Normale Ansicht

Amsterdam in History and Board Games

05. Oktober 2025 um 17:29

One of the great cities of Europe celebrates its 750th birthday this year – Amsterdam, capital of the Netherlands, famous for tolerance, trade, and tulips. While the earliest settlements in the region are around a thousand years old, Amsterdam was first mentioned in writing on October 27, 1275, in a privilege by Count Floris of Holland which exempted the city from a bridge toll. Amsterdam quickly developed from these humble beginnings into a local fishery and trade hub, turned itself into a global commercial and cultural center, and is today a modern metropolis. Let’s sail through these developments with board games!

The City on the Water

Amsterdam is an amphibious city. Water flows around it (the Ijsselmeer, over which most people used to come into the city), water flows through it (the Amstel river, after which it is named, and the canals dug later), and even the land on which the buildings stand was won from the watery marshes in a feat of human ingenuity. The need to work together in this communal enterprise did not only strengthen the peasants and craftspeople who had won this land themselves (instead of receiving it from a noble), but also their willingness to put up with each other regardless of differences – the first instance of the famous Amsterdam tolerance.

Amsterdam’s rise was also closely connected to the water: On the one hand, Dutch herring fishers found out about how to cure fish on the ship, enabling them to sail further and catch more instead of having to head home after the first big catch. And in the 14th century, the count of Holland decreed that all Dutch beer imports from Hamburg, then northern Europe’s brewery, must go through Amsterdam. The city thus became a trade hub, first for these staples of fish and beer, but the local merchants soon branched out to luxury goods, too, especially as the great voyages of discovery brought Europe in direct touch with south and southeast Asia as well as the newly-discovered Americas.

When the Reformation swept Europe in the 16th century, Amsterdam, unlike many other Dutch cities, did not adopt the new Protestant faith. Yet the city kept its unusual approach to differences of faith and tolerated the local Protestants. Neither Protestantism nor tolerance were acceptable to the ruling Habsburg monarch, Philip II of Spain, who had inherited the suzerainty over the Low Countries from his father, emperor Charles V. Yet while both Philip and Charles were ardent Catholics, they had a very different relationship with the Low Countries. Charles had been born and brought up there, living his happiest years not far from Amsterdam. Philip was a Spaniard in everything, regarding the Dutch with suspicion. And as they started rebelling against him – for the Protestant faith, for municipal independence from the monarch, and for the exemption of taxes funding Habsburg wars in faraway lands – he was resolved to bring them back into the fold by force.

Judging from the faces, revolution is a pretty serious business. ©Phalanx Games.

The various factions of the Dutch struggle for independence are the player roles in Revolution: The Dutch Revolt, 1568—1648 (Francis Tresham, Phalanx Games) – Catholics, Habsburgs, Nobility, Burghers and Reformers. Amsterdam remained initially Catholic (and thus loyal to Philip), yet other concerns would be more pressing to the city than religion: When the Dutch rebels blockaded the city from the sea, thus causing the collapse of any trade profits and the food supply to the city, Amsterdam’s anti-Habsburg faction was ascendant. The city threw its lot in with the rebels in 1578. Its Catholic minority, however, would be treated as the Protestants had been before. Tolerance went both ways in Amsterdam.

Amsterdam had escaped its ruin from the naval blockade. Further south, Antwerp, the most important Dutch port, was not so fortunate. While the blockade strangled Antwerp’s trade, tens of thousands of Antwerp merchants and artisans left the city to find greener pastures elsewhere – most of them in Amsterdam. Thus, while the Dutch provinces were engulfed in warfare with the Habsburgs (which would only end with Dutch independence in 1648), the convergence of capital and know-how in Amsterdam turned the city into the commercial capital of the world.

The Center of the World

Amsterdam in the early 17th century was buzzing with commercial activity. The merchants did not only find new trade routes, they also invented new ways of doing business altogether: The Vereenigde Oostindische Compagnie (United East India Company), or VOC for short, founded in 1602, was the first chartered company in the world. Anyone could buy a share in the company and thus partake in its profits – or sell the shares to others in what would become the Amsterdam Stock Exchange (also the first of its kind in the world). Amsterdam ships carried goods all over the worlds, Amsterdam shipwrights built them, Amsterdam craftspeople produced many of the finest objects for sale, and Amsterdam painters and writers catered to the pursuits of the minds. In the mid-17th century, a staggering 30% of all the new books in the world were published in Amsterdam, taking advantage of the liberal approach to the exchange of ideas in the metropolis.

