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Buzzworthiness: WordSnap

02. Mai 2025 um 17:00

Thanks to SD Toys for providing a review copy of this game.

It’s been a little while since I’ve gotten a review copy of a game – part of that is by design, it’s been really nice taking a break and not feeling the pressure of needing to write something up. But I’m still planning to do occasional reviews when someone reaches out to me, so here we go with

image by BGG user WordSnap

WordSnap is a 1-4 player word game published by SD Toys. It consists of 100 flexible, interlocking letter tiles in an octagonal tin. To set up the game, you just mix the tiles up face down, then each player draws eight. Players draw a tile and reveal, with the one closest to Z going first.

If you’ve ever played Scrabble, you know how this game plays – on your turn, you play a word of at least two letters and score the points listed on the letters. The first player plays in the middle of the playing surface, and all subsequent words have to build off something already out on the table. Because of the design of the tiles, you can build words horizontally, vertically, or diagonally. Once you’ve played, you draw back up to eight tiles. You can always opt to use your turn to discard some tiles and redraw. Once all tiles have been drawn and someone is out, or if no more words are possible, the game is over. Players deduct tiles in their hand from their final score, and the player with the most points wins.

WordSnap is a very standard word game, and has a lot of similarities to Scrabble. And so, I’m going to frame this review by looking at what distinguishes it from that classic.

  1. Scrabble has a board, WordSnap does not. Scrabble has a 15×15 board, which gives you 225 possible places to put words. That seems like a lot, but it can quickly get crowded when words get to the edge. WordSnap is only limited by the size of your table, and it will sprawl. The tiles are much bigger as well, so space can definitely be an issue. Still, I think the boardless nature of WordSnap is a good thing. Plus, it means you can build words diagonally, which is fun.
  2. Scrabble pieces are subject to scattering, WordSnap pieces are not. If you bump the table while Scrabble is possible, it’s very likely that the pieces are going everywhere. Unless you have a board with an overlay to keep the tiles in place, and even then, a good knock would still mess things up. WordSnap has interlocking pieces, so that will never be a problem.
  3. Scrabble games can be very long. So can WordSnap, though there is a Speed Mode. As the board (playing space) gets more and more words in both games, it can be difficult to decide what the best play is. WordSnap does have a Speed mode, where you can use their app timer as a kind of chess clock to time your turns. For that matter, there’s also a solo mode that’s basically just trying to play out all the tiles as quickly as you can. So, there is a way to speed things up. I would imagine serious Scrabble players also have rules like these in place.
    • It’s worth noting that the WordSnap app is really just a timer. I wish it also had the capability to keep score.
  4. Both games reward large vocabularies. If you’re good at finding big words, you’re going to be better at both games. Or, if you’re better at word games in general, you’re going to do well. If your opponent is only making 3-4 letter words, and you’re consistently finding 5-6 letter words, you’re going to be doing better.
  5. Both games have a significant luck of the draw factor, though WordSnap might have a bit more of it. If you’re drawing nothing but vowels, you’re going to have problems in both games. Letter distribution is very similar in the two games, though Q and Z are the only ones in WordSnap where there’s only one letter. WordSnap also has four wild tiles as opposed to two in Scrabble, and these are also the double word scorers. With Scrabble, you know exactly where the multipliers are and can strategize around them. In WordSnap, you draw them, so that increases the luck of the draw factor.

IS IT BUZZWORTHY? There’s nothing really new here in terms of gameplay. If you’re not really a fan of Scrabble, or games of that ilk, there’s not much here that would convert you. However, I do think the construction of the pieces makes this a worthy alternative to Scrabble. So if you’re looking for something that isn’t Scrabble, I’d give this one a look.

Thanks again to SD Toys for providing a review copy of this game, and thanks to you for reading!

Buzzworthiness: WordSnap

02. Mai 2025 um 17:00

Thanks to SD Toys for providing a review copy of this game.

It’s been a little while since I’ve gotten a review copy of a game – part of that is by design, it’s been really nice taking a break and not feeling the pressure of needing to write something up. But I’m still planning to do occasional reviews when someone reaches out to me, so here we go with

image by BGG user WordSnap

WordSnap is a 1-4 player word game published by SD Toys. It consists of 100 flexible, interlocking letter tiles in an octagonal tin. To set up the game, you just mix the tiles up face down, then each player draws eight. Players draw a tile and reveal, with the one closest to Z going first.

If you’ve ever played Scrabble, you know how this game plays – on your turn, you play a word of at least two letters and score the points listed on the letters. The first player plays in the middle of the playing surface, and all subsequent words have to build off something already out on the table. Because of the design of the tiles, you can build words horizontally, vertically, or diagonally. Once you’ve played, you draw back up to eight tiles. You can always opt to use your turn to discard some tiles and redraw. Once all tiles have been drawn and someone is out, or if no more words are possible, the game is over. Players deduct tiles in their hand from their final score, and the player with the most points wins.

WordSnap is a very standard word game, and has a lot of similarities to Scrabble. And so, I’m going to frame this review by looking at what distinguishes it from that classic.

