomed City, a soviet SF novel (published after Perestroika) and uses footage from Dark City1 because they share themes. In fact, after seeing the video, Dark City seems to clearly rip off The Doomed City’s “Experiment” and motifs, but Wikipedia does not show a link.

Video Game Trailer that I watched on a whim, and was delighted to find it giving off “Iron Giant” vibes. Coven of the Chicken Foot.

Birds — Not real, but conscious?

An LLM/AI was put in charge of the vending machine … “Profits collapsed, but morale soared.” “Leave it to business journalists to successfully stage a boardroom coup against an AI chief executive.”

Sumo — Aonishiki’s Elite Technique accounts for his astonishing rise. (Japan Times)

  1. The very first DVD I bought, because it really is quite good, and Roger Ebert did a commentary track and that says something. ↩

Dec ’25 Links

20. Dezember 2025 um 22:02

(Posting early so you have some reading during the Christmas break! Enjoy!)

On BGG I posted a geeklist with more thoughts on cheating.

If you read HPMOR you will probably like this — HPMOR is a Disney Movie about a Serial Killer (lots of spoilers).

David Byrne’s Tiny Desk Concert.

RPG Designer Monte Cook has a substack.

A furloughed IRS Lawyer opened a hot dog stand and called it Shyster’s — “The Only Honest Ripoff in DC“. (Photo and blurb).

Richard Ayoade interviewing Tim Burton on Pee-Wee’s Big Adventure. (For the Criterion Channel).

Via Marginal Revolution: We are repaganizing (in a Christian Magazine …. discusses Christianity, Abortion, Infanticide, Peter Singer, Medically Assisted Suicide and Paganism)

The Zvi’s thoughts on AI during the Winter Solstice — We will win.

Was there a second starting point of life that formed 1 cm long beings and died out on Earth 2B years ago? As always, Betteridge’s law looms large, but …. Possibly.

“Imagine that you’re much smarter than me, and I also party all the time and abuse drugs while you live a completely sober lifestyle. If I end up more economically successful than you are, you need to look inward and ask what you’re doing wrong. That is the situation of East Asia relative to the US and Europe.” Human Capital, Not Industrial Policy.

The Dave Berry 2025 Holiday Gift Guide

A 4th Chinese Poem constructed in a 29×29 grid of characters (similar to a magic square) palindromic poem that produces 4,000 sub poems (that rhyme and are coherent) depending on how the subsections are combined & read. Written (Embroidered, actually) by a 21 year old to woo back her husband, who had left her for a concubine. (“At the center a single character she left implied but unwritten: 心 (xin) – “heart.” Later copyists would add it explicitly, but in Su Hui’s original the meaning was even more beautiful: 4,000 poems, all orbiting the space where her heart used to be.”) A nice introduction (Twitter) . Wikipedia Page.

A runaway supermassive black hole found moving at 2.2 million mph near the Cosmic Owl.

Feral Historian discusses The Doomed City, a soviet SF novel (published after Perestroika) and uses footage from Dark City1 because they share themes. In fact, after seeing the video, Dark City seems to clearly rip off The Doomed City’s “Experiment” and motifs, but Wikipedia does not show a link.

Video Game Trailer that I watched on a whim, and was delighted to find it giving off “Iron Giant” vibes. Coven of the Chicken Foot.

Birds — Not real, but conscious?

An LLM/AI was put in charge of the vending machine … “Profits collapsed, but morale soared.” “Leave it to business journalists to successfully stage a boardroom coup against an AI chief executive.”

Sumo — Aonishiki’s Elite Technique accounts for his astonishing rise. (Japan Times)

  1. The very first DVD I bought, because it really is quite good, and Roger Ebert did a commentary track and that says something. ↩

Is This Really the End of Reprints?