This commercial heyday of Amsterdam – often called the city’s Golden Age – is the most common backdrop for board games set in the city. Chartered: The Golden Age (Alexander Kneepkens/Wolfgang Kramer, Jolly Dutch Productions) explores the founding of chartered enterprises and stock markets, its sequel Chartered: Building Amsterdam (Alexander Kneepkens/Arnold van Binsbergen, Jolly Dutch Productions) takes a more spatial approach where the construction of warehouses represents the growing companies – and once two groups of warehouses meet, their companies merge.

Construction boomed in Golden Age Amsterdam – the city had much outgrown its medieval limits. In an ambitious scheme to not only expand, but also re-order the city’s flow of people and goods, Amsterdam took on its characteristic form, the city center surrounded by three belts of interconnected canals (grachten).

Amsterdam (Stefan Feld, Queen Games) might be a mere re-theme (of Macao, also by Feld), but its board is very Amsterdam. The port in the center connects the Ijsselmeer in the north with the Amstel river, prominently winding itself through the board. The city is itself is structured by the three semi-circular canals. Image ©Queen Games.

Amsterdam’s canals and the narrow houses built along them (for taxes were paid according to the width of the building’s front) have their own board game dedicated to them: Grachtenpand (Zach Hoekstra, Wulfhorn Games).

As Amsterdam as it gets: Narrow houses with varied gables facing the gracht with bikes leaned against the tulip-adorned railing. Cover of Grachtenpand, ©Wulfhorn Games.

To my knowledge, no board game portrays the construction of the grachten. That’s a shame, because the scheme that led to their creation is worthy of the most cunning table strategist: Mayor Frans Oetgens knew of the plan to expand Amsterdam and dig the canals before it was public, so he and his associates bought up vast stretches of land at bargain prices and sold them back to the city at astronomical profits.

This act of self-interested entrepreneurship embodies Amsterdam’s preoccupation towards individual gain. It speaks to Amsterdam’s character as an individualist, bourgeois city that its most recognizable sights are not palaces and cathedrals, but these canals and the private houses along them.

Another very Amsterdam trait which has stood the test of time is the love of flowers, especially tulips. Yet never was this passion greater than in the 17th century, when it intermingled with the other great passion of Amsterdammers – commerce. Unlike the controlled trade of goods and shares in Amsterdam’s port and stock exchange, the Amsterdam Tulip Bubble developed unregulatedly in taverns where buyers and sellers met over a glass of wine. The price of tulips skyrocketed in one of the first documented speculation crazes – until the bubble burst, as is the inevitable outcome of Tulip Bubble (Kouyou, Moaideas Game Design): Players want to partake in the profitable trade, yet must try to sell before the end of the mania, for all their tulips in hand will be worth nothing at game end.

I’m sure these flowers are worth a fortune. And tomorrow, they will be worth two fortunes. Or three. ©Moaideas Game Design.

The allure of 17th century Amsterdam, this great laboratory of capitalism, is so great that it has become a widespread board game setting – just behind Vikings, zombies, and trading in the Mediterranean. Even the behemoth board game franchise Ticket to Ride has an instalment set in Amsterdam. Ticket to Ride: Amsterdam (Alan R. Moon, Days of Wonder) deviates from the tried-and-true setting of trains in favor of route-building in Golden Age Amsterdam 200 years before the first rail was laid. I especially appreciate that the game sticks with the original names for places in Amsterdam, so that players who don’t speak Dutch can attempt to pronounce Korenmetershuisje (Little House of the Grain Measuring Officials) and Oost-Indisch Huis (East India House).

Explore the delightful Dutch terms on the map. Back of the TTR: Amsterdam box, ©Days of Wonder.

Finally, the great master of eurogames has also designed a Golden Age Amsterdam game: Merchants of Amsterdam (Reiner Knizia, Rio Grande Games). And despite Knizia’s reputation of producing mathematically sound, but often themeless games, it might be the one which captures Amsterdam in 17th century best: Not only is the central mechanism that of a Dutch auction (that is, an auction which starts at a very high price which continues falling until someone buys the asset in question at the price asked), but its map depicts the Amsterdam surrounded by four world regions with which the players can trade – Amsterdam, the commercial center of the world.

A somewhat reduced depiction of the city (with only one semi-circular gracht), but I understand: They also had to fit half the world around Amsterdam! Board of Merchants of Amsterdam, ©Rio Grande Games.

