Nijar Game Review

Designer David Bernal hasn’t authored many games yet, but two of his first handful had some exceptional ideas built in.
2024’s Koinobori had some nifty ways to jostle for end-game scoring tied to area majorities on a series of flagpoles built using cards. In that same year, Salton Sea arrived and it had my single favorite game mechanic of that year. In Salton Sea, action cards doubled as in-game money, so choosing when to spend cash also meant potentially losing one’s best cards.
But in both of those games, the overall design was just a bit lacking for one reason or another. With Bernal’s newest release, Nijar (a 2026 release from Perro Loko Games that will be published by Devir in the US), the most unique thing about it turned out to be the game’s setting: players run a 1920s pottery workshop, and manage a pool of craftswomen to fire plates, jugs and pots to sell at just the right time to earn points, not cash.
Like other Devir “medium box” productions, Nijar contains a ton of game in a reasonably-sized box. I’m just not sure Nijar is as strong as some of Bernal’s other designs.

Pottery 101
Nijar is a worker placement game for 1-4…
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