We made it back in one piece, and all told I think we did pretty well! We got through a heck of a lot of what we wanted to play, and we’re here to tell you all about it – including Dark Pact, Totally Human, and Banana Governance, and more!
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If you’d like to discuss anything in the episode, please do so in the comments below, visit our BoardGameGeek guild, join our Discord, or Facebook Group! Any feedback is also always helpful. If you’d like to show your support for the show, we also have a Patreon with some fun rewards, and a merch store!
Timecodes:
02:36 – Totally Human 14:04 – Dark Pact 20:56 – Gold Country 28:21 – Staked! 32:58 – Secret Tribe 41:34 – Habemus Papam 50:11 – 3 Chapters 55:22 – Banana Governance 1:02:29 – Hellapagos
Thank you to Heart Society for generously letting us use What’s On Your Mind, Kid? from their album Wake the Queens.
By the time you’re listening to this, we’re probably already in Vegas for Dice Tower West! We’re going to hang about all day playing games – which naturally leads to the question of what we’re going to play? These are the games we came up with! Before we bite off more than we can chew, we talk about Ghost Lift, Cities, and I, Napoleon.
If you don’t want to miss an episode, please subscribe on Apple Podcasts/Google Podcasts/Stitcher/Spotify, or add our RSS feed to your favourite app. Reviews and subscriptions really help us and would be greatly appreciated! To download the episode directly, click here.
If you’d like to discuss anything in the episode, please do so in the comments below, visit our BoardGameGeek guild, join our Discord, or Facebook Group! Any feedback is also always helpful. If you’d like to show your support for the show, we also have a Patreon with some fun rewards, and a merch store!
Timecodes:
02:31 – Ghost Lift 08:13 – Cities 14:06 – I, Napoleon 24:40 – Dice Tower West anticipated games 26:05 – Biblios 27:04 – Feya’s Swamp / Kaivai 28:26 – Cheese Thief 29:03 – Habemus Papam 31:15 – Wroth 33:33 – Greed Incorporated 35:39 – Dark Pact 38:45 – Secret Tribe 39:52 – Eternal Decks 41:03 – All In: Predictions 42:04 – Cthulhu: Dark Providence 44:14 – Robo Rally Dice
Thank you to Heart Society for generously letting us use What’s On Your Mind, Kid? from their album Wake the Queens.
You say „board game fair“, I say “SPIEL” at Essen. It’s the Mecca for the tabletop gaming faithful. Four days of playing, trying, and buying. 200,000+ visitors. I’ve been therea few timesover the last yearsfor two days each and found it an intensive board game experience. I’m looking forward to going again this year!
As always, this is not meant as a „must buy“ list or whatever other consumptionist term some people use. It is likely that I will buy only one or two of these games. Why? Because I have quite some good games already, and I like to make them count before I plunge into new adventures. Generally, there are no musts in buying. And there are no musts in attending board game fairs or conventions – obviously those can come as pretty big expenses for travel and accommodation. Bottom line: No musts. You do you.
One note beforehand: Board gaming is getting ever more international, and this list shows it: The six designers come from six different countries, and, for the first time in the nine years I’ve been making this list, none of them is from Germany or the United States.
Without further ado, on to the games! They are sorted by location on the fairgrounds.
1-6 players, 60-150 minutes, for sale, MSRP: 50.00 €
Many games have great nations compete on the global stage. Yet Limit is different. Few games of this kind have a robust section of domestic affairs beyond the usual political-economic-military competition. Fewer dare to zoom out so much that the game spans not years, but generations over two centuries. And barely any are based on a model that neither promises eternal improvement for everyone nor zero-sum competition between the powers, but rather the limits of industrial development. If you think you have heard of the latter before: Yes, this game is based on the World3 model of the Club of Rome’s The Limits to Growth. All of these uncommon features combine into a game which I expect to feel unique.
Designer Alexandre Poyé will be at the booth to teach the game (not all around the clock, but you have a reasonable chance to meet him there).
Archaeology is a popular setting for board games, and I’m here for it. While I love the civilizations of the ancient Mediterranean as much as the next person, I’m happy to see games shedding light on less-known cultures – like the Marajoara from the Amazonian island of Marajó (in modern-day Brazil), famous for their distinctive style of pottery. You will excavate, restore, and display vases while maintaining the finances of your museum. Mechanically, the game combines inspiration from (peg) solitaire with dice movement. I would have loved the game to lean a bit harder on the unique visual style of the Marajoara pottery (mostly limited to the cover art and the large vases), but I’ll take what I can get!