The Modern Metropolis

Amsterdam’s preeminence could not last forever. Despite its naval and commercial advantages, the Dutch Republic was a small country compared to England or France, and eventually fell to these rivals. The rampjaar (catastrophe year) of 1672, in which England challenged the Republic on the seas and France invaded the Netherlands, ended the Dutch Golden Age. Amsterdam was only saved from French occupation when the Dutch pierced the dikes and flooded a large area of their own country to prevent the French onslaught.

As the Dutch Republic shrunk in importance, so did Amsterdam. London, Paris, Vienna, and Berlin eclipsed it as centers of modernity in Europe. Even within the Netherlands, the city fell behind: Its disadvantageous geography meant that Rotterdam, situated directly on the North Sea instead of the Ijsselmeer, became the country’s premier port. Amsterdam, however, remained a center of the arts, and an iconic city of individualism and tolerance.

In the 20th century, these values brought Amsterdammers to adopt a liberal attitude toward prostitution (openly practiced around the Old Church) and drugs (marijuana is not legal, but its consumption in specialized establishments (coffeeshops) is tolerated). That openness has made Amsterdam a dream destination for those wishing to uproot traditional lifestyles (at least for a moment) – from Yoko Ono and John Lennon staging their “Bed-In” for world peace in Amsterdam to the ubiquitous bachelor party trips there. Surprisingly, not a single board game seems to be dedicated to this side of Amsterdam.

Iconic Dutch imagery – albeit more connected to the countryside than to Amsterdam: Tulips and windmills. ©Weird Giraffe Games.

When board games are set in modern Amsterdam, they often allude to traditional Dutch themes: Gift of Tulips (Sara Perry, Weird Giraffe Games) has its players once more compete for the finest flower bouquets at the city’s annual tulip festival. Amsterdam’s rich artistic history also often features: In Masters of Crime: Shadows (Lukas Setzke/Martin Student/Verena Wiechens, KOSMOS), the players aim to conduct a painting heist, whereas in EXIT: The Game – The Hunt Through Amsterdam (Inka Brand/Markus Brand, KOSMOS), they want to recover a lost Vincent van Gogh painting. My detective instincts say that these are the same painting! Finally, Amsterdam’s slide to modern metropolis sans its erstwhile very specific features is exemplified by the game set in Amsterdam with the single highest number of ratings on BoardGameGeek: Mechanically, the crime/mystery game Shadows: Amsterdam (Mathieu Aubert, Libellud) could be set in any big city. There’s nothing Amsterdam-specific about private detectives looking for evidence and avoiding the police’s official investigation. Yet the artwork on the tiles sometimes gives a little glimpse – for example, houses along the gracht.

Cannot go wrong with houses along the gracht in Amsterdam game, can you? ©KOSMOS.

Games Referenced

Revolution: The Dutch Revolt, 1568—1648 (Francis Tresham, Phalanx Games)

Chartered: The Golden Age (Alexander Kneepkens/Wolfgang Kramer, Jolly Dutch Productions)

Chartered: Building Amsterdam (Alexander Kneepkens/Arnold van Binsbergen, Jolly Dutch Productions)

Amsterdam (Stefan Feld, Queen Games)

Grachtenpand (Zach Hoekstra, Wulfhorn Games)

Tulip Bubble (Kouyou, Moaideas Game Design)

Ticket to Ride: Amsterdam (Alan R. Moon, Days of Wonder)

Merchants of Amsterdam (Reiner Knizia, Rio Grande Games)

Gift of Tulips (Sara Perry, Weird Giraffe Games)

EXIT: The Game – The Hunt Through Amsterdam (Inka Brand/Markus Brand, KOSMOS)

Masters of Crime: Shadows (Lukas Setzke/Martin Student/Verena Wiechens, KOSMOS)

Shadows: Amsterdam (Mathieu Aubert, Libellud)

Further Reading

A good introduction on Amsterdam’s history is Shorto, Russell: Amsterdam. A History of the World’s Most Liberal City, Doubleday, New York City, NY 2013.

Wallenstein: Decline (The Life & Games of Wallenstein, #3)

10. August 2025 um 17:44

Back to Wallenstein, the mystery of the Thirty Years’ War! …or, if you have been reading the last two instalments in this miniseries, just a regular man, shaped by his time, shaping his time. We’ve seen his unassuming beginnings and his meteoric rise early in the war, and then his five years as supreme imperial commander until he was recalled by an ingrate emperor on behalf of his malignant princes. Today, we’ll look at Wallenstein’s second command, the duel of the two greatest commanders of the war, and Wallenstein’s search for peace. Of course, there will be board games on the way.