18. Dezember 2025 um 19:15

“In the past two weeks last copies of Imperial Settlers and Alien Artifacts sold out from our website. Games are gone. There is no reprint planned. Gone forever. It makes me sad on so many levels…. I am brutally honest – this is no longer an industry with possible reprints. Games come and die fast, you put a title on the market and a few months later it is considered old.”Ignacy Trzewiczek, Portal Games

I’ve read this message (click the link for the full version) several times on different forums. Before I dig into it from a publishing perspective, I just want to say that I feel for Ignacy. I can relate to putting love, time, effort, and resources into something that doesn’t last as long as I hoped. While Imperial Settlers has been around for over a decade, Ignacy also says that much newer Portal games like Thorgal and Eleven also won’t be reprinted.

So is this really the end of reprints for all game publishers? From my perspective, definitely not. Spanning from Charterstone all the way through Origin Story, 17 out of 19 Stonemaier games have been reprinted at least once, and most of them more than once.

That said, I think it is harder than ever to create an evergreen game–a game that sells consistently year after year–though there are a few things publishers can do to increase the odds of a game becoming evergreen:

  1. Reconsider which games you publish: Some types of games are much more likely to become evergreen than others based on price, theme, innovation, art, mechanisms, etc. While there isn’t a magic formula for these elements, there are some commonalities among evergreen games. If your game isn’t the type of game that’s likely to garner multiple reprints, that’s okay–it simply shift to a frontloaded marketing strategy.
  2. Reconsider crowdfunding (and how it impacts retailer relationships): Crowdfunding is great for single-run games (particularly fancy versions). However, I don’t think crowdfunding lays the best groundwork for working with retailers, the backbone of evergreen games. I truly am not suggesting that creators ignore crowdfunding as a launchpad for new games, but be aware of how a crowdfunding cycle impacts your relationship with retailers and customers. Are you just crowdfunding the first printing, or are you returning to crowdfunding for expansions, reprints, etc?
  3. Reconsider digital game strategies: It’s wonderful to have the option to play digital versions of tabletop games on Steam, BoardGame Arena, Tabletopia, etc. In some ways, I think these digital options have replaced reprints for some publishers and gamers, with very few analog sales resulting from digital plays. Perhaps this is just the future of most games’ longevity, but publishers have a choice as to how much of their games they offer digitally and when they’re available.
  4. Reconsider new editions and sequels: I think the industry has trained customers to expect that there will always be a new edition, special edition, or sequel to any game that sells well the first time around. I still hear from people saying that they’re waiting for an all-in version of Scythe even though it will never exist (just like all our products, you can always pick and choose which expansions, accessories, and promos you want). It’s neat that publishers can breathe life into older games or that designers can revisit older games with a more experienced vision, but doing this too often may hurt the longevity of the original game.
  5. Reconsider back catalog marketing: Customers get caught up in the cult of the new, but so do publishers. Imagine if you didn’t release or launch any new games in 2026. How would you market your existing games? If it’s different than how you currently market those older games, why? I regularly offer games to reviewers dating all the way back to Viticulture, I talk about older games on social media and YouTube, I foster online communities built around the game, and we’ve released a variety of expansions over the years.
  6. Reconsider how you gauge demand: The minimum order quantity for many manufacturers is 1500 units, so to reprint a product, you need a clear indication from at least 500 people (ideally more) that they’ll buy the product if you make more. What ongoing opportunities are you giving customers to share their interest in a reprint? Stonemaier uses back-in-stock requests on our webstore (we’re gearing up for a Rolling Realms promo reprint based on this data), along with occasional surveys, polls, and reminders on our monthly newsletter; GMT uses their P500 program; other publishers use Kickstarter.

With thousands of games released each year, most of them will not become evergreen games. Also, games that earned multiple reprints in the past may not have the same marketability today. It’s the bittersweet nature of this industry, and I think it’s okay to sunset a game, a brand, or even a company on your own terms.

Do you view this new era of gaming as the end of reprints? What’s the last game you bought that was released prior to 2025?

***

Also read:

If you gain value from the 100 articles Jamey publishes on this blog each year, please consider championing this content! You can also listen to posts like this in the audio version of the blog.