  1. Scrabble has a board, WordSnap does not. Scrabble has a 15×15 board, which gives you 225 possible places to put words. That seems like a lot, but it can quickly get crowded when words get to the edge. WordSnap is only limited by the size of your table, and it will sprawl. The tiles are much bigger as well, so space can definitely be an issue. Still, I think the boardless nature of WordSnap is a good thing. Plus, it means you can build words diagonally, which is fun.
  2. Scrabble pieces are subject to scattering, WordSnap pieces are not. If you bump the table while Scrabble is possible, it’s very likely that the pieces are going everywhere. Unless you have a board with an overlay to keep the tiles in place, and even then, a good knock would still mess things up. WordSnap has interlocking pieces, so that will never be a problem.
  3. Scrabble games can be very long. So can WordSnap, though there is a Speed Mode. As the board (playing space) gets more and more words in both games, it can be difficult to decide what the best play is. WordSnap does have a Speed mode, where you can use their app timer as a kind of chess clock to time your turns. For that matter, there’s also a solo mode that’s basically just trying to play out all the tiles as quickly as you can. So, there is a way to speed things up. I would imagine serious Scrabble players also have rules like these in place.
    • It’s worth noting that the WordSnap app is really just a timer. I wish it also had the capability to keep score.
  4. Both games reward large vocabularies. If you’re good at finding big words, you’re going to be better at both games. Or, if you’re better at word games in general, you’re going to do well. If your opponent is only making 3-4 letter words, and you’re consistently finding 5-6 letter words, you’re going to be doing better.
  5. Both games have a significant luck of the draw factor, though WordSnap might have a bit more of it. If you’re drawing nothing but vowels, you’re going to have problems in both games. Letter distribution is very similar in the two games, though Q and Z are the only ones in WordSnap where there’s only one letter. WordSnap also has four wild tiles as opposed to two in Scrabble, and these are also the double word scorers. With Scrabble, you know exactly where the multipliers are and can strategize around them. In WordSnap, you draw them, so that increases the luck of the draw factor.

IS IT BUZZWORTHY? There’s nothing really new here in terms of gameplay. If you’re not really a fan of Scrabble, or games of that ilk, there’s not much here that would convert you. However, I do think the construction of the pieces makes this a worthy alternative to Scrabble. So if you’re looking for something that isn’t Scrabble, I’d give this one a look.

Thanks again to SD Toys for providing a review copy of this game, and thanks to you for reading!

BGI 366 The One About The State of CMON…and The Hobby Game Industry

30. April 2025 um 08:25

BGI 366 The One About The State of CMON…and The Hobby Game Industry

Board Games InsiderJoin our Guild on Board Game Geek Guild | Like us on FB

Social media:

Ignacy Trzewiczek / Portal Games: website | FB | Twitter | Youtube

Corey Thompson / Above Board TV:  website | Youtube

Stephen Buonocore / “The Podfather Of Gaming”: website | FB | Twitter | Youtube

Intro Music: Happy Rock – Bensound.com

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Off the Shelf #46: Star Realms

23. April 2025 um 17:00

This edition of Off the Shelf will look at small deck-building game that I first learned through an app. It’s called

image by BGG user KlydeFrog

Star Realms is a 2014 two-player game designed by Robert Dougherty and Darwin Kastle, published by Wise Wizard Games (originally White Wizard Games, but rebranded in 2021). Dougherty and Kastle are champion Magic: The Gathering players, and had a goal to make an affordable strategy game. Star Realms is a space combat game where players are building their fleet and trying to blow their opponent out of the sky.

As with most deck-builders, players begin the game with a starter deck. In this case, it consists of eight Scouts (with one purchase power each) and two Vipers (one attack each). Players also get 50 Authority, which is their health for the game. It can be tracked using cards in the game, or on a piece of paper. The trade deck, which consists of 80 cards is shuffled and five cards are laid out in a trade row players can buy from. Additionally, some Explorer cards are set to the side, which can be purchased for 2 and give 2 purchase power (plus 2 attack if you trash them). The start player draws three cards from their deck, and the second player draws five.

image by BGG user Ryalyn

On your turn, you can play all cards from your hand. Attack points go into an attack pool you can use against your opponent, while purchase points can go to buying new cards for your deck. Attack points can be split between any bases your opponent has in play and their Authority as you see fit. More on bases in a bit. When you purchase cards, they go directly into your discard, and you can buy as many as you want on a turn. Each card is immediately replaced on the trade row when you buy it.

Cards in this game come in four different factions: Trade Federation (blue), Blobs (green), Star Empire (yellow), and Machine Cult (red). If you play multiple cards of one faction, you often get a bonus – cards become stronger and do more damage, or give you more money, or let you draw cards, or give you other benefits. So it’s good to try to get cards from the same faction, but having cards from other factions is OK too. Some cards also have abilities that are triggered when you trash them from your deck. Then you don’t have the cards anymore, but you’ve got a powerful one-time blast of something to use.

Some of the cards are bases, and when played, they stay on the table. These can be attacked as normal, and each has its own defense. You have to completely destroy one for your attack to work, however – if you send three attack against a four defense base, it doesn’t do anything. Some bases are outposts, and these will absorb damage. In other words, you have to destroy them first before you destroy other bases or attack your opponents’ Authority. If you have attack left over after attacking one of these bases, it can be applied to another base, or even to the player themself (as long as they don’t have another outpost in the way).

When a player is done with their turn, they discard all cards played, all cards purchased, and any that might be left in their hand for whatever reason. Then, they draw a new hand of five and it’s their opponent’s turn. If there aren’t enough cards in their deck to draw five, they shuffle their discard and use that as the new deck. Play continues like this until one player has brought their opponent down to 0 Authority. They win.

image by BGG user Menaveth

I believe I got my copy of Star Realms for Christmas in 2014. I played the physical version a few times over the next few months, but I haven’t played the physical version since 2015. Most of my plays have come on the app, which I don’t count for play logs.