You can read all posts in the series here:

In Command Again

Gustavus Adolphus, King of Sweden, had taken Germany by storm in 1631. He was allied with the heretofore neutral Protestant electors of Saxony and Brandenburg, had shattered the imperial army under Count Tilly at Breitenfeld, and was taking his winter quarters in Mainz, deep in the southwest of Germany. For 1632, he looked ready to advance along the Danube, first into Bavaria, the home of elector Maximilian, the most powerful Catholic prince in the empire (and Wallenstein’s chief rival), and then into the Habsburg core lands.

I recommend you blow up this image by clicking on it – not only to see the strategic situation in early 1632 with the main Swedish army in the electorate of Mainz in the northwest and an advance column in Franconia (northeast) and the Catholic League forces on both sides on the Danube which will flow further east into the Habsburg core lands, but also to enjoy the sheer beauty of this map! Taken from the Vassal module of Won by the Sword (Ben Hull, GMT Games).

Wallenstein had been the emperor’s man to solve his military problems for five years. It was thus an obvious choice to recall him as commander. Even Maximilian was in favor (hoping for Wallenstein to defend his electorate, which had heretofore been blissfully ignorant of war as a first-hand experience). Emperor Ferdinand II was practically begging. Wallenstein agreed – but only to reorganize the army, only for three months. The emperor went along, having no other choice. And, of course, when the three months were over, Wallenstein stayed on, having his supreme authority confirmed and expanded.

We have discussed the Wallenstein rule in Thirty Years War: Europe in Agony, 1618—1648 (David A. Fox/Michael Welker, GMT Games) as far as his dismissal was concerned – when Wallenstein’s influence becomes too high, the Catholic player can avoid losing by dismissing Wallenstein which will halve his influence. Having dismissed Wallenstein, the Catholic player can recall him again for a second bout in command – this time probably shorter, as Wallenstein will have some leftover influence and will thus be closer to the influence threshold that would mean Protestant victory!

Gustavus Adolphus had not been idle while Wallenstein re-organized the army. He had split his army in several parts, taking a good deal of Catholic Germany (and distributing ecclesiastical lands to his supporters), while his main force advanced towards Bavaria. The army of the Catholic League under Maximilian and Tilly attempted to make up for their numerical inferiority with a strong defensive position behind the river Lech. Gustavus Adolphus forced the Lech in April 1632 with the double measure of a crossing south of the Catholic army and the massed use of artillery. The League army was routed. Tilly died of the wounds he had suffered in the battle. One month later, Gustavus Adolphus lodged in the Bavarian capital Munich.

The Duel with Gustavus

Maximilian beseeched Wallenstein to march for Bavaria and meet the Swedes in open battle. Yet Wallenstein’s mission concerned the entire empire, not just a single electorate. And his caution – half natural, half learned in the campaign of 1626 – led him to pursue a different course. He marched for Franconia. From there, he threatened Gustavus’s supply lines which stretched all the way to the Baltic coast, and he could quickly march to Bavaria, strike at the Swedish king’s new Saxon allies, or retreat to Bohemia, as the situation required it. When he took camp near the city of Nuremberg, one of the greatest cities of the empire, he also evoked the Protestants’ fear of another Magdeburg – more atrocities visited on a large Protestant city. Gustavus Adolphus had to turn and face Wallenstein.

The Swedish king had a battle-hardened army with him, but the difficult supply situation and the vast area which he had conquered had forced him to detach large parts of his army. Even though reinforcements arrived for him in Nuremberg, his combined force was not bigger than Wallenstein’s (strengthened by some of the Bavarian troops) who had built a fortified camp at the Alte Veste outside of Nuremberg. Gustavus, eager to fight a decisive battle and resume his attack on the Habsburg core lands, attempted to breach the defenses for several days, but was bloodily repelled by Wallenstein’s forces. The king had to withdraw. He left a garrison behind to hold Nuremberg against Wallenstein’s siege. The Swedes were not defeated, but the myth of Gustavus’s invincibility was broken.

As the Protestant army had withdrawn southwest, Maximilian feared a new invasion of Bavaria. Once more, he demanded that Wallenstein follow Gustavus to protect Bavaria. And once more, Wallenstein refused. Protect Bavaria he would, though… not by marching south, but north.