Why’d it Have to be Snakes? – A Snake Charmers Review

18. Dezember 2025 um 15:00
A crafty salesperson would push Snake Charmers as a cross between Cockroach Poker and The Resistance. This allusion is a strong sell, as it ties this new release to two of the best bluffing and deduction games ever designed. Fortunately, it is a reasonably accurate comparison, even if Snake Charmers can’t quite deliver the impact…

Read more →

BGI 399  The One About IP Games

17. Dezember 2025 um 08:11

BGI 399  The One About IP Games

Board Games InsiderJoin our Guild on Board Game Geek Guild | Like us on FB

Social media:

Ignacy Trzewiczek / Portal Games: website | FB | Twitter | Youtube

Corey Thompson / Above Board TV:  website | Youtube

Stephen Buonocore / “The Podfather Of Gaming”: website | FB | Twitter | Youtube

Intro Music: Happy Rock – Bensound.com

💾

5 Things I Learned at Universal Epic Universe About Immersive Customer Experiences

15. Dezember 2025 um 23:10

This past weekend I enjoyed a brief reprieve from the cold St. Louis weather, venturing to sunny Orlando to visit Universal Studios for the first time. We also saw some friends from the Stonemaier Games Design Day and spent a day on the beach in Tampa Bay.

We spent half a day at two of the older Universal parks, but the focal point of the trip was Universal Epic Universe, the newest park. It features 5 different worlds, including Super Nintendo World, Dark Universe (gothic monsters), and Isle of Berk (How to Train Your Dragon).

I found the whole experience fascinating from a customer service perspective, as these types of parks bet big on immersing you in an otherworldly experience. Here are the top 5 things I learned and observed during my 12 hours at Universal Epic Universe and how they might apply to the world of tabletop games.

1. Dramatic Entrances

One of the smartest decisions at Epic, in my opinion, is the installation of massive “portals” through which you enter each world. When I left the hub world and walked into the giant green tunnel for Super Nintendo World, I felt like I was transported to a new place. Even the music changes.

As big as they are, the portals are small compared to the worlds they transport you into, so there’s a dramatic moment when you take that first step out of the tunnel. You’re hit with a wave of sights and sounds that are completely absent on the other side of the portal.

The closest comparison to this I can think of in tabletop game is opening a game for the first time. Some games do a particularly great job of making a thematic, intuitive, and organizationally satisfying unboxing experience (see my video on this topic). Perhaps this is also why some people love unboxing videos.

2. Interactive Fake Storefronts

In each of the worlds there’s a mix of thematic displays and fake storefronts (like a movie set) mixed in with real stores, experiences, rides, and restaurants. This makes perfect sense: You don’t need to stock a dozen stores or have every type of craftsman actively working in Berk; instead, invest up front in a rock-solid display, and it’ll last years with minimal maintenance.

However, some of these parks take the set dressing to a new level by giving you a specific way to interact with them. For a few, they’re triggered by motion sensors or your voice, and there’s some combination of programming, animatronics, and live acting behind them. For others, they’re activated by a specific device, like the armbands you can buy in Super Nintendo World that you can bop against the oversized shell blocks.

This is exactly what I was aiming for in Vantage’s first-person perspective art. I wanted it to be more than just a pretty picture; instead, each illustration has information about difficulty and your surroundings, and most of what you see is interactive. If there’s house on a hill, you can probably enter that house and see how it looks inside. When you’re inside, there are a variety of objects you can pick up that result in you (the player) gaining a specific card.

My only wish in these theme parks is for more reasons to look closely and less reliance on phones. A few years ago I went to Star Wars Galaxy’s Edge, and I liked the scavenger hunt, but eventually I started ignoring it because I wanted to immerse myself in the world instead of being on my phone.

3. Immersive Line Management

A major feature at Epic are the rides and shows, with wait times ranging from 15 minutes to several hours. The Universal app helps to mitigate this to a certain extent, as it tells you the current wait times. I was also impressed by the facial scanning technology for the express lanes (which we didn’t use) and the lockers (which we did use for some of the more intense rides).

I was mostly impressed by the queue design. It looks like a maze with several big visual barriers–short lanes that cut back and forth–so you constantly feel like you’re moving forward and so you can’t tell how much longer you’ll wait. Along the way are water fountains and some thematic displays, along with plenty of shade from the Florida sun.