One of the best thing about Star Realms is its portability. It’s a whole game in a small package, just coming in a tuck box. It’s easy to carry around, and it’s just cards, so there’s nothing else to deal with. There are a good amount of cards in the box, and there are of course expansions if you just want more. I don’t have any of the expansions, but I might be interested in getting at least the ones that let me play solo sometime.

Gameplay is basic deck-building stuff. It deviates from the Dominion model in that you are allowed to play every card from your hand and buy as much as you want to. Also, it’s attack-based rather than VP-based, which makes more sense considering the theme here. But, other than that, you’re putting newly purchased cards into a discard pile, reshuffling that when your draw deck runs out, and trying to build synergies between the cards so you can do maximum damage.

The four suits of the game are really helpful in building combos, especially since a number of them have extra actions you can do if you play another card of that suit. And the suits all have general tendencies you can focus on. The Blobs are primarily focused on combat. The Star Empire is also combat-focused, and also have the benefit of making your opponent discard cards. The Trade Federation gives you money to spend. The Machine Cult helps you thin your deck. It’s likely that you won’t have a deck full of one of these types of cards, but it’s good to kind of focus on something so you have a better chance of triggering those extra abilities.

The Base mechanism in play here, where certain cards just stay out on the table, adds an interesting layer to the game. Especially because a lot of the bases act as shields, preventing the player’s main authority count from being attacked until they themselves are destroyed. Plus, these bases can be used to make combos, which makes them very strong and desirable to get out.

The game uses a trade row, which is another way it differs from Dominion – this is more like Ascension. It does lead to some luck of the draw – if you buy a card only to reveal something extremely good your opponent can snatch up on their turn, it can be frustrating. But, luck of the draw goes both ways.

Thematically, the game has a pretty good storyline behind it that I hardly ever think about. It’s red cards, blue cards, green cards, and yellow cards, and I’m just trying to hit my opponent as hard as I can while preventing them from hitting me. It’s a combat game, so you’re fighting, which never seems to bother me as much in a two-player game as with larger player counts – it doesn’t feel like you’re ganging up on someone, you’re just playing the game. And that’s fine.

I do like Star Realms a lot, and writing this up has me wanting to play it again. I’ve got it ranked #16 on my current Off the Shelf rankings out of the 46 games covered so far.

And that’s it for today. Thanks for reading!

BGI 365 The One About An Existential Crisis for the Hobby Game Industry

23. April 2025 um 08:17

BGI 365 The One About An Existential Crisis for the Hobby Game Industry

Board Games InsiderJoin our Guild on Board Game Geek Guild | Like us on FB

Social media:

Ignacy Trzewiczek / Portal Games: website | FB | Twitter | Youtube

Corey Thompson / Above Board TV:  website | Youtube

Stephen Buonocore / “The Podfather Of Gaming”: website | FB | Twitter | Youtube

Intro Music: Happy Rock – Bensound.com

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BGI 364 The One About The Bad News That Keeps on Giving

16. April 2025 um 07:38

BGI 364 The One About The Bad News That Keeps on Giving

Board Games InsiderJoin our Guild on Board Game Geek Guild | Like us on FB

Social media:

Ignacy Trzewiczek / Portal Games: website | FB | Twitter | Youtube

Corey Thompson / Above Board TV:  website | Youtube

Stephen Buonocore / “The Podfather Of Gaming”: website | FB | Twitter | Youtube

Intro Music: Happy Rock – Bensound.com

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Marvel Champions Agents of S.H.I.E.L.D. expansion

15. April 2025 um 16:55

Before we look at this expansion, the first question is what does S.H.I.E.L.D. stand for? Well S.H.I.E.L.D. orginally stood for  Supreme Headquarters, International Espionage and Law enforcement Division but after 1991 It stood for Strategic Hazard Intervention Espionage Logistics Directorate but in the MCU, some cartoons and the TV series it stands for Strategic Homeland Intervention, Enforcement and Logistics Division.

This Expansion comes with the super spy who is Nick Fury as well as Maria Hill who is the Director of S.H.I.E.L.D both are very powerful Allies and leaders. Nick Fury Alone is so sneaky it is worth trying out more crafty ways and see if you can undermine the enemy and win without them realising your antics.

In this multi-part scenario you are trying to rescue some Scientists who have been abducted and find the mole within S.H.I.E.L.D. The baddies begin with Black Widow and Belova but lead onto M.O.D.O.K. when you can rescue the scientists Then just as you think you are through and can return home for a rest you have to contend with the Thunderbolts, a team of Anti-Heroes led by Citizen V, whose abililties have a lot of interesting outcomes and are not just your regular minions but hard hitting villians in their own right.

The great thing is this box comes with six different modular sets featuign Thunderbolts you can use in this scenario giving this set excellent replayability. This also has the opening that future products may come with Elite Thunderbolt minions that can also qualify fdor this scenario giving more options. As for the final villian, the mole within the board, well you are just going to have to play the game to find out who that is.

This expansion will stretch your mind and make you think about how you will choose your heroes and how you will use them.Happy Gaming!

You can order it at: https://www.bgextras.co.uk/marvel-champions/marvel-champions-hero-wave-9-agents-of-shield/marvel-champions-the-card-game-agents-of-s-h-i-e-l-d-expansion

The post Marvel Champions Agents of S.H.I.E.L.D. expansion first appeared on Board Game Extras.

Azuel Duel

15. April 2025 um 15:46

Usually when games bring out there two player version it is a more simplistic shorter version of the game. However, in this case it is a more complex version which while still being beautiful has more compexity and is a very clever game.

As well as the single tiles that you use in Azul there are packs of cards with four different tiles on each of them and when you draw one you place it on the board and then choose one from the four placed tiles, you take the choosen one and place it on the correct side of your player board and it is placed by you to gain the most points you can from the tile.

