Lese-Ansicht

How to Make Your Game More Accessible with Brandon Rollins

Brandon Rollins, designer of Highways & Byways, discusses accessibility in games and ways to make your designs more inclusive.

Brandon is an avid blogger and consistently writes great content to help game designers.

Meeple Like Us accessibility reviews

Color palettes for color blindness

10 Quick Accessibility Wins for Game Developers

And make sure to check out Brandon’s latest Kickstarter campaign HERE.

The post How to Make Your Game More Accessible with Brandon Rollins appeared first on Board Game Design Lab.

💾

  •  

Working with a Co-Designer with Jason Mowery and Chase Williams

Jason Mowery and Chase Williams, designers of The Big Score, discuss the process of co-designing a game.

We talk scheduling, conflict management, and more. Also, you can check out their new game on Kickstarter HERE. (It’s basically Ocean’s 11, the board game.)

The post Working with a Co-Designer with Jason Mowery and Chase Williams appeared first on Board Game Design Lab.

💾

  •  

Creativity and the Future of the BGDL with Gabe Barrett

Today, it’s just me on the podcast, and I’m discussing creativity, time management, and the future of the BGDL.

I’ve learned a lot of really great stuff about the creative process, and I want to share with you some of the things that have been helping me with my game designs.

And then I want to tell you about the fun and exciting things ahead for the BGDL podcast and community.

The post Creativity and the Future of the BGDL with Gabe Barrett appeared first on Board Game Design Lab.

💾

  •  

How a Publisher Develops Games with Alan Emrich

Alan Emrich, founder of Victory Point Games, discusses how a publisher approaches the development process when taking a game from prototype to store shelf.

Alan has been in the gaming industry for four decades and brings a great deal of experience and insight into this conversation. Both designers and publishers will benefit from what he has to say here.

The post How a Publisher Develops Games with Alan Emrich appeared first on Board Game Design Lab.

💾

  •  

Digital Prototyping on Tabletopia with Artyom Nichipurov

Artyom Nichipurov (Arty for short), designer of Guards of Atlantis: Tabletop MOBA, discusses Tabletopia and gives lots of tips and tricks on how to get your prototype up and running on the system.

Tabletopia can be an extremely useful resource for playtesting, demoing, and pitching your game.

If you need some help with the software, Arty has offered to give you a hand. You can reach him at nichipurov (at) gmail (dot) com.


Also, Arty’s game, Warpgate, just launched on Kickstarter. If you like Euro games and/or space games, check it out HERE.

The post Digital Prototyping on Tabletopia with Artyom Nichipurov appeared first on Board Game Design Lab.

💾

  •  

How to Create an Awesome Rulebook with Dustin Schwartz

Dustin Schwartz, professional rulebook writer, discusses what makes a great rulebook and lots of tips and tricks on how to put together a ruleset that’s easy to teach and easy to learn.

Dustin wrote 40 rulebooks in 2017 and is looking to write 100 in 2018, so he’s got a TON of experience on what makes a rulebook great.

For a program that makes adding icons to word docs super easy, check out: www.fontawesome.com

The post How to Create an Awesome Rulebook with Dustin Schwartz appeared first on Board Game Design Lab.

💾

  •  

How to Iterate like a BOSS with Kirk Dennison

Today, Kirk Dennison, owner of Piecekeeper Games, discusses how to efficiently create new versions of a game and iterate like a boss

Kirk is both a publisher and a designer, and he’s obsessed with efficiency. He gets into some serious nuts and bolts about saving time and moving from one version to the next.

And be sure to check out Kirk’s latest game “Gearworks” on Kickstarter.

The post How to Iterate like a BOSS with Kirk Dennison appeared first on Board Game Design Lab.

💾

  •  

How to Hustle and Get Things Done with Carla Kopp

Carla Kopp, founder of Weird Giraffe Games, discusses how she stays on the hustle and gets so much done in design, publishing, playtesting, and Kickstarter.

We talk about the tips and tricks she’s learned to hack her time and consistently make things happen.

The post How to Hustle and Get Things Done with Carla Kopp appeared first on Board Game Design Lab.

💾

  •  

How to Design a Solo Game with Hermann Luttmann

Hermann Luttmann, designer of Dawn of the Zeds, talks about how to design a solo game.

Hermann has created numerous games meant for only one player and offers a ton of interesting insight on how to craft the solitaire experience.

The post How to Design a Solo Game with Hermann Luttmann appeared first on Board Game Design Lab.

💾

  •  
❌