Wallenstein’s march for Saxony followed his tried-and-tested strategy of combining pressure on the supply lines with political pressure: When Wallenstein’s army showed up in Saxony, the Saxons would understand how foolish they had been to declare against the emperor. Maybe their elector John George, an imperial loyalist by inclination, could be brought back into the imperial fold. Until then, Wallenstein’s army would winter in Saxony, consuming the food and fodder which Saxon peasants had grown and harvested.

As Wallenstein had foreseen, Gustavus Adolphus followed him to protect his supply lines and his Saxon allies, arriving in November 1632 in Saxony. In Wallenstein’s mind, the campaigning season was over, and he split his army into several winter quarters – a common necessity in Cuius Regio (Francisco Gradaille, GMT Games, forthcoming) as well, as smaller towns are often unable to supply large armies in winter. Yet Gustavus was not done campaigning, kept his force concentrated, and marched on the force under Wallenstein’s command stationed around the village of Lützen.

Wallenstein & Piccolomini! Best friends forever! From the Vassal module of Cuius Regio.

Wallenstein, caught unprepared, scrambled to get reinforcements for the battle that was now upon him. He hoped that at least the cavalry of his lieutenant Gottfried Heinrich, Count of Pappenheim would arrive in time, maybe even the infantry. Until then, he took defensive positions at Lützen, obscured by the morning mist and the smoke from having set the village on fire.

The ensuing Battle of Lützen, fought on November 16, 1632, was Wallenstein’s fiercest tactical challenge. The Protestant army had a slight numerical superiority, its core formed by veterans of many battles (usually on the winning side), and it was commanded by the greatest tactical commander of the time. The initial Swedish assault shattered Wallenstein’s left. The Swedes also gained Wallenstein’s artillery battery on the left wing. Yet when the battle seemed already lost, Pappenheim arrived with his cavalry regiments and turned the tide. Pappenheim, however, was severely wounded, and most of his cavalrymen fled. Colonel Ottavio Piccolomini took some regiments from the center, and, helped by the onset of more fog, could stabilize the front.

In the meantime, Wallenstein’s right had repelled the Protestant assault on their side and were now battering the Swedish-German troops under Prince Bernard of Saxony-Weimar. Bernard called for support, and the king himself answered with a group of select cavalrymen. Gustavus Adolphus was wounded, lost touch with his forces in the fog, and thus fell into the hands of imperial soldiers who killed him and plundered his corpse. News of the death of the king spread among the Protestant ranks. They responded quite differently to Pappenheim’s forces when faced with the loss of their commander: Gustavus Adolphus had been beloved, a hero, the savior of Protestantism. The Swedish-German troops battered Wallenstein’s right wing and took his second battery. Their strength, however, was insufficient to expel the imperial forces from their defensive positions. The fighting ended when night fell. Wallenstein withdrew his army in good order.

Lützen had been no victory for Wallenstein. He had given up the battlefield and his losses were heavier than those of the Protestants. Yet Wallenstein could retake the positions lost, and he could recruit new soldiers to take the places of the fallen. Gustavus Adolphus, on the other hand, could barely be replaced. The imperial side could be content with the campaigns of 1632.

The Search for Peace

After Wallenstein’s last great operational success, the campaign against Denmark in 1627 and 1628, he had made peace with his enemy from a position of strength. His inclination now was to do the same – only peace would confirm his large acquisitions in Bohemia, Silesia, and Mecklenburg, and as he grew older and sicker, frequently bed-ridden, he meant to enjoy them. As the Swedes were nowhere near as thoroughly beaten as Denmark had been, Wallenstein started smaller with attempts to prise their Saxon allies away from them with a mix of persuasion and force: While he treated with his former marshal Hans Georg von Arnim, who, as a devout Protestant, had left imperial service for reasons of conscience after the Edict of Restitution, and now served the Elector of Saxony, Wallenstein’s new lieutenant Heinrich von Holk (another Protestant, and the former commander of the forces resisting Wallenstein at the siege of Stralsund) marauded in Saxony.

Wallenstein’s goal: To return Saxony to the imperial camp. Alas, it was not so easy… as you can see, the conditions for the “Saxony Switches Sides” event are not met, and Saxony will continue to fight alongside the Swedes in this game of Thirty Years War: Europe in Agony, 1618-1648.