There are 75 acrlylic tiles, 2 player boards, 4 scoring markers, 4 player tokens, 20 bonus chips, 1 score board, 5 factories, 18 dome plates, 1 tower (easy to assemble) and 1 beautiful draw string bag for the acrylic tiles.

This is a great game and the complexity added just makes it that much greater and oh so much more playable as a game. I highly recomend this game if you enjoy a little more umph to your gameing experience.

You can order it at: https://www.bgextras.co.uk/other-games/other-board-games/azul-duel

The post Azuel Duel first appeared on Board Game Extras.

BGI 363 The One About Alliance Entertainment

09. April 2025 um 11:21

BGI 363 The One About Alliance Entertainment

Board Games InsiderJoin our Guild on Board Game Geek Guild | Like us on FB

Social media:

Ignacy Trzewiczek / Portal Games: website | FB | Twitter | Youtube

Corey Thompson / Above Board TV:  website | Youtube

Stephen Buonocore / “The Podfather Of Gaming”: website | FB | Twitter | Youtube

Intro Music: Happy Rock – Bensound.com

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V5.7 Share plays with a QR code

Von: Suzan
08. April 2025 um 16:25

From version 5.7 it is possible to create a QR code to share your play(s). Let friends* scan the code direct from your phone or send the image or link whichever way you like!

Creating a QR code for sharing play(s) works exactly like sharing play files, just choose the option “Share via QR code” instead.

More information can be found here: Sharing plays using a QR code.

* BG Stats users with version 5.7 or higher

BGI 362 The One About Training The AI for Artist Compensation

02. April 2025 um 10:24

BGI 362 The One About Training The AI for Artist Compensation

Board Games InsiderJoin our Guild on Board Game Geek Guild | Like us on FB

Social media:

Ignacy Trzewiczek / Portal Games: website | FB | Twitter | Youtube

Corey Thompson / Above Board TV:  website | Youtube

Stephen Buonocore / “The Podfather Of Gaming”: website | FB | Twitter | Youtube

Intro Music: Happy Rock – Bensound.com

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Cloud services working again

Von: Suzan
31. März 2025 um 10:08

After a weekend of lots of communication with our hosting provider Cloud services (Cloud sync and Score Sheet templates) are working again. If you encounter any problems please let us know!

As an apology for the extended outage and any inconvenience, we’ve added 14 days to all active Cloud sync subscriptions.

What went wrong?

On Friday March 28th in the afternoon (UTC) our Cloud services stopped working in the app.
The services were up and running again at March 30, 22:53 UTC.

Our hosting provider placed our domain into protective mode, the most common cause for this is a DDoS attack. After adding extra preventative measures to our domain the protection was lifted, and all services resumed.

With these new measures we are working on making these services more resilient in the future.

BGI 361 The One About Bad Tidings for a Major Publisher

26. März 2025 um 07:37

BGI 361 The One About Bad Tidings for a Major Publisher

Board Games InsiderJoin our Guild on Board Game Geek Guild | Like us on FB

Social media:

Ignacy Trzewiczek / Portal Games: website | FB | Twitter | Youtube

Corey Thompson / Above Board TV:  website | Youtube

Stephen Buonocore / “The Podfather Of Gaming”: website | FB | Twitter | Youtube

Intro Music: Happy Rock – Bensound.com

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Finspan

21. März 2025 um 17:01
 
When I heard that this game was coming out I worried that it was goimg to be too similar to Wingspan and Wyrmspan, However, I needn’t have worried. as it is enough like Wingspan to learn fast how to play it, yet the game is so different once you start to play it that It feels like it is it’s own game.
 
 
I felt that the game play was more straight forward and easier than Wingspan to play. yet with the complexity of the bonuses it has a complex intricacy and beauty all of it’s own. All who played the game there with me and there was five of us in total, we all thoroughly enjoyed our game and the feel of the of it was superb. 
 
 
You have to put the fish at the correct depth (there are symbols on the cards) and as you place it it has a cost of either fish, eggs or young fish on it.  Also your card gives a benefit which might be as you place the card, when it gets activated, (on a dive) or at the end of the game. You can choose to dive one of three columns and gain the benefits of them with any bonuses from any of the bonus fish placed in that column.
 
This is a really nice game that plays well. There are exquisite pictures of the fish and it comes with cardboard discs of eggs, young fish and of schools of fish, there is a pack of wooden tokens which can be gotten to upgrade your game components, this makes a wonderful improvement.
 
 
This is a wonderful fun game and it is a totally different than the original games.  You can order it as well as the extras at: https://www.bgextras.co.uk/other-games/finspan
The post Finspan first appeared on Board Game Extras.

How to build a million dollar publishing company with Amy and Dusty Droz

20. März 2025 um 10:30

Amy and Dusty Droz join me to talk about how they’ve built an extremely profitable publishing business in a relatively short amount of time. We talk about tariffs, fulfillment, audience, budgeting, customer service, and a whole lot more!

The post How to build a million dollar publishing company with Amy and Dusty Droz appeared first on Board Game Design Lab.

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Game Design Trends for 2025 with Jamey Stegmaier

20. März 2025 um 10:25

In this episode, Jamey Stegmaier and I chat about the various trends we’re seeing in the current game design landscape. We talk about solo and 2-player games, open worlds, licensed IPs, and more!

The post Game Design Trends for 2025 with Jamey Stegmaier appeared first on Board Game Design Lab.

