Lese-Ansicht

Catch-Up Mechanisms with Joseph Z. Chen

Joseph Z Chen discusses catch-up mechanisms.

Joseph is a designer and indie publisher who did a fairly in-depth analysis on ways different games keep players involved until the end. We talk about several popular games and their catch-up mechanisms as well as Joseph’s personal experiences.

And don’t forget to check out Joseph’s game, Fantastic Factories, on Kickstarter HERE.

The post Catch-Up Mechanisms with Joseph Z. Chen appeared first on Board Game Design Lab.

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The Indie Game Alliance with Matt Holden

Matt Holden discusses the Indie Game Alliance.

Matt started the IGA four years ago to help small publishers and designers get their games demoed at conventions and game stores, and it’s grown into a robust organization that offers quite a few services.

The post The Indie Game Alliance with Matt Holden appeared first on Board Game Design Lab.

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Coming Attractions for the BGDL

I’ve got some exciting announcements for the BGDL:

1) I’m starting a new thing that will hopefully lead to an even greater sense of community. Today, with the incredible help of Chris Perea, a BGDL Discord server has launched which will offer you another way to interact with others in the community and will lead to…

2) BGDL Game Nights. I want to provide opportunities for people (especially those in more isolated locations) to be able to get together and play games. Both published games and prototypes. So, the BGDL is going to start hosting regular game nights through Discord and Tabletop Simulator. The first game night will be May 12th.

3) Giveaway. We’re giving away 2 copies of Tabletop Simulator. All you have to do is fill out this short form and you’ll be entered to win. The form will give us a better idea about what the community wants as far as game nights are concerned.

4) Game design tutorial videos. Chris Perea is putting together regular content to teach you how to do various design related tasks, starting with getting your game setup on Tabletop Simulator. Please subscribe to the BGDL Youtube channel to see all the current and future how-to guides. 

The post Coming Attractions for the BGDL appeared first on Board Game Design Lab.

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Multi-Use Cards with Jon Mietling

Jon Mietling, designer of Palm Island, discusses how to effectively design a game with multi-use cards.

Jon ran an incredibly successful Kickstarter for Palm Island which is rather innovative game that focusses solely on multi-use cards as its core mechanism.

The post Multi-Use Cards with Jon Mietling appeared first on Board Game Design Lab.

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Pitches & Sell Sheets with Jeremy Commandeur

Jeremy Commandeur, organizer of the largest Protospiel in the U.S., discusses pitches and sell sheets.

Jeremy has had several designs published and has found a great deal of success in pitching to publishers and getting games signed.
Sell Sheet Examples on Pinterest collected by John Brieger:
Sell Sheet Examples on Flickr collected by Jeremy Commandeur:
How To Make a Sell Sheet– article on League of Gamemakers:

The post Pitches & Sell Sheets with Jeremy Commandeur appeared first on Board Game Design Lab.

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Bringing Old Designs Back to Life with Justin Jacobson

Justin Jacobson, founder of Restoration Games, discusses the process of bringing a game back to life.

Justin’s entire business model is built on taking old games off the shelf and breathing new life into them, and he offers great insight on how to do it. If you’ve got some old games of your own that you shelved for whatever reason, you just might get some ideas on how to bring those back.

The post Bringing Old Designs Back to Life with Justin Jacobson appeared first on Board Game Design Lab.

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The Two Types of Cooperative Games with Peter Hayward

Peter Haywardfounder of Jellybean Games, discusses the two types of cooperative games and what makes them work.

Peter plays hundreds of prototypes a year, and he’s noticed some serious issues with the majority of the co-op prototypes he sees.

The post The Two Types of Cooperative Games with Peter Hayward appeared first on Board Game Design Lab.

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How to Make Your Game More Accessible with Brandon Rollins

Brandon Rollins, designer of Highways & Byways, discusses accessibility in games and ways to make your designs more inclusive.

Brandon is an avid blogger and consistently writes great content to help game designers.

Meeple Like Us accessibility reviews

Color palettes for color blindness

10 Quick Accessibility Wins for Game Developers

And make sure to check out Brandon’s latest Kickstarter campaign HERE.

The post How to Make Your Game More Accessible with Brandon Rollins appeared first on Board Game Design Lab.

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