The emperor had good hopes that his Saxon vassal would return into the imperial fold and commended Wallenstein for his diplomatic efforts. In the meantime, Wallenstein (and his new second-in-command Matthias Gallas, promoted after Holk had died of the plague in September 1633) also treated with the Swedes (in the person of Gustavus Adolphus’s chancellor Axel of Oxenstierna who now directed Swedish politics), yet nothing would come of that: Both sides seem to have tried to stall the other’s war efforts with diplomacy and undermine the confidence of the allies of the other. For example, the Swedes offered Wallenstein to become King of Bohemia if he allied with them and fought against the emperor – an absurd notion, as Wallenstein’s confirmation by the Protestant estates of Bohemia would have been at odds with their expropriation in 1621 from which he had acquired his Bohemian holdings.

The Swedish advances were not acknowledged by Wallenstein himself. As his health deteriorated, however, others started speaking with his voice, chiefly his brother-in-law Adam Erdmann, Count Trčka, his marshal Christian von Ilow, and the Bohemian diplomat Vilém Kinský. They hoped to bring about an alliance between Wallenstein, the Bohemian emigrants, and the foreign powers supporting them against the Habsburgs – Sweden, and possibly even France.

Both sides used their tentative diplomatic efforts and the resulting operational lull in 1633 to consolidate their forces after the exertions of the previous year. By fall, though, they were ready to strike again. Wallenstein marched to Silesia to retake the last Habsburg dominion held by the Protestants. Their commander, the Bohemian Heinrich Matthias von Thurn, surrendered in exchange for his release after the capture. Emperor Ferdinand resented that this arch-rebel who had been in the Bohemian uprising from its beginning in 1618 went unpunished.

The Swedish main army, commanded by Bernard of Weimar, struck at Regensburg and invaded Bavaria again in November. Wallenstein sent some regiments under Johann von Aldringen to support the Catholic League army, but his own army remained in Bohemia on the principle that any threat to the Habsburg core lands could be blocked as long as imperial forces held the city of Passau on the Danube. Maximilian complained bitterly to the emperor about Wallenstein’s passivity.

Emperor Ferdinand II had always been the source of Wallenstein’s power, often against the advice of his allies. Maximilian had always been suspicious of Wallenstein. The Spanish Habsburgs had had a more ambivalent stance. They had respected Wallenstein as an effective commander who spread Habsburg influence in Germany, but had resented his refusal to support their wars in the Netherlands, and, in the late 1620s, against the French in Upper Italy. In December 1633, they found themselves in a pickle: The Habsburg governess of the Netherlands, Isabella Clara Eugenia, aunt to the King of Spain, had died. With Dutch naval supremacy, they could only bring a new governor in by land, along the Spanish Road linking Upper Italy and the Netherlands – whose middle part in Germany was now in the hands of the Swedes. The Spanish representatives in Vienna lobbied for Wallenstein to give the new governor, Cardinal-Infante Ferdinand, an armed escort of several regiments. Wallenstein refused. An army of a few thousand men with the Cardinal-Infante could not possibly withstand any Swedish attack on its way, he argued, while he could not spare thousands of men when the Habsburg core lands were under direct threat. Spain was snubbed. If the Spanish had ever supported Wallenstein, henceforth, they wouldn’t.

It doesn’t look so good anymore for our hero! In the next post, we will wrap up the story of Wallenstein. Watch this space!

Games Referenced

Won by the Sword (Ben Hull, GMT Games)

Thirty Years’ War: Europe in Agony, 1618—1648 (David A. Fox/Michael Welker, GMT Games)

Cuius Regio (Francisco Gradaille, GMT Games, forthcoming)

Further Reading

A recent biography which succeeds at dispelling the Wallenstein myth is Mortimer, Geoff: Wallenstein. The Enigma of the Thirty Years’ War, Palgrave Macmillan, London 2010.

For an older, more encompassing biography with literary aspirations, see Mann, Golo: Wallenstein. His Life Narrated, Holt, Rinehart, and Winston, New York City, NY 1976.

On the reception of Wallenstein and his changing image from his contemporaries all the way through the 20th century, see Bahlcke, Joachim/Kampmann, Christoph: Wallensteinbilder im Widerstreit: Eine historische Symbolfigur in Geschichtsschreibung und Literatur vom 17. bis zum 20. Jahrhundert [Conflicting Conceptions of Wallenstein: A Symbolic Figure from History in Historiography and Literature from the 17th to the 20th Century], Böhlau, Cologne/Weimar/Vienna 2011 [in German].

For a short introduction to the Thirty Years’ War, see Schmidt, Georg: Der Dreißigjährige Krieg [The Thirty Years’ War], C.H. Beck, Munich 2010 [in German].

A magisterial monography on the entire war is Wilson, Peter H.: Europe’s Tragedy. A New History of the Thirty Years’ War, Penguin, London 2009.

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