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Game Marketing Made Simple with Andrew Lowen

20. März 2025 um 10:20

In this episode, I chat with Andrew Lowen, from Crowdfunding Nerds, about how to make people aware your game exists.

Also, be sure to check out Andrew’s crowdfunding marketing course, and if you sign up through my affiliate link, you’ll not only get a ton of resources to help you market your game but also a FREE one-hour coaching call with me. https://crowdfundingnerds.com/bgdl/

The post Game Marketing Made Simple with Andrew Lowen appeared first on Board Game Design Lab.

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My new book will help you find the FUN

20. März 2025 um 10:15

My game design book, Find the Fun, recently came out, and in this episode, I do a brief synopsis and give you the audio version of the first three chapters.

To check out Find the Fun on Amazon, go here: https://amzn.to/4hmxseU

The post My new book will help you find the FUN appeared first on Board Game Design Lab.

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In v5.6.1 Korean becomes the 15th language in BG Stats!

Von: Suzan
27. Februar 2025 um 22:52

We want to thank our wonderful volunteers who worked very hard on translating the app into Korean!

This is the 15th language in BG Stats after: Chinese (simplified), Czech, Dutch, English, Finnish, French, German, Icelandic, Italian, Polish, Portuguese, Spanish, Swedish and Ukrainian!

Activating a different language in the app
Go to Settings –> App Settings –> Language

We are very grateful for all our translators for not only translating the app, but also for their continued support with translating new features!

Other improvements

This update also contains an improved Game Collection screen showing all details. And of course, as always, some bug fixes, visual and other improvements, you can see all details in the Version history

Friedrich Ebert (German President Ratings, #2)

23. Februar 2025 um 16:10

We’ve been assessing the merits of political leaders in (more or less) democratic countries on this blog for a few years now – UK prime ministers, US presidents, German chancellors. Today, we’re returning to German presidents, looking at Friedrich Ebert. And which game could be more appropriate for him than Weimar (Matthias Cramer, Capstone Games/Skellig Games/Spielworxx)?

The Rating System

Some caveats ahead: The presidents will be rated by the knowledge of their time. If they or their contemporaries could not have known about the effects of something, I will not use my hindsight to mark it as a mistake of theirs. The assessment is focused on their conduct as president.

Now, to the system itself: There are three policy field categories (foreign, domestic, and economic policy) and three more general ones (vision, pragmatism, integrity). A president can earn from one to five stars in each category (for a total sum of up to 30). In detail, the president is assessed as follows:

Foreign policy: Did the president increase German influence in the world and the security of Germans at home? Did the president wield German power responsibly and with positive results for the regions affected?

Domestic policy: Did the president increase the liberty of Germans to express themselves and to participate in the political process? Did the president promote domestic security and shape the framework for fair justice dealing with offenses?

Economic policy: Did the president facilitate the prosperity and economic security of Germans (including in the mid- and long-term)? Was the president’s economic policy based on mutual benefit of those involved or did it unduly burden one side?

Vision: Did the president have an idea of what Germany and Europe (the latter counting for more in times of German influence being great) should look like beyond the immediate future? Did the president’s policies steer Germany (and, if applicable, Europe) in this direction?

Pragmatism: Did the president succeed in seeing their policy through from inception to completion? How well did the president manage the support from parliament, society, the administration, the media?

Integrity: Did the president understand the office as a means to benefit themselves, special interest groups, the entire country, or another community? Did the president respect the boundaries of the office?

Note: If you have read my UK prime minister or US president ratings, you will remember that I rated them on the global impacts of their vision as well. As the rating system is only really applicable to democratic leaders and no democratic German leader ever had the chance to conduct a truly global policy, I only assess their vision on national and European grounds.

In all other ratings (UK prime ministers, US presidents, German chancellors) the subject’s life after holding the office is also assessed (for they are still seen as ex-office holders, but as a secondary consideration). This does not apply here, as – spoiler! – both Weimar Republic presidents died in office.

In Ebert’s special case, I will not only assess his conduct as president, but also as chancellor before, as he held the post at a time when Germany did not have a head of state.

Ebert’s Life

From Saddler to Chancellor

Friedrich Ebert was born on February 4, 1871, as the son of a tailor. He learned the trade of a saddler and became involved with the workers’ movement during his journeyman years. In 1891, he settled down in Bremen, where he ran a pub while working for the trade union. Ebert’s political work in the trade union and the Social Democratic Party (Sozialdemokratische Partei Deutschlands, SPD) assumed ever more importance. He was elected to the Bremen city council (1899) and became a full-time trade union secretary. In the following years, Ebert rose to national prominence: He was elected to the SPD national party committee (1905) and to the Reichstag, the national parliament of Germany (1912). One year later, he became one of the leading Social Democrats in Germany when he was elected co-chairman of the SPD.

The Social Democrats faced their crucible at the outbreak of World War I. Ebert successfully advocated supporting the government’s war efforts (instead of attempting to forge an international workers’ coalition against the war). In the later years of the war, more and more Social Democrats took up a strict anti-war stance, forming up as Independent Social Democrats (Unabhängige Sozialdemokratische Partei Deutschlands, USPD). Ebert maintained his previous stance and kept most of his allies within the party (now known as Majority Social Democrats (Mehrheitssozialdemokratische Partei Deutschlands, MSPD), yet tried to mediate between workers protesting and striking against the war and the government (notably during the January Strike of 1918).

When the military situation looked grim for Germany in fall 1918, de facto military dictator Erich von Ludendorff resigned and pushed for a new government to assume responsibility for the impending defeat. Ebert joined a parliamentary government and became its interim chancellor on the day that emperor William II was forced to abdicate. Two days later, Germany and the Allies agreed on the Armistice which ended the fighting on the Western Front.