3-6 players, 45-60 minutes, for sale, MSRP: 35.00 €
If your main takeaway from watching Conclave was how exciting it would be to elect a pope, Pako Gradaille has you covered. Habemus Papam puts you in the Roman curia at the time of a papal election which you aim to influence according to your public (an old pope! An innovator! Someone from the New World!) and private (finish the election early! Have a pope who is exactly like yourself!) goals. You will expend your curial influence to advance the cause of candidates whom you like (or hamper those you don’t), but conserving influence is also valuable in its own right. Whoever balances their competing interests best takes the victory. Sacramental wine and vapes are not included in the box.
1-4 players, 45-60 minutes, for sale, MSRP: 35.00 €
We turn from the wealth and austerity of the Catholic Church to the poverty and indulgence of fin de siècle Parisian artists! You chase the inspiration for artistic achievements by living life to the fullest, crafting exquisite days by skillfully combining activities as varied as wandering aimlessly through the city, discussing philosophy, meeting a muse, or losing yourself in your work. Speaking of work: You’ll have to do some of that, too – mean labor to support yourself lest you avoid the hardships which come with the life of a free spirit (which range from poor hygiene over abject poverty to syphilis). Bohemians is a mechanically light, but thematically rich deck-builder, and, as befits a game about artists, is strictly gorgeous.
2 players, 90-150 minutes, for sale, MSRP: 69.00 €
In 1920, the old world of European empires had been shattered. What the new world would look like was still up for contention, as in this struggle of two nascent states: On the one hand, new nation-states came into being – like the (Second) Polish Republic, the first independent and united Polish state in over a century. On the other hand, ideology transcended nations, and the Soviet Republics (of which the Soviet Union would spring soon after) were emboldened by their success in the Russian Civil War against the old monarchist forces. As Poland reached for the east, the World Revolution got ready to spring to the industrial centers of western Europe. The two sides were to clash in one of the most mobile conflicts in history.
1920: Nest of Eagles is a re-implementation of Rok 1920 (published in 1995 by Encore) which has received the typical Phalanx treatment of pairing wargame mechanics with euro production quality.
I’m a sucker for a Faustian bargain… literarily speaking, I mean. My soul is still mine. Why would you even ask me that? – Anyway, Faust vs Mephisto takes the man and his devil and puts them on even ground (maybe like in the Study II scene of Goethe’s Faust): Mephisto tries to dominate by winning all tricks in a given round – or tempt Faust by winning none of them. Anything in between is a success for Faust. If Mephisto manages to pull it off twice in four rounds, he wins, otherwise Faust has proven that “A good man, through obscurest aspirations // Has still an instinct of the one true way.” Faust vs Mephisto seems like a snappy little card game to play before or after a more involved game – or whenever you have a little bit of spare time with a fellow gamer.
What are the games you are anticipating most eagerly? Let me know in the comments!
Gen Con! Where all the cool games are, before you even know they’re cool. Or hot! We’ve got you covered, if you want to know what all the best stuff coming out of Indianapolis is going to before before anyone else, then look no further than this episode. Five games each that we’re excited to hear more about at the show! Before we face the heat, we talk about Line of Fire: Burnt Moon, and Rise.
If you don’t want to miss an episode, please subscribe on Apple Podcasts/Google Podcasts/Stitcher/Spotify, or add our RSS feed to your favourite app. Reviews and subscriptions really help us and would be greatly appreciated! To download the episode directly, click here.
If you’d like to discuss anything in the episode, please do so in the comments below, visit our BoardGameGeek guild, join our Discord, or Facebook Group! Any feedback is also always helpful. If you’d like to show your support for the show, we also have a Patreon with some fun rewards, and a merch store!
Timecodes:
02:51 – Line of Fire: Burnt Moon 11:57 – Rise 21:46 – Gen Con Preview 23:53 – Party Panda Pirates 26:09 – Tabriz 27:33 – The Last Command 28:53 – Llama Llama 31:25 – Tearable Quest 33:22 – Furnace Duel 35:59 – Koinobori 37:58 – Galileo Galilei 39:59 – Merchants of Andromeda 42:02 – Ruins 45:03 – Slam Throne 47:34 – Lightning Train 48:40 – Guessocracy: Roll & Vote 51:22 – Habemus Papam 52:34 – Into the Machine
Thank you to Heart Society for generously letting us use What’s On Your Mind, Kid? from their album Wake the Queens.