My one criticism is that there really isn’t much to do while in line. I’m not entirely sure what I want to do while I’m waiting, but it could be a crowd game, some form of entertainment, or something small to do along the way that adds up to something meaningful. For example, what if in a How to Train Your Dragon line you can make a few quick personality quiz choices along the way (using facial scanning) that results in your dragon selection at the lockers or when you sit down on the ride?

I often talk about wait times and anticipation gaps, and one example of this in the tabletop space are update emails and newsletters. When done well, I find that they increase my curiosity and excitement while making the wait feel like part of the experience instead of something to endure.

4. In-Character Interactions

My most memorable experience at Epic wasn’t the result of expensive sets, thrilling rides, or fancy technology. Rather, it was 10-minute chat I had with an actor (the “owner” of a shop, pictured here) who stayed completely in character the entire time. She wandered over while I was waiting for Megan, and she talked about her background and answered some questions.

It was a busy shop, and I was surprised at several times in the conversation that she didn’t move on to other customers, but she conveyed that she was in no rush. There was no sense of “move along, next person please”–everything about the interaction was welcoming, authentic, and playful. I hope Epic values what this incredible person gives them every day.

This is an area that I’ve found difficult to balance in scaling Stonemaier Games. I want to give genuine time and attention to everyone who contacts me, but in every private interaction is information that others might want to know too (if the question were instead asked publicly). Though, as I type this, it occurs to me that while the conversation at Epic felt custom for me, it wasn’t private at all. Megan’s mom was there, and Megan eventually joined us, and we were in the middle of the shop–anyone could have joined at any time.

5. The Nostalgia Factor

Sometimes I forget about the sheer power of nostalgia until it hits me full force in the form of the Super Mario theme or the voice of Hiccup. One of my favorite and most unexpected experiences from the weekend was a 20-minute water, light, drone, and instrumental evening show at Universal Studios. Even just 20 seconds of music and a brief projected image from ET, Jurassic Park, or Back to the Future made me want to revisit those movies.

I think games do a great job of using art and themes to evoke nostalgia. Nemesis takes us to the Alien movies, Boss Monster has pixel art for those of us who grew up in the 80s and 90s, and long-running games like Pokemon create their own nostalgia cycles. Nostalgia by itself isn’t enough to sell a game, but just like the movies I mentioned above, if the content itself is great, nostalgia can elevate it.

While I didn’t delve into the food because games aren’t edible, the food (and the thematic places at Epic where we ate, like the mead hall shown here) was also a big part of the immersion for me.

I’d love to hear your thoughts about effective immersive customer experiences at theme parks, and perhaps how you relate them to tabletop games. Let me know your thoughts in the comments!

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The Legacy of Robert Moses – A Cross Bronx Expressway Review

15. Dezember 2025 um 15:49
The opening sequence of Martin Scorsese’s Taxi Driver depicts a New York with enough grit that you can feel it on your teeth. It’s a feral hour of the night. DeNiro’s sedan is cruising down a street awash in the radiant soul of the city. There’s a shot of the vehicle’s quarter panel. Beads of…

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Wyrmspan Dragon Academy

14. Dezember 2025 um 21:10

This is another great expansion from Stonemaier Games, with  lot of extra bits to change the game, but not too drastically.
To start with and importantly for me is the fact that it all fits in the main box and you get a new card holder that is more like the one that you get with Wingspan, to replace the old smaller holder.

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You gain 5 new guilds and their cards. You also gain a whole load of Dragons that have some cool new powers which can make putting them in Caves easier if you reach the requirments. one of the new dragon types is called a fledgling, these will make your games that much more interesting. As with most expansions or games for that matter it is best to explore the game and see how you can make the most of them. If you do not like the game, then I am afraid but this wont fix that, but it will make the game more complex and fun.


I will highly recomend this expansion and you can order it at: https://www.bgextras.co.uk/wyrmspan/wyrmspan/wyrmspan-dragon-academy

The post Wyrmspan Dragon Academy first appeared on Board Game Extras.
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