The Armistice at Compiègne serves as Weimar‘s setup card: The new government will have to deal with a lot of threats, from poverty and unrest to the British blockade and Communist agitation in Munich. ©Capstone Games/Skellig Games/Spielworxx.

Chancellor in the Revolution

Many socialists, especially from the USPD, now pressed for a full-scale political and social revolution based on the workers’ and soldiers’ councils sprouting up everywhere. Ebert, who abhorred the Russian Revolution, wanted to bring about gradual change which would transform Germany into a democracy by parliamentary means. The sweep of revolution brought MSPD and USPD together in an uneasy government alliance. The opposition between moderate and radical socialists provides the basis for the SPD and KPD (Kommunistische Partei Deutschlands – Communist Party of Germany) players’ relationship in Weimar (all forms of radical socialism are subsumed under the umbrella of the KPD (which was historically only founded in January 1919) in the game). The USPD is a minor party in the game which can be aligned with either SPD or KPD (starting in the latter’s camp) and which provides more gumption for actions in the street and sizable parliamentary bonuses in the early game.

The USPD gives additional seats in parliament in the first four rounds of the game as well as a bonus point in the reserve each round (on the board to the left of the card). If the SPD can wrest the party away from KPD control early, that usually results in a large democratic majority under SPD leadership.

In the heady first days of the revolution, MSPD co-chairman Philipp Scheidemann proclaimed the German Republic (Ebert had opposed it and wanted Germany to become a parliamentary monarchy). The new government also proclaimed wide-ranging individual liberties and promised sweeping economic and social reforms (ranging from the eight-hour work day over housing programs to social security) as well as democratic elections in which both men and women would have the right to vote – here Ebert and the USPD agreed in substance, yet not in process: The USPD regarded the consent of the workers’ and soldiers’ councils as enough legitimation; Ebert insisted to carry out the reforms through a parliamentary process. Ebert outfoxed the USPD by having the Reich Councils’ Congress agree to hold parliamentary elections at the earliest possible date.

While Ebert outmaneuvered his rivals on the left, he also secured his right flank. Millions of German soldiers streamed back from the frontlines after the armistice. They needed to be demobilized in an orderly fashion, and, most of all, the threat of a military coup against the nascent republic needed to be warded off. Ebert thus struck a bargain with the army’s conservative leadership: The army would not act against the republic. In return, the new government would forgo the democratization of army structures. The deal already paid off for Ebert by December 1918: When the conflict of the government with the left-leaning People’s Naval Division over outstanding pay and the choosing of its commander escalated, Ebert had the Division dissolved by armed force. The same fate awaited the singularly ill-prepared Spartacus Uprising of January 1919.

A revolution makes for strange bedfellows: Social Democrat Ebert is inspecting German troops in the illustration of the “Pact with the Old Powers” event card. The event is extremely powerful under the right circumstances. Note that the SPD player could also use it to suppress a right-wing insurgency!

When the National Assembly had been elected in January 1919, Ebert’s MSPD was by far the strongest party. Its allies, the Catholic Zentrum (Center), and the progressive-liberal DDP (Deutsche Demokratische Partei, German Democratic Party) also fared well at the ballot box. Due to the armed unrest in Berlin, the National Assembly was convened in the quiet provincial town of Weimar, thus providing the common name for the first German republic (and, consequently, also for the alliance of SPD, Zentrum, and DDP – the “Weimar Coalition”). The Assembly elected Ebert the first president on February 11, 1919.

The Parliamentary President

The National Assembly established wide-ranging rights for the president in the constitution. Yet Ebert interpreted these as powers to be used in emergencies. In his view, the president was a steward whose role was to guard the constitution and integrate the nation. Thus, Ebert only rarely got involved in the day-to-day business of the cabinet, now headed by Philipp Scheidemann – for example, when the Allies presented Germany with the Treaty of Versailles, Ebert remained publicly non-committal.

Even when the republic as such was threatened, the president was not always the first to respond: The right-wing power grab by Wolfgang Kapp and Walther von Lüttwitz was stopped by a general strike. While Ebert’s name appeared on the pamphlet calling for the strike, it is likely that he was in fact not involved in the move. Ebert’s main contribution to the failure of the coup was of a different kind: When the coup leaders occupied Berlin, the federal civil service refused to do their bidding. Even though most of the civil servants had been hired under the emperor and felt attached to the monarchy, they had come to respect Ebert and would not enable the coup against his lawful government.

Symptomatic: It is the KPD as the stand-in for radical organized labor which is best positioned to stave off the Kapp-Lüttwitz Coup in Weimar, not the parties of the Weimar Coalition. ©Capstone Games/Skellig Games/Spielworxx.

The 1920 parliamentary elections dealt the (M)SPD and its allies a heavy blow. They lost their parliamentary majority. Ebert advocated for a “grand coalition” which would include not only the parties of the Weimar Coalition, but also the pro-business, national liberal DVP (Deutsche Volkspartei, German People’s Party). His counsel was not heeded. Instead, Zentrum and DDP formed a bourgeois minority government.

Ebert was the most imposing political figure of the early Weimar Republic. While his integrative approach did much to wed the more moderate workers to the Republic (they would remain its most steadfast defenders till the very end), his suppression of revolutionary activities also alienated the more radical workers… thus the “Red Emperor” event card (showing Ebert at his presidential desk) can cut both ways, placing either an SPD- or a KPD-aligned worker marker on the society track.

