Fields of Green
I recently spotted a geek-auction from a friend, which led to the another debate with my constant companion, the Imp of the Perverse.
“Shiny! Bid on some games.”
“You still haven’t played all the games you bought from the last time he had an auction, which was earlier this year.”
“So, I’ve been wanting a copy of Fields of Green since my experience trying Caverna. Earlier than that, even.”
“You mean Fields of Arle. And you haven’t even read the rules for a game from the last auction…”
“Yeah, but it looks great. I’m bidding.” And with that, the Imp of the Perverse apparated away, but not before I caught the look of disgust on his face.
I think he’s giving up on me.
(I did actually know that I wasn’t getting Fields of Arle before bidding, but it got decent reviews and — why not? — it’s not like I have a wide variety of other activities going on these days. My collection has grown a fair amount over this March-that-Never-Ended).
So far I’ve played this twice as a solitaire game, which is …. OK. FoG is a drafting/engine-builder, and in the solo game you basically have three cards, draft one, discard one, and repeat, so it retains some of the feel of the main game (I imagine). It was pleasant enough, the Imp grumbling in the back of my head that it would be better if it were great or terrible, but its OK.
I do like:
- The spatial element in the cards (square) cards. Most fields must be pretty close to a water tower, and you’ll need a few of them (you can discard a drafted card to get a water tower instead). Some cards give bonuses/penalties for being near other cards.
- Three types of currency (money, water and food) are enough to present options without the overwhelming “too many notes” aspects of some games. Food and Water also have maximums in storage (via water towers and silos).
But the downside:
- Since you get only the barest selection of cards (you can choose a distribution of fields/livestock/buildings/prestige buildings, but not the specific ones, and then you draft them) all the spatial element is mostly reactionary — oh, pigs want to be near X? Well, that’s great. You may or may not see pigs this game. Only the water tower stuff is plannable.
So — right now Fields of Green feels like some pretty good ideas, thrown together haphazardly.
Rating — Indifferent.