As the government had no parliamentary majority, the president might have assumed a greater role. Ebert, however, maintained his interpretation of the presidency as a stewardship, detached from party politics and the day-to-day decisions of the cabinet. In economic and social matters, Ebert retained his representative role, mediating at times in collective bargaining struggles. In foreign policy, the president’s constitutional role was larger, and while Ebert generally supported the general foreign policy of the bourgeois minority governments, he was left out of the actual decision-making. In the meantime, Ebert tirelessly lobbied for cooperation among all democratic parties. It took a plunge into catastrophe for the young republic to heed his counsel.

When Germany reduced the reparation payments to the Allies in January 1923, France occupied the industrial heartland on the Ruhr. The German government called on the workers of the Ruhr not to collaborate with the occupation force in extracting the reparations in kind (“passive resistance”). That required the government to pay out ersatz wages to millions of people, accelerating inflation to a ludicrous degree. By August 1923, prices compared to January had multiplied by 100 (!), and France was still occupying the Ruhr. With Ebert’s support, all democratic parties from the SPD to the DVP formed a grand coalition under chancellor Gustav Stresemann.

Stresemann ended the ruinous passive resistance. While economically sound, this blow to German national sentiment caused backlash: The Bavarian state government declared a state of emergency, aiming to build a new authoritarian system in Bavaria (equivalent to the establishment of a right-wing regime in Weimar) and then exporting it to the Reich as a whole. In response, SPD-KPD state governments formed in Saxony and Thuringia (both in the path for a “March on Berlin” from Munich).

Once more, Ebert suppressing a leftist challenge to the republic. The Reichsexekution placed Saxony and Thuringia under federal control.

Ebert used the constitutional emergency powers granted to the president to depose the Saxon and Thuringian state governments. Federal troops quelled the unrest there before any uprising had even materialized. Yet while the army would march against leftist challenges to the republic, it was notoriously unwilling to confront right-wing movements (as Ebert knew from the Kapp-Lüttwitz coup). Thus, while Ebert formally put the army’s commander Hans von Seeckt in charge of Bavaria, he did not order any concrete action. In the end, the authoritarian government of Bavaria was overthrown from the fringe of the right-wing movement – Germany’s erstwhile military dictator Ludendorff and an ambitious demagogue named Adolf Hitler took the key government players captive and called for a march on Berlin. It was stopped within its first kilometer by 130 policemen. After that, the authoritarian government collapsed. The republic had been saved.

Lots to deal with: The Weimar Republic was close to collapse in 1923 – in game terms, approaching its seventh threat marker in the Deutsches Reich box.

While the Weimar Republic stabilized, Ebert fought for the dignity of his office. He had been smeared by enemies of the republic from the beginning of his term. When Ebert had visited a beach town in 1919, a local photographer had snapped a picture of him in swimming trunks. The monarchists bought that picture and kept circulating it, often contrasting the half-naked president with one of the emperors of the old Germany in full regalia.

The nationalist DNVP begins the game as the weakest of the four parties. One strategy for them is to erode the democratic majority – for example, by attacking the SPD’s parliamentary standing with the President in Swimming Trunks event.

Ebert’s detractors also attacked his conduct. Most famously, they attacked him for his role in the January Strike in 1918. A court found those calling Ebert a “traitor to his country” for his participation in the strike guilty of defamation, but added that they were factually correct – symptomatic for the monarchist leanings of the Weimar courts, still staffed with jurists from the ancien régime. The court’s ruling was only overturned in 1931. Ebert would not live to see it. He had put off surgery for appendicitis due to the trial and died of the resulting peritonitis on February 28, 1925. He was only 53 years old.

As not all Timeline Cards will be dealt in a game of Weimar, it is possible that Ebert will remain alive until the end of the game (so, up to 1933). A delicious historical what-if! Otherwise, chances are that the SPD will not be able to retain the presidency. ©Capstone Games/Skellig Games/Spielworxx.

Ebert’s death is a watershed moment in a Weimar game. As long as the Ebert token occupies the Reichspräsident spot, the presidency is neutral, and nobody gains any benefits from it. When Ebert dies, an election is held in which the parties’ popularity with the voters is measured. Each party fields a candidate. The two candidates with the most votes advance to the second round, in which the two parties whose candidates have been eliminated can pledge their votes to any of the remaining candidates. That is a crucial moment to make deals, to forge alliances, to exact promises in return for the votes, and, more often than not, to pivot away from an ally who has become too strong. (I have seen my Social Democratic candidate defeated by a very grand coalition of the other three parties – Nationalists, Conservatives, and Communists.) From then on, the party holding the presidency can play a card both for the event/actions and for a debate once per round, effectively giving the party one more party card (which, as you typically only draw three of them per round, is huge). This less restrained approach to the presidency reflects the presidential activism of Ebert’s successor Paul von Hindenburg.

The four contenders (clockwise from top left): Ernst Thälmann (KPD), Otto Braun (SPD), Paul von Hindenburg (DNVP), Wilhelm Marx (Zentrum). ©Capstone Games/Skellig Games/Spielworxx.

The Rating

Foreign Policy

Even though foreign policy was the area in which the president’s role was constitutionally confirmed, Ebert followed rather than led. While he – much like his head of government Philipp Scheidemann –  personally found the terms of the Versailles Treaty unacceptable, he stayed on when Scheidemann resigned, displaying a keen sense of duty and order. Ebert supported the various governments in their unpopular, but necessary fulfilment of the stipulations of the Versailles Treaty and their orientation toward the western powers. At times, he was entirely sidelined, as when chancellor Joseph Wirth and foreign minister Walther Rathenau forged the Treaty of Rapallo with the Soviet Union.

Rating: 3 out of 5.
An agreement between the two pariahs of Europe – Weimar Germany and the Soviet Union. In the game, the Treaty of Rapallo is most beneficial to the DNVP: Not only does the party get two bases (as it typically does for Foreign Policy actions), the added army units can also be “turned to the dark side”, i.e., become aligned with the DNVP which is otherwise often short of units. ©Capstone Games/Skellig Games/Spielworxx.

Domestic Policy

Ebert’s achievements in this realm lie during his tenure as chancellor. His Proclamation (Nov 12, 1918) ushered in an unprecedented era of personal liberty and social equity, exemplified in the commitment to freedom of the press and women’s suffrage. Ebert’s integration of the army into the new republic avoided a civil war. Later, his uneven use of force dealing with the uprisings of 1923 was pragmatically understandable, but failed to conciliate the political right with the republic or make the army more accountable to the political leadership.

Rating: 4 out of 5.
Women’s Suffrage is a typical Weimar party card composed of several effects (a very beneficial society marker and small bonuses to party bases and public opinion). While the sum of these effects is very nice, you will often be tempted to play the card for actions/debate in order to use its points concentratedly in one area (for example, to deal with a threat like a local uprising). ©Capstone Games/Skellig Games/Spielworxx.

Economic Policy

The Proclamation of November 12, 1918 laid the foundation for the eight-hour work day, a milestone for the working population of Germany. An overlooked contribution of Ebert’s to economic development is his advocacy for the “grand coalition” – only this broad alliance could bring about the far-reaching currency reform which ended hyperinflation in 1923. That Ebert’s calls to alleviate the social hardships which came as a side effect to the currency reform went unheeded by the bourgeois minority government which followed the grand coalition is symptomatic for the limited power of the presidency in the realm of economic and social policy.

Rating: 4 out of 5.
The currency reform to end inflation comes at the price of poverty (and a reduced trust in the government). ©Capstone Games/Skellig Games/Spielworxx.

Vision

Ebert has often been criticized from the left as too cautious, not able or not willing to dream big. And indeed, in hindsight his thought and practice seems much less imaginative than his critics’ utopias of socialist republics based on grassroots councils. Yet in 1918, the thought of a liberal, parliamentary Germany – the realization of the dream of 1848 – was revolutionary, and, most importantly, it was achievable. Ebert helped to bring about the German democracy and guided it into calmer waters during his tenure.

Rating: 5 out of 5.
If Ebert (pictured in the background of the election poster) played Weimar, he’d select this agenda card every round.

Pragmatism

Ebert made it possible for the bourgeois politicians, the army, and the civil service to get along with a Social Democratic government. While this was an impressive feat in itself, his pleas for cooperation were often not heeded – neither from his own party nor from those he sought as allies. His natural inclination to compromise veils his deft handling of his political opponents: The USPD joined the provisional government on equal footing in November, yet ended up entirely outmaneuvered by January – its moderates falling in with Ebert’s call for elections as soon as possible, its radicals reduced to a singularly ill-advised attempt at armed uprising.

Rating: 4 out of 5.
The Council of People’s Deputies was a collective body, but Ebert (second from the right) dominated it from the start. As the USPD’s bonuses are better in the early game, playing this card for the event on the first round can be huge! ©Capstone Games/Skellig Games/Spielworxx.

Integrity

Ebert is the rare politician who, presented with the opportunity to make wide-reaching decisions with a free hand, refused it. His belief that a freely elected parliament must make the important choices guided him during the revolution. Later, Ebert understood himself as a steward of the republic, a president of all Germans, and was unwilling to use his office for the gain of particular individuals or groups. He used the wide-ranging emergency powers assigned to the president in the constitution only when presented with a grave crisis. His thoughtful wielding of power becomes ever more apparent in comparison with his successor’s liberal use of the emergency powers which contributed to the fall of the republic.

Rating: 5 out of 5.
Opposite approaches: Ebert was a parliamentary president, his successor Paul von Hindenburg tried everything to sideline parliament and rule by executive orders. ©Capstone Games/Skellig Games/Spielworxx.

Overall

Friedrich Ebert took on the highest duty in tumultuous times. He wielded power responsibly, with the best of intentions, and remarkable success. His restraint and willingness to compromise were admirable in themselves, but sometimes emboldened the enemies of the republic he had helped to create.

  1. Abraham Lincoln 28/30
  2. Franklin D. Roosevelt 25/30
  3. Friedrich Ebert 25/30
  4. Winston Churchill 25/30
  5. Robert Walpole 24/30
  6. Willy Brandt 23/30
  7. Konrad Adenauer 22/30
  8. Harry S. Truman 21/30
  9. John F. Kennedy 17/30
  10. Hermann Müller 17/30
  11. Ludwig Erhard 12/30
  12. Paul von Hindenburg 10/30

How would you rate Ebert? Let me know in the comments!

Further Reading

For a short introduction to Ebert (and all other German chancellors in history), see: Sternburg, Wilhelm von (ed.): Die deutschen Kanzler. Von Bismarck bis Merkel [The German Chancellors. From Bismarck to Merkel], Aufbau, Berlin 2007, pp. 187—210 [in German].

The standard scholarly biography remains Mühlhausen, Walter: Friedrich Ebert. 1871—1925. Reichspräsident der Weimarer Republik [Friedrich Ebert. 1871—1925. Reichspräsident of the Weimar Republic], Dietz, Bonn 2007 [in German].

For the broader context, see: Herbert, Ulrich: A History of Twentieth-Century Germany, Oxford University Press, Oxford